Jump to content

  • Curse Sites
Help
* * * * - 7 votes

Post/Discuss your builds!

Warrior Bleed Rifle Warrior Video PVP Build Spec warrior hundred blades frenzy pvp axe shield Mace Shield Hammer Control

  • This topic is locked This topic is locked
1061 replies to this topic

#1 pphhiillyy

pphhiillyy

    Asuran Acolyte

  • Members
  • 69 posts

Posted 02 March 2012 - 09:49 AM

sooo, it looked like other professions' sub-forums had a thread where they discuss their possible builds they might wanna run when the game comes out just for fun and whatnot...

well, ill post mine
feel free to give me tips on improving it..
I'm really focusing on bleeding with the dual swords/rifle (geared more towards pvp although, ill probably end up using the same build for pve anyway).

Edited build :)

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b8003mm1m2434690au00udtdve4e41l1r1r1v20242j
Again, focused on bleeding bleeding bleeding and more bleeding!

10- taking extra 5% dmg from offhand sword
30- increased crit chance, extra dmg to bleeders, rifle shots penetrate
0- didn't see any useful ones
0- same as above
30- Burst skill cd redcution and signet cd reduction also the improved crit chance depending on adrenaline lvl

My plan is to really use runes on Power, Tactics and Defense -although, im not sure if its better to have more hp or more defense ill have to wait till the game comes out-  (50% , 30%, 20% of all the things i can rune respectively) and depending on how much i can rune, ill put the rest on discipline and arms.

and did i say im planning on making people bleed.. :D

Wow im glad i started this thread.
Learning alot just seeing different builds!

Edited by pphhiillyy, 03 March 2012 - 03:23 AM.


#2 AXE COP

AXE COP

    Sylvari Specialist

  • Site Contributors
  • 647 posts
  • Location:UK

Posted 02 March 2012 - 10:50 AM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=24l001g1m0k1r1t80au0ake0e41k1v20212u

- Massive crit chance with high Precision as well as boosted Prowess for a higher multiplier. Condition damage and duration are also raised, making my bleeds even more powerful.
- 33% chance for bleeding or vulnerability (or both!) on crit
- Burst skills have a higher crit chance
- Leg Specialist allows Throw Axe to immobilize enemies, keeping them away. This will work well after a Kick to prevent them closing the distance again.
- Impale has an increased crit chance, its ridiculous bleed lasts an extra 50% (which is boosted by the Malice stat on the Arms line) and I do more damage to the bleeding guy with my other skills
- A flat +5% boost with Axe damage
- Higher adrenaline leads to greater crit chance and scoring crits with the axe gives me adrenaline, meaning I should have a great feedback loop going
- Swapping weapons gives me a chunk of adrenaline, just in case I need even more burst skills

The gameplan is to drop a Banner of Discipline for a crit boost then open up with Longbow at long range, softening up the opposition and inflicting lots of nice Burning (hopefully forcing them to pop condition removers early). As they close in I switch to Axe/Sword and inflict some great mid-range damage with the immobilising Throw Axe and Impale. If they get into close range I can pop Riposte to block and score even more bleeding (and if they don't hit me I gain adrenaline!), Kick them back into mid-range then immobilise them with Throw Axe or Pin Down. At this point I can hit Eviscerate with my hopefully maxed-out bar to score massive damage on the hapless foe.

Counters to this? I guess people who don't close the distance, since I'm so focused on the mid-range abilities. I can still lay down the hurt with Longbow but most of my traits are going to waste in this situation. I was thinking of maybe switching Leg Specialist for Burning Arrows but I'm not sure if it's worth giving up the immobilise.

