Divinity: Dragon Commander
Genre: Mix of RTS, Grand Strategy, RPG elements and action gameplay with addition of cards.
Game is surprisingly good for such genre mashing.
I will start with a bit weak point which is rts part of a game. I liked it for a while but it gets repeatative after couple of battles as it features base control mechanic rather than resource aquisition. Basicly (zerg) rush to bases and hold them, or else you will be at disadvantage. Yes there are some interesting strategies that you can utilize but in the end it is reduced to what I mentioned. You have specific limit of recruits pool which depletes as it is used. Sure, it isn't that bad of an idea but it doesn't work that great either (or so I feel).
But then there is a choice to get into the battle as player controlled dragon which saves the day and makes rts part far more enjoyable than it would be without it. Still even with that it is a bit lacking and near the end of game you are slowly becoming one man army (though you still can die easily if you are not careful). Then again I did not play multiplayer yet so it might be more fun vs human (or should I say, dragon - in single player AI cannot use dragons) opponent.
Grand strategy part which is turn based (big map ala Civ where you move your troops and build stuff) is good, though don't expect it to be very complicated. Here you choose also how battles will be played out, with options to autoresolve, send one of generals (in single player) or participate by yourself in the battle (rts).
Cards can be used in many various ways. From increasing productivity, adding mercenary troops to specific battle, to sabotaging enemy. They are gained mostly from buildings but also based on decisions that you make in single player campaign. Such little but very nice mechanic that adds a nice flavour to both rts and grand strategy parts.
RPG part where you play as emperor is single player only, and it is well done. Political decisions bear consequences beyond just dislike among races that opposed your decision. From time to time you will have to pause and give a thought to your decision before making it.
Voice acting and script, as well as characters with well fleshed out personalities (some to the point where you want to throw them out of the ship and see how they fall to their death, but that's fine) are top notch. It is probably my favourite part of the game.
Story in itself is simplistic without anything amazing to it. But it will do.
AI on rts tends to derp sometimes (not sure but maybe it is just some bug, sometimes it takes a while before it starts "playing" and sometimes it rushes to bases normally), but on grand strategy map it will backstab you as soon as you will allow it to. It isn't perfect there either but it is fine as it is.
There's also multiplayer of course (up to 4 players, just like in solo play) if AI is too soft for you. Though it is better to purchase steam version due to steamworks which include game browser for multiplayer (otherwise you can only connect with other person via direct IP) if you plan to play it.
Sure, it isn't best strategy of the year but it is definetly worth a try if you like all of the subgenres that it pieces together and perhaps looking for something fresh and different.
If you however dislike some of them (especially either of strategical parts) then you will probably dislike the game in general, as none of the elements is stand alone game on it's own.
Overall I would give it a score along the lines of 8/10.
Edited by Kysio, 08 August 2013 - 08:15 PM.