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Repair mechanic in GW2? (Beta news)


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#1 Teste

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Posted 19 February 2012 - 10:43 AM

Rubi, who's somewhat famous around here, works at ArenaNet now. She has a twitter account, here. Browsing said account, I found this:

http://www.guildwars...12&d=1329648169

"Repair more"?

ArenaNet has told us they were working on a new attrition mechanic, after the removal of potions. It appears equipment repair will be said mechanic. What do you people think?

EDIT: Martin confirmed it in the following posts:

Martin Kerstein said:

Morning.

Let me explain what is actually happening.

Every time you get defeated (so after you have been downed and failed to rally) one piece of your armor gets damaged. Once all your armor pieces are damaged, they will break - and you will have to repair or replace it.

It is very different from a durability system other games use, as you cannot avoid being hit by opponents - but you can avoid getting defeated by skilled play.

So if you never get defeated, you will never have to repair a single piece of armor.

Hope that helps, we have a blogpost about it coming soon that will get into more details.

And...

Martin Kerstein said:

One important thing:

Stop thinking in GW terms when thinking about "dying". GW did not have a Downed State.

We have been testing this system for quite a while now, it feels very natural when actually playing and not just theorizing about it (And yes, I know that you all would rather play then theorize, we are working on it ;) ).

To answer another question: Armor pieces do not get destroyed, they just become useless unless you repair them.

Attached Files


Edited by Teste, 19 February 2012 - 09:19 PM.
Adding Martin's confirmation


#2 Arioch

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Posted 19 February 2012 - 10:49 AM

.... I want to see that animation...

#3 Geikamir

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Posted 19 February 2012 - 10:51 AM

I personally hate repair mechanics in games. It's just a useless chore. Sometimes realism isn't for the better, and that is a perfect example. Also: using the bathroom.

#4 Ihovo

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Posted 19 February 2012 - 10:52 AM

why not? Repair is common in many MMOs nowadays, and it is indeed a reasonable moneysink...

#5 Romanator0

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Posted 19 February 2012 - 10:56 AM

Meh. I'll wait to see how it turns out. Most repair mechanics feel pretty useless and tacked on so I'm hoping ArenaNet might have put some little twist on it to make it feel like it fits in and isn't annoying.

#6 MathimCaim

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Posted 19 February 2012 - 10:56 AM

As long as they allow us to buy repairkit or something like that and repair in the field. Instead of visiting NPC's in specific locations and pay them to repair our gear, we pay them to get a repairkit to repair our own gear anywhere we want. It could work like it does in Kingdoms of Amalur: Reckoning where you use a hammer to get back SOME durability and might have to use several hits to get fully repaired, that way having better gear means more uses of the repairkit to get it fully repaired.

This is all assuming repair will be ingame.

#7 Geikamir

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Posted 19 February 2012 - 10:58 AM

Ihovo said:

why not? Repair is common in many MMOs nowadays, and it is indeed a reasonable moneysink...

A reasonable money sink is the way point system. I am actively traveling somewhere, so I don't have to go out of my way just to maintain playing the game. Just like in the example I used, going to the bathroom would be useless and tedious in a video game.

Other money sinks that could actually add to the game instead of detracting from it are things like item vendors or mini-game entrance fees.

#8 Alot

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Posted 19 February 2012 - 11:00 AM

The only thing I dislike about repair systems is the fact that you've often got to go back to some outpost in order to repair your equipment. So I hope we getthe option to repair gear ourselves.

#9 chromicat

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Posted 19 February 2012 - 11:02 AM

Well it's not like repairing would be such a chore. We have waypoints everywhere, it's not like in other games where you have to spend a good 10 minutes on a mount or a flying taxi trying to find a vendor to repair your items (not pointing any fingers, naming any names >,>)

#10 WinterSnowblind

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Posted 19 February 2012 - 11:04 AM

I like repairing systems in games like Morrowind or Oblivion, where it's an actual skill to learn and improve, it actually adds something to those games.  If it exists solely to be a money sink, then I'm going to find it a little lacking (though I'm certainly not expecting it to be anything more).

#11 chromicat

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Posted 19 February 2012 - 11:07 AM

Well, I think i'll wait a few hours before we can get official word on this if any of the community managers decide to dispel this rumour. otherwise well have to wait till monday :) (tuesday for me T_T)

#12 Catenaccio

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Posted 19 February 2012 - 11:09 AM

It could also be a sort of short-time in-battle attrition system: you cannout just try to stay alive while being beaten by enemies: your gear will get worse every each hit and you'll definitely going to die, even if you're a <insert tough class name here>.