Foes with lots of condition removers will be tricky too, Guardians and Necromancers in particular. Trying to keep my bleeds stacked up against someone who's either constantly removing them or throwing them straight back in my face will be a pain in the buttocks. :p

#3 pphhiillyy

pphhiillyy

    Asuran Acolyte

  • Members
  • 69 posts

Posted 02 March 2012 - 10:56 AM

AXE COP said:

http://medias.luna-a...ke0e41k1v20212u

- Massive crit chance with high Precision as well as boosted Prowess for a higher multiplier. Condition damage and duration are also raised, making my bleeds even more powerful.
- 33% chance for bleeding or vulnerability (or both!) on crit
- Burst skills have a higher crit chance
- Leg Specialist allows Throw Axe to immobilize enemies, keeping them away. This will work well after a Kick to prevent them closing the distance again.
- Impale has an increased crit chance, its ridiculous bleed lasts an extra 50% (which is boosted by the Malice stat on the Arms line) and I do more damage to the bleeding guy with my other skills
- A flat +5% boost with Axe damage
- Higher adrenaline leads to greater crit chance and scoring crits with the axe gives me adrenaline, meaning I should have a great feedback loop going
- Swapping weapons gives me a chunk of adrenaline, just in case I need even more burst skills

The gameplan is to drop a Banner of Discipline for a crit boost then open up with Longbow at long range, softening up the opposition and inflicting lots of nice Burning (hopefully forcing them to pop condition removers early). As they close in I switch to Axe/Sword and inflict some great mid-range damage with the immobilising Throw Axe and Impale. If they get into close range I can pop Riposte to block and score even more bleeding (and if they don't hit me I gain adrenaline!), Kick them back into mid-range then immobilise them with Throw Axe or Pin Down. At this point I can hit Eviscerate with my hopefully maxed-out bar to score massive damage on the hapless foe.

Counters to this? I guess people who don't close the distance, since I'm so focused on the mid-range abilities. I can still lay down the hurt with Longbow but most of my traits are going to waste in this situation. I was thinking of maybe switching Leg Specialist for Burning Arrows but I'm not sure if it's worth giving up the immobilise.

Foes with lots of condition removers will be tricky too, Guardians and Necromancers in particular. Trying to keep my bleeds stacked up against someone who's either constantly removing them or throwing them straight back in my face will be a pain in the buttocks. :p

Maybe I missed a thread in the forum explaining all the sub attributes like power and expertise under Strength(kinda new here).

but like if you have low points in Strength doesn't that lower your base damage? thus even if you have higher crit chance and higher crit damage, because your base damage is low you still won't get much damage? idk if you get what i'm trying to say or maybe I just don't have a single clue how it works in guild wars 2 haha

#4 Jobrjo

Jobrjo

    Site Contributor

  • Site Contributors
  • 1290 posts

Posted 02 March 2012 - 11:46 AM

Allow me to introduce you to my defensive Warrior. This is my actual build.

Weapons
Spoiler

Healing, Utility, and Elite
Spoiler

Traits
Spoiler

Equipment
Spoiler

Summary
Spoiler

All and any feedback is welcome :)

--------------------

Also, I'm looking for any Warrior who has-

A Shout build - http://gw2.luna-atra...0000000u02t2v32 ("Shake It Off" can be replaced with any of the 3, as long as all Utilites are Shouts)

A Stance build - http://gw2.luna-atra...7am3000000a002j (Frenzy can be interchanged with any of the other Stances, as long as all 3 Utility skills are Stances)

If you have a build that fits either of those requirements, please PM me. Thanks :) !

Edited by Jobrjo, 03 March 2012 - 10:23 PM.


#5 darkfrog

darkfrog

    Vanguard Scout

  • Members
  • 152 posts

Posted 02 March 2012 - 12:05 PM

@ pphhiillyy
You can have amulets/runes/sigils to make up for the power. The attributes from traits alone is only a small part of your total stats.

#6 Nemui

Nemui

    Seraph Guardian

  • Members
  • 1041 posts

Posted 02 March 2012 - 12:50 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=24c001g1r1k321s900au0u262b2c2edsdve2

my "earthshaker as much as physically possible" build. focused on hammer, adrenaline&burst skills and control for the most part. not sure if i should go with leg specialist in tactics instead of unsuspecting foe in arms.

