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#91 The Comfy Chair

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Posted 03 November 2012 - 01:27 PM

Indeed, it's a good game. It's not as polished as GW2 was at release (GW2 is insanely polished as an MMO, if you think otherwise then i think you need to try out a few others on launch day!), but not much else will be. However, it has time to grow and fix any issues. It's 'good enough' for now, but could use some work before it's 'brilliant.

My nitpick to throw in is that the interface isn't exactly clear when it comes to knowing what's happening. I'm not exactly experienced at the game yet, but 2-3 hours into any game and i usually know exactly what's going on. Planetside 2? Nah, i still struggle to figure out where we're going, what we're attacking, what we should be attacking ect. It's a bit confusing still. I suppose it could be considered a plus if it was because the game is deep. But it's not for that reason, it's because the UI isn't very useful a lot of the time.

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#92 Krazzar

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Posted 11 November 2012 - 06:40 PM

I have been having a blast with three of my buddies. Three of us pile in a gunship and our ace tails us in a fighter and we work some AA magic. AG isn't so hot with the gunship but we do well. Infantry combat is pretty easy for us, though, it seems the laser-accurate weapons of the latest Battlefield and Call of Duty games have made most people terrible shots. My only gripe so far is our transport has been unable to deploy in days even though the driver has the cert.

#93 Kysio

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Posted 12 November 2012 - 11:51 AM

I really do not know what are they up to but some weapon prices are out of this world. Over 700 certs for rocket pods for example while you get 1 cert per 250 xp (biggest base cap gives 500, kill 100) is beyond stupid. That's not grind anymore, this is forcing players to either play several weeks to become so-so with 1 weapon/vehicle or suck it up and buy those things with real money.

#94 Arkantos

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Posted 12 November 2012 - 07:27 PM

View PostKysio, on 12 November 2012 - 11:51 AM, said:

I really do not know what are they up to but some weapon prices are out of this world. Over 700 certs for rocket pods for example while you get 1 cert per 250 xp (biggest base cap gives 500, kill 100) is beyond stupid. That's not grind anymore, this is forcing players to either play several weeks to become so-so with 1 weapon/vehicle or suck it up and buy those things with real money.

Wasn't it recently changed to 1 cert per 500xp? But yeah, with recent changes to certs and prices it's clear that SOE wants your money. If you got 10 certs an hour, it would take you 70 hours of gameplay to unlock.....one gun. It's ridiculous. Games gone downhill, which is a shame because it's a week away from release.

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#95 Elan

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Posted 12 November 2012 - 08:21 PM

Tried picking the game up again last night. Just can't feel it. The UI is still too unnecessarily complex or confusing, field of view feels too restrictive in aircraft, and it feels like you're either with the Zerg or you're stuck wondering where the action is.

#96 Klaleara

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Posted 16 November 2012 - 04:02 PM

View PostElan, on 12 November 2012 - 08:21 PM, said:

Tried picking the game up again last night. Just can't feel it. The UI is still too unnecessarily complex or confusing, field of view feels too restrictive in aircraft, and it feels like you're either with the Zerg or you're stuck wondering where the action is.

You should find a good Outfit (Guild) to join, that will help a lot.  I hate zerging, I like the spec ops feel.  Need to find a really good group for that though.

As for the other things, I haven't heard complaints about any of those.  I'm fine with how it feels and everything.  Mechanics could use some work, and we need a 4th continent bad.

#97 Elan

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Posted 16 November 2012 - 04:52 PM

View PostKlaleara, on 16 November 2012 - 04:02 PM, said:



You should find a good Outfit (Guild) to join, that will help a lot.  I hate zerging, I like the spec ops feel.  Need to find a really good group for that though.

As for the other things, I haven't heard complaints about any of those.  I'm fine with how it feels and everything.  Mechanics could use some work, and we need a 4th continent bad.

Well I meant the menu UI. There are layers inside layers inside still more layers, and its often unclear who or what can use items you spend certain to unlock. The game absolutely needs a tutorial. Even the original had a sim mode of some sort.

