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Guild Wars 2: Live-stream Interview March 15th With Your Questions! | MMORPG


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#1 Kwintpod

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Posted 12 March 2012 - 04:13 PM

just a heads up
I hope you guys can come up with some better questions than the ones posted so far :(

#2 Silvanus Noir

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Posted 12 March 2012 - 04:28 PM

edit: wrong thread...

#3 mafia514

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Posted 12 March 2012 - 04:29 PM

is this going to be up in 30 mins?

#4 Khalija

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Posted 12 March 2012 - 05:36 PM

mafia514 said:

is this going to be up in 30 mins?

They're taking questions until Wednesday (14th) and the stream is on Thursday (15th).

Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!


#5 mafia514

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Posted 12 March 2012 - 05:38 PM

Kvinna said:

They're taking questions until Wednesday (14th) and the stream is on Thursday (15th).

Oh ok thank you

Edited by mafia514, 12 March 2012 - 05:42 PM.


#6 thelius

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Posted 12 March 2012 - 06:03 PM

There are some decent questions posted there now although most don't fit under professions or traits. I'm hoping the questions they do ask reveal new info instead of rehashing stuff we already know.

One interesting question that arose in their thread was if you would be able to level entirely through underwater content and in the future if there was the possibility of aerial combat.

#7 Uphir

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Posted 12 March 2012 - 06:52 PM

It my birthday! dats a nice gift:D

#8 Ave

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Posted 12 March 2012 - 07:45 PM

All i would ask is:
1. Will there be a fully underwater zone ( Like TB mentioned in his underwater video)?
2. Will the classes get any more elite skills ( 3 atm ) And will some be spiced up (Ranger elite skills are way "Less hot" than the Elementalist and Warrior Elite's)


Not going to make an account just to post the questions but if anyone thinks they are good questions, you can post them :)?

#9 X Ecko X

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Posted 12 March 2012 - 09:35 PM

Im gonna ask if the AI for ranger pets are being improved

#10 Arca

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Posted 12 March 2012 - 09:43 PM

Does the Mesmer's portal work for people that are not in your party? And how about WvW?

(Potential trolling, putting down portals on people that are fighting)

Edited by Mitjan11, 12 March 2012 - 09:47 PM.


#11 xXx87

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Posted 12 March 2012 - 09:45 PM

Nice, more and more info i hope to explain well how the traits and attributes works.

#12 Diogo Silva

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Posted 12 March 2012 - 11:13 PM

Elites
1) All Guardian's elites shown so far require the Guardian to stay on the ground and not move. Will there be anymore designed for more mobile players?
2) Some professions have far more "mathy" elite skills than others. Are there plans to add visually expressive effects to those still lacking them?
3) Will we get a Spirit Weapon elite for the Guardian? A Phantasm elite for the Mesmer? Can the Ranger's Alpha Strike come back, adapted to the new pet system?
4) Are elites of a skill type affected by traits that enchance that skill type? For example, will the traits for Conjure Weapons work with Fiery Greatsword?

Guardian
5) Guardian is the only profession lacking a long-ranged playstyle so far. Why's that?
6) Guru's fans have expressed some doubts about the Guardian's spellcasting weapons, the Staff and the Scepter. What's supposed to be the appeal of a more spell-driven Guardian?
7) The Spirit Weapons in the press videos were slow to attack and didn't last long. How are they supposed to be used? Are they less casual than the Elementals summoned by the elementalist?
8) For such a spiritual profession like the Guardian, all their character option items are very pratical and utilitarian. Why don't they get something more symbolic instead?

Ranger
9) Ranger's Nature Magic traitline has been overlooked in the press beta videos. What can we do with it?

Edited by Diogo Silva, 12 March 2012 - 11:21 PM.


#13 Omedon

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Posted 13 March 2012 - 08:25 AM

How much impact does the "I wear this" question have on personal story, or are we "safe" to pick the headgear we like best, regardless of the "concept" behind it?

#14 BlackHand

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Posted 13 March 2012 - 09:39 AM

These were the questions I posted:

With Traits in mind,
1) Will the respec cost increase the more you respec (if so will there be a cap?), will it scale as you level, or will not change at all?
2) With lots of people a little upset about inability to change their build(s) anywhere and anytime, would a dual spec or multiple builds be available, whether purchasable by cash shop (Example: spend 5 bucks and every character on the account gets an additional trait build) or expensive in-game purchase (E: spend like 100 gold to get an additional trait build on that character)?
3) While playing and testing the new trait build, does it allow any player to spec heavily into either damage, control, or support, enough so that it could potentially still bring back the "Holy Trinity"?

Misc questions.
1) Are additional weapon types possibly being added before release or (hopefully) after release?
            (PS. I think Crossbows would be great, considering it is the technology that links between pistols/rifles and bows. Also Polearms would be great as well.)
2) Why were Great Axes left out of the weapon types? (With Great swords and WarHammers you would think to add that.)
3) What is your least favorite class/race and why?

----------

I am hoping #1 and #2 will be answered, the rest would be icing on the cake.

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Mitjan11 said:

Does the Mesmer's portal work for people that are not in your party? And how about WvW?

