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Warrior Bleed Rifle Warrior Video PVP Build Spec warrior hundred blades frenzy pvp axe shield Mace Shield Hammer Control

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#61 Wroth

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Posted 04 March 2012 - 10:06 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34700078m33o7945bekaa0udue1e41l1p252j

My build is focused on being a self sufficient, mobile greatsword crit machine, it should have good survivability as well as the utility to handle any form of CC thrown at it. Sword/Warhorn to close the distance then switch to GS and crit stack vulnerability.

With 3 stances the Sure-footed trait really comes into its own, and because my opponent will have a hard time creating distance i should be able to keep them nice and squishy with the timer stacked vuln. Let me know what you all think, need some advice on it.

#62 Penumbra

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Posted 04 March 2012 - 10:14 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3470003n79m3i945bguu00adt1m1p1r1v2021

Mobile PvP build that focuses on swords, crits, and bleeding. Traits are offensive and lower the cooldown of all utilities, the heal, and the elite.

Suggestions?

#63 frank

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Posted 04 March 2012 - 10:49 PM

http://gw2.luna-atra...ae41v20212a2j2l

sword/sword and rifle...consistent bleed damage+high crit/survivability/mobility...however you have to keep adrenaline high

#64 Ieatyourhead

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Posted 05 March 2012 - 12:41 AM

http://gw2.luna-atra...01m1v21262c2i2j

This is what I plan on trying. Its a mostly defensive/support build, with a bit of offense (crits, extra damage for boons) thrown in to keep it somewhat balanced.

#65 Devinchi

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Posted 05 March 2012 - 07:49 AM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34c7003m3pi979ia0050k0uk01l1m2b2h2l2v30

This build was made for the sole purpose of creating mass chaos amongst enemy zergs in WvW.

Imagine this:

Large enemy group is pounding on the doors of your keep, and you wont let that happen.  Get on the wall right above the door.  Activate Endure Pain and hop down on the people going melee on the door. Take fall damage, thus triggering Death from Above and pushing everyone back while and follow up with Stomp to scatter everyone all over the place.  By now, the ranged attackers are trying to stop you at all costs, but fear not, for you are quite defensive in stats and traits.  Eliminate their futile attempts to slow you down using Charge from your warhorn, and head straight for the center of the ranged mob.  Switch now to your hammer to dish out Earth Shaker (given you have the adrenaline) followed by Staggering Blow and Hammer Shock.  Spread them and any melee attackers, whom have probably recovered by now and seek revenge for you tossing them around, with your "Fear Me" shout. Then, while they are all fleeing in terror, bust out Rampage to top it all off.

Congrats; you have caused mass disarray amongst a large group of foes already unorganized.  Now its time for your team to clean up the awful mess you made all over the front lawn of your keep.

Edit: The traits in the link are entirely messed up for some reason, but I'm sure you guys get what I'm going for here:  30 in Defense for the defensive traits and stats, 20 in Strength for Death from Above, and the rest in Tactics for the added Vitality.

Edited by Devinchi, 05 March 2012 - 07:55 AM.


#66 Shinimas

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Posted 05 March 2012 - 08:16 AM

Devinchi said:

http://medias.luna-a...01l1m2b2h2l2v30

This build was made for the sole purpose of creating mass chaos amongst enemy zergs in WvW.

Imagine this:

Large enemy group is pounding on the doors of your keep, and you wont let that happen.  Get on the wall right above the door.  Activate Endure Pain and hop down on the people going melee on the door. Take fall damage, thus triggering Death from Above and pushing everyone back while and follow up with Stomp to scatter everyone all over the place.  By now, the ranged attackers are trying to stop you at all costs, but fear not, for you are quite defensive in stats and traits.  Eliminate their futile attempts to slow you down using Charge from your warhorn, and head straight for the center of the ranged mob.  Switch now to your hammer to dish out Earth Shaker (given you have the adrenaline) followed by Staggering Blow and Hammer Shock.  Spread them and any melee attackers, whom have probably recovered by now and seek revenge for you tossing them around, with your "Fear Me" shout. Then, while they are all fleeing in terror, bust out Rampage to top it all off.

