Jump to content

  • Curse Sites
Help
* * * * - 7 votes

Post/Discuss your builds!

Warrior Bleed Rifle Warrior Video PVP Build Spec warrior hundred blades frenzy pvp axe shield Mace Shield Hammer Control

  • This topic is locked This topic is locked
1061 replies to this topic

#31 Voltomey Steelfang

Voltomey Steelfang

    Sylvari Specialist

  • Members
  • 729 posts

Posted 03 March 2012 - 09:43 PM

Greatsword and Sword Warhorn for pvp Support but heavy dmg role

http://gw2.luna-atra...udue1e41p20252s

#32 Hypnotize

Hypnotize

    Asuran Acolyte

  • Members
  • 105 posts

Posted 03 March 2012 - 10:08 PM

http://gw2.luna-atra...k0f1l1r262b2ee1

sPvP Build Max DMG by Max CC
Hammer + Mace/Mace

it was planed to be a over all Burst/I****thebrainoutofu build

stun, stun switch Knock down, Knock down, knock back, switch, stun, stun and so on

nice little trait is "run faster wile wielding with melee wep" <3

for max dmg output Frenzy + signet of rage ... jump full buffed in grp of players and Posted Image

pls rate and your opinion :D

Edited by Hypnotize, 03 March 2012 - 10:28 PM.


#33 DaS_BrOt_2MaL

DaS_BrOt_2MaL

    Vanguard Scout

  • Members
  • 363 posts

Posted 03 March 2012 - 11:28 PM

http://gw2.luna-atra...ae11l1r1v20212a

So I was recently thinking about something. I initially wanted to test the above build for PvE-Purposes (PvP will be way different for me, so focus on PvE only), using sword/axe for bleeds, fury and a bit of AoE.

I was contemplating switching it up to axe/sword and switching the traits up in response. My Base-idea was switching from a "Strength 20 Arms 30" approach to "Str 30 Arms 20" (like this). BUT Im kinda weary of only doing 20 arms, as the 3rd minor trait looks too awesome to pass on. Im also a SpeedJunkie so I propably do 10 discipline for the "move faster with melee"-trait. Which leaves me (30 str, 25 arms, 10 Disc) with 5 more points... And I don't know how to use those. A third major trait in arms doesn't look that useful to me, while all the reachable minor traits (Def 5, Tac 5, Disc 5) arent that good on its own either (imo).
Any ideas?

Edited by DaS_BrOt_2MaL, 03 March 2012 - 11:39 PM.


#34 Dædalus

Dædalus

    Asuran Acolyte

  • Members
  • 64 posts
  • Guild Tag:[ULTD]
  • Server:Fort Aspenwood

Posted 04 March 2012 - 03:26 AM

Now that we have the Discipline trait tree, the Bear God cometh.

The idea behind this build is CC, Maximum Crit, Bleeding, and Crippling. Once I've slammed through all of my skills with the Hammer, opening with the Utility Skills that allow me to take little to no damage, I pull out dual-wield Axes and bleed things still alive for my allies to finish off. This is it, this is how I will charge through the battlefield.

Hammer:
ADRENALINE SKILL:

Earthshaker - Jump to the targeted location and slam your hammer down, damaging and Stunning foes.
(Stun lasts 1 second at Adrenaline level 1, 2 seconds at level 2 and 3 seconds at level 3.)

Hammer Swing → (chain)
Fierce Blow -Weaken your foe with a fierce blow. (Weakness (-50% endurance regeneration and 50% Fumble)5s
Hammer Shock - Smash the ground and send out a Crippling wave. Crippling (-50% movement speed) 7s
Staggering Blow - Push back nearby foes with a staggering blow. (Knockback)
Backbreaker - Knock down your target foe. (knock down 2s)


Weapon Swap

Axe|Axe:
ADRENALINE SKILL:

Eviscerate - Leap at your foe with a devastating attack. Effect increases with adrenaline level.

At character level 2:
Level 1: 73 damage.
Level 2: 91 damage.
Level 3: 110 damage.

Chop → Double Chop (chop twice..) → Triple Chop (duh) (chain)
Cyclone Axe - Spin around and attack all nearby foes.
Throw Axe - Throw an axe that cripples enemies. (Cripple:decreases movement speed by 50% for 2s)
Dual Strike - Strike your foe with both axes. Gain Fury with each hit. (Fury: +20% critical for 2s)
Whirling Axe - Spin and attack nearby foes. You can move while spinning.



