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The Video Game Recommendations/Reviews Thread


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#61 Rhododendron

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Posted 18 May 2013 - 05:04 AM

Metro Last Light

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  first-person shooter, Microsoft Windows, PlayStation 3, Xbox 360, metacritic 82/100 8.7/10

I think this is one of those games standing up there between The Witcher 2, Bioshock Infinite, Mirror's Edge

for the great craftsmanship, immersive environment and story.



     screen by Midhras @ http://www.flickr.co...157633504249248

Edited by Rhododendron, 18 May 2013 - 05:07 AM.


#62 Swoopeh

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Posted 25 May 2013 - 07:50 PM

I'd like to recommend Ni No Kuni: Wrath of the White Witch. It's childish, holds your hand way too much, the combat system is a bit odd and can be completely ignored in favour of power leveling and it's partly a blatant Pokemon ripoff (and I've never been into Pokemon). On the other hand it's endearing, fun, honest and has a nice dose of humour with possibly the best sidekick ever (a flippin Welsh fairy ent'it mun). It's pretty big, has a great soundtrack and art/animations by Studio Ghibli and is just overflowing with charm. It does the collectible thing quite well but also keeps the storyline interesting until the end, which really is about humanity and emotion.

#63 Hika

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Posted 29 May 2013 - 03:44 AM

This game is full of local/online co-op awesomeness
Perhaps describable as a "Gauntlet-esque" tomb raider game

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#64 Kysio

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Posted 08 August 2013 - 08:14 PM

Divinity: Dragon Commander
Genre: Mix of RTS, Grand Strategy, RPG elements and action gameplay with addition of cards.

Game is surprisingly good for such genre mashing.
I will start with a bit weak point which is rts part of a game. I liked it for a while but it gets repeatative after couple of battles as it features base control mechanic rather than resource aquisition. Basicly (zerg) rush to bases and hold them, or else you will be at disadvantage. Yes there are some interesting strategies that you can utilize but in the end it is reduced to what I mentioned. You have specific limit of recruits pool which depletes as it is used. Sure, it isn't that bad of an idea but it doesn't work that great either (or so I feel).
But then there is a choice to get into the battle as player controlled dragon which saves the day and makes rts part far more enjoyable than it would be without it. Still even with that it is a bit lacking and near the end of game you are slowly becoming one man army (though you still can die easily if you are not careful). Then again I did not play multiplayer yet so it might be more fun vs human (or should I say, dragon - in single player AI cannot use dragons) opponent.

Grand strategy part which is turn based (big map ala Civ where you move your troops and build stuff) is good, though don't expect it to be very complicated. Here you choose also how battles will be played out, with options to autoresolve, send one of generals (in single player) or participate by yourself in the battle (rts).

Cards can be used in many various ways. From increasing productivity, adding mercenary troops to specific battle, to sabotaging enemy. They are gained mostly from buildings but also based on decisions that you make in single player campaign. Such little but very nice mechanic that adds a nice flavour to both rts and grand strategy parts.

RPG part where you play as emperor is single player only, and it is well done. Political decisions bear consequences beyond just dislike among races that opposed your decision. From time to time you will have to pause and give a thought to your decision before making it.
Voice acting and script, as well as characters with well fleshed out personalities (some to the point where you want to throw them out of the ship and see how they fall to their death, but that's fine) are top notch. It is probably my favourite part of the game.
Story in itself is simplistic without anything amazing to it. But it will do.

AI on rts tends to derp sometimes (not sure but maybe it is just some bug, sometimes it takes a while before it starts "playing" and sometimes it rushes to bases normally), but on grand strategy map it will backstab you as soon as you will allow it to. It isn't perfect there either but it is fine as it is.
There's also multiplayer of course (up to 4 players, just like in solo play) if AI is too soft for you. Though it is better to purchase steam version due to steamworks which include game browser for multiplayer (otherwise you can only connect with other person via direct IP) if you plan to play it.

Sure, it isn't best strategy of the year but it is definetly worth a try if you like all of the subgenres that it pieces together and perhaps looking for something fresh and different.
If you however dislike some of them (especially either of strategical parts) then you will probably dislike the game in general, as none of the elements is stand alone game on it's own.


Overall I would give it a score along the lines of 8/10.

Edited by Kysio, 08 August 2013 - 08:15 PM.


#65 Featherman

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Posted 08 August 2013 - 09:13 PM

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Etrian Odyssey 4. It's an overall great dungeon crawler/exploration game. It has the challenge and difficulty of an old-school dungeon crawler, but with the inventiveness and polish of new age games and an added splash of anime. I'd compare it to the Legend of Grimrock, but with an entirely different combat system.

Like other games of its genre is a bit grindy and slow paced, but the character building and loot system is incredibly deep and rewarding. It's a style that some might fall in love with, but at the same time may cause others to want to throw the game cartridge into a fire.

Fire Emblem: Awakening

Quite possible the best game in the franchise, with deep and rewarding gameplay mechanics and a fantastic story. Thanks to the multiple levels of difficulty, the game can be accessible for those new to the genre, but also difficult and deep enough to satisfy those itching for a challenge. The music is some of the best I've heard to date. Also shipping wars.

PC MMO

Kingdom of Loathing

This is an oldie but a goodie. KoL is a F2P text based adventure that's rather difficult to put into words. It emphasizes humor, satire and pop culture references and manages pulls it off (ANet can learn a thing or two from this game). Despite its age, the jokes are still relevant and it's worth playing the game just read them.

The game uses an energy system to gate gameplay called adventures, but rather than being a mechanism to encourage compulsive spending, it's an honest to goodness pacing mechanism. They don't even make an effort to monetize You're given enough adventures to have a satisfying gameplay session every day. If you're the type to binge play on weekends the adventures that you don't use builds up.

Edited by Featherman, 08 August 2013 - 09:31 PM.





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