Congrats; you have caused mass disarray amongst a large group of foes already unorganized.  Now its time for your team to clean up the awful mess you made all over the front lawn of your keep.

Edit: The traits in the link are entirely messed up for some reason, but I'm sure you guys get what I'm going for here:  30 in Defense for the defensive traits and stats, 20 in Strength for Death from Above, and the rest in Tactics for the added Vitality.

I think you will live for 7 seconds (2 sec. is being generous vs 20+ enemies), without attackers even noticing you, you will just melt in AoE.

#67 Threeleaf

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Posted 05 March 2012 - 09:11 AM

Shinimas said:

I think you will live for 7 seconds (2 sec. is being generous vs 20+ enemies), without attackers even noticing you, you will just melt in AoE.

Well to be fair, if he's treated for 2 Endure Pain's (one on button press and one at 25% health) then he'll live at least 10 secs

#68 musibatkhan

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Posted 05 March 2012 - 10:34 AM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b7g0783qh62o4580aakake1e41l202a2h31

the other weapon set has long bow.

Edited by musibatkhan, 06 March 2012 - 08:42 PM.


#69 Tyrindor

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Posted 05 March 2012 - 01:06 PM

My main PVE build focuses on hammers and high crit rate to apply bleeds. This gives a 33% chance to apply bleeds on crits. The reason for going into Discipline so far is for the crit modifier. I feel that the movement trait in there will also become the norm since it will allow us to get in (and out) of stuff faster so we can focus on doing more damage.

My secondary PVE build
focuses on Sword/Axe. It's a pretty simple damage dealing spec.

#70 exil3dbyrd

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Posted 05 March 2012 - 01:07 PM

It's refreshing to see how different everyones build is.  To be honest I was slightly worried that some weapons/builds would be over prevalent.  Good to see that everyone has their own ideas ad hopefully this continues well after launch.

#71 Devinchi

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Posted 05 March 2012 - 03:31 PM

Threeleaf said:

Well to be fair, if he's treated for 2 Endure Pain's (one on button press and one at 25% health) then he'll live at least 10 secs

Yeah, you guys are probably right for the most part. It's kind of more like a gimmicky fun build.  But to me, its all worth it for that one time it does work :D

#72 Reiden221

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Posted 05 March 2012 - 06:18 PM

Had some time to kill, saw a request for a "shout" build, so took a look and this is what I came up with real quick.

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b7003m423ui946900pfu020212a2t2v32

Sword/Horn and traits focused on team boons and applying conditions to support the team.  This is definitely not an offensive build, to really get a strong shout line, you have to sacrifice your straight dps, so I took the alternate route and spent remaining points boosting my survival and in applying conditions so that I can annoy the enemy while boosting my team.  Traits allow me to not only boost my teammates, but heal them in the process.


Now that I've had a bit more time, worked around for a primary build that suits my playstyle.  I'm not much of a spiker, I like being progressively more difficult.

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34a7g03m44m13q4580u0a0ue0e2e41k1l1r2a

The build is entirely focused on building up adrenaline and dishing out more and more damage the more adrenaline I have using dual axes.

30 pts in Discipline is great for this on a basic level with Versatile Rage + Adrenal Reserves.  Add to that Sharpened Axes and Heightened Focus, crit with axe gives me more adrenaline, the more adrenaline I have the greater my crit chance.

30 pts into Strength as well, quite simply to boost my base dps with axe.  Add to that Berserker's Power, which increases base damage based on my adrenaline levels.

I put final 10 points into Defense to grab Adrenal Health, however I looked at another option of running axe/sword and putting those final 10 points into Arms.  This option would make it full on offense with +100 precision and Precise Strikes and Blademaster and would not require any other changes to the traits as you still have the primary axe.  However I'm not much of a fan of being a glass canon so I prefer the Defense option.

Secondary weapon I chose longbow simply for the ability to gain adrenaline as I close in.  Versatile rage to switch to bow, adrenaline gain on my approach, then versatile rage gain as I switch back to axe should set me up pretty well for my first strike.

