But what about the server that rises to the top? There might be alot of shuffling at release but eventually one server that can consistently hold rank 1 will become known as the most successful WvW server. Players who want to WvW alongside the best, those who want to be on server numero uno, and those who just want to reap the rewards will be all interested transferring. There are many incentives, and we can expect what I'll call the "mega server" (for lack of a better name) to have the greatest influx of WvW players, adding to it's momentum.
When a server's WvW community grows like this, naturally its rank will go up and it will be placed against more suitable servers. Unfortunately this is not the case with the mega server. As players migrate to the mega server, it becomes stronger and more consistent in it's tier (and more attractive for transfers), but it cannot rank up to fight better opponent servers because it is already rank 1 and it is already far far more powerful than any other server.
This doesn't have much of an effect on the lower tier servers - they will rarely if ever have to fight the mega server, but the higher tier servers (specifically rank 2 and rank 3 from previous round) end up with an almost un-winnable fight.
The only limiting factor here is the 2,000/server pop cap (500/map). Even if the mega server manages to maintain that cap with 'round the clock activity (which I find unlikely), unless any two other servers can even come close to that size and activity (which I find even more unlikely) then those worlds who are stuck against the mega server are boned for the next two weeks.
Do you believe this will be a problem, and if so how could it be fixed?
Well one solution off the top of my head is to prevent any new transfers from participating in WvW until the server is no longer rank 1. However, this could potentially have negative effects for the non WvW-oriented population on that server, and giving an incentive not to win is hard to justify.
Another idea is to dynamically adjust the WvW population cap depending on the populations of the other servers. For example, another server can't have more than 1.5 times the concurrent players in WvW as the other two servers. This has the major downside of restricting access to many residents who want to WvW - especially if there is a large difference in total server population, and it doesn't take into account the skill level and organization of the servers. Admittedly these ideas aren't great, but I'll continue to ponder this issue.
Edited by rukh, 16 February 2012 - 11:47 PM.