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#1 Nodyi

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Posted 10 February 2010 - 07:43 PM

http://news.mmosite....of_2010,2.shtml

Am I being silly or does it say what I think it says?

#2 Leonona

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Posted 10 February 2010 - 07:48 PM

Yeah, I don't like it.

How much is this delaying the game?

#3 Neo Nugget

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Posted 10 February 2010 - 07:50 PM

http://www.guildwars...world/faq/#four

The FaQ on GW2.com says PC. My guess is that it was an error or some form of miscommunication.

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#4 Regina Buenaobra

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Posted 10 February 2010 - 07:55 PM

Hey, all. We saw this come up on the investor call, and wanted to respond.

I just want to reiterate that the development team is fully focused on making GW2 the best PC MMO ever released.  We have a very small team exploring the possibility of console, but there are no definite plans for a console version at this time. The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience.

#5 Naoroji

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Posted 10 February 2010 - 07:57 PM

Woah. Though if it would be available on PS3... That would be quite awesome in it's own right x'D.

#6 spaceman236

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Posted 10 February 2010 - 08:47 PM

i think that would suck immense...
how will people communicate with each other???
you cant type on a playstation 3... or you should have a keyboard in the usb drive, but when you start to type you have to stop playing...

#7 Drogon

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Posted 10 February 2010 - 09:08 PM

I dont see how it would work on a ps3. FF XIV is going to be released on PS3 as well, but I wonder why people would prefer to play an MMO on a console, I mean, you don't have vent/can't alt tab out for wiki etc. You can plug in a keyboard and mouse, but you might as well use your pc then.

The only good thing is that you don't need a good computer to be able to play it. Oh well, as long as it doesn't slow the development down I don't care.

#8 Knighthonor

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Posted 10 February 2010 - 09:19 PM

I been said this. GW1 should be made into a Console Single player / Co-op game

#9 athariel

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Posted 10 February 2010 - 09:26 PM

it often happens when a bigger company is in relationship with a smaller company, that big company (NCSoft here) announces something which isn't necessarily the case for the smaller company. Look at Bethesda<->id software or Activision<->Blizzard relationships - Activision wanted Blizzard to milk the players more, but Blizzard stays in control still.

@Regina: thanks for clarifying :)

#10 King Tomodo

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Posted 10 February 2010 - 09:31 PM

Is this good news or bad news if it will happen?

#11 Drogon

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Posted 10 February 2010 - 09:41 PM

King Tomodo said:

Is this good news or bad news if it will happen?

I'd say 'good' if it doesn't slow anything down. I don't know... they'd have to do a PS3 (or whatever console they choose) beta as well etc.

#12 al capowned

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Posted 10 February 2010 - 09:53 PM

Ryuzaki said:

I dont see how it would work on a ps3. FF XIV is going to be released on PS3 as well, but I wonder why people would prefer to play an MMO on a console, I mean, you don't have vent/can't alt tab out for wiki etc. You can plug in a keyboard and mouse, but you might as well use your pc then.

The only good thing is that you don't need a good computer to be able to play it. Oh well, as long as it doesn't slow the development down I don't care.

both PS3 and Xbox360 have in-game voice via their Playstation Online/Xbox Live so there is no need for vent/teamspeak. You also aren't using your computer so you can use it for wiki while the game is open. Both consoles run a stripped version of a PowerPC 970 core. While it is only a single core processor it is capable of 2.0-2.3 ghz processing speeds and has a 8 execution units. Both systems are perfectly capable of running Guild Wars and Guild Wars 2 without any problems.

#13 Aliceandsven

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Posted 10 February 2010 - 10:09 PM

athariel said:

Activision wanted Blizzard to milk the players more, but Blizzard stays in control still.

What happened to us?

#14 Hidden Outcast

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Posted 10 February 2010 - 11:46 PM

Regina Buenaobra said:

Hey, all. We saw this come up on the investor call, and wanted to respond.

I just want to reiterate that the development team is fully focused on making GW2 the best PC MMO ever released.  We have a very small team exploring the possibility of console, but there are no definite plans for a console version at this time. The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience.

you could make a console version! it would be cool you could move and with the joy sticks then use the a,b,c,d or square,x,o,triangle to get into inventory and other stuff then use the direction pad to switch skills and use one of the r1 r2 pads to activate the skills... and so forth! arent i a genius?:D:D:D:D:D:D

#15 Faer

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Posted 11 February 2010 - 01:41 AM

Al_Capowned said:

Both consoles run a stripped version of a PowerPC 970 core. While it is only a single core processor it is capable of 2.0-2.3 ghz processing speeds and has a 8 execution units.
No.

http://en.wikipedia....processing_unit
http://en.wikipedia....processing_unit

Regina Buenaobra said:

The core of Guild Wars 2 development is fully focused on delivering a fantastic PC MMORPG experience.
Just promise us they aren't going to pull a Gearbox Software move and actually make the game for consoles after saying they were making it from the ground up for the PC. Unlikely in this case, I know, but developers have been doing crazy things lately...