We'll see how the numbers play out in-game but I think it's a pretty solid build and fits my playstyle perfectly.

Just noticed third option, should I feel the need for a slightly more defensive build, I can take 5 points out of strength or discipline and put them into defense for a little more toughness/compassion while adding Embrace the Pain which gives me more adrenaline everytime I'm hit.

Edited by Zrevyx, 06 March 2012 - 12:24 AM.


#73 jUraCell

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Posted 06 March 2012 - 01:54 PM

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b7g03nm1443q45ad0u0audtdue11v20262u

Pretty much an optimal build for 5v5s and pvp in general. Lots of crits, crit chance, sustained damage and control.

Basically, you close in with the sword/axe, apply pressure damage and get your fury and might going. After that, you switch to axe/shield -> stun -> eviscerate (+50% crit chance on stunned opponent). Tell me what you think guys :)

Of course, signets recharge trait is obviously very helpful here as well.

Edited by jUraCell, 06 March 2012 - 01:56 PM.


#74 Draehl

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Posted 07 March 2012 - 12:50 AM

Support Warrior. Solid mix of damage, disruption, buffs, heals, rezzing. Not really a tank, healer, or raw damage dealer. Stats on gear I'd say Power/Vitality.

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3460003m3u42i946cd00kuke1e22b2c2t2v32

Edited by Draehl, 07 March 2012 - 12:55 AM.


#75 Markus

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Posted 07 March 2012 - 09:08 AM

Markus said:

Here's my build for Greatsword/Sword&Sword that places emphasis on adrenaline and critical strikes:

http://www.gw2tools....bWa.Zaa.aaa.dYV
http://gw2.luna-atra...udue1e41l20252a
http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34700078h6m34445be0kaaudue1e41v252a30

I decided to make some changes to my main build. I changed the weapon combination to Greatsword/Sword&Warhorn for even greater mobility. In addition, I thought the build had little defense against especially the chill condition, and I can't rely solely on Mending to deal with it. Thus, with the ability to provide additional mobility as well as remove threatening snares, the Warhorn would be a better choice than the OH Sword.

The build is designed with mobility in mind. Sometimes I'll start off a fight by activating Signet of Fury because it grants me 30 strikes of adrenaline immediately, enough to fill up all three adrenaline bars. This, in turn, activates Adrenal Health and Heightened Focus, giving me some advantage right off the bat. The Greatsword will act as the tip of the spear, while the Sword and the Warhorn will provide support.

Markus said:

I also created a build for Sword&Axe/Axe&Sword by making a few changes to the trait lines:

http://www.gw2tools....Zaa.aaa.aaa.dYW
http://gw2.luna-atra...00udue1e21k1r1v
http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34a80078h6m34445bfua00u1k1l1r1vdue1e2

The build remains pretty much the same as before, although it now has 30 points in Strength and 10 points in Defense instead. With Berserker's Power in addition to Weapon Specialization and Axe Mastery, I get a 15% damage increase at full adrenaline with either weapon set. This build is designed with damage in mind.

Edited by Markus, 09 March 2012 - 01:41 AM.
Added 10 points to Tactics instead for my main build.


#76 garfield

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Posted 07 March 2012 - 03:13 PM

can anyone suggest me a longbow/rifle build aimed at WvW keep defense (longbow) and skirmishes (rifle) ? thanks :)

#77 Ameziel

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Posted 07 March 2012 - 04:14 PM

jUraCell said:

http://medias.luna-a...udtdue11v20262u

Pretty much an optimal build for 5v5s and pvp in general. Lots of crits, crit chance, sustained damage and control.

Basically, you close in with the sword/axe, apply pressure damage and get your fury and might going. After that, you switch to axe/shield -> stun -> eviscerate (+50% crit chance on stunned opponent). Tell me what you think guys :)

Of course, signets recharge trait is obviously very helpful here as well.

