Chat - max characters, copy & paste, and colors?
Posted 22 February 2012 - 03:45 PM
Since people are in Beta now, I'm wondering how the chat systems work in GW2. Secifically...
Do we know what the maximum amount of characters we can have in in a single post?
I'm an avid role player, and I love when games give me a good amount of room to write out full sentences. That's one thing that they did well in EverQuest 2 - lines can be up to 266 characters long (weird number, eh?). Other games, are usually slightly over half that. It can make a huge difference if I don't have to break up sentences while chatting with folks.
Related question... Does GW2 support copy & paste?
Among the things I like to do while roleplaying, is telling stories and "singing" songs. It helps a lot when a game allows me to copy lines of text, even from Notepad, and paste them in the game's chat box. Even non-roleplayers can benefit by being able to copy & paste.
And finally... are the colors for various types of chat unique? Or even better, are we able to customize chat colors?
Not every game allows you to customize chat colors, and I'm okay with that, as long as the various chat functions are unique. One problem I have with Guild Wars 1 is that too many functions share the exact same colors. Many times I've missed what someone said, because it just blended in with the other chats. Character/player text should be unique. System messages should be unique. Combat text should be unique. Party chat should be unique. Guild chat should be unique. You get the idea.
Posted 22 February 2012 - 06:04 PM
There are different colours for different functions. Guild displayed in orange, team (in WvW) in dark red (we were on the red team, so one may wonder if that colour changes with the team), party in cyan, NPC chatter in light purple, combat messages in gray and local chat in light green. I don't know if you could customize the colours, sorry. In any event there were no obvious way to do it, but I'm not saying there definitely are not.
I feel like I wasn't all that helpful, so I'll add the rest I know about the chat system.
You can make custom chat channels where you tic off in a grid which inputs you want to see and which you don't. The default were Main (showing local, guild, NPC chatter, emotes...you know the standard stuff) and Combat (combat log and other combat related info). So I guess this is relevant to you in terms of having a role play chat channel leaving out distracting messages without having to tinker with the filter every time :)
Posted 22 February 2012 - 09:31 PM
&What the above dude said: after whenever the open beta is, people MIGHT look into the technicalities of the max character count in chat.
And... @ Jostedalosten, aren't you not allowed to say you are in beta? :P
Edited by Finnguala, 22 February 2012 - 09:39 PM.
Posted 23 February 2012 - 03:48 AM
You still answered a question or two. That's helpful.
Now, hopefully, I get in the open beta so I can see and experiment for myself. hehe.