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Targeting in Guild Wars 2


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#1 Ult15

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Posted 14 February 2012 - 06:22 AM

I'm really excited about Guild Wars 2. I'm not on the beta so I haven't played yet, only seen videos.

One thing I really DON'T like about it though is this targeting graphic. When you target a monster or a player, there's an obnoxious looking red/blue/colored outline that appears around them. Also, it seems like if you use some ability with a bright/large animation (like lots of flame) the targeting has a black shadow of their figure visible THROUGH the animation!

In every video I watch this targeting outline just really stands out (in a very annoying way), I'de rather the targeting just be maybe a little bright circle that appears underneath the mobs/characters or something so that they retain their natural look during combat.

Please tell me that there is a way to disable/alter the targeting outline?

#2 ephemerys

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Posted 14 February 2012 - 06:26 AM

Noone can simply know that, because they have never mentioned it and all the beta that has been going on has been under strict NDA

#3 Autumn xD

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Posted 14 February 2012 - 06:29 AM

From the recent screenshots that GWI received, you can see that this effect has actually been changed to a circle around the target's feet.

http://www.guildwars...2/01/gw778x.jpg

#4 Trise

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Posted 14 February 2012 - 06:29 AM

Apparently, yes. Yes you can. From Guild Wars Insider:

Posted Image

#5 Ult15

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Posted 14 February 2012 - 06:33 AM

Ah. Thank You :)

That circle is so much better. Don't like it when targeting effects become true intrusive. Guess we'll just have to see about the see-through effect though.

#6 Makovorn

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Posted 14 February 2012 - 09:29 AM

For reference, your particular question is also asked here.

What we know from the interviews (and Eric Flannum has been very vocal about it in the past), is that apparently ArenaNet tried many different variations for the targeting graphics and decided that the outline method works best in their eyes ... however, many fans have been critical about it, so it is possible that they're giving us a choice between methods now, as seems evident in that Guild Wars Insider screenshot Trise mentioned above.

Now whether that is actually a permanent change or just a test, we don't know for sure. It would be great to have that option though, because I personally loathe and detest the outline method beyond measure, as it makes GW2's amazing art look like cheap, 2 dimensional sprites, or like paper cut-outs. It's horrible IMHO, but I do understand why they considered it in the design:

You see, the combat (all combat) are incredibly visual and in some densely populated battles, it would be easy to loose track of your target amidst all the spell effects etc. hence, the outline layers are very apparent and takes priority over all the other graphical "layers" - you can see it through spell effects, even through objects at times. There seems to be a lot of benefits, but personally, I will gladly forgo those benefits in favor of a ground targeting system, or a very simple name-tag-arrow system we see in some MMO's.

So, to come back to your question ... we don't really know, but in light of those screenshots, many of us are hopeful that there will be a choice to dim or turn off the outlines, or to have another method (the ground circle) altogether.

Hope that helps. :)

Edited by Makovorn, 14 February 2012 - 09:55 AM.


#7 ShadowABCXYZ

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Posted 14 February 2012 - 04:29 PM

Trise said:


I'm sorry, but that is no confirmation of a different targeting reticule, only one picture of many had that, and seeing as the other screenshots didn't include any UI elements, are are from the PoV of someone else, what makes you think this is a targeting reticule. It could just as easily be a spell effect.

Sorry for the rant, but you can't use one screenshot as evidence.

Ofcourse I could end up being wrong, but I still do not think this is confirmation.

#8 Krazzar

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Posted 14 February 2012 - 04:35 PM

ShadowABCXYZ said:

I'm sorry, but that is no confirmation of a different targeting reticule, only one picture of many had that, and seeing as the other screenshots didn't include any UI elements, are are from the PoV of someone else, what makes you think this is a targeting reticule. It could just as easily be a spell effect.

Sorry for the rant, but you can't use one screenshot as evidence.

Ofcourse I could end up being wrong, but I still do not think this is confirmation.

Someone doesn't like yoda.

Supposedly we are able to change the outline, that will probably be a choice during the beta events so we'll find out soon enough.

#9 Delirious

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Posted 14 February 2012 - 04:59 PM

Yeah the target highlighting that's shown in all the videos really destroys the art and character modeling in my opinion. I'f this is true I'm glad it can be changed on an individual basis or changed for all in the release.

#10 Trise

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Posted 14 February 2012 - 06:10 PM

ShadowABCXYZ said:

I'm sorry, but that is no confirmation of a different targeting reticule, only one picture of many had that, and seeing as the other screenshots didn't include any UI elements, are are from the PoV of someone else, what makes you think this is a targeting reticule. It could just as easily be a spell effect.

Sorry for the rant, but you can't use one screenshot as evidence.

Ofcourse I could end up being wrong, but I still do not think this is confirmation.

These are screen shots from within the game. They show enemies being targeted, but do not show the targeting "aura". Regardless of other circumstances, that is proof that the targeting aura can be switched off. The question is not what is required to do so, merely whether it is possible, and all of those pictures from Guild Wars Insider demonstrate clearly that it is.

You are right, however. These alone are not proof that this will be usable without disabling other UI elements, and the photographer's perspective isn't clear. There is still quite a bit of unknown here.

#11 Doctor Overlord

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Posted 14 February 2012 - 06:13 PM

Makovorn said:

You see, the combat (all combat) are incredibly visual and in some densely populated battles, it would be easy to loose track of your target amidst all the spell effects etc. hence, the outline layers are very apparent and takes priority over all the other graphical "layers" - you can see it through spell effects, even through objects at times. There seems to be a lot of benefits, but personally, I will gladly forgo those benefits in favor of a ground targeting system, or a very simple name-tag-arrow system we see in some MMO's.
That is a good reason for the red outline mechanic.  I'm very glad there is an emphasis on using the visuals for feedback rather than staring at the UI so it would make sense that for something as important as one's target the visual should be made very obvious.   But it probably would be best to offer options for players.