Planetside 2
#91
Posted 03 November 2012 - 01:27 PM
My nitpick to throw in is that the interface isn't exactly clear when it comes to knowing what's happening. I'm not exactly experienced at the game yet, but 2-3 hours into any game and i usually know exactly what's going on. Planetside 2? Nah, i still struggle to figure out where we're going, what we're attacking, what we should be attacking ect. It's a bit confusing still. I suppose it could be considered a plus if it was because the game is deep. But it's not for that reason, it's because the UI isn't very useful a lot of the time.
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#92
Posted 11 November 2012 - 06:40 PM
#93
Posted 12 November 2012 - 11:51 AM
#94
Posted 12 November 2012 - 07:27 PM
Kysio, on 12 November 2012 - 11:51 AM, said:
Wasn't it recently changed to 1 cert per 500xp? But yeah, with recent changes to certs and prices it's clear that SOE wants your money. If you got 10 certs an hour, it would take you 70 hours of gameplay to unlock.....one gun. It's ridiculous. Games gone downhill, which is a shame because it's a week away from release.
Tyria, here be dragons
I wear long sleeve shirts under short sleeve shirts under long sleeve shirts
#95
Posted 12 November 2012 - 08:21 PM
#96
Posted 16 November 2012 - 04:02 PM
Elan, on 12 November 2012 - 08:21 PM, said:
You should find a good Outfit (Guild) to join, that will help a lot. I hate zerging, I like the spec ops feel. Need to find a really good group for that though.
As for the other things, I haven't heard complaints about any of those. I'm fine with how it feels and everything. Mechanics could use some work, and we need a 4th continent bad.
#97
Posted 16 November 2012 - 04:52 PM
Klaleara, on 16 November 2012 - 04:02 PM, said:
You should find a good Outfit (Guild) to join, that will help a lot. I hate zerging, I like the spec ops feel. Need to find a really good group for that though.
As for the other things, I haven't heard complaints about any of those. I'm fine with how it feels and everything. Mechanics could use some work, and we need a 4th continent bad.
Well I meant the menu UI. There are layers inside layers inside still more layers, and its often unclear who or what can use items you spend certain to unlock. The game absolutely needs a tutorial. Even the original had a sim mode of some sort.
#98
Posted 16 November 2012 - 05:39 PM
#99
Posted 22 November 2012 - 05:51 PM
While put few hours in, and is entertaining, but just not so feeling it.
Still feel restricted in character building, and with the problem of not getting anything (due to high pricing), it feel like you are just a template.
Also few issues like other mentioned. Also I suck at fps
#100
Posted 22 November 2012 - 05:55 PM
We're quite enjoying the change of pace, it's free-to-play (but essentially pay to win), so give it a shot.
#101
Posted 22 November 2012 - 08:16 PM
#102
Posted 24 November 2012 - 06:46 AM
Played it for 2 solid days straight now and already quitting. It's amazingly impressive and at the same time a huge disappointment. Impressive because it feels a lot more like "you're in a huge RTS game!" which GW2 couldn't emulate well enough. But hugely disappointing b/c they don't have enough server side culling to make it playable. Go look at their new "recommended specs" if you don't believe me. It demands a CPU that your casual PC owner won't have for years to come. And you're nearly useless without such a rig and as a result you gain "Certs" at a retarded crippled snail's pace.
Also the TTK on players ("infantry") is way tooooo fast while the TTK on vehicles is way too slow unless you're already IN a vehicle. Player VS Vehicle though is hugely imbalanced for just how cheap the vehicles are. Tribes is about 10x more balanced if you enjoy that element in your shooters and I do so I'm going back to Tribes (nomatter how sparsely populated it might be b/c of PS2).
#103
Posted 24 November 2012 - 05:25 PM
#104
Posted 24 November 2012 - 06:28 PM
#105
Posted 24 November 2012 - 07:02 PM
ilr, on 24 November 2012 - 06:46 AM, said:
PS2 is garbage, but so is that argument.
#106
Posted 24 November 2012 - 07:20 PM
Romanator0, on 22 November 2012 - 08:16 PM, said:
well i play it (and any game) for fun. i've never been into fps games but i think it's fun to just kill a few hours a week.
#107
Posted 24 November 2012 - 10:05 PM
Faer, on 24 November 2012 - 07:02 PM, said:
PS2 is garbage, but so is that argument.
Either that or there's proprietary INTEL coding since AMD users like me are expected to have 6cores just to keep up.
ROLOLOL.... I take that back, even the latest generation ones are having problems
Or how about this guy here...
In either case... I READ their entire technical performace threads along with the Reddit response on future optimization. Most i5 users who reported problems, were still falling to 15-20fps in Zerg areas just like I was yet I'm on an Athlon Dualcore that wasn't even intended to be overclocked (a guy who MADE THE CHIPS for intel actually told me this when he was helping me OC it). ....again, it's not purely a CPU problem, it's a Visibility Culling issue that they haven't had nearly enough Transparency about yet (probably the ONLY thing that Anet can be given more credit for at this point ... IE: their aggressive Umbra engine and serverside culling).
Sony is just doing what Sony's ALWAYS done here: expect the customer to pay the difference on-release while settling for awful and inefficient coding/security that only benefits hackers, just like they did with DCOU.
HawkofStorms, on 24 November 2012 - 05:25 PM, said:
Edited by Kattar, 26 November 2012 - 02:29 AM.