I have thought very similar build to that one. It has very good trait options and sigils. I have had problems choosing secondary weapon set to go with. You seem very optimistic about the stun+eviscerate combination. Can you get hit before that 1sec stun ends for the bonus damage to occur?

#78 Yurgade

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Posted 07 March 2012 - 06:13 PM

http://gw2.luna-atra...paae11v202a2b2u

Hey, this my RP human warrior, Jade Northernsky. He's well known in battle for his ability to stick to his oponnent, knocking him down and not let him go. When hes mad he goes for the skull.
What do you think fellas?
ain't he is HOT?

#79 Easyryder

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Posted 07 March 2012 - 06:24 PM

Going off topic a bit, but are there any decent warrior PVP video from the latest beta? I can't seem to find one.

#80 jUraCell

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Posted 07 March 2012 - 06:44 PM

Ameziel said:

I have thought very similar build to that one. It has very good trait options and sigils. I have had problems choosing secondary weapon set to go with. You seem very optimistic about the stun+eviscerate combination. Can you get hit before that 1sec stun ends for the bonus damage to occur?

Hey there, I'm not sure what you're asking here? Why would it matter if I can get hit before the 1 sec stun? If you were trying to say this: "Can you hit with the ability before the stun ends?", then I think, yes.

I think that this build is great for the 1v1s and small skirmishes, since it will allow you to put really high pressure combined with great bursts and a lot of passive utility from signets. One of the other main reasons I'm going to fully utilize the sword is the fact that I will avoid the large hammer herd (which is going to be like 90% of warriors :) ).

One other idea that comes to my mind is to run a sword/shield, rifle combo with the same traits. Basically, you would apply high pressure with the sword shield, ending with a stun and flurry during the stun. After that, you'd switch to rifle, knock your opponent back and continue applying bleeds all the way until you decide to close in again.

You would lose on dual strikes from the off hand axe, which will result in a slightly lower crit chance, but this build would definitely run around more pressure than spiking. You could also swap the 50% more crit chance while stunned trait with a "longer bleeding trait". It would look something like this:

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b6g03nm1443q45900u0audtdue11v20212u

#81 Nikorasu

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Posted 07 March 2012 - 09:34 PM

I was fiddling around with the skill tool, and I decided to try and build the perfect Sniper build.

I decided that having many tools to generate adrenaline while out of combat would be great to start the fight with Kill Shot right away for surprise damage bursts. So as you can see, everything is mostly adrenaline-related, except Kick which is there to gain distance.

Secondary weapon can be either longbow or sword/warhorn for mobility, i've gone with the former to have a pure ranged build. About traits, I get the generic rifle stuff, plus damage on bleeds (useful when starting with 1). Adrenal Health from Defense due to the adrenaline focus in the build, and full Discipline to emphasize the adrenaline/critical idea.

What do you think? Any idea for a better sniper with the current skills/traits?

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=3490003m2o447a45800ua0u1v23242adsdve4

Edited by Nikorasu, 08 March 2012 - 05:04 PM.


#82 Bunzaga

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Posted 07 March 2012 - 10:11 PM

That is a great build.  I think I might swap out 'Adrenal Reserves' for 'Thrill of the Kill' though.

The main reason, you don't really need Adrenaline if you killed your target, but with Adrenal Reserves, the cost of your Burst skill will cost less, so you will be able to use the Burst skill again, on the current target or a new target.

I imagine it would go like this...  you save up 3 bars of Adrenaline, you use Kill Shot.  Now instead of taking all 3 bars, it only uses 2 (or 2.5 or whatever).  So instead of having to re-gain another 3 bars, you only need to gain the difference.  If it is a tough target, it will take more than one burst to kill, so this setup works nice.

I guess it depends on HOW MUCH you get for killing your target.  If you get a full new bar, then yeah that would rock, but if its less than or equal to the reduction from Adrenal Reserves, I would not do it.

I also like Axe / Sword for this setup.  Axe has a nice ranged cripple, and a pretty high dps burst, so if you kill shot them and they run at you, and you can't seem to shake them off, then burst with the axe and they die.  Off hand sword gives a ranged bleed, and optional gain from adrenaline if you don't parry.