Edited by Nemui, 02 March 2012 - 01:05 PM.


#7 Threeleaf

Threeleaf

    Vanguard Scout

  • Members
  • 191 posts

Posted 02 March 2012 - 01:07 PM

Jobrjo said:

Allow me to introduce you to my defensive Warrior. This is my actual build.

Great build Jobrjo, but how are you going to get around the mobility issues?

Aren't you very prone to being kited by any ranged dmg dealer?

I might sacrifice a small amount of CC for a sword MH and Bull's Charge

#8 exil3dbyrd

exil3dbyrd

    Fahrar Cub

  • Members
  • 15 posts

Posted 02 March 2012 - 01:11 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=24l002a1q1r1o1t80apf0kdve01k1v212h

Very similar to Axe Cop, the biggest change is I decided to go into Defense instead of tactics.  The difference between us ends up being

+increased health on rally
+6 seconds of invulneralbility at 25% health
+gain adrenaline on being hit

-increased crit w/sword
-extra armor while reviving others
-no immobilize on cripple

I also took the reduce burst cooldown in discipline, but that may change depending on how much adrenaline I gain on being hit.  If its 1 a hit I am probably going to be capped long before the 10 second cooldown, if not I may adjust everything again.

Edited by exil3dbyrd, 02 March 2012 - 01:29 PM.
posted wrong build


#9 Velron

Velron

    Seraph Guardian

  • Members
  • 1596 posts
  • Profession:Engineer
  • Guild Tag:[DA]
  • Server:Jade Quarry

Posted 02 March 2012 - 04:27 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34a6g03m3qh6m145be0pk0p1v222f2hdudv

Sword/Warhorn
Axe/Shield

25 Arms with Extra damage vs bleeders and Frenzy at 25% HP (axes high rate of attack with high crit chance is going to stack bleeds and vulnerability real fast) Higher burst crit chance compliments all the burst ability stuff in the Discipline line

25 Discipline with Reduced Burst skill cooldown and Movement skills break Immobilize (really going for a 5v5 build where you will NOT be able to keep me away from you)

20 Defense with Reflect Missiles when blocking and Endure Pain at 25% (so I now gain frenzy and endure pain at 25%, ability to block projectiles makes the shield much more offensive and forces the opponent to think before just throwing out a huge attack)

The build really has high burst damage, lots of control, lots of stacking bleed and vulnerability, good defense, and you can't beat the mobility and ability to stay on your target that it delivers.

#10 Sophiearcher

Sophiearcher

    Fahrar Cub

  • Members
  • 45 posts

Posted 02 March 2012 - 04:52 PM

atra.fr/skills_tool/?lang=en&code=24mq01h1k1i3e1t900uu0ae41v20212a2d2h

this is mine fairly mobile with the sword stun and block with the shield against thing like volley, aswell as long and painful bleeds with the sword and rifle for long range, saving up to level 3 adrenaline for the increased crit chance and then use the rifle burst.

overall i think the traits are versatile without respeccing as i can just change the majors and use other weapons, one other combo im considering is the warhorn with the sword, along with good support with 2 banners, and bola to immobilise foes after a rifle but or to chase them down.

and if you get get me to 25% hp i gain brief immunity and stability to try and make a come back and if i dont ill use vengence! :p

Also 10% of toughness as power :3

#11 SemiAutomagic

SemiAutomagic

    Asuran Acolyte

  • Members
  • 80 posts

Posted 02 March 2012 - 05:21 PM

Could anyone comment on my musketeer build? (I plan on doing Structured 90% of the time)
http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3490003m443o3q45800ukaae41v21232a2k2p

Edited by SemiAutomagic, 02 March 2012 - 05:29 PM.