#98 Klaleara

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Posted 16 November 2012 - 05:39 PM

I wish they would fix the social aspect, that is for sure.  Easier to look at outfit/friends.

#99 actionjack

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Posted 22 November 2012 - 05:51 PM

Yeah.. I tried it last night.

While put few hours in, and is entertaining, but just not so feeling it.
Still feel restricted in character building, and with the problem of not getting anything (due to high pricing), it feel like you are just a template.

Also few issues like other mentioned.  Also I suck at fps :(

#100 Freelancer

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Posted 22 November 2012 - 05:55 PM

We're running PS2 alongside GW2 WvW right now, so if your itching to play in a more organized setting, feel free to pop on our TS, we have 60ish running in squads/platoons.

We're quite enjoying the change of pace, it's free-to-play (but essentially pay to win), so give it a shot.
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#101 Romanator0

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Posted 22 November 2012 - 08:16 PM

So what's the point of Planetside 2? I play competitive games to try and win, however there doesn't appear to be a win or loss scenario within this game and base flipping ultimately seems to be pointless. So is there some hidden purpose to this game I don't know about? without the win/loss scenario.

#102 ilr

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Posted 24 November 2012 - 06:46 AM

If there was, I couldn't find it.  Atleast in GW2, capturing a base gave you the option to upgrade it so it was harder to flip back.

Played it for 2 solid days straight now and already quitting.   It's amazingly impressive and at the same time a huge disappointment.  Impressive because it feels a lot more like "you're in a huge RTS game!" which GW2 couldn't emulate well enough.  But hugely disappointing b/c they don't have enough server side culling to make it playable.   Go look at their new "recommended specs" if you don't believe me.  It demands a CPU that your casual PC owner won't have for years to come.  And you're nearly useless without such a rig and as a result you gain "Certs" at a retarded crippled snail's pace.

Also the TTK on players ("infantry") is way tooooo  fast while the TTK on vehicles is way too slow unless you're already IN a vehicle.  Player VS Vehicle though is hugely imbalanced for just how cheap the vehicles are.  Tribes is about 10x more balanced if you enjoy that element in your shooters and I do so I'm going back to Tribes (nomatter how sparsely populated it might be b/c of PS2).

#103 HawkofStorms

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Posted 24 November 2012 - 05:25 PM

Planetside is never supposed to be "balanced" when it comes to vehicle vs player.  It's a rock - paper -scissors style gameplay.

#104 Elan

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Posted 24 November 2012 - 06:28 PM

By the nature of rock paper scissors, that -would- be balanced.  Player kills aircraft, aircraft kills tank, tank kills player would be balanced. Right now player kills aircraft and tank kills player, but there's a gap right in there.

#105 Faer

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Posted 24 November 2012 - 07:02 PM

View Postilr, on 24 November 2012 - 06:46 AM, said:

Go look at their new "recommended specs" if you don't believe me.  It demands a CPU that your casual PC owner won't have for years to come.  And you're nearly useless without such a rig and as a result you gain "Certs" at a retarded crippled snail's pace.
The suggested CPU is an i5, which the Steam statistics you have linked show is actually an extremely common model being used by Steam users. It's also the CPU that is in the majority of off the shelf computers currently.

PS2 is garbage, but so is that argument.

#106 el hefe

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Posted 24 November 2012 - 07:20 PM

View PostRomanator0, on 22 November 2012 - 08:16 PM, said:

So what's the point of Planetside 2? I play competitive games to try and win, however there doesn't appear to be a win or loss scenario within this game and base flipping ultimately seems to be pointless. So is there some hidden purpose to this game I don't know about? without the win/loss scenario.

well i play it (and any game) for fun.  i've never been into fps games but i think it's fun to just kill a few hours a week.

#107 ilr

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Posted 24 November 2012 - 10:05 PM

View PostFaer, on 24 November 2012 - 07:02 PM, said:

The suggested CPU is an i5, which the Steam statistics you have linked show is actually an extremely common model being used by Steam users. It's also the CPU that is in the majority of off the shelf computers currently.