(Potential trolling, putting down portals on people that are fighting)

Considering you do not have to technically group with people in order to share exp, spell combo's, and pretty much anything. I am sure if you wanted to badly you could troll your own allies...

Edited by BlackHand, 13 March 2012 - 09:42 AM.


#15 Shae

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Posted 13 March 2012 - 09:46 AM

What was the real reason for the trait-respec change? Certainly there must be a more specific (not to mention justifiable) answer than "a sense of permanence."

#16 Geikamir

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Posted 13 March 2012 - 11:45 AM

omedon666 said:

How much impact does the "I wear this" question have on personal story, or are we "safe" to pick the headgear we like best, regardless of the "concept" behind it?

I would actually think the opposite is the safer option. Armor will change constantly, your personal story roots won't. As soon as you get better headgear that piece is going to change. Choosing the option that better fits the character you are trying to make seems to be the better choice in the long run.

#17 AXE COP

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Posted 13 March 2012 - 12:09 PM

Remember people, they're only asking 10-15 different questions! Try and save your nitpicky whines about your favourite profession in favour of something a little deeper ;)

#18 FzGuru

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Posted 13 March 2012 - 01:06 PM

Can someone post these questions? Thanks

Engineer traits:
1) How does the trait "Always prepared" work? Its description says "Drop a kit when downed". What is "a kit"? Do you get a bandage kit? Do you get downed with a weapon kit? Is the kit dropped for you to use or for nearby allies that are trying to help you?
2) What is the definition of "armed kits" and "unarmed kits" in Armor Mods trait and in Leg Mods trait?
3) If I chose a trait that empowers elixirs (like H.G.H./Elixir Endurance/Cleaning Formula (409) ) does its effects apply to automated elixirs (those from the traits Automated Elixir B and Self-Regulating defenses)? Same question about the bombs created by "Evasive powder keg" and bomb realted traits.
4) If I chose a trait that empowers elixirs (like H.G.H./Elixir Endurance/Cleaning Formula (409) ) does its effects apply to Elixir Gun's elixirs and Elixir X?
5) How does "Kit Refinement" work? The description says "Equipping a kit creates an attack or a spell". Are those random effects from different professions?


Generic:
1) Will there be AI improvements for pets, minions, turrets, summons, spirit weapons, clones?
2) How many skills (elites in particular but also generic ones and racials) will be present at release? more will be added later?
3) Does every profession have a specific range of action or they will be free to switch range by changing skills/weapons like in the soccer analogy? Ex: the Engineer can fight well in close-mid range (soccer front line and center) but has little options for long range (rifle, a few turrets, maybe elixir gun). He can pull enemies to him or use mobility skills to get close to make up for it, but this is not really a way to solve the problem. If the enemy is above a wall in a WvW fortress and you don't have a rifle there is no mobility skill that can get you there.
I don't want to talk about the engineer per sé, this is just an example. I'd like to know if every profession is meant to play at its best within a certain range or not.

Thanks a lot



EDIT:

Quote

Remember people, they're only asking 10-15 different questions! Try and save your nitpicky whines about your favourite profession in favour of something a little deeper  
D'oh! Really only a few questions!? Then can somebody post at least the generic ones?
Thanks a lot.

#19 Chlupac

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Posted 13 March 2012 - 01:09 PM

I have one (not sure if it's known info)
Daily achievements - how does it work with timezones ? It's "locked" to GMT,PST or else?
I cant post on their site - I guess I would have to register :-D so thx if anyone will post it for me

#20 Diogo Silva

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Posted 13 March 2012 - 01:50 PM

Only 10-15 questions? Then here's the most important/ general ones I've asked:

2) Some professions have far more "mathy" elite skills than others. Are there plans to add visually expressive effects to those still lacking them?
3) Will we get a Spirit Weapon elite for the Guardian? A Phantasm elite for the Mesmer? Can the Ranger's Alpha Strike come back, adapted to the new pet system?
4) Are elites of a skill type affected by traits that enchance that skill type? For example, will the traits for Conjure Weapons work with Fiery Greatsword?


#21 NecrisTEWQ

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Posted 13 March 2012 - 02:25 PM

Would someone be able to add this question to the list on the other forum, it's a selfish question but something that I know ALOT of people will be wanting to know (Personally I see no point making an account to make a single line sentence and never use that account again), I'll quote it taken from another thread.

Quote

Is there going to be any oceanic “based” or/non “based” but “official” oceanic servers in GW2 on release?


#22 Maarius

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Posted 14 March 2012 - 10:39 PM

can't believe how many people asked questions which aren't related to either professions or traits. :surprised: Does nobody read the initial post. How often did we get the "I can't say..." from Jon Peters, the guy who answers to our questions this time again.

Quote

...about professions and traits in Guild Wars 2. Post your questions on these topics and we'll choose 10-15 to ask during the interview...


#23 Sard

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Posted 14 March 2012 - 11:45 PM

Note: To participate in MMORPG.com's question and answer session as linked in the OP, please respond via either of the following paths:

MMORPG.com's Discussion Forums       or        a la Twitter

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