Healing Ability:

6. Mending - Heal yourself and remove a condition.

Utility Skills:

7. Stomp - Launch nearby foes into the air with a powerful stomp.
8. Shake It Off! - Remove a condition from yourself and nearby allies. It can also break Stuns. (Area of effect: 100 feet)
9. Endure Pain - You take no damage from incoming attacks. (Duration: 5 seconds and breaks stun)

Elite Skill:

0. Rampage - sends the user into a fist-fighting frenzy, with five different skills replacing the standard weapon skills and locking the right side of the skill bar. (Including FEAR  )


Traits:

ARMS:
+300 Precision (% Chance to Crit)
+300 Malice (Increased Condition Damage)


Arms focuses on the on critical strike effects. The burst that needs to be done is solidified with these conditions and the extra length they have via the tree.
[A] Precise Strikes - 33% chance to cause bleeding on crit
[1]Unsuspecting Foe - 50% crit chance versus stunned enemies
[M]Critical Burst - Burst skills have an increased crit chance
[2]Deep Cuts - Bleeds you apply last 50% longer
[G]Rending Strikes - 33% chance to cause vulnerability on crit
[3]Attack of Opportunity - Deal extra damage to a bleeding foe.

DISCIPLINE:
+30 Prowess (improves the damage multiplier on critical strikes.)
+30 Brawn (improves the damage of adrenaline skills)

Discipline focuses on taking the burst from Arms and feeding it the Adrenaline it needs to put out the Bear God Burst.
[A]Unknown - Gain adrenaline when swapping weapons.
[1]Unknown - Gain adrenaline when inflicting a critical hit with an axe skill.
[M]Unknown - Reduced weapon-swap cooldown.
[2]Unknown - Improved critical chance for each full level of adrenaline.
[G]Unknown - Gain the Might boon when swapping weapons.
[3]Unknown - Increased movement speed while wielding a melee weapon.

DEFENSE:
+100 Toughness (increases armor)
+100 Compassion (increases all outgoing heals, including self heals)

These two are adding some stability and CC favourability via the Hammer  .
[A]Vigorous Return - Increased health on rally.
[1]Merciless Hammer - Improved hammer critical chance when foe is knocked down.

#35 On_Slaught

On_Slaught

    Golem Rider

  • Members
  • 3300 posts

Posted 04 March 2012 - 04:40 AM

Watching the dungeon videos, it is obvious how vital the vigor buff is to success (in PvE and PvP) and that the warrior has the potential to be the BEST support class.

Happens that the warrior is the best at providing the vigor buff in the game! Warriors which bring a warhorn have a 10s vigor on a 20s CD. You add in the quick breathing trait and you take 3s off that 20s. Add in 30points in tactics and your boon lasts 13s.

Now you have a warrior, which brings most of the useful boons in the game already with the right build, now gives his group 13s of Vigor every 17s. This is vital for bosses and makes the warrior a great addition to absolutely any group in a non-dps role.

Personally i'd go Axe/Warhorn + Longbow. Axe for the snare + AOE vuln and Longbow to AOE the mobs that cluster up while remaining useful on ranged bosses.

#36 Dark Saviour

Dark Saviour

    Sylvari Specialist

  • Members
  • 716 posts

Posted 04 March 2012 - 04:48 AM

http://gw2.luna-atra...udsdve223242p31

(PvE-only)
A bit boring to most, I suppose... But eh, it supports my pure-ranged playstyle, so that's the plan for now.

Both the healing skill and 3rd-utility are subject to change though. Healing surge might be a better choice, and I would take IWAY as the 3rd utility if the recharge was less painful. Perhaps "Shake it off". Dunno though. Suppose we'll see...

#37 Velron

Velron

    Seraph Guardian

  • Members
  • 1596 posts
  • Profession:Engineer
  • Guild Tag:[DA]
  • Server:Jade Quarry

Posted 04 March 2012 - 04:49 AM

On_Slaught said:

Watching the dungeon videos, it is obvious how vital the vigor buff is to success (in PvE and PvP) and that the warrior has the potential to be the BEST support class.

Happens that the warrior is the best at providing the vigor buff in the game! Warriors which bring a warhorn have a 10s vigor on a 20s CD. You add in the quick breathing trait and you take 3s off that 20s. Add in 30points in tactics and your boon lasts 13s.

