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Storage Space & Bags in GW2


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#1 Voltomey Steelfang

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Posted 09 March 2010 - 04:19 PM

Now when the extra storage and bag options in guild wars was introduced with the major update some were disappointed they coasted money. I wander what kinda storage space they will give us in guild wars 2 learning from how players used there storage and characters in the first game any ideas.

#2 Osydius

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Posted 09 March 2010 - 04:25 PM

Well I think they will keep the bag system they have at the moment i.e. 20 slot bag, then different size extra bags... not sure entirely what size they will be , they might increase or decrease the size of the bag maybe.

As for the storage. I hope they stay with the miscellaneous slot and the materials slot as they were really useful as i didn't want materials filling up space for weapons and collectables. I hope they increase the size to begin with, I hate not having enough room  especially as I'm a hoarder :P

#3 Geikamir

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Posted 09 March 2010 - 04:28 PM

I have a habit of misreading thread titles too much because I skim. I read this one as: "Storage & Space Bags in GW2".... that's completely different. I'd love a space bag!


But for real, I think it should be basically similar to how it is now except more. We should be able to craft different size bags.

#4 pumpkin pie

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Posted 09 March 2010 - 04:32 PM

Regardless of what type of storage and space bag give :p, DO PLEASE Stack everything that is stackable, remove the need for all quests items :p armour, please please please use the drop down system like the one for cape in GW1 so there's no need to ever have a storage full of armours.

thanks.

#5 C410V1370

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Posted 09 March 2010 - 04:32 PM

The companions/heros should have their own bags...

#6 Geikamir

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Posted 09 March 2010 - 04:34 PM

Both pie and c4 bring up good points I didn't think of.

Yeah, the fact that quest items take up so much room is really lame. I really wish they would fix that.

And even extra weapon slots for you companion would be a help.

#7 Naoroji

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Posted 09 March 2010 - 04:40 PM

Geikamir said:

Both pie and c4 bring up good points I didn't think of.

Yeah, the fact that quest items take up so much room is really lame. I really wish they would fix that.

And even extra weapon slots for you companion would be a help.

Could be easily fixed by having a journal of sorts that keep track of your quests. Where quest items just don't appear in your inventory, but you can see in your journal how many you still have left. Like, a 'valuable/quest item' tab, or something.

#8 Mister_Smiley

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Posted 09 March 2010 - 04:47 PM

I think they will somewhat change the style of how the Bag system will work, maybe make it so the down the line you can get bigger bags. But you will have to earn them or buy them when you get to a higher level.

Storage Space i think will basicly remain the same, they will give you 1-2 for storage and a mat slot as well. You can buy extra if needed just like GW1.

#9 Gigashadow

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Posted 09 March 2010 - 05:20 PM

I expect additional guild storage will cost $$.

I think it would be nice if I had the option to buy more online storage to keep more saved GvG games around.

#10 Clobimon

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Posted 09 March 2010 - 05:40 PM

For me, and for many people, no matter how much bag and storage space is available it's never "enough."  I've proven that to myself time and time again as I've gotten more space and immediately filled it, no matter what the game.  ANet has given us the means over time in GW to hoard an awful lot of junk.  While the limit on bag space was always a little bit small, I shouldn't really complain about storage space (anymore).  I can easily see them providing a similar amount as that available in GW without optional panes and also provide storage upgrades in the same fashion.  I'm not against that because it's my choice then if I really need it.  I suppose it's also a possibility that standard bag space available could be considerably larger if crafting requires gathering many resources.  If it isn't larger and there are many resources that could be a problem.  A materials storage tab again with a higher slot cap is a must.

Suggestions for a separate means of carrying quest items is good and necessary.  I like the systems that have a separate 'bag' for these items that prohibit use for other items.  This way the player is essentially not carrying the items at all, but they're there to see that you do have them.

#11 aRdNeK

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Posted 09 March 2010 - 05:46 PM

More storage is a must. The storage update we got last April was a disappointment, both because we had to pay $10 per pane, and also because the free one we got was nearly impossible to get because millions of people were trying to get to the PlayNC site at once to get it and there was a time limit with which to do so.

I still say there should be a special storage option for various things, such as an armor closet, weapon cabinet, and mini pet chest. Someone also suggested that a storage system similar to the festival hat keeper would be good (show him your minis/weapons/armor sets and have him hold them, and then when you want to bring them out he'll get them for you or something like that), and that would make a lot of sense as well. The coding is already there, they'd just have to change it from festival hats to the minis, armors, and weapons.

But definitely more space, especially since we don't know what the HoM does yet; we may be able to bring out all the armors/weapons/minis from it, and where are we supposed to put them, unless you can also use the Hall to store them? More storage is a must.

/agree with a different space for quest and regular items. And all quest items should be labeled as such so you don't accidentally sell them; I can't count the number of times in WoW I've done that, and it's highly annoying.

#12 batman

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Posted 09 March 2010 - 05:57 PM

Naoroji said:

Could be easily fixed by having a journal of sorts that keep track of your quests. Where quest items just don't appear in your inventory, but you can see in your journal how many you still have left. Like, a 'valuable/quest item' tab, or something.