#12 Berlus

Berlus

    Vanguard Scout

  • Members
  • 229 posts

Posted 02 March 2012 - 05:27 PM

my build for PVP: http://gw2.luna-atra...f0u22252adte0e4

-high dmg
-good health regeneration
-much adrenaline

#13 FriendlyFire

FriendlyFire

    Vanguard Scout

  • Members
  • 273 posts
  • Guild Tag:[AoS]
  • Server:Jade Quarry

Posted 02 March 2012 - 05:43 PM

I am working on a ranged build.

Edited by FriendlyFire, 02 March 2012 - 06:58 PM.


#14 Sophiearcher

Sophiearcher

    Fahrar Cub

  • Members
  • 45 posts

Posted 02 March 2012 - 06:32 PM

SemiAutomagic said:

Could anyone comment on my musketeer build? (I plan on doing Structured 90% of the time)
http://medias.luna-a...ae41v21232a2k2p

Looks good to me personaly id have kick over the fury signet the thought of rifle butting them back then kicking them back and using bolas to immobilise is too funny to me :P

#15 pphhiillyy

pphhiillyy

    Asuran Acolyte

  • Members
  • 69 posts

Posted 02 March 2012 - 06:47 PM

SemiAutomagic said:

Could anyone comment on my musketeer build? (I plan on doing Structured 90% of the time)
http://medias.luna-a...ae41v21232a2k2p

definitely agree what the guy above me said.
I think the rifle butt alone wont do much job of keepin the enemy away imo.  

also, id take mending in case you get crippled and have trouble keeping the distance between yourself and the target.

#16 FriendlyFire

FriendlyFire

    Vanguard Scout

  • Members
  • 273 posts
  • Guild Tag:[AoS]
  • Server:Jade Quarry

Posted 02 March 2012 - 06:57 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b6g03m3o423s4580ap0apdve2e2e2e4e4e41l1l1l1v1v1v2123242626262p2r31313131

I like the way this looks.  S&S with Long Bow.  I would use this mainly in WvW, with LB as the primary weapon.

#17 blakdoxa

blakdoxa

    Seraph Guardian

  • Members
  • 1069 posts
  • Server:Crystal Desert

Posted 02 March 2012 - 07:28 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b7g078m144m3iaag0uk0ke1e31v21222h2j

Norn
Sword/Axe
Axe/Sword

--Crit focused
--Bleed pressure
--Cripples, leaps, immobilize
--sigils for crit and life steal
--Wolf form elite

Only thing I'm iffy about is the adrenaline gain, not to sure about it.

Kind of like a zombie, though this does remind me of the wolf form from skyrim!

#18 Marth Reynolds

Marth Reynolds

    Vanguard Scout

  • Members
  • 353 posts

Posted 02 March 2012 - 09:31 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b7g078423um24690au0u01l1v21242r2v32

-Rifle
-sword & axe

healing shouts that remove a condition or give buffs, empowered to get further dmg bonus from buffs.
chance to bleed and vuln on crit, with weapons that stack bleeding easily, and further dmg to bleeding foes with attack of opportunity.

just lacking area attacks, but axe makes a tiny bit up for that :D

#19 BvCKinG

BvCKinG

    Pale Tree Seedling

  • Members
  • 1 posts

Posted 02 March 2012 - 09:56 PM

Warrior really has a barbarian feel from when i pvp'd in diablo 2 back in the day to me.
Im deciding to go more the anti-caster route but still be able to hold my own against silly pure defensive warriors/guardians.

I've got 2 builds in mind, just kind of threw them together.
First is Sword/Axe - Rifle/Warhorn
Going to use Bull Charge, Throw Bola, And the leap to close the distance with squishies. And the rifle, does that really need an explanation?
http://gw2.luna-atra...42h63q459euu0a0

Next is Axe/Axe - Rifle/warhorn
This seems to be more the pure dmg less versatility route.
maybe if i see more heavy's than squishies ill strap on the second axe in lue of the sword. Again does rifle need an explanation.
http://gw2.luna-atra...42h63qia9euu0a0

Tell me what you guys think?
didn't put a lot of time into these, it seems rather straight forward.. which i like reminds me of d2 pvp.