Now you have a warrior, which brings most of the useful boons in the game already with the right build, now gives his group 13s of Vigor every 17s. This is vital for bosses and makes the warrior a great addition to absolutely any group in a non-dps role.

Personally i'd go Axe/Warhorn + Longbow. Axe for the snare + AOE vuln and Longbow to AOE the mobs that cluster up while remaining useful on ranged bosses.

Aw boo was hoping it was going to be a PVP build post from you, I always like the way you see the weapon setups and synergy together....sometimes catch stuff I missed.

#38 ZeroTheGod

ZeroTheGod

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 04 March 2012 - 05:00 AM

My second build (WorldvsWorldvsWorld).

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34600078m03r3s468000uua2b2e2l2p2s31e1

This build is focusing on defense and support for larger battles. I choose hammer, because of the AoE knockback and longbow for longrange dmg against enemies on higher (or lower) ground. Banners as utility and elite skill, to support allies (with the banner trait).

MH: Hammer for AoE knockdown.
OH: Longbow for AoE range dmg.

Traits: 30 defense, 30 tactics, 10 discipline.

Heal: mending (condition remove)
Utility: banner of defense, strength and discipline
Elite: battle standard

Stats: toughness, vitality,to be IMMORTAL and precision for crits.

#39 Velron

Velron

    Seraph Guardian

  • Members
  • 1596 posts
  • Profession:Engineer
  • Guild Tag:[DA]
  • Server:Jade Quarry

Posted 04 March 2012 - 05:06 AM

I like the build Zero, seems like a great backline warrior build. Buffing the entire zerg, knocking down mofos who get in and dishing out lots of ranged AOE damage.

#40 John

John

    Asuran Acolyte

  • Members
  • 58 posts

Posted 04 March 2012 - 05:12 AM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34700078433vlv4590aapfa1p242a2k2re1

My plan for this is build is a complete Greatsword/Rifle warrior. Greatswords look really good for 1v1 and not only for AoE, so I paired that up with the other 1v1 ranged weapon, Rifle. I chose the heal because I'll love quick heals, 20 sec CD is great and short. I can also remove burning or roots with this heal.

Signet of Might for, well, more damage. I will Avenger You for when teammates screw up. Banner of Tactics when I meet that deadly monster/veterans that do a bit more damage than the other monsters, need to stay on our feet, y'know? Signet of Rage for the adrenaline buildup.

10 in Strength traits for damaging dodges and my Greatsword will do more damage. 10 in Arms so I have a chance to make enemies bleed, and if I'm able to line myself up correctly, my rifle will do damage to all mobs around it.

25 in Defense simply so I don't die as much. Adrenaline on hit (along with the signet, and other abilities) really helps my Adrenal Health, giving me passive healing as long as I keep that rage bar flowing with anger. Shouldn't be too hard, right?

15 in Tactics for more damage and to help allies get back up on their feet in the middle of a firefight. Faster reviving AND extra armor to focus on reviving while under fire really helps.

10 in Discipline so I move faster with my Greatsword (can't run from me, now!) and gain more adrenaline for health or powershots with the Rifle.

As you can see, my build is very group-orientated, focusing on helping myself and allies survive, while still putting out a fair amount of damage.

Edited by John, 04 March 2012 - 05:20 AM.


#41 Warmaster Bacon

Warmaster Bacon

    Sylvari Specialist

  • Members
  • 683 posts
  • Location:Canada
  • Profession:Warrior
  • Guild Tag:[Hell]
  • Server:Blackgate

Posted 04 March 2012 - 05:12 AM

My build for when its just me:
http://gw2.luna-atra...udte1e21l2a2f2s
Will keep a longbow, rifle, sword, shield, mace, and warhorn in my backpack just in case I start playing with teams

My Support build:
http://gw2.luna-atra...1e21l2a2f2s3032
the 2h sword i might change....

For PvP:
http://gw2.luna-atra...1e2e21l2a2f2i2s
traits i still wana play around with

I wish you could save up to 3 different trait builds and swap between them instead of having to choose one setup then paying to swap it when you go into PvP or if you decide to run support.

My Norn warrior is just going to crush things.

Edited by Warmaster Bacon, 04 March 2012 - 08:28 AM.
didn't add builds.


#42 On_Slaught

On_Slaught

    Golem Rider

  • Members
  • 3300 posts

Posted 04 March 2012 - 05:20 AM

Velron said:

Aw boo was hoping it was going to be a PVP build post from you, I always like the way you see the weapon setups and synergy together....sometimes catch stuff I missed.

