Jump to content

  • Curse Sites
Help
- - - - -

Dual Wielding possible?


This topic has been archived. This means that you cannot reply to this topic.
55 replies to this topic

#1 Hatari Samaki

Hatari Samaki

    Pale Tree Seedling

  • Members
  • 3 posts

Posted 20 August 2009 - 11:40 PM

The ranger looking figure on the left looks like he has two swords strapped onto his back.  Maybe a chance of dual wielding in GW2?  I would love to see this introduced.

Posted Image

#2 Eves

Eves

    Pale Tree Seedling

  • Members
  • 1 posts

Posted 20 August 2009 - 11:42 PM

A Dervish looking character with dual swords would be cool. :)

#3 Swirls

Swirls

    Asuran Acolyte

  • Members
  • 115 posts

Posted 20 August 2009 - 11:44 PM

looks interesting, if it was implemented i dont know if it would be to strong?

although Assasins in GW dual weild, their weapons have significantly different strenghts. maybe there would be like specific Dual Swords you can get but dont have as much power as a regular?

#4 aga

aga

    Asuran Acolyte

  • Members
  • 131 posts

Posted 20 August 2009 - 11:44 PM

Maybe it's just fixed to his armor, but dual wield would be great.

#5 Ugh

Ugh

    Vanguard Scout

  • Members
  • 169 posts

Posted 20 August 2009 - 11:46 PM

I wouldn't go basing gameplay elements off concept art. It could be possible, however.

#6 Arkantos

Arkantos

    sssssup

  • Site Contributors
  • 1222 posts

Posted 20 August 2009 - 11:47 PM

Seeing as it's just concept art, it doesn't mean we'll see dual wielding in GW2. Would be an interesting concept, though. Who knows, we could be getting two handed swords, along with one handed maces that acts as a faster, weaker hammer.

Tyria, here be dragons

I wear long sleeve shirts under short sleeve shirts under long sleeve shirts


#7 Shew

Shew

    Seraph Guardian

  • Members
  • 1094 posts

Posted 20 August 2009 - 11:48 PM

Though it's concept art...it was featured in the trailer, so I would think it'd be somewhat accurate.

#8 Mathos Ragnar

Mathos Ragnar

    Vanguard Scout

  • Members
  • 236 posts

Posted 20 August 2009 - 11:48 PM

Hatari Samaki said:

The ranger looking figure on the left looks like he has two swords strapped onto his back.  Maybe a chance of dual wielding in GW2?  I would love to see this introduced.

True, but so did Anton. Hopefully, this won't be the case this time around.

#9 Hatari Samaki

Hatari Samaki

    Pale Tree Seedling

  • Members
  • 3 posts

Posted 20 August 2009 - 11:50 PM

Ugh said:

I wouldn't go basing gameplay elements off concept art. It could be possible, however.

True, it is concept art, but much of what's being discussed at the moment is based on similar pictures.  And since it's in the trailer, I can dream ... :D

#10 Mister Stranger

Mister Stranger

    Fahrar Cub

  • Members
  • 30 posts

Posted 20 August 2009 - 11:50 PM

If they include something like weapon sets in GW2, they could have just moved one of the other sets to be attached to the character's armor instead of in the bag. Dual wielding would be quite cool, though!

#11 Arkantos

Arkantos

    sssssup

  • Site Contributors
  • 1222 posts

Posted 20 August 2009 - 11:52 PM

Shew said:

Though it's concept art...it was featured in the trailer, so I would think it'd be somewhat accurate.

Not necessarily. Don't think everything you see in trailers is going to be in the game, unless it's in-game footage.



As you can see, a lot of the stuff in the trailer wasn't in the game.

Tyria, here be dragons

I wear long sleeve shirts under short sleeve shirts under long sleeve shirts


#12 Craywulf

Craywulf

    Legion Commander

  • Members
  • 5268 posts

Posted 20 August 2009 - 11:53 PM

I noticed the weapons are on their back. I would love to see backpacks, quivers, sheaths or scabbards. along with the necessary character animations that use these accessories.

Oh and I'm definitely all for dual wielding.

#13 zelgadissan

zelgadissan

    Fahrar Cub

  • Members
  • 44 posts

Posted 20 August 2009 - 11:53 PM

I don't mind dual wielding as long as it's weaponry.  If we start dual wielding shields and making tanks and shit, goodbye Guild Wars.

Oh, I also think that if dual wielding is possible, it needs to be an attribute that gets leveled, not just something you can naturally do.

#14 Mathos Ragnar

Mathos Ragnar

    Vanguard Scout

  • Members
  • 236 posts

Posted 20 August 2009 - 11:54 PM

Arkantos said:

Not necessarily. Don't think everything you see in trailers is going to be in the game, unless it's in-game footage.