#16 al capowned

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Posted 11 February 2010 - 01:57 AM

Faer said:

No.

http://en.wikipedia....processing_unit
http://en.wikipedia....processing_unitJust promise us they aren't going to pull a Gearbox Software move and actually make the game for consoles after saying they were making it from the ground up for the PC. Unlikely in this case, I know, but developers have been doing crazy things lately...


I'm not sure what you are saying "no" to, unless of course you are referring to the speeds I posted, which is a mistake. I meant to say 2.0-3.0 Ghz. Otherwise I am unclear as both the Xenon and the Cell processors are a stripped down PowerPC 970. I have taken both machines apart and have written extensive articles on how they work(this was simply not the correct format to post such information)

#17 moriz

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Posted 11 February 2010 - 02:57 AM

the Xenon processor is a triple-core, while the Cell processor is effectively 1+6+1 "cores". both, especially the cell processor, are exceptional parallel computing devices.

as for console version of GW2, i'd say xbox 360 is the only logical choice. PS3 just doesn't have a strong enough GPU.

#18 al capowned

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Posted 11 February 2010 - 03:18 AM

moriz said:

the Xenon processor is a triple-core, while the Cell processor is effectively 1+6+1 "cores". both, especially the cell processor, are exceptional parallel computing devices.

as for console version of GW2, i'd say xbox 360 is the only logical choice. PS3 just doesn't have a strong enough GPU.

I agree but not for that reason. the GPU in the PS3 does hold it back to an extent but the system itself is capable of far more than developers are taking advantage of. The problem would be the level of difficulty and the amount of time required to program for the PS3 that doesn't exist when programming for the 360

Programming the 360  is fairly easy and straight forward since a large amount of shared main memory is available, a relatively large amount of shared L2 cache is available, and information can be quickly and easily passed between different threads (cores) of the application by just passing pointers (in C there are two ways to pass something - by value and by reference - passing by pointer is essentially passing by reference...not exactly but for argument sake and for the sake of people reading that really don't care let's just label it that). Typically an application will initially be developed using only one thread of a core. Once the application is developed the application can then be segmented to use multiple cores and possibly multiple hardware threads of each core. The easiest segmentation would be to place the game control plus AI code in one core and graphics rendering code in another core.(though I'm not sure that this is the actual case as I have no formal training in programming for the 360 specifically) As soon as the AI code completes its operation, it would queue the information for graphics rendering core and immediately start to process the next frame. The graphics rendering code will be executing code for the current frame and the AI will be executing code for the next frame simultanously.

on the other hand the PS3 is so much more difficult to program than the 360. In a sense it is designed similar to multiprocessor systems. The concept is based on the principle that there is a very large amount of repetive mathematical data that can be performed in a parallel or a segmented sequential fashion (ex. one core multiplies two arrays of 10000 numbers and then passes the output array to another core which performs divides on individual elements in the array which will pass the array to another core which performs some other operation on the data, etc. After the first core finishes its operation, it will acquire more data and perform the same operation).

Like the 360, the application would initially be developed using the PPE core. Next you would think that the PS3 (just like the 360) would be able to segment the game control plus AI code into one core and the graphics rendering code into another core. However that is not possible. Since the total application code may be about 100 MB and the SPE only has 256KB of memory, only about 1/400 of the total code can fit in one SPE memory. Also since there isn't any branch prediction capabilities in an SPE, branching should be done as little as possible (although I believe that the compiler can insert code to cause pre-fetches so there may not be a big issue with branching).

Therefore the developer has to find code that is less than 256KB (including needed data space) that will execute in parallel.

Even if code can be found that can be segmented, data between the PPE and the SPE has to be passed back and forth via DMA(Direct Memory Access) which is quite slow compared to that of a pointer to the data like the 360.

if ArenaNet were to attempt to program GW for a console the 360 is the most viable option as programming for the 360 would require roughly 4 times as many programmers as the same game designed for the 360...or the same number of programmers working 4 times as hard...6 in one half a dozen the other

#19 Naoroji

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Posted 11 February 2010 - 10:38 AM

moriz said:

the Xenon processor is a triple-core, while the Cell processor is effectively 1+6+1 "cores". both, especially the cell processor, are exceptional parallel computing devices.

as for console version of GW2, i'd say xbox 360 is the only logical choice. PS3 just doesn't have a strong enough GPU.

