The digital CE is $110 - which is much more expensive than Australians are usually asked to pay for a digital CE. $30 more.
The digital (non CE) is $80 - which is again more than we'd normally pay for a digital version of a game. Normally we'd pay $60 give or take a little.
Given that the AUD is roughly at parity with the USD, why are we being asked to pay sterling?
Anet hasn't seemed to want to answer this question, but I wouldn't mind knowing from those in NZ, RSA, Singapore, and all the other internationals outside NA and EU, what unrelated currency are Anet asking you to pay in and how much more (or less) will it cost you than a game of the same type and distribution model?
International taxation laws outside of the EU:
For those like the poster below I'll explain this nice and simply. Taxation laws in the UK and EU state that companies to not have to pay VAT on any product to be used or consumed outside of the EU. In short by exporting the digital game to Australia NCSoft does not have to claim on their tax submissions and subsequently they don't have to pay any VAT or associated taxes.
Imports to Australia do not attract sales tax here if they fall below a given threshold. Most items and good for personal use, such as games, fall below this threshold - that includes GW2. So by asking Australians/RSA/NZ etc to pay in pounds we are paying for a tax NCSoft does not have to claim. Therefore NCSoft would make more money off Australians by making them pay in pounds rather than USD because they can pocket that extra $30.
Now on top of all of these we then have to pay currency conversion and foreign transfer fees (usually only a dollar or two combine). These fees are already included in the price as given in sterling - so we are being asked to pay them twice.
Edited by Lady Lozza, 27 March 2012 - 07:11 PM.