Other than that, everything else looks great.  Of course we all play differently, so your build might be perfect for your style :P

#83 Rexford

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Posted 08 March 2012 - 02:32 AM

(DISCLAIMER, this is a repost from my guild forum, but they are still my words.)

(Hi forum. :) First post, even if its kinda sorta cheating)

So, I think my main profession just changed....0-0...

I really do have love for the Engineer but as I was playing around with this skill tool I took a look at what I could whip together with a warrior. Granted, Warrior was my strongest secondary profession I had interest in it wasn't until I took a look at a few of their new traits (discipline) that I realized I found a build that complimented my play style rather well.

http://gw2.luna-atra...ve1e42a2h2r2v32

Now, a few things set this warrior apart, shouts and signets. I have a few traits that play off of them, mainly cooldown reduction for both, allowing shouts to heal, as well as a trait that increases my damage for every boon I currently have.

Those are just major traits, minor traits allow my warrior to revive faster, increase his armor while doing so, increase the damage of those around him passively...then my favorite parts...have increased regen for each full bar of adrenaline and gaining adrenaline while taking damage.

The kicker? His elite skill is a signet that passively gives him adrenaline...plus he gains adrenaline for each weapon swap with a reduced cooldown for such swaps.

The build is focused around building adrenaline, handing out fast boons (around 20's per plus an added on heal effect, though its probably minor and pathetic) increased damage from said boons, as well as being a nice plated medic to have around if you go down. It only gets better with Rune of the Fighter.

http://wiki.guildwar..._of_the_Fighter

Runes that will stack some power (flat damage) as well as toughness to help out my armor (which should be relatively good since its plate.) the 6th rune however...gives a stack of might that lasts 20 seconds on using a healing skill...whats that? I have (a potential) 4?

This, coupled with a 30% increase boon duration means that seldom will my warrior NOT have a might buff on him, (the cooldown on the rune is 10 seconds) if not two stacks...oh the horror...what was that? Discipline makes "burst" skills hit harder? Oh? Discipline also allows this warrior to burst more often?

Someone said that warriors would be "EZ class" to play in this game...I say good luck with that...I was TRYING to build a supportive warrior with banners and instead found a shouting, healing, boon swinging...well, you know...the weapons on this build are completely flexible though I find myself drawn to sword and warhorn (MORE boons\damage for me and my friends PLUS condition removal of the three worst for a melee warrior) with a rifle secondary since it has a knock back, vulnerability, plus the main burst skill I'll probably fall back on.

Yeah, warrior OP, nerf nao plox.

EDIT:
So I took a second look at my build and changed a few things around...I like the changes. What I like MOST about this build is that it just isn't tied to any specific weapons, yes warhorn gives me access to two more unique buffs but thats about it, any weapon combination would work well with this trait set up (for what I want it to do) which makes me question all the individuals who are saying that trait system will limit "choice" I'd say I have plenty of choices, I choose not to build it around a specific weapon. -is happy-

Edited by Rexford, 08 March 2012 - 05:00 AM.


#84 Flying Dutchman

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Posted 08 March 2012 - 03:11 AM

[URL=http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a8g03n3qm2m145cea0uak1k1k1v212a2b2h2h2udtdve0e1]http://medias.luna-a...b2h2h2udtdve0e1[/URL]

Traits:
10 Str for Axe mastery
30 Def with Adrenal health, Blunt weapon mastery, and Shrug it off
10 Tactics for leg specialist
20 Disp for Sprint and signet mastery


Build basically revolves around immobilization, you've got 3 immobilizes(bola, Axe throw and mace cripple). Then you just chop them apart with your upgraded attributes from all the signets you've got up.

Edited by Flying Dutchman, 08 March 2012 - 09:08 PM.


#85 Ameziel

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Posted 08 March 2012 - 05:21 AM

jUraCell said:

Hey there, I'm not sure what you're asking here? Why would it matter if I can get hit before the 1 sec stun? If you were trying to say this: "Can you hit with the ability before the stun ends?", then I think, yes.