I'm sorry,... I don't know that much about computerhardware. But are you seriously saying that the XBox 360 is stronger/faster than the PS3? Because in every case I know of, the PS3 is capable of better graphics and less framerate lag (usually), as well.

#20 Arduin

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Posted 11 February 2010 - 11:30 AM

So GW2 is going to be the best pc MMO ever released. Whoopdidoo.

I'd rather have a game I can enjoy playing.

#21 Geroui

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Posted 11 February 2010 - 03:14 PM

I read that the Oblivion version on Xbox 360 had some things left out on it. I read on PS3 when you start a game it installs some of it to your hard drive to make the game run faster. So the 360 version was missing some textures, because Microsoft decided to tell Bethesda, no you can't provide for this on the 360. Wouldn't this limit Anet as well?

#22 athariel

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Posted 11 February 2010 - 04:24 PM

Remember Oblivion has way better graphics and heavier requirements.Also, ANet can make a version for PC and then make some crap ports for consoles :))) revenge!

#23 Hidden Outcast

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Posted 11 February 2010 - 08:04 PM

Naoroji said:

I'm sorry,... I don't know that much about computerhardware. But are you seriously saying that the XBox 360 is stronger/faster than the PS3? Because in every case I know of, the PS3 is capable of better graphics and less framerate lag (usually), as well.

nah xbox 360 is better in some ways... ps3 is better in racing games
xbox 360 is better in well edges cuz it puts all of its vid graphics in one card, and the ps3 has them spread out

or so i heard on youtube from techno buffalo

#24 Geroui

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Posted 11 February 2010 - 08:08 PM

Hidden Outcast said:

nah xbox 360 is better in some ways... ps3 is better in racing games
xbox 360 is better in well edges cuz it puts all of its vid graphics in one card, and the ps3 has them spread out

or so i heard on youtube from techno buffalo

For me the Xbox 360 has Red Ring of Death and PS3 only dies to user error or overheating.

#25 Nodyi

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Posted 11 February 2010 - 09:48 PM

If you can destroy it via user error but with no hammer guess what.


It sucks.

#26 Obie

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Posted 12 February 2010 - 04:00 AM

Al_Capowned said:

<tech talk>

if ArenaNet were to attempt to program GW for a console the 360 is the most viable option as programming for the 360 would require roughly 4 times as many programmers as the same game designed for the 360...or the same number of programmers working 4 times as hard...6 in one half a dozen the other

Ok, most people say 360 development is easier. But that is entirely due to the SDK, the PS3 sdk is much less featured than the xbox.  Developers rarely have to worry about cache sizes and such concrete architectural details, its all abstracted for 99% of development.

That said, console implementation has much more do with business contracts than with picking the best platform for a game. And NC Soft and Sony are already friends, so I assume they are investigating a ps3 port.

#27 Default

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Posted 13 February 2010 - 05:04 AM

How exactly would an MMO even work on a 360?

I'm not talking about processing speed, or how much power they can put out or anything like that, but rather, doesn't the 360 have that whole thing where if content patches are over a specific size, they get fairly costly to the players, and also they have limits as to how large a game can grow? I know this is a huge issue with TF2 right now, as they can't actually patch in all the class updates, as the patches would be "to big", and if Valve was to actually release them, Microsoft would nickel and dime the players to death.

Also, how would you get patches past Microsoft Certification? Both sides would need to have a patched version to play together no? And wouldn't MSC end up taking weeks if not more just to get a patch through, meaning either PC players get screwed because we have to wait 4 more weeks for content patches, or 360 users would get screwed since they couldn't log on without that patch?

I could see it working for the PS3, since thats Sony, and they have a less strict certification procedure when it comes to patches ( usually ), but with a 360, while it might be able to handle it techwise, Microsoft would strangle it to death before it even had a chance to get started.

Edited by Default, 13 February 2010 - 05:08 AM.


#28 Geroui

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Posted 13 February 2010 - 05:34 AM

Nodakim said:

If you can destroy it via user error but with no hammer guess what.


It sucks.

People try and use swiffer cleaner wipes on PS3s and get the dust out of them. They forget though that the wipes react with the magnets in the PS3 and fry it. That's user error.

#29 shinyglove

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Posted 16 February 2010 - 09:59 AM

impossible and lame :)

#30 Tachiboi

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Posted 17 February 2010 - 07:42 PM

I personally not being a console player can't imagine playing a RPG or shooter on the console, though it would be nicer if GW2 was PC exclusive, more attention for PCs. Yay?