AoC had a separate tab for quest items, it was depressing seeing all that free space, not being able to use it and at the same time running out of "regular" space.

Quest items should go into same slots as regular items, only thing is there should be enough space available for both.

Also, GW1 could use the fact that more storage wasn't planned in the original GW design as an excuse to charge for aditional storage, they did have to go in the code and change it, but if they charge extra storage in GW2 that will suck.

GW2 should be designed from the ground with the potential to easily expand storage as new expansions and various new items and collectibles are introduced, either with including bigger bags or more tabs.

#13 Arghore

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Posted 09 March 2010 - 07:40 PM

First off, how about an ancestral storrage pane in the chest, as a base reward for the HoM, if you link a GW1 account to a GW2 account (even if this GW1 account is bought just for that) you get an ancestral pane (like the anniversary pane) in your storrage?
This idea because i think the chest (or Xunlai Bank account) will hold 1 to 3 panes and the material pane, more panes will be available for 5$ or so from the ingame store... having an extra pane because you have GW1 would be great...

For the bags, i rather liked the way bags were limited and had the option to grow with runes added, so i sorta opt. for the following system:
you start out with just a bag 5 slots, you can aquire a beltbag fairly easily (5 slots max)
Applying an Insigna of space, to any bag will increase it to 10 slots..
A minor rune of storrage, will add another 5 slots, to 15 ..
A major rune of storrage, stacks, and will add another 5 slots, to 20
A superior rune of storrage, stacks one more, and will add another 5 slots, for a total of 25...

Given you can carry 3 bags and a belt bag, this gives 80 slots eventually...
Add to this some equipment bag (solely for equipement 20 slots) and you end up with 100 slots on a character... +3 x 20 slots in the chest is 160 slots, or 180 if you have the ancestral pane aswell ... and ofcourse a material pane... (this chest can be extended to 8 panes maximum, by spending 25$ on extra panes... for a total off, 280 storrage slots.. sounds like allot, but i know for allot of people it will still be struggling and 'mules' will mostlikely be created to store more items...

Then im all for a place to store quest items, or rather, have a quest log that shows you obtained a quest item ... this could even work so, that if you aquire a quest item for a quest you dont have yet, there is an empty page in the log, that reads "Unknown Quest", item: Arghore's Wand ...

I also somewhat like the idea of an armor cabinet, depending on wether its realy needed in GW2, but for GW1 it would have been nice if 'storing' your armor in the HoM, would mean you could remove it from your inventory if you dont wear it, wear the armor and its not displayed in your HoM, mainly because filling the HoM means 5 armors, which means (if you include head pieces) one filled pane, filling the mini's does the same (if you dont sell them dedicated), filling the Weapons ditto; which means that you practically filled your chest panes with items for your HoM ...

Although it took some time, i realy liked the way the Equipment bags were handed out, and i still do my daily zaishen's even though i have a Heavy Bag ... perhaps this system could return in some shape or form, so that after finishing the game, you can still do the missions etc. to gain an item that will be usefull to you, or to sell on...

Last but not least, i would realy like the addition to the F9 key, for it to function like the merchant check boxes for listing bags; being able to have just any bag open, or multiple (or even none, but still being able to acces any one by just checking the box [v], would be a great help, so you wont have to open up all the bags or your total inventory; easy access to sweets, summon stones, etc. means they wont need a 'skill slot' or having bags opened up all the time (blocking a large part of the screen)

One last thing, it could be nice to have bags on companions aswell, or when/if they get added on mounts ... wether these should have the same sizes as on 'real' characters i dont know, but some extra space is always welcome...

#14 Grunntar

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Posted 09 March 2010 - 08:01 PM

I'd really like it if I didn't have to run over to an actual location in town to open my Xunlai storage.  This is a giant pain in the butt for the largest towns!

Bind my Xunlai storage to a function key (FTW)!

#15 Clobimon

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Posted 09 March 2010 - 08:06 PM

Grunntar said:

I'd really like it if I didn't have to run over to an actual location in town to open my Xunlai storage.  This is a giant pain in the butt for the largest towns!

Bind my Xunlai storage to a function key (FTW)!

yeah, it can be kind of a hassle when one is in a hurry, but don't you think that would eliminate one of the reasons for towns and villages?  I mean if they started enabling all services to just pressing a key wherever you may be then going to town would be pointless. :)

It would be ideal for farming though ;)

#16 Grunntar

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Posted 09 March 2010 - 09:23 PM

Clobimon said:

don't you think that would eliminate one of the reasons for towns and villages?  I mean if they started enabling all services to just pressing a key wherever you may be then going to town would be pointless. :)

Sorry, I could have been more clear.  I propose that it is *only* accessible in town, but you don't need to run to the actual chest to open it.  

Press F-Whatever while standing next to the Merchant, and Xunlai storage opens...

#17 Clobimon

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Posted 09 March 2010 - 09:31 PM

ahhh, I see.  Yeah, I've wanted that ability in the past.

a little off topic, sorta, but I really hope the UI allows us to keep our storage open while we run around town (as GW does).  That is an excellent feature for a number of reasons, to include standing with everyone during event finales while being able to use items in storage.  Too many games auto-close the window when you move away.