PS2 is garbage, but so is that argument.
Wrong generation of i5's  ... some later ones I'll point out; run it faster than i7's BTW.
Either that or there's proprietary INTEL coding since AMD users like me are expected to have 6cores just to keep up.

ROLOLOL....   I take that back, even the latest generation ones are having problems
Or how about this guy here...

In either case... I READ their entire technical performace threads along with the Reddit response on future optimization.  Most i5 users who reported problems, were still falling to 15-20fps in Zerg areas just like I was yet I'm on an Athlon Dualcore that wasn't even intended to be overclocked (a guy who MADE THE CHIPS for intel actually told me this when he was helping me OC it).   ....again, it's not purely a CPU problem, it's a Visibility Culling issue that they haven't had nearly enough Transparency  about yet   (probably the ONLY thing that Anet can be given more credit for at this point ... IE: their aggressive Umbra engine and serverside culling).


Sony is just doing what Sony's ALWAYS done here:  expect the customer to pay the difference on-release while settling for awful and inefficient coding/security that only benefits hackers, just like they did with DCOU.



View PostHawkofStorms, on 24 November 2012 - 05:25 PM, said:

Planetside is never supposed to be "balanced" when it comes to vehicle vs player.  It's a rock - paper -scissors style gameplay.
The cheapest aircraft also have Chainguns that kill infantry faster than a MAX/HA can.

Edited by Kattar, 26 November 2012 - 02:29 AM.


#108 Eon Lilu

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Posted 24 November 2012 - 11:23 PM

Grind cash shop, kinda puts me off playing. Pay or be not as good as everyone else.

#109 Krazzar

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Posted 27 November 2012 - 06:28 AM

So I picked up the ranged-focused rifles for medic and heavy and I'm doing pretty well. As long as they're not on top of me I managed to out-shoot 3-5 players. I manage to get about 15 certs per hour as a medic, once you upgrade the medic tool it's stupid easy to get points if you're not alone. The SABR-13 fits my style well, but I've always found a niche in medium to long range engagements, it's always funny to see guys firing at you in full auto and hardly get a hit in when I just have to click three or four times.

View PostKysio, on 12 November 2012 - 11:51 AM, said:

I really do not know what are they up to but some weapon prices are out of this world. Over 700 certs for rocket pods for example while you get 1 cert per 250 xp (biggest base cap gives 500, kill 100) is beyond stupid. That's not grind anymore, this is forcing players to either play several weeks to become so-so with 1 weapon/vehicle or suck it up and buy those things with real money.

View PostEon Lilu, on 24 November 2012 - 11:23 PM, said:

Grind cash shop, kinda puts me off playing. Pay or be not as good as everyone else.
You get 1000exp for capturing a bio lab, but the cert costs can be pretty high. Weapon commendations can help with that, though. I haven't really found any single player to be that much better than anyone else, the only time I get killed by the same guy multiple times is when they are up on top of a biolab while I'm on the ground and they keep running away after every rocket. 1 on 1 is pretty simple since most people can't seem to aim and love fully automatic fire at targets, the problem comes with 1 v 4. Learn the recoil pattern, fire in patterned bursts, and reduce the recoil if you can. Don't use grenades, though, they seem to bounce off thin air; a couple nights ago a teammate literally threw a grenade backward with nothing in his way because of the messed up grenade "physics". The best thing to do is play with others if you can, the guns aren't always 100% accurate so more guns on target will make all the difference in the world. Having a friendly medic and engineer can also keep you in the fight far longer too, meaning more certs. It's quite obvious the entire game was designed with close cooperation in mind.

Edited by Krazzar, 27 November 2012 - 06:31 AM.


#110 Fernling306

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Posted 27 November 2012 - 07:57 AM

Well, I like the idea of the game. I downloaded yesterday and ran around like a chicken with his head cut off for about 20 mins. I run until I die, respawn and just die again. I don't even see a hit marker. Am I actually hitting them? The game is oddly confusing to me. I'm sure I will enjoy the hell out of it, but just need to set aside an hour or two to read through a few guides/tutorials.

