Engineer playing experience
Posted 04 January 2012 - 10:33 AM
For my part, the Engineer felt amazing and in tune with my playstyle, which is basically middle of the battlefield. If I'm not using a rifle, the shooting range of pistols is short and forces me to adopt a role that supports my team, be it with turrets or dropping health packs.
I didn't feel like I could easily outdamage a dual axe wielding warrior, but I could manipulate him to fight on my terms, which evens the score considerably.
As an example, my guild and I ran the PvP together a few times at Gamescom (good thing we were exactly 5 lol). I ran with my usual team member, him being a ranger and me, of course, an engineer. My build was the following :
2 pistols : Explosive shot, Dart Volley, Static shot, Glue Shot and Flame THrower
Utilities and healing : Mine Kit, Rifle Turret, Smelling salts and Elixir H
Elite : Supply Crate
As you can see, the damage output wasn't all that amazing, but I managed to support my ranger companion with a stable wall of mines, turret, resurecting him on demand and keeping him healed with my elite. My guns were mainly used to spread poison and gluing my ennemies in place for him. We captured points, I planted mines and a turret each time to secure our location, and he swung that 2H sword around (no idea what build he used lol).
I didn't try any other build, but as a captuing build, it seemed to work for us, even when 3 ennemies came our way. Our other team mates tended to keep the central point captured.
Please share your experiences:) I for one would be glad to read them.
Posted 04 January 2012 - 04:07 PM
Did you place a more compact wall or a more spread around wall?
Did you detonate all the mines at the same time when the enemy got close or individually?
I've got no experience in playing guildwars2 yet, but I've been thinking about a build to solo defend points with the engineer. My idea is of a defender that can actually kill his opponents, not just stall for time. I came up with something like:
Weapon: rifle - It allows for increased mobility and control when compared to pistol+pistol.
- Rifle turret -> adds some passive damage which the attacker needs to beware of.
- Thumper turret -> counting on the knockdown to buy precious time.
- Mine kit -> want to make a wall of doom and kite around it? This is the kit!
- Elixir H -> Med kit or the healing turret aren't worth it when you're solo imo.
- Elixir X-> Again, when you're solo supply crate loses its effectiveness.
Posted 04 January 2012 - 04:52 PM
@Underworld Muse: in the last pages of the engineer thread there are a few commented builds if you are interested.
I'm sorry, I've never played GW2, so I can't add anything, but I'm looking forward to read the comments of people who could try it.
Posted 26 January 2012 - 03:43 PM
@ Underworld Muse
I used the mines in 2 different ways in PvP.
1) When I went with my guild mate to capture a point, i'd lay down the 5 mines in front of the probable attacking venue. I spaced them out roughly a meter between them (can't really do it accurately when you're on go :)). Once the point was captured, I'd detonate them all and get ready for the next point.
2) In a fight, it's a bit harder, but I had my rifle turret to back me up while i ran backtracked towards it, laying down a small cluser of mines in my wake. The mines are not meant to be offensive, but can be used as a dissuasive mechanic as you retreat.
Come on guys, what did you try out with the Engineer?:)
Posted 26 January 2012 - 05:32 PM
That's because you didn't bring a flamethrower! :D
Posted 27 January 2012 - 11:14 AM
No, instead I used smelling salts to keep my team mate revived when he fell:) I'm not all about myself:) And besides I prefered keeping my distance from melee, and it worked perfectly well :)