Thanks.

Difficult to make an optimal PvP build while so many traits are missing. I like 30 discipline in most all offensive PvP builds. After that there are variations depeding on what I want. If I want a good balance of dmg and I add 25 arms and 15 defense. Gives me toughness/endure pain/more adrenaline while keeping high crit. If I want more dmg then I go 20 strength and 20 arms for the 10% more dmg with axe and higher power.

I expect changes to be made b/c atm I can't fathom why anybody who is going high discipline, for high adrenaline, going anything except axe/X + hammer.  The bursts are just too powerful combined with the 2 most complete weapons, imo.

Support is easier. 30/30/10 w/ Defense/Tactics/Discipline, plus shout/banner utility skills, and you can give the group:

- AOE Swiftness
- AOE debuff
- AOE Weakness
- AOE Vuln
- AOE Might
- AOE Fury
- AOE Vitality
- AOE Toughness
- AOE + Healing
- AOE + Damage for allies
- AOE vigor very often

And all of them quite often.

#43 ZeroTheGod

ZeroTheGod

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 04 March 2012 - 05:36 AM

@Velron
Thanks for the reply.

That was my goal, but i prefer to stay in melee and use the longbow only, if i can't reach the enemies. if you want to play with this build, like you said, with a longbow as a backline warrior, i would suggest to change the traits in something like this:

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34800078m03r3s46600a0uu1v2p2s31dve2e4

and focus on power and precision (with condition dmg).


@Warmaster Bacon
I would change the heal on the second build to a signet^^

@On_Slaught

You're right.. it's easy to be a pure supporter as a warrior.

I made 2 builds for a good warrior supporter duo. :D

The first one is focussing on dmg with a longbow and support the group with banners, again, like Velron said, as a backline warrior. With the banner trait, buffs should be able to reach melee allies too.

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3480003mm03r3s46be0a0uu1v2p2s31dve2e4

The second build is focussing on AoE knockback (and dmg) with a Hammer, mace/warhorn in offhand for stuns/buffs and shouts as utility skills.

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=346000783u42i9460000uuae12b2e2h2r2v32

together, it's the ultimative supporter/aoe dmg/aoe knockback combo, and if you want to deal dmg with the hammer build, just focus power and precision on your gear.

Edited by ZeroTheGod, 04 March 2012 - 06:41 AM.


#44 Nemesis7884

Nemesis7884

    Seraph Guardian

  • Members
  • 1074 posts

Posted 04 March 2012 - 06:49 AM

i have thought about that http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34c70078h6m3794560auu001m1v21262c2i2j

the motto is:
being as "productive" as possible - therefore not getting stunned
making your enemie less effective through stuns and weakening therefore also taking less damage
you could change the no pain for the frenzy...you could also use an axe instead of a mace for the leap, but would have to change a lot of traits

by the way, "physical utility skill" whats considered to be physical? stances and general?

#45 ZeroTheGod

ZeroTheGod

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 04 March 2012 - 06:58 AM

Nemesis7884 said:

i have thought about that http://medias.luna-a...01m1v21262c2i2j

the motto is:
being as "productive" as possible - therefore not getting stunned
making your enemie less effective through stuns and weakening therefore also taking less damage
you could change the no pain for the frenzy...you could also use an axe instead of a mace for the leap, but would have to change a lot of traits

by the way, "physical utility skill" whats considered to be physical? stances and general?

I think they mean skills like charge, stomp and kick.

btw, the sword has a leap, not the axe.^^

#46 Nemesis7884

Nemesis7884

    Seraph Guardian

  • Members
  • 1074 posts

Posted 04 March 2012 - 07:20 AM

ZeroTheGod said:

I think they mean skills like charge, stomp and kick.

btw, the sword has a leap, not the axe.^^


the adrenaline skill sounds like a leap?

i was assuming stances are also physical skills...so trait choice might vary a little bit for one therefore

#47 ZeroTheGod

ZeroTheGod

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 04 March 2012 - 07:32 AM

Nemesis7884 said:

the adrenaline skill sounds like a leap?

i was assuming stances are also physical skills...so trait choice might vary a little bit for one therefore

oh yeah, right... forgot the burst skill.

