No, Vision 2 is superior to any 3D system current at market level. Find me one that offers equivalent effects and brightness and doesn't degrade image quality substantially (any polarized solution does, unfortunately)
There are commercially available systems that make any PC system look stupid, including nVidia's. But they cost giant amounts, and are not necessarily aimed at gaming or even the general public.
If by "market", you actually meant only PC's... or only for gaming... or only "mainstream" consumers, you might have had a point.
But you said any 3d system on the market
. Which is pure BS when you look at all systems, for all markets. As I rightly pointed out.
As for the professional tests being performed by nVidia staff or being commissioned by them... not really sure why they would be, especially at the really small, independent tech sites. This always seems to be a conspiracy with them... but never with AMD... funny how that is. I guess nVidia is the spawn of Satan?
No idea what your talking about.
You said that "professional testing" proved blah blah.
I'm saying "What professional tests"? Done by who? Comparing what, with what?
Perhaps you invented these "professional tests". How would I know?
Also, perhaps you've been lucky with your particular setup.
But, the "phoney" effects you claim is a bogus claim at best. Most games aren't designed for 3D, and you can't just hackjob it in.
No. Games ARE designed for 3d.
Notice the "3D" in "Direct3D", which all the games use?
Direct3D is a 3D API.
Games are built using 3D models.
etc etc etc.
All PC 3D gaming setups would fail completely and utterly, if games were not designed for 3D in the first place.
nVidia typically has to go in and customize a lot of driver optimizations for a particular title, adjusting 3D effect angles, creating custom rules for specific effects, etc.
That is the very purest, of pure BS.
There are 3D driver tweaks that are performed for any given game, which are saved to a profile. It doesn't need nVidia to do this, anybody can do it - although for most people it's obviously easier to let someone else do it, and just download the profile.
Or did nVida recently take a giant step backwards, and create a massive, unending, and pointless amount of work for themselves?
These effects aren't "phoney," they just aren't designed for 3D. It should in no way be mandatory for a developer to put in 3D ready stuff... it's still a very niche market and not worth the money or time to code other effects that are 3D friendly inherently.
I don't think you understand what effects I'm talking about.
Do you even HAVE a 3D system? Have you even USED one? If you did, you'd know what I'm talking about.
Games work fine for the most part. They're made using Direct3D. The 3D drivers and hardware work with the Direct3D objects etc (not the game directly) to give you the illusion of 3D, instead of the normal 2D rendering.
The problems are when game developers don't create everything using proper 3D models/objects. Sometimes they use 2D "cheats" - for stuff like flames, smoke, water movement, cheap shadows etc. These don't look right in 3D, because they are not modelled in 3D.
To fix that stuff properly, nVidia would either have to be rewriting other people's game software for them... or pouring huge amounts of resources into coding work-arounds into their drivers for every game that has a hiccup.
As if that's going to happen.
Edited by Righteous, 09 February 2012 - 10:45 PM.