#111 Eon Lilu

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Posted 07 December 2012 - 06:20 AM

Well since GW2 servers are down think its time for some Planetside 2 warfare :)

#112 dawdler

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Posted 07 December 2012 - 04:22 PM

I just tried PS2 and dear lord... No introduction to the controls at all?! Not even a first spawn to a *safe* place?!?!

I watched the lady speak, I got the droppod sequence and was promptly killed by a tank in 2 seconds, which proceeded to run over my presumably confused looking corpse.

That is BY FAR the worst opening moment in a game I have ever experienced. Not exactly a good first impression.

Anyway, I proceed to spawn in another place, get into some combat. Its chaotic and confusing, although the handling and mechanics actually seem pretty decent. But the certification points seems to be ass. I ran around for almost an hour, did some healing and some killing... I had 1 point when I left. And the weapons cost what, like 700+ I hear? Lovely.

#113 Treble

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Posted 07 December 2012 - 04:37 PM

View Postdawdler, on 07 December 2012 - 04:22 PM, said:

I just tried PS2 and dear lord... No introduction to the controls at all?! Not even a first spawn to a *safe* place?!?!

I watched the lady speak, I got the droppod sequence and was promptly killed by a tank in 2 seconds, which proceeded to run over my presumably confused looking corpse.

That is BY FAR the worst opening moment in a game I have ever experienced. Not exactly a good first impression.

Anyway, I proceed to spawn in another place, get into some combat. Its chaotic and confusing, although the handling and mechanics actually seem pretty decent. But the certification points seems to be ass. I ran around for almost an hour, did some healing and some killing... I had 1 point when I left. And the weapons cost what, like 700+ I hear? Lovely.
I agree with the insta-spawn in the middle of a huge firefight without warning.

But how do you only have 1 point after almost an hour? I can get at least 15-20 points in that time span playing solo, and much more in a squad.

#114 ilr

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Posted 07 December 2012 - 08:57 PM

Actually most of the weapons ... including extreme AA/AT Must-Haves like the "Hawk", "Crow", and Primary "Burster" cost 1000 certs or $7 ea.  (fortunately A2G is getting nerfed in next patch so they'll be a little less crucial)

View PostFernling306, on 27 November 2012 - 07:57 AM, said:

Well, I like the idea of the game. I downloaded yesterday and ran around like a chicken with his head cut off for about 20 mins. I run until I die, respawn and just die again. I don't even see a hit marker. Am I actually hitting them? The game is oddly confusing to me. I'm sure I will enjoy the hell out of it, but just need to set aside an hour or two to read through a few guides/tutorials.

You could read all 50 guides out there and watch videos for weeks, but it won't change the reality that 1/3 of your opponents at this point have ESP and will be "getting the drop on you" nomatter where you try to flank.  I read their secret boards... They're not even doing it to be jerks like they do in most games, very very few if any of them turn their scripts up to max (which isn't even productive for them if you're in a Vehicle/MAX and they're just infantry) b/c they don't want to be super obvious and risk losing all their extremely-slowly acquired CERTS.  IoW: they're only doing it because they think SOE is forcing them to "farm" other players this way.  Your best option is to find an outfit that always stays very close together. Strength in numbers, and strength in a balanced mix of classes.  It's absolutely required given how extremely fragile and powerless you are as a lonely infantry unit in this game.  (you're not much better in a Tank either b/c there's a lot of light aircraft with Rocket Pods and that same ESP just cruising around looking for easy ground kills).

It's the fundamental incentives issue with this game in general:  You only make a lot if Certs is you're A) killing a lot of d00des all the time, or B ) you're having a lot of dudes from your side respawn at your Sunderer. (so go unlock the "AMS" Mode for your Sunderer under vehicle certs NOW.... DO IT ..and then get really good at hiding it near contested areas)

Edited by ilr, 07 December 2012 - 09:09 PM.


#115 The Trouble With Me

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Posted 09 December 2012 - 04:49 AM

Been playing it for a few hours, really loving it.

View Postilr, on 07 December 2012 - 08:57 PM, said:

It's the fundamental incentives issue with this game in general:  You only make a lot if Certs is you're A) killing a lot of d00des all the time, or B ) you're having a lot of dudes from your side respawn at your Sunderer. (so go unlock the "AMS" Mode for your Sunderer under vehicle certs NOW.... DO IT ..and then get really good at hiding it near contested areas)

How many certs does that give?