As you can see, a lot of the stuff in the trailer wasn't in the game.

Gah, I was just about to post that. Anyhow, QFT.

#15 Shew

Shew

    Seraph Guardian

  • Members
  • 1094 posts

Posted 20 August 2009 - 11:54 PM

Arkantos said:

Not necessarily. Don't think everything you see in trailers is going to be in the game, unless it's in-game footage.



As you can see, a lot of the stuff in the trailer wasn't in the game.

Hmm...good point.

#16 Thrain

Thrain

    Asuran Acolyte

  • Members
  • 51 posts

Posted 21 August 2009 - 12:01 AM

I would like dual wielding to be possible. The closest thing to it in Guild Wars was getting the longest daggers you could find :)

#17 Crunk N Monkey

Crunk N Monkey

    Asuran Acolyte

  • Members
  • 76 posts

Posted 21 August 2009 - 12:19 AM

if they do introduce dual wield for warriors, i hope they implement a reduced defense rating for them. I think that would level out the playing field a little, nothing like a dual wielding warrior that cant defend himself against magical attacks because he/she has no shield.

#18 Arkantos

Arkantos

    sssssup

  • Site Contributors
  • 1222 posts

Posted 21 August 2009 - 12:23 AM

Crunk N Monkey said:

if they do introduce dual wield for warriors, i hope they implement a reduced defense rating for them. I think that would level out the playing field a little, nothing like a dual wielding warrior that cant defend himself against magical attacks because he/she has no shield.

What do you mean by can't defend himself? Like, he has less armor vs. them? Wouldn't make much sense, considering they already sacrifice their shield for the second weapon. Gear is going to be more important, so I'm sure max armor for shield is going to be much more than 16. Also, what about hammer warriors (who have to sacrifice their shield)?

Instead, they should just balance out the less defense for more offense if they implement dual wielding.

Tyria, here be dragons

I wear long sleeve shirts under short sleeve shirts under long sleeve shirts


#19 Shoyon456

Shoyon456

    Guest

  • Guests
  • 536 posts

Posted 22 August 2009 - 07:47 AM

Personally, I think in many cases dual wielding doesn't make sense and would hurt the game. The reason assassins dual wield daggers is because they are lighter/smaller, which allows them to be accurate and fast although occupying both hands.

Imagine for a second a person wielding two normal swords. Attacks with either will be drastically slower and leave you more vulnerable. You get exhausted more easily. Now consider trying to use a sword and a gun (assuming we have primitive guns in GW2). Obviously you couldn't perform whatever reloading is necessary because of the sword AND the weight in the other hand would affect your accuracy.

In short, it doesn't make sense to implement dual wielding outside of daggers unless it is specifically for short swords. Which makes me believe that sins will reappear as masters of dual wield, ranging from being able to dual wield guns, to daggers, to short swords.

#20 TheManowar

TheManowar

    Sylvari Specialist

  • Members
  • 759 posts

Posted 22 August 2009 - 10:14 AM

Shoyon456 said:

Personally, I think in many cases dual wielding doesn't make sense and would hurt the game. The reason assassins dual wield daggers is because they are lighter/smaller, which allows them to be accurate and fast although occupying both hands.

Imagine for a second a person wielding two normal swords. Attacks with either will be drastically slower and leave you more vulnerable. You get exhausted more easily. Now consider trying to use a sword and a gun (assuming we have primitive guns in GW2). Obviously you couldn't perform whatever reloading is necessary because of the sword AND the weight in the other hand would affect your accuracy.
A MMORPG shouldn't care about the real fact that swinging weapons bring weariness to the warrior, even short swords weakens a fighter's arms after a long fight, they just need to balance it well and it would be an interesting choice for melee-oriented classes (well, this is not valid for greatswords or two-handed axes or hammers, they're just not right balanced and too heavy for two weapon fighting :D!)

#21 Xanarot

Xanarot

    Asuran Acolyte

  • Members
  • 117 posts

Posted 22 August 2009 - 10:29 AM

Doesnt say all that much, just look at the current assassin armors.

#22 Thalador

Thalador

    Vigil Crusader

  • Members
  • 4785 posts

Posted 22 August 2009 - 10:37 AM

There's a Human Knight(?) in the gameplay video, and he's wielding only a sword. Dual wield would be nice too, but I'd love to fight with two-handed weapons.

#23 BlueBird

BlueBird

    Sylvari Specialist

  • Members
  • 554 posts

Posted 22 August 2009 - 10:44 AM

Aren't two tiny pin pricks (daggers) enough?