Yes, it's a bit weird.. i hope it does affect stances too

#48 two maces

two maces

    Sylvari Specialist

  • Members
  • 625 posts
  • Guild Tag:[CCTV]
  • Server:Sea of Sorrows

Posted 04 March 2012 - 08:01 AM

I think the Must Have trait for PVP is Last Stand - Defense tree. It gives you immunity to Snare/KD when your health is below 25%.

#49 Gragath

Gragath

    Fahrar Cub

  • Members
  • 40 posts

Posted 04 March 2012 - 08:31 AM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3490003m2oh63u4570kk00u1l1p1v23e1e2e4

Gsword/Rifle. For my playstyle (PvE+sometimes WvW) - basically i just love those two weps, hence the pics. Max dmg with Rifle burst skill Kill Shot (atm according to some vids does more dmg than eviscerate). Max crit%/crit dmg as well.. also trying to secure adrenaline gain..

#50 Satrioheru

Satrioheru

    Pale Tree Seedling

  • Members
  • 2 posts

Posted 04 March 2012 - 01:33 PM

http://gw2.luna-atra...5fkdtdv1k1r232s


my warrior build

dual axe for man to man


Rifle for  harrashment and castle defence

game play

on PVE  iam not a pure damage but it will do help my dual axe damage.....
My Arms is only 10 cause i want my riffle damage better
and i have a banner of tactics because on some beta video especially on dungeon raid very few use this.
and i also invest trait on tactic so tjat i can revive better....

on WvW  well almost  the same...

i kinda confused deciding

maybe the right thing to do is to decide the build with your guild or at least with 5 people....

#51 Proxeneta

Proxeneta

    Pale Tree Seedling

  • Members
  • 9 posts

Posted 04 March 2012 - 02:25 PM

http://gw2.luna-atra...ke1e422262b2i2q

I'll be rolling with mace/mace, seeing as the traits give massive bonuses to mace users it will be focused on stunning the enemy and bursting them down with the high crit chance this build allows for.
For switch I'll be using, either, the rifle to take care of nasty kiters/runners or mace/shield to stun with the shield for even further stuns that work so well with maces.
This will mostly be for pvp, but I'll probably just use it for pve as well since it's pretty good either way in my opinion.

Edited by Proxeneta, 04 March 2012 - 04:45 PM.


#52 Speedy92286

Speedy92286

    Vanguard Scout

  • Members
  • 278 posts

Posted 04 March 2012 - 02:52 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3460003n7am1794570a0u0ududve1e1e2e41l1l1p1v232a2h2l

This character looks fun. I am definitely trying this out if I get into beta. Essentially, this is a barbarian type character, charging with a hammer/two handed sword, shrugging off attacks and destroying everything in the way. Also, I love adrenaline. A lot.

If anything, this is my adrenaline warrior.

#53 Titan

Titan

    Asuran Acolyte

  • Members
  • 57 posts

Posted 04 March 2012 - 04:17 PM

Hammer / Mace:Shield

Traits
http://www.gw2tools....aaa.bZe.Wfa.bda

Healing
Healing signet

Utility
Dolyak signet
"For Great Justice!"
"Shake It Off!"

Elite

Signet of Rage

Really couldn't say how tough this build would be without knowing the figures behind the shouts healing or passive buffs of the signets. Heavy CC and bulk will hopefully make up for only average damage output.

#54 Balduin

Balduin

    Pale Tree Seedling

  • Members
  • 3 posts

Posted 04 March 2012 - 04:20 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b6g03n2o3s3o45900pp0kdte41v202a2h

I wanna try something like this. A sword and shield warrior, which is versatile and probably will be swapping from ranged - rifle to melee. With signets recharging faster, i shall get quite a lot of regeneration although the heal CD is at acceptable 30sec. To help me withstand a rush of enemies, I picked the Endure Pain trait. But I will have to see how it works out, hopefully I can get hands on beta...

Edited by Balduin, 04 March 2012 - 04:22 PM.
Corrections


#55 cold2

cold2

    Vanguard Scout

  • Members
  • 178 posts
  • Location:PA
  • Profession:Warrior
  • Guild Tag:[DnT]
  • Server:Blackgate

Posted 04 March 2012 - 05:05 PM

http://gw2.luna-atra...ue0e1e41k1l1r2j

http://medias.luna-a...u1k1l1r2je0e1e4

Axe/Axe - Rifle for high single target burst and a ranged option.

Mending for heal, can switch with Healing Surge if you have a teammate with a lot of condition removal.