I think that this build is great for the 1v1s and small skirmishes, since it will allow you to put really high pressure combined with great bursts and a lot of passive utility from signets. One of the other main reasons I'm going to fully utilize the sword is the fact that I will avoid the large hammer herd (which is going to be like 90% of warriors :) ).

One other idea that comes to my mind is to run a sword/shield, rifle combo with the same traits. Basically, you would apply high pressure with the sword shield, ending with a stun and flurry during the stun. After that, you'd switch to rifle, knock your opponent back and continue applying bleeds all the way until you decide to close in again.

You would lose on dual strikes from the off hand axe, which will result in a slightly lower crit chance, but this build would definitely run around more pressure than spiking. You could also swap the 50% more crit chance while stunned trait with a "longer bleeding trait". It would look something like this:

http://medias.luna-a...udtdue11v20212u

I thought of this:"+50% crit chance on stunned opponent".

#86 pphhiillyy

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Posted 08 March 2012 - 09:41 AM

Rexford said:

(DISCLAIMER, this is a repost from my guild forum, but they are still my words.)

(Hi forum. :) First post, even if its kinda sorta cheating)

So, I think my main profession just changed....0-0...

I really do have love for the Engineer but as I was playing around with this skill tool I took a look at what I could whip together with a warrior. Granted, Warrior was my strongest secondary profession I had interest in it wasn't until I took a look at a few of their new traits (discipline) that I realized I found a build that complimented my play style rather well.

http://gw2.luna-atra...ve1e42a2h2r2v32

Now, a few things set this warrior apart, shouts and signets. I have a few traits that play off of them, mainly cooldown reduction for both, allowing shouts to heal, as well as a trait that increases my damage for every boon I currently have.

Those are just major traits, minor traits allow my warrior to revive faster, increase his armor while doing so, increase the damage of those around him passively...then my favorite parts...have increased regen for each full bar of adrenaline and gaining adrenaline while taking damage.

The kicker? His elite skill is a signet that passively gives him adrenaline...plus he gains adrenaline for each weapon swap with a reduced cooldown for such swaps.

The build is focused around building adrenaline, handing out fast boons (around 20's per plus an added on heal effect, though its probably minor and pathetic) increased damage from said boons, as well as being a nice plated medic to have around if you go down. It only gets better with Rune of the Fighter.

http://wiki.guildwar..._of_the_Fighter

Runes that will stack some power (flat damage) as well as toughness to help out my armor (which should be relatively good since its plate.) the 6th rune however...gives a stack of might that lasts 20 seconds on using a healing skill...whats that? I have (a potential) 4?

This, coupled with a 30% increase boon duration means that seldom will my warrior NOT have a might buff on him, (the cooldown on the rune is 10 seconds) if not two stacks...oh the horror...what was that? Discipline makes "burst" skills hit harder? Oh? Discipline also allows this warrior to burst more often?

Someone said that warriors would be "EZ class" to play in this game...I say good luck with that...I was TRYING to build a supportive warrior with banners and instead found a shouting, healing, boon swinging...well, you know...the weapons on this build are completely flexible though I find myself drawn to sword and warhorn (MORE boons\damage for me and my friends PLUS condition removal of the three worst for a melee warrior) with a rifle secondary since it has a knock back, vulnerability, plus the main burst skill I'll probably fall back on.

Yeah, warrior OP, nerf nao plox.

EDIT:
So I took a second look at my build and changed a few things around...I like the changes. What I like MOST about this build is that it just isn't tied to any specific weapons, yes warhorn gives me access to two more unique buffs but thats about it, any weapon combination would work well with this trait set up (for what I want it to do) which makes me question all the individuals who are saying that trait system will limit "choice" I'd say I have plenty of choices, I choose not to build it around a specific weapon. -is happy-


Wow thx for this. Opened my eyes.
With this(mainly the trait setup), i feel like i can achieve a tanky dps role that i like.
More dmg? Go with axes and wth its burst skill n the trait passive wil hit hard
More boons? As u said go warhorns
List goes on but this is by far the most flexible trait setup i ran into

Edited by pphhiillyy, 08 March 2012 - 09:47 AM.