#108
Posted 24 November 2012 - 11:23 PM
#109
Posted 27 November 2012 - 06:28 AM
Kysio, on 12 November 2012 - 11:51 AM, said:
Eon Lilu, on 24 November 2012 - 11:23 PM, said:
Edited by Krazzar, 27 November 2012 - 06:31 AM.
#110
Posted 27 November 2012 - 07:57 AM
#111
Posted 07 December 2012 - 06:20 AM
#112
Posted 07 December 2012 - 04:22 PM
I watched the lady speak, I got the droppod sequence and was promptly killed by a tank in 2 seconds, which proceeded to run over my presumably confused looking corpse.
That is BY FAR the worst opening moment in a game I have ever experienced. Not exactly a good first impression.
Anyway, I proceed to spawn in another place, get into some combat. Its chaotic and confusing, although the handling and mechanics actually seem pretty decent. But the certification points seems to be ass. I ran around for almost an hour, did some healing and some killing... I had 1 point when I left. And the weapons cost what, like 700+ I hear? Lovely.
#113
Posted 07 December 2012 - 04:37 PM
dawdler, on 07 December 2012 - 04:22 PM, said:
I watched the lady speak, I got the droppod sequence and was promptly killed by a tank in 2 seconds, which proceeded to run over my presumably confused looking corpse.
That is BY FAR the worst opening moment in a game I have ever experienced. Not exactly a good first impression.
Anyway, I proceed to spawn in another place, get into some combat. Its chaotic and confusing, although the handling and mechanics actually seem pretty decent. But the certification points seems to be ass. I ran around for almost an hour, did some healing and some killing... I had 1 point when I left. And the weapons cost what, like 700+ I hear? Lovely.
But how do you only have 1 point after almost an hour? I can get at least 15-20 points in that time span playing solo, and much more in a squad.
#114
Posted 07 December 2012 - 08:57 PM
Fernling306, on 27 November 2012 - 07:57 AM, said:
You could read all 50 guides out there and watch videos for weeks, but it won't change the reality that 1/3 of your opponents at this point have ESP and will be "getting the drop on you" nomatter where you try to flank. I read their secret boards... They're not even doing it to be jerks like they do in most games, very very few if any of them turn their scripts up to max (which isn't even productive for them if you're in a Vehicle/MAX and they're just infantry) b/c they don't want to be super obvious and risk losing all their extremely-slowly acquired CERTS. IoW: they're only doing it because they think SOE is forcing them to "farm" other players this way. Your best option is to find an outfit that always stays very close together. Strength in numbers, and strength in a balanced mix of classes. It's absolutely required given how extremely fragile and powerless you are as a lonely infantry unit in this game. (you're not much better in a Tank either b/c there's a lot of light aircraft with Rocket Pods and that same ESP just cruising around looking for easy ground kills).
It's the fundamental incentives issue with this game in general: You only make a lot if Certs is you're A) killing a lot of d00des all the time, or B ) you're having a lot of dudes from your side respawn at your Sunderer. (so go unlock the "AMS" Mode for your Sunderer under vehicle certs NOW.... DO IT ..and then get really good at hiding it near contested areas)
Edited by ilr, 07 December 2012 - 09:09 PM.
#115
Posted 09 December 2012 - 04:49 AM
ilr, on 07 December 2012 - 08:57 PM, said:
How many certs does that give?
#116
Posted 10 December 2012 - 03:12 PM
ilr, on 24 November 2012 - 10:05 PM, said:
Either that or there's proprietary INTEL coding since AMD users like me are expected to have 6cores just to keep up.
ROLOLOL.... I take that back, even the latest generation ones are having problems
Or how about this guy here...
In either case... I READ their entire technical performace threads along with the Reddit response on future optimization. Most i5 users who reported problems, were still falling to 15-20fps in Zerg areas just like I was yet I'm on an Athlon Dualcore that wasn't even intended to be overclocked (a guy who MADE THE CHIPS for intel actually told me this when he was helping me OC it). ....again, it's not purely a CPU problem, it's a Visibility Culling issue that they haven't had nearly enough Transparency about yet (probably the ONLY thing that Anet can be given more credit for at this point ... IE: their aggressive Umbra engine and serverside culling).
The culling is an issue as an Infiltrator and as a pilot. The rest of the classes don't have the range of either for it to matter (AA can see aircraft for miles but can't hit them anyway). Not to say it shouldn't be fixed (it was way better in beta), and everyone's been telling them to make it an option as opposed to forcing it on those of us with decent PC's that can load greater distances than what they allow.
Eon Lilu, on 24 November 2012 - 11:23 PM, said:
The rest of the weapons are completely side grades, especially for infantry. Look around the forums and you'll see that the guns most people are buying are the S versions of the default gun, simply because you can attach a couple more things to them. Hardly anyone bothers with the other guns because the default guns are so good. Cert points are far, far, far more important than weapons and those can't be bought with cash.
Edited by Treble, 10 December 2012 - 03:15 PM.
#117
Posted 10 December 2012 - 03:16 PM
#118
Posted 11 December 2012 - 01:31 PM
Also I love FPS games. So I suppose I'm guilty of a bit of bias.
#119
Posted 12 December 2012 - 06:11 PM
#120
Posted 13 December 2012 - 02:09 PM
The Trouble With Me, on 12 December 2012 - 06:11 PM, said:
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