Frenzy for huge damage, stun removal, and quickness. Quickness is HUGE for Axe/Axe warriors because it speeds up your combos and gives you lots of adrenaline FAST. Which of course allows you to use full adrenaline Eviscerates more quickly.

Berserker Stance to max out your adrenaline quicker, can be switched out for Endure Pain if you find yourself getting bursted down. I expect to run Berserker Stance in pug matches where you aren't really going to be getting focused, especially with good positioning. In premade vs. premade PvP, I expect to mainly run Endure Pain instead.

Balanced Stance for Olaf mode. Can still get chilled, but that's what the rifle is for. You could also use Dolyak Signet if you find that the chilled condition is seriously hindering your damage output.

Battle Standard because AoE rez is awesome. I don't see the other ults ever becoming as powerful as an AoE rez. It pretty much forces the enemy to focus the warrior in every situation. Then, if they focus you, you can use Endure Pain and get away while your team mops up. If they don't focus you, you can run Berserker Stance for even more damage, and rez fallen allies in a tight situation. It's really just a win-win.

30 in strength is self explanatory. More damage to kill things.

10 points in defense for sure-footed, since all of your utility skills are stances.

30 in discipline for more crits, better adrenaline generation, and faster movement speed.

#56 Echooooo

Echooooo

    Asuran Acolyte

  • Members
  • 65 posts
  • Location:Stockport / UK
  • Guild Tag:[Tek9]
  • Server:Gandara

Posted 04 March 2012 - 05:12 PM

Edit: I had it saved in my bookmarks. But it appears some of the skills / traits have been messed up :/

Edited by Echooooo, 04 March 2012 - 09:36 PM.


#57 Diveight

Diveight

    Fahrar Cub

  • Members
  • 15 posts

Posted 04 March 2012 - 05:51 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34a7g03nh63o3uia60a0kaue0e1e41k2a2h2r2r

Structured PVP with a support Guardian

Main Axe/Axe
Sec Hammer

Anyone know how work :

- Strength > Minor > Master > 'Death From Above' : Damage and knock back enemies when you take falling damage.(falling into ppl is not so common no ?)

- Tactics > Major > 'Empowered' : Gain extra damage for every boon on you.(the % of dmg per boon ?)

#58 blakdoxa

blakdoxa

    Seraph Guardian

  • Members
  • 1069 posts
  • Server:Crystal Desert

Posted 04 March 2012 - 07:22 PM

In my warrior build I've maxed out arms for all the criticals, bleed and vulnerability.

Which would be more effective as a ranged option?

Longbow for an additional burning cover for bleed/vulnerability or Rifle for more bleeds and higher single damage?

#59 Alexious

Alexious

    Vanguard Scout

  • Members
  • 496 posts
  • Guild Tag:[LeDR]

Posted 04 March 2012 - 08:12 PM

http://gw2.luna-atra...l1v262a2b2h2r2r

Sorry, I don't know how to post the image :(

Anyway, my build is Hammer/Mace + Shield.

The idea is to have a stun-machine (mainly for WvW) which is also able to deal some serious damage and have some survivability when needed.

I put 30 points in Discipline, 20 in Arms and 10 each in Strength and Defense, gaining:

  • -Weapon swap cooldown reduced, might and adrenaline gained when swapping
  • -Improved critical chance & damage the more adrenaline levels are fulled
  • -Many stuns (Earthshaker, Shield Bash, Skull Crack) coupled with Unsuspecting Foe that boosts crit chance on a stunned foe by 50%, plus other controlling effects, cripple, push back, knock down etc.
  • -33% chance to cause bleeding on crit, and more damage against bleeding enemies
  • -Improved crit chance of burst skills and reduced adrenaline cost
  • -15% reduced cooldown on 8 out of 10 of the weapon skills (hammer/mace)
  • -A few minor improvements: increased health on rally, damaging foes at the end of dodge roll, increased movement speed with melee weapons (this is great).

For healing/utility/elite I chose: Healing Surge (to get some adrenaline back), Banner of Discipline to buff me and nearby allies, Frenzy and Dolyak Signet which seems handy; for the Elite, Rampage.

What do you think?

#60 Castellan

Castellan

    Vanguard Scout

  • Members
  • 223 posts

Posted 04 March 2012 - 09:28 PM

Don't have a name for this build yet. It's based on killing. I think it's pretty awesome. When running this build you can't let up. The point of this build is to go on rage.

This build is based on the usage of shields and crits. It's unique in my opinion. Still not sure about it though.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users