#87 Hypnotize

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Posted 08 March 2012 - 11:01 AM

Rexford said:

(DISCLAIMER, this is a repost from my guild forum, but they are still my words.)

(Hi forum. :) First post, even if its kinda sorta cheating)

So, I think my main profession just changed....0-0...

I really do have love for the Engineer but as I was playing around with this skill tool I took a look at what I could whip together with a warrior. Granted, Warrior was my strongest secondary profession I had interest in it wasn't until I took a look at a few of their new traits (discipline) that I realized I found a build that complimented my play style rather well.

http://gw2.luna-atra...ve1e42a2h2r2v32

Now, a few things set this warrior apart, shouts and signets. I have a few traits that play off of them, mainly cooldown reduction for both, allowing shouts to heal, as well as a trait that increases my damage for every boon I currently have.

Those are just major traits, minor traits allow my warrior to revive faster, increase his armor while doing so, increase the damage of those around him passively...then my favorite parts...have increased regen for each full bar of adrenaline and gaining adrenaline while taking damage.

The kicker? His elite skill is a signet that passively gives him adrenaline...plus he gains adrenaline for each weapon swap with a reduced cooldown for such swaps.

The build is focused around building adrenaline, handing out fast boons (around 20's per plus an added on heal effect, though its probably minor and pathetic) increased damage from said boons, as well as being a nice plated medic to have around if you go down. It only gets better with Rune of the Fighter.

http://wiki.guildwar..._of_the_Fighter

Runes that will stack some power (flat damage) as well as toughness to help out my armor (which should be relatively good since its plate.) the 6th rune however...gives a stack of might that lasts 20 seconds on using a healing skill...whats that? I have (a potential) 4?

This, coupled with a 30% increase boon duration means that seldom will my warrior NOT have a might buff on him, (the cooldown on the rune is 10 seconds) if not two stacks...oh the horror...what was that? Discipline makes "burst" skills hit harder? Oh? Discipline also allows this warrior to burst more often?

Someone said that warriors would be "EZ class" to play in this game...I say good luck with that...I was TRYING to build a supportive warrior with banners and instead found a shouting, healing, boon swinging...well, you know...the weapons on this build are completely flexible though I find myself drawn to sword and warhorn (MORE boons\damage for me and my friends PLUS condition removal of the three worst for a melee warrior) with a rifle secondary since it has a knock back, vulnerability, plus the main burst skill I'll probably fall back on.

Yeah, warrior OP, nerf nao plox.

EDIT:
So I took a second look at my build and changed a few things around...I like the changes. What I like MOST about this build is that it just isn't tied to any specific weapons, yes warhorn gives me access to two more unique buffs but thats about it, any weapon combination would work well with this trait set up (for what I want it to do) which makes me question all the individuals who are saying that trait system will limit "choice" I'd say I have plenty of choices, I choose not to build it around a specific weapon. -is happy-

pretty nice WvWvW build prob gonna go for something like that in WvWvW

#88 Rexford

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Posted 08 March 2012 - 02:47 PM

Hypnotize said:

pretty nice WvWvW build prob gonna go for something like that in WvWvW

Scary thing is...I'm pretty sure the trait build is flexible to do whatever, though yes the biggest place to see it be useful is in the WvWvW environment where you could buff the most people and have the most people to buff you...scary little circular effect of doom for your enemies.

If nobody is around you can still deal damage through boons on yourself and faster burst skills though you'd still have to be pretty good at dodging, though I don't see PvE'ing alone as the best idea in this game (as is soooo common in others)

@pphhiillyy Wow thx for this. Opened my eyes.
With this(mainly the trait setup), i feel like i can achieve a tanky dps role that i like.
More dmg? Go with axes and wth its burst skill n the trait passive wil hit hard
More boons? As u said go warhorns
List goes on but this is by far the most flexible trait setup i ran into

I think that was what I wanted...first time around I dumped all my points into 2 seperate trees and I thought to myself..."Self...what if I just spread them out evenly between three with the MOST points into what I really wanna do?" the results were quite fantastic. I think more people would enjoy the trait system if they didn't choose a WEAPON first then build around it, though its perfectly viable if you do that.

