[F] - Letters of credit
#1
Posted 15 March 2010 - 06:26 AM
So why not help the system by assigning stackable trade items that have a fixed buy/sell value and can always be bought and sold for the same price from the xunlai bank or whoever? Things like ectos fluctuate in value and if prices are down or up that week, I might be getting a good deal or a raw deal. With a letter of credit, I'd be able to negotiate a 100k+ price for a fixed, stable value.
#2
Posted 15 March 2010 - 06:33 AM
#3
Posted 15 March 2010 - 06:33 AM
Winterclaw said:
So why not help the system by assigning stackable trade items that have a fixed buy/sell value and can always be bought and sold for the same price from the xunlai bank or whoever? Things like ectos fluctuate in value and if prices are down or up that week, I might be getting a good deal or a raw deal. With a letter of credit, I'd be able to negotiate a 100k+ price for a fixed, stable value.
/signed, always hate trading with ectos...
But I kinda don't see why it would be need, because wouldn't it just be the same as if they took away the limit altogether?
#4
Posted 15 March 2010 - 06:35 AM
#5
Posted 15 March 2010 - 06:48 AM
#6
Posted 15 March 2010 - 03:09 PM
#7
Posted 15 March 2010 - 04:44 PM
#8
Posted 15 March 2010 - 05:49 PM
Winterclaw said:
- If the buy price is the same as the sell price, letters of credit is identical to gold in every way, except being less practical.
- If the buy price is different than the sell price it would be a nice gold sink of sorts, though that would introduce value fluctuations of its own since the demand for them would never be exactly equal to that of gold.
#9
Posted 16 March 2010 - 10:29 AM
What's the difference between using a letter of credit at a fixed price of 100k instead of trading 100k cash (also fixed). In the end they are almost identical and it would have just the same effect raising the maximum gold amount.
#10
Posted 16 March 2010 - 06:34 PM
Winterclaw said:
Um, no. The trade limit has nothing to do with the going price of items. The price is determined by supply (i.e., the relative rarity of an item) and demand, and as a rule of thumb it is around the equal yield point (i.e., it will take about the same amount of effort to farm an item directly or to farm the necessary amount of gold to purchase one - a strong deviation in either direction tends to get leveled out through the normal behavior of markets). The only thing the trade limit does is to make high end trades more cumbersome.
As a contrived solution to an artificial problem I must stay /unsigned since the simple solution would be to remove the trade limit altogether.
#11
Posted 17 March 2010 - 07:46 PM
#12
Posted 18 March 2010 - 01:23 AM
#13
Posted 18 March 2010 - 03:01 AM
Crap is a technical term.
#14
Posted 18 March 2010 - 10:23 PM
Corsair said:
increase or do away with the trade cap? That would do the SAME exact thing, except for adding an extra layer of crap to deal with.
tmakinen said:
raspberry jam said:
raspberry jam said:
Corsair said:
Huginn said:
Pattern?
Typing this just so that I have to pass over the minimum word limmit...
#15
Posted 18 March 2010 - 11:18 PM
I dunno what else, but it could open up other options later.
#16
Posted 18 March 2010 - 11:36 PM
Winterclaw said:
#17
Posted 18 March 2010 - 11:40 PM
No longer shall I post here, time for this thread to go its natural course...
#18
Posted 18 March 2010 - 11:47 PM
#19
Posted 19 March 2010 - 12:37 AM
raspberry jam said:
1. Deposit money in bank so you have less on you
2. Learn not to die (best motivation to become a better player IMO)
3. Spend money on things that won't drop
4. The idea of GP loss on death, it was just a thought on the spur of the moment.
#20
Posted 19 March 2010 - 02:48 AM
Winterclaw said:
100k is 100k is 100k. You can trade 200k flat, or you can trade 100k + 1 item worth 100k, but it's still going to be 200k either way. At the end of the day, the only difference is how many inventory slots are being wasted. Personally, I don't like my slots being wasted.
#21
Posted 19 March 2010 - 05:26 AM
Though, assuming in GW2 the limit is too low, what would be the most effective use of inventory and would people prefer a stable barter item, a fluctuating one, or both?
#22
Posted 19 March 2010 - 05:34 AM
#23
Posted 19 March 2010 - 05:45 AM
:)
#24
Posted 19 March 2010 - 10:17 AM
Winterclaw said:
#25
Posted 19 March 2010 - 08:26 PM
#26
Posted 19 March 2010 - 08:49 PM
Ectos were never "meant" to be used as currency, but they were rare enough to actually be worth something, they were common enough so that people could actually get them and people started getting them in the first place because they could be used. The players decided to make ectos currency, not arenanet. This does bring up the question of how arenanet thought trade was going to work. Hmmz.
#27
Posted 19 March 2010 - 10:42 PM
Me said:
Upping the trade limit it too vague a request. Anet will pick some number and until we get into the game and rare and expensive items start coming out, we won't know if the new limit is high enough.
#28
Posted 20 March 2010 - 08:31 AM
I hope that GW2 sets the cap so high that it is effectively nonexistent. If ANet fears that some players become astronomically rich (which, I assume, was the original and rather misguided rationale for the GW1 cap since the accumulation of astronomical riches was actively encouraged by some other actions like issuing limited edition minis) and can crash the in-game economy they can slap a progressive tax on gold (e.g., zero tax on 1 million and below, 0.3% per day of gold above 1 million) to encourage the circulation of gold without artificial trade caps.
#29
Posted 20 March 2010 - 09:12 AM
tmakinen said:
#30
Posted 20 March 2010 - 10:05 AM
Winterclaw said:
Upping the trade limit it too vague a request. Anet will pick some number and until we get into the game and rare and expensive items start coming out, we won't know if the new limit is high enough.
Well again as I said it doesn't make sense for them to impliment your idea whether they have decided what the new limit (or if to use a new limit at all) will be. It would just be much simpler if they removed the trade limit alltogether. The fact that players will just start trading in items again makes any trade limit pointless.









