There is an event where he helps a charr find a new devourer egg because his old pet got killed in an event, which is fine and good normally, but what happens now is the event UI pops up and tells you exactly how many eggs he has to look through before he finds the right one.
Now there was another event where he had to defend again 8 waves of enemies, but for some reason that didn't bother me at all, maybe because i'm so used to "defend against x waves" quests from other games and such, that and things usually become more hectic around the end. Even when you know the last few waves are coming, they usually come in en mass and thus it's still exciting and challenging. But what does bother me about the egg quest is that when the UI pops up, you already know how many eggs he's going to have to sort through when your character and the NPC you are assisting don't know.
Now that particular dynamic event might be too late to save since people watch the video, but I am certain there is plenty of other quests similar to it that obviously haven't been seen yet.
So what would I say should be fixed? All it takes it a little rewording in the quest, where it says "checked 0/X eggs" it should just say "found acceptable egg 0/1" or something like that. You know he's not going to like the first one he comes across already, because that would just make it too short a quest, but at least you know it may be the second or third and so forth.
edit: video here
Edited by Fox Reeveheart, 26 March 2012 - 03:20 PM.