I imagine your gear could auto repair during PvP when you're ooc or when you die, since we know structured PvP in GW1 does not reward so much moneys. On the other hand in PvE (and WvW) you have to pay some money to get your gear back to full capability, and maybe in PvE it gets damaged more slowly.

So it could be a battle-attrition mechanic in PvP and a money sink in PvE.

Just a thought.

Edited by Catenaccio, 19 February 2012 - 11:12 AM.


#13 elvinu

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Posted 19 February 2012 - 11:11 AM

i agree with repairs. makes you think twice before diving into death, it also makes you to farm more.

#14 davidoduck

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Posted 19 February 2012 - 11:14 AM

I thought they said they had it in at one point but took it out? Correct me if i'm wrong though.

But personaly i don't like having to repair stuff, means more time spent out of the action.

*edit* But i guess it depends, if you could with like a mobile repair kit i guess I wouldn't mind.

Edited by davidoduck, 19 February 2012 - 11:22 AM.


#15 Geikamir

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Posted 19 February 2012 - 11:14 AM

elvinu said:

i agree with repairs. makes you think twice before diving into death, it also makes you to farm more.

What do you mean it makes you farm more?

#16 AXE COP

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Posted 19 February 2012 - 11:19 AM

Repair mechanics are fine. They're an efficient and easy gold sink that also provides incentives for players to return to town every so often.

#17 borovnica

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Posted 19 February 2012 - 11:20 AM

I assume that if repair mehanic is in place, that we will get repair kit, so we can repair ti on the field whenever we want. But having waypoints, fast travel, I don't mind repairs, they are outdated form of gold sink, but if it's going to  provide stable economy, then I don't see a problem :)

#18 Nabbis

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Posted 19 February 2012 - 11:23 AM

Why can't I see anything in those quates that points to gw2 or to armor repair mechanics. He could mean his pants fell of because he was so awed by the game.  This is just too wild speculation even for guru....

And thou Rubi is in the community team in anet she could still be talking about other games like wurm online or other games she is playing

#19 Messen

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Posted 19 February 2012 - 11:26 AM

I hope you can save the armor after it "fell off". I hope it's not permanently destroyed because i forgot to repair.

#20 Ameziel

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Posted 19 February 2012 - 11:29 AM

I'm against the repair system. It's not fun in any way. It's the opposite and Anet said that they want us to have fun so why implement a system that is so annoying.

#21 Arutima

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Posted 19 February 2012 - 11:30 AM

Repairs as  gold sink is so late 90s

#22 Vorch

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Posted 19 February 2012 - 11:33 AM

...the OP sounds like a light-hearted joking conversation.

In other words, don't raise your blood pressure over nothing, guys -_-

#23 Dilum2444

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Posted 19 February 2012 - 11:36 AM

I don't like repair mechanics. I have the tendency to forget to repair my armor. Has turned into a fiasco several times before with me.
But it's just a twitter conversation. It could just be a joke :D

#24 Whisper

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Posted 19 February 2012 - 11:36 AM

Repairs... please no.. It's a pain! GW worked absolutely fine without it. No need to add a mechanic that adds grind and chores to the game...

#25 cdkcp

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Posted 19 February 2012 - 11:40 AM

Repairing sucks. It adds maintenance time to your gameplay, and maintenance just isn't fun - it's a chore.

#26 ryb

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Posted 19 February 2012 - 11:43 AM

If the game automagically just removes gold from you when you have to repair so that I don't have to focus on repairing, I'm fine with it I guess. That way it wouldn't affect the gameplay, just keep the gold down.

#27 Vorch

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Posted 19 February 2012 - 11:44 AM

...There's no proof of a repair function being in-game, guys...

#28 Tau

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Posted 19 February 2012 - 11:53 AM

Repairing would be just plain silly.
The only way for this kind of thing not to be horribly annoying is to have it completely automatic. But then what would be the darn point of it ?
Even with a repair kit that would presumably take no space in your inventory it's just plain ridiculous to ask you to click a button to be able to continue. That'd be even more bland and annoying than potions (didn't thought that was possible...).

Let's hope we have indeed misunderstood that one ^^

#29 Sam

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Posted 19 February 2012 - 11:55 AM

I hate having to repair stuff.. it doesn't add anything fun to the game.

Very annoying feature, which I hope they don't add or already have.

#30 Geikamir

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Posted 19 February 2012 - 11:56 AM

AXE COP said:

Repair mechanics are fine. They're an efficient and easy gold sink that also provides incentives for players to return to town every so often.

Why should players ever be forced to make an un-needed trip back to town if they just want to be out exploring? Nothing fun about that. That definitely is considered a 'chore', IMO.