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Breaking Immersion


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#-29 Fox Reeveheart

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Posted 26 March 2012 - 03:17 PM

So I just saw the most recent Total Biscuit video where he plays a charr thief, neither of which I have interest in but regardless, he makes a few valid points in the video, and one that I was thinking of before he even said it...

There is an event where he helps a charr find a new devourer egg because his old pet got killed in an event, which is fine and good normally, but what happens now is the event UI pops up and tells you exactly how many eggs he has to look through before he finds the right one.

Now there was another event where he had to defend again 8 waves of enemies, but for some reason that didn't bother me at all, maybe because i'm so used to "defend against x waves" quests from other games and such, that and things usually become more hectic around the end.  Even when you know the last few waves are coming, they usually come in en mass and thus it's still exciting and challenging.  But what does bother me about the egg quest is that when the UI pops up, you already know how many eggs he's going to have to sort through when your character and the NPC you are assisting don't know.

Now that particular dynamic event might be too late to save since people watch the video, but I am certain there is plenty of other quests similar to it that obviously haven't been seen yet.

So what would I say should be fixed?  All it takes it a little rewording in the quest, where it says "checked 0/X eggs" it should just say "found acceptable egg 0/1" or something like that.  You know he's not going to like the first one he comes across already, because that would just make it too short a quest, but at least you know it may be the second or third and so forth.

edit: video here

Edited by Fox Reeveheart, 26 March 2012 - 03:20 PM.


#-28 Robotstyle

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Posted 26 March 2012 - 03:21 PM

I'd like to see that re-wording too... However i feel its a little too late for them to update the texts of some 1000+ quests.

#-27 Grunntar

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Posted 26 March 2012 - 03:41 PM

All of these "immersion breaking" threads about the game really breaks my immersion in this forum... :eek:

#-26 Kristafa

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Posted 26 March 2012 - 03:43 PM

I understand your point on breaking immersion, however, I think that those indicators are there in order for people to understand a little bit about the length of the DE perhaps so you can judge whether or not you have enough time to complete it at the end a play session? Maybe. I don't really know but I think that could have something to do with it???

And perhaps there will be a option to disable those kind of notification orthe sidebar all together for the RP community.

#-25 Tyranno

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Posted 26 March 2012 - 04:14 PM

Very minor issue I think... Simple fix of course, but probably not even worth the effort in my opinion.

From a non-rp viewpoint I personally prefer knowing how much effort its going to take than to fumble about blindly. Just my opinion of course.

---

Kristafa said:

Perhaps there will be a option to disable those kind of notification orthe sidebar all together for the RP community.

This would probably be the best solution I think. Keep the information for those who want it, hide the UI for those who don't want it anyway.

#-24 Lady-Succubus

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Posted 26 March 2012 - 07:12 PM

I don't think 0/1 is a good idea. That reminds me too much of those fetch quests where you try to get... 10 quest items from monsters with a 1% drop rate for them. >.>

Maybe you can try to think about them in a different way? Perhaps the certain type of pet in question has a tendency to die at a young age, and they would like to have as many as possible (say, 10 eggs) to ensure that at least one matures?

And then the event repeats because they all died. Poor pets.

#-23 Serakh

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Posted 26 March 2012 - 07:47 PM

I saw this as well. I think it would be fine to leave the progress bar as it is fairly ambiguous, but it still gives an indication that you are progressing or nearing the end. The text could simply read, "Search for Devourer Eggs."

#-22 Robsy128

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Posted 26 March 2012 - 08:23 PM

Meh... it's a minor issue. It's just how the game is made and you have to accept that.
Otherwise, what would it be next? All the quest dialogue isn't spoken, so therefore when you're reading something that should be said, it's breaking your immersion? Or how about a chest that pops out of nowhere after you've defeated The Shatterer? It's all good to complain about immersion-breaking things, but if immersion was a large issue, there would be no end to the re-working needed to be done to satisfy people. In the end, it's a game, and that's the way the game is made.

#-21 hog

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Posted 26 March 2012 - 08:24 PM

soooo very, very minor.  They could just re-word it and take the numbers out but that should be on the very bottom of their to-do list.

#-20 Arghore

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Posted 27 March 2012 - 01:43 AM

I totally agreed with TB on that one, it actually is a similar issue as i pointed out not to long ago about 'spoilers' in the game. Like the mini-pet list, the book-list, etc. and the responses i got from that thread is that most people like a list. They want to be told what to do, when to do it, how many times to do it, and preferably what the consequences are, as well as the rewards.