Best thing I like about this build is that assuming we can change major traits outside of combat (no trip back to town or pay to change), I have points into trees that I quite enjoy, I can change out those traits for more specialized roles if I want to. Hammers and board, banners and bow range\damage. Even a littttle bit of crit build from some other discipline traits.

possibilities with those trait lines are quite good I think but I like this particular set of traits because of how flexible it is. I really do think its a good answer to all those who say the trait system is a "bad idea" and that it will just spawn the trinity again.

#89 Nikorasu

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Posted 08 March 2012 - 04:46 PM

Here's another build I'm working for. This would be the build to roleplay a vampire, while being very viable (potentially deadly) in PvP.

It's extremely important to use an armor with:

Superior Rune of Vampirism:

    +25 power
    5% to cause your next attack to steal life when hit. (cooldown: 15s)
    +50 power
    your next attack after using your heal skill steals life. (Not in)
    +90 power
    You become mist when below 10% health. (cooldown: 60s)

And in all your weapons the:

Sigil of Superior Blood
30% chance to steal life on critical.

Then, the build should focus in great damage spikes (to make use of the life drain after heal), survivability/speed to make use of the mistform, and enhanced bleeds for the flavor/theme. Add some gothic armor, pale skin and blood-dripping blade and you have a perfect vampire!

The Burst-Vampire build:
http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34a8003ni93o4345bdkk00udte1e41k1m1v21

The strategy would be to charge in with sword/shield, burning down cooldowns and applying bleeds. Then switch to axe/sword which has got its fair share of bleeding too (which in turn increase your damage thanks to traits).

The fight then goes on, and when both contenders are damaged it's time to pop all utilities to set yourself up for a massive burst. Then, you can pop a heal (so your next attack will drain) and unleash a huge Eviscerate with your axe, which will hopefully tear your enemy in half and heal you to top.

If this works as intended, you get a warrior with huge damage output and equal survivability thanks to the life drain. The coolest part? If shit hits the windmill, you can go into defensive mode. Bring out the shield and block, hopefully discouraging enemies from focusing you. Then, whoever remains will get you to 10%, at which point you'll turn into mist and be free to run away, emerging with a sword Charge to get out of the fray.

There are some signets in because I liked the idea of a supernatural being having above average physical capabilities even when not using any skill. The signets are traited to have-25% recharge time, which is good to proc the heal often and obtain the Rune effect. Frenzy and Fear Me fit the concept just right and help with the important burst damage to get good life drains.

Another possibility is playing it with sword/sword and axe/shield, in case you want to apply the maximum amount of bleeds and then switch to the secondary set for the burst/lifedrain. I think both work fine and are up to your personal taste!

Edited by Nikorasu, 08 March 2012 - 06:35 PM.


#90 myskaal

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Posted 08 March 2012 - 07:35 PM

After playing around for awhile, I do believe this is what I will be trying out:

http://medias.luna-atra.fr/gw2/skill_tool/generator.php?lang=en&code=34b8003mm244m1iacfkkf0f1l1r1v212ae4

Main: Sword/Sword for bleeds, leap, cripple
Secondary: Mace/Axe for stuns, weakens, whirling

I know over-all this probably isn't a very exciting build but it looks like it would fit my play style: Get in your face and rip it off. With some survivability (HIT ME TWERP!). Signet warrior? To keep me moving.

With no dual-specs and so many options, I see myself rolling more than one warrior in this game. :)


A quick question about Dual Strike: The tooltip on the skill tool says "Strike your foe with both axes" but the skill comes up regardless of what other weapon you have in your main hand paired with the off-hand axe. Is this a possible tooltip typo that should read "Strike with both weapons"? Or is this in fact correct that to use that skill you actually need to be dual wielding axes thereby making it useless for other weapon combos?

Edited by myskaal, 08 March 2012 - 08:29 PM.
spec edit





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