#116 Treble

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Posted 10 December 2012 - 03:12 PM

View Postilr, on 24 November 2012 - 10:05 PM, said:

Wrong generation of i5's  ... some later ones I'll point out; run it faster than i7's BTW.
Either that or there's proprietary INTEL coding since AMD users like me are expected to have 6cores just to keep up.

ROLOLOL....   I take that back, even the latest generation ones are having problems
Or how about this guy here...

In either case... I READ their entire technical performace threads along with the Reddit response on future optimization.  Most i5 users who reported problems, were still falling to 15-20fps in Zerg areas just like I was yet I'm on an Athlon Dualcore that wasn't even intended to be overclocked (a guy who MADE THE CHIPS for intel actually told me this when he was helping me OC it).   ....again, it's not purely a CPU problem, it's a Visibility Culling issue that they haven't had nearly enough Transparency  about yet   (probably the ONLY thing that Anet can be given more credit for at this point ... IE: their aggressive Umbra engine and serverside culling).
I'm on an i5 3570K and the lowest I've dropped was 40 FPS in some of the biggest zerg fights imaginable with Ultra settings enabled in config file. Granted 60 would be ideal, but it's still far better than GW2's WvW zergs while having higher graphic fidelity.

The culling is an issue as an Infiltrator and as a pilot. The rest of the classes don't have the range of either for it to matter (AA can see aircraft for miles but can't hit them anyway). Not to say it shouldn't be fixed (it was way better in beta), and everyone's been telling them to make it an option as opposed to forcing it on those of us with decent PC's that can load greater distances than what they allow.

View PostEon Lilu, on 24 November 2012 - 11:23 PM, said:

Grind cash shop, kinda puts me off playing. Pay or be not as good as everyone else.
The only advantage the cash shop gives are to aircraft. Rocket pods and A2A missiles specifically. Literally none of the other elements of the game gain an advantage through it, considering most of the infantry weapons are already the best you can get (minus maybe the Infiltrator rifle for TR not being as good as NC until you buy the bolt-action one), and the tank weapons sacrifice a big chunk of utility from the default weapon if you choose one that specializes in one area.

The rest of the weapons are completely side grades, especially for infantry. Look around the forums and you'll see that the guns most people are buying are the S versions of the default gun, simply because you can attach a couple more things to them. Hardly anyone bothers with the other guns because the default guns are so good. Cert points are far, far, far more important than weapons and those can't be bought with cash.

Edited by Treble, 10 December 2012 - 03:15 PM.


#117 Limbo

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Posted 10 December 2012 - 03:16 PM

Eh, I played it for a bit but it just felt like bad BF3.

#118 Endlessly

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Posted 11 December 2012 - 01:31 PM

Played a few minutes as a way to kill time before work one day. Didn't get into it at all. I decided to give it another shot a couple days ago. Haven't had this much fun since my first few days playing GW2. I'm sure my enthusiasm will die down, but if you know how to find the action the possibilities involved in combat are pretty limitless, especially if you're in a well-organized outfit.

Also I love FPS games. So I suppose I'm guilty of a bit of bias.

#119 The Trouble With Me

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Posted 12 December 2012 - 06:11 PM

I don't know whether to pick NC or TR =s. Played all 3 factions, mainly as heavy assault. Should I choose based on the faction weapon trait differences and the exclusive vehicles?

#120 Treble

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Posted 13 December 2012 - 02:09 PM

View PostThe Trouble With Me, on 12 December 2012 - 06:11 PM, said:

I don't know whether to pick NC or TR =s. Played all 3 factions, mainly as heavy assault. Should I choose based on the faction weapon trait differences and the exclusive vehicles?
Pick based on favorite color or which faction's ideals you like more. Aside from the Vanu, NC and TR weapons are nearly identical since you can buy weapons for either faction that have the same properties as the other faction's weapons (fast firing-low damage, slower firing-high damage).




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