I don't get why people love the idea of dual wielding big weaponry.
It's like,
Warmo1: "hey look at my big sword!"
Warmo2: "HAHAHA STOOPID N00B. I AM LEET, I HAB 2!!!!!"
Warmo1 orz!!!

From a balance point, two high damage sword/axes constantly? Talk about DPS overload. How is that balanced?

#24 Xanarot

Xanarot

    Asuran Acolyte

  • Members
  • 117 posts

Posted 22 August 2009 - 10:46 AM

BlueBird said:

Aren't two tiny pin pricks (daggers) enough?

I don't get why people love the idea of dual wielding big weaponry.
It's like,
Warmo1: "hey look at my big sword!"
Warmo2: "HAHAHA STOOPID N00B. I AM LEET, I HAB 2!!!!!"
Warmo1 orz!!!

From a balance point, two high damage sword/axes constantly? Talk about DPS overload. How is that balanced?

Thanks to armor applying to all sorts of damage, its actually really easy to balance. Now, if they were to apply different ways of defense like in wow (armor against attacks, resistance against magic) then it would become pure horror to balance everything out.

Same as it is now actually. Sword and shield has the shield to prevent some damage trough AL. So, for 2 weapons you will deal as much more damage as the shield prevents.

F.ex. sword does avg 10 damage, shield prevents 5. Now, using 2 swords means avg 15 (OH is always 1/2 of MH from other games, so 10+5) damage but shield prevents 5 so becomes 10 damage.. same as the sword/shield user - perfect balance.

Sure, against a caster you'll deal 15 damage as opposed to 10.. but then again that caster wont have the reduction from the shield either so he'll also deal 15 damage instead of 10. Still perfect balance.

Edited by Xanarot, 22 August 2009 - 10:51 AM.


#25 BlueBird

BlueBird

    Sylvari Specialist

  • Members
  • 554 posts

Posted 22 August 2009 - 10:53 AM

Xanarot said:

Thanks to armor applying to all sorts of damage, its actually really easy to balance. Now, if they were to apply different ways of defense like in wow (armor against attacks, resistance against magic) then it would become pure horror to balance everything out.

Same as it is now actually. Sword and shield has the shield to prevent some damage trough AL. So, for 2 weapons you will deal as much more damage as the shield prevents.

F.ex. sword does 10 damage, shield prevents 5. Now, using 2 swords means 2x 10 damage but shield prevents 5 so becomes 2x5 damage.. same as the sword/shield user - perfect balance.

Except your getting double hit, = double adrenaline. So with high arenaline skills its more than double damage.  As of now, warriors are the DPSers in the game. I'm not sure they are willing to add in dual wield other than weak weaponry, like daggers.

#26 TheManowar

TheManowar

    Sylvari Specialist

  • Members
  • 759 posts

Posted 22 August 2009 - 10:59 AM

BlueBird said:

Except your getting double hit, = double adrenaline. So with high arenaline skills its more than double damage.  As of now, warriors are the DPSers in the game. I'm not sure they are willing to add in dual wield other than weak weaponry, like daggers.
You assume that adrenaline will work as today it does, but most probably that will be changed for the possible two-weapon fighting style.

Thalador Doomspeaker said:

There's a Human Knight(?) in the gameplay video, and he's wielding only a sword. Dual wield would be nice too, but I'd love to fight with two-handed weapons.
Check this out: doesn't it seems a polearm?

Attached Files


Edited by TheManowar, 22 August 2009 - 03:28 PM.


#27 Marcus Ferret

Marcus Ferret

    Fahrar Cub

  • Members
  • 35 posts

Posted 22 August 2009 - 11:09 AM

Dual-wielding as well as the introduction of greater weapons such as great swords and polearms would be nice. Something fresh, although hopefully balanced.

I do hope they don't introduce the need to purchase and stock up on ammunition though...>.<


#28 Naconix

Naconix

    Sylvari Specialist

  • Members
  • 726 posts

Posted 22 August 2009 - 12:28 PM

Arkantos said:

Not necessarily. Don't think everything you see in trailers is going to be in the game, unless it's in-game footage.



As you can see, a lot of the stuff in the trailer wasn't in the game.

But Firestorm wasssss!!!!

#29 rc22cub

rc22cub

    Vanguard Scout

  • Members
  • 220 posts

Posted 22 August 2009 - 01:02 PM

it would be very sweet to dual wield but we will see.

#30 KiLLi4N

KiLLi4N

    Fahrar Cub

  • Members
  • 11 posts

Posted 22 August 2009 - 01:06 PM

Dual wielding would be great. It's the thing I always missed in GW.