-trait points ill just have to play with from in game experience. so those aren't in stone

Edited by BvCKinG, 02 March 2012 - 10:14 PM.


#20 Titan

Titan

    Asuran Acolyte

  • Members
  • 57 posts

Posted 02 March 2012 - 10:00 PM

BvCKinG said:

Warrior really has a barbarian feel from when i pvp'd in diablo 2 back in the day to me.
Im deciding to go more the anti-caster route but still be able to hold my own against silly pure defensive warriors/guardians.

I've got 2 builds in mind, just kind of threw them together.
First is Sword/Axe - Rifle/Warhorn
Going to use Bull Charge, Throw Bola, And the leap to close the distance with squishies. And the rifle, does that really need an explanation?
http://gw2.luna-atra...42h63q459euu0a0

Next is Axe/Axe - Rifle/warhorn
This seems to be more the pure dmg less versatility route.
maybe if i see more heavy's than squishies ill strap on the second axe in lue of the sword. Again does rifle need an explanation.
http://gw2.luna-atra...42h63qia9euu0a0

Tell me what you guys think?
didn't put a lot of time into these, it seems rather straight forward.. which i like reminds me of d2 pvp.

You know Rifle is a two-handed weapon right... ?

@Jobrjo, Thats very similar to a build I had in mind, im interested why you picked mace/mace instead of mace/shield? The stun is more reliable and block is nice if you pick up reflect projectiles instead of cull the weak.

Edited by Titan, 02 March 2012 - 10:10 PM.


#21 Markus

Markus

    Asuran Acolyte

  • Members
  • 89 posts

Posted 03 March 2012 - 01:16 AM

I posted this before, but since there's now a thread primarily for Warrior builds, I guess I'll post it again..

Here's my build for Greatsword/Sword&Sword that places emphasis on adrenaline and critical strikes:

http://www.gw2tools....bWa.Zaa.aaa.dYV
http://gw2.luna-atra...udue1e41l20252a

Spoiler

I also created a build for Sword&Axe/Axe&Sword by making a few changes to the trait lines:

http://www.gw2tools....Zaa.aaa.aaa.dYW
http://gw2.luna-atra...00udue1e21k1r1v

Spoiler

Both builds are for PvP, although they could be changed for PvE as well. By the way, I'm not sure which skill is truly considered a movement skill, which skill will be affected by Mobile Strikes and how the trait will work in the game, so my claims regarding Whirlwind Attack, Rush, Savage Leap, Eviscerate and Bull's Charge are at best assumptions only.

I'll probably think of a build for blunt and/or ranged weapons later on.

Edited by Markus, 03 March 2012 - 02:52 AM.


#22 Hoolee

Hoolee

    Vanguard Scout

  • Members
  • 232 posts

Posted 03 March 2012 - 03:00 AM

http://gw2.luna-atra...42h6m2460000000

Axe - War Horn / Hammer

You can check the traits there too.

Stability at 25% health
+5% axe dmg
-20% utility recharge time
+50% crit chance vs stunned enemies
-Burst recharge time
-Burst adrenaline costs
+ Speed when using melee weapons

With this im able to:

9.6k spike ppl down
Be immune to CC almost 100% of the time
CC them with hammer if needed

#23 ZeroTheGod

ZeroTheGod

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 03 March 2012 - 04:09 AM

1. build (tournament PvP and hot join)

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3470003nm143m245bgku00k1l1p1v2125dte1e4

I choose greatsword and dual sword, because they both synergies very well. High mobility, bleeding and vulnerable (good against professions with high armor), single target and aoe dmg.

-MH: greatsword to stack vulnerable and ofc aoe dmg.
-OH: dual swords for riposte and fast bleeding stacks.

I filled all the bars on the right side with signets, because of the trait "Signet Mastery".