My feelings about this can't be formulated without breaking board rules, but I personally hope that these 'spoilers' get taken out when the game goes live. Most of them are usefull for testing things, like: does the event run through all 5 steps and complete. Is a book 'found' when you get it, what if you find all of them, (lets say there is reward X coupled to it does it dish out the reward only at the end when all books are found, is there a book that may also trigger the reward, which one was it or which wasn't (aka. which books haven't been found when the anomaly happened)... but for the final 'gold' version, please take these things out !!

#-19 mbelcikuwh

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Posted 27 March 2012 - 01:56 AM

it's fine with me though,hehehehe...maybe for some people that has a same way that TB was thinking can actually fills those question box after we finished an event right??

i mean if there's one in the next beta event, i think we should put our voice in there if something came up and gave any concern to our minds..

#-18 Cracken

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Posted 27 March 2012 - 02:06 AM

And this happened at very few events. Notice how most of them are: fight against this horde of X or whatever, resist the attack of X., I mean, they don't tell you the exact number. Even if they're "water the plants" I dunno. I'm making them up.

There is a reason of that kind of thing (as well as the bar, the bar can break your immersion because you know how close to success you are, whatever) is because people need to know how many time there's left for the event to finish. However, I'm pretty sure there'll be an option to hide that "Tracking" thing in the future.

Edited by Cracken, 27 March 2012 - 02:10 AM.


#-17 BlairPhoenix

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Posted 27 March 2012 - 02:11 AM

I would like it to work the way TB outlined, but using 'breaking immersion' as the topic of your thread made me want to slam your head with a sledge hammer. No offense.

#-16 Lady-Succubus

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Posted 27 March 2012 - 02:16 AM

BlairPhoenix said:

I would like it to work the way TB outlined, but using 'breaking immersion' as the topic of your thread made me want to slam your head with a sledge hammer. No offense.

Good point. I wish it was called something more indicative of the topic of the thread, like "Event completion indicators and their effects on story."

What exactly was the way TB outlined? I think I missed it. ^^;

#-15 Serakh

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Posted 27 March 2012 - 03:33 AM

BlairPhoenix said:

I would like it to work the way TB outlined, but using 'breaking immersion' as the topic of your thread made me want to slam your head with a sledge hammer. No offense.

This is a good example of what I dislike about this forum. I am getting tired of the fervent defense of everything ArenaNet. It's like a cult or something.

I get that a lot of you take offense to words like "immersion" and "trinity" and "Blizzard," but for the love of god stop with the elitism.

#-14 Lady-Succubus

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Posted 27 March 2012 - 03:36 AM

Serakh said:

This is a good example of what I dislike about this forum. I am getting tired of the fervent defense of everything ArenaNet. It's like a cult or something.

I get that a lot of you take offense to words like "immersion" and "trinity" and "Blizzard," but for the love of god stop with the elitism.

But there are so many different things that could break immersion, from people fast travelling to the /sleep emote that the title really doesn't tell you anything about the thread! And to add to it, immersion is a super subjective term that means something different to everyone! D:

#-13 AzureWatcher

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Posted 27 March 2012 - 03:40 AM

Gameplay should always come before immersion.

I would much rather be able to swim with full plate than have to worry about sinking due to immersion.

I would much rather be able to log out knowing that my character will safely vanish from existence rather than being mauled by everything while I'm asleep.

I would much rather be able to respawn after dying.

I would also love to be able to know when I can am going to finish a quest so I can plan ahead, rather than have an arbitrary 20% chance to complete an objective.

I'm cynical about the subject because "gamey" features save time. Time is money, friend.

Edited by AzureWatcher, 27 March 2012 - 03:42 AM.


#-12 Serakh

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Posted 27 March 2012 - 03:40 AM

Lady-Succubus said:

But there are so many different things that could break immersion, from people fast travelling to the /sleep emote that the title really doesn't tell you anything about the thread! And to add to it, immersion is a super subjective term that means something different to everyone! D:

I dislike "immersion" as a buzzword, but quotes like, "your thread made me want to slam your head with a sledge hammer," are just ridiculous. And this isn't an isolated case. The word serves its purpose well enough. If you see a thread related to immersion, you aren't going to be surprised by its contents. If you click on such a thread only to bash its contents, you have a problem.