Playstyle: start with dual swords, stack bleeding and switch to greatsword for vulnerable stacks and dmg. Use the burstskill from the sword (the burstskill from the greatsword is bad... :( )

#24 Arakiba

Arakiba

    Pale Tree Seedling

  • Members
  • 6 posts

Posted 03 March 2012 - 11:37 AM

http://gw2.luna-atra...sdte11p25262h2j

I chose mace/shield + GS

There is alot going on in this trait setup i think, and should be pretty awesome for tooling around in pve, swap out endure pain/frenzy for doylak signet or signet of stamina (which seems great solo)  if the mobs are too annoying as this build only has one movement enhancer. Needs to be tested for sure.

Basically i want to stun with mace at full adrenaline, swap to GS and 100b, inflict multiple hits of bleed and lots of vulnerability, pop signet of fury and spike with GS burst. Depending on actual cooldown of weapon swap it may be possible to use the shield stun after signet of fury is popped, and get an increased crit chance on the GS burst skill.

My goal was to have tons of spike, big numbers and lots of em XD

Not very team oriented but AoE vulnerability will help for easier dungeons.

Also if anyone has played any game of the "Monster Hunter" series, you know why the Warrior is so cool imo. Perma evade+5 armor!!

(tell me what you think please)

#25 estrion

estrion

    Fahrar Cub

  • Members
  • 19 posts

Posted 03 March 2012 - 11:56 AM

weapons: greatsword and rifle/longbow

traits:
10 strenght
Slashing Power         Increased greatsword and spear damage.

10 arms
Sundering Greatsword Cause vulnerability on crit with a greatsword.

30 defense
Last Stand                 Gain stability when health hits 25%.
Shrug it Off           Endure Pain at 25% health.
Sure-footed         Increased stance duration.

10 tactics
Desperate Power         Do extra damage when health is under 25%.

10 discipline
Warrior's Sprint         Increased movement speed while wielding a melee weapon

this is a build for WvW,

it focuses on getting below 25% hp
then a bunch of buffs trigger.
one of witch is getting no damage at all for 5 sec.
with another trait stance's last longer, so lets say it becomes 7 sec.
after it ends you trigger it as the abbility, another 7 sec.
in those 14 sec you jumped into their big cluster and go to town on them.
when the second last stand ends you pull back and you damage them from range with rifle/long bow.

it is not something you will be abble to do alot.
but the damage you can do with some good crits is immens.

hope this will inspirate you to further perfect this build.

#26 Arakiba

Arakiba

    Pale Tree Seedling

  • Members
  • 6 posts

Posted 03 March 2012 - 12:02 PM

http://gw2.luna-atra...uu52b2h2j2r2v32

an alternate build for harder dungeons and more teammate support/control.

Attack with bow, hop in to smash things with hammer, pop fear/weakness, pop banner if there is alot of melee, continue to smash things until i need to heal where i switch to bow, pop burst and leave to heal and continue lobbing arrows. Should have a ton of boons on me at all times to increase damage, and power heavy gear with these traits wouldnt hurt :)

I tried to add in some fun to both this and the above build. I really cannot wait much longer til news about the beta comes out. Hope i get invited!

Also, to the above poster, i would only add "Sniper" from the arms traitline instead of GS vulnerability, and maybe get to 15 arms for increased burst crit chance, both of those weapon's burst skills are nasty on crits. Also take into consideration the attributes that get buffed with the traits, maybe consider reducing defense to 20 and adding to discipline, not that i know what im talking about b/c ive never played it and dont know how much those attributes are "worth".

Edited by Arakiba, 03 March 2012 - 12:10 PM.


#27 Daelin Dwin

Daelin Dwin

    Seraph Guardian

  • Members
  • 1729 posts
  • Location:United Kingdom
  • Guild Tag:[KoE]
  • Server:Blackgate

Posted 03 March 2012 - 12:51 PM

Greatsword Power/Adrenalini

http://gw2.luna-atra...ke1e41l1p252a2u

This will probably be my main build, based on building and sustaining adrenaline quickly to maximize damage. Not that complicated really :/. The utilities are pretty interchangeable, as well as the second weapon set. I chose rifle out of personal preference.

Shout N' Stab

http://gw2.luna-atra...ae11l1v212v3032

Based on shouting a lot and sustaining bleed on foes.

#28 Jobrjo

Jobrjo

    Site Contributor

  • Site Contributors
  • 1290 posts

Posted 03 March 2012 - 01:21 PM

Threeleaf said:

Great build Jobrjo, but how are you going to get around the mobility issues?

Aren't you very prone to being kited by any ranged dmg dealer?

I might sacrifice a small amount of CC for a sword MH and Bull's Charge

Throw Bolas + Earthshaker. Either of those would work. And once I get up to them, they'll have some trouble getting away, to say the least :)

Titan said:

You know Rifle is a two-handed weapon right... ?

@Jobrjo, Thats very similar to a build I had in mind, im interested why you picked mace/mace instead of mace/shield? The stun is more reliable and block is nice if you pick up reflect projectiles instead of cull the weak.

Well, I chose mace because with my build, ranged Cripple > Stun. I alreay have 2 (long) Stuns from my Burst Skills. This will be useful against range, just in case they are starting to get away. Use this, and bam, their crippled and I catch back up to them ;)

Edited by Jobrjo, 03 March 2012 - 10:08 PM.


#29 Shinimas

Shinimas

    Sylvari Specialist

  • Members
  • 821 posts

Posted 03 March 2012 - 02:23 PM

http://gw2.luna-atra...udtdve41v21222r

^Use long-CD hammer skills, swap to axes, DPS, stack conditions, spike with Eviscerate. Keep swapping whenever hammer skills are off-CD. Possible to swap hammer for GS for gap closers, slightly higher burst with 100 Blades into Eviscerate, better vulnerability stacking and a big DPS buff for when using Eviscerate might not be ideal (if you want to save it for a killing blow).

U-skills:

Healing Signet for an additional boon, plus it has the best heal-value out of all other healing skills.

Bull's Charge. Debatable, but can be important for a pure-melee build. CD is a bit too long.

Throw Bolas. Low CD immobilize for setting up a burst and prevent dodging, stopping runners, protecting allies.

Frenzy. Best DPS increase we've got. It actually increases critical damage in-game, which means stronger Eviscerate. Great synergy with +crit traits and Dual Strike.

Traits:

30 in Arms for stacking conditions and crits.
30 in Discipline for maximized weapon swapping, more crit chance, which synergizes with Arms traits, 25% Signer recharge reduction for Signer of Rage (120 sec to 90 sec, with 33 sec duration isn't too shabby) and Healing Signet (40 sec to 30 sec, making it identical to Healing Surge), which is the strongest burst-heal we have.
10 in Tactics for Empowered trait, since I will be having 4 boons on me even in 1v1 situations.

#30 Leaping Death Blossom

Leaping Death Blossom

    Vanguard Scout

  • Members
  • 222 posts
  • Guild Tag:[Sang]
  • Server:Darkhaven

Posted 03 March 2012 - 08:16 PM

I was thinking of this for PvP, particularly WvW
http://gw2.luna-atra...u1l2a2b2hdudve2
The idea is to get in an opponents face (Savage Leap, Bull's Charge) and Keep him locked down with cripples, and knockdowns. The hammer allows for not only the knockdowns but also AoE versus groups (great against clones). Additionally this build also has a high capacity for condition removal so they can't just cripple/immobilize me and run away. An alternative would be to move the 10 points from Strength into Tactics to pick up Leg Specialist to convert part of my cripples into immobilization

I do worry a little bit about my damage potential. However, I figure if I can stay in thier face I have enough staying power to bring them down, and I have lots of bursty goodness with Discipline. Thoughts?

Edited by Leaping Death Blossom, 03 March 2012 - 08:39 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users