Jump to content

  • Curse Sites
Help
- - - - -

Weapon and Crafting observations from GDC concept art


This topic has been archived. This means that you cannot reply to this topic.
77 replies to this topic

#1 pradine

pradine

    Sylvari Specialist

  • Members
  • 551 posts

Posted 05 April 2010 - 09:26 AM

Hey forum,

I was watching over the GDC concept art video's and I made some observations on what I think is the full list of weapons/shields and crafting gear for GW2 from the concept art displayed at GDC and that can be seen through the ArenaNet channel at http://www.youtube.c...renanetofficial.

Part 4, GDC:
As is seen, these 2 concept sheets outline different skin versions of what could be the full list of player available weapons and offhands in GW2. This includes; swords (short, medium, curved, jagged, straight), axes, hammers (spiked, flat and clubbed which could be a mace), staffs (as well as small wands, mid wands and what could be a torch), longbows, a length weapon (spear/polearm?), guns (pistol, rifle and gun-axes), blowing horn?, and one very strange weapon or offhand above the horn on the bottom left (this could be a offhand fist-based weapon such as brass knuckles, or a claw, some magical based offhand or even a small arm-shield), and of course there is the central tower shield.  

Posted Image

In the teaser trailer many of the weapons seem to have one handed and two handed variants (this is also confirmed through these screenshots, as there are both big heavy swords and shorter ones, there are pistols and there are big rifles, etc), and examples of duel wielding are shown in the teaser trailer also.

Posted Image

As you can see this skin layout above affirms the same group of weapons as the first, strengthining my proposal that this is the set weapons we will be given for GW2.

Part 3, GDC:
Another observation in the GDC concept art was the full list of what appears to be gear needed to craft 'stuff' for GW2. This includes; mixing pots, pedestal stones, boilers and chemical seperators, Bowsaws, assorted hammers and clamps, chissles, Gun barrell boiler/lathe, Anvils, tool caddys, knifes and clippers, stock bins, woodsmithing and gunsmithing tools and many more labeled and unlabeled items. Although as speculated in posts below, this could be just a list of misc items to include in a 'merchent or crafter shop' to add depth and belief.  

Posted Image

Im certain that parts 1 and 2 of GDC also contained similar lists in the exact same layout which presented concept art for different weapon and offhand skins. Anything else that is to be added to the list? As far as I am aware this theory fits into what we have seen from the teaser trailers in shown weapons/offhands. If someone could post the similar finds in the other GDC video's that would be great also.

Discussion?

EDIT: Changed some obvious flaws in the lists.
Attatchments (L-R: crafting, weapons/offhand set1, weapons/offhand set2):

Attached Files


Edited by pradine, 07 April 2010 - 08:17 AM.


#2 Vidal

Vidal

    Vanguard Scout

  • Members
  • 429 posts

Posted 05 April 2010 - 11:25 AM

That there isn't a flail in those pics makes me a sad panda...

#3 Biz

Biz

    Golem Rider

  • Members
  • 2201 posts

Posted 05 April 2010 - 11:59 AM

Vidal said:

That there isn't a flail in those pics makes me a sad panda...

Flails take more time and effort to animate and/or implement into the game then most weapons especially if you use "physics" for your weapons, that is you hit something in-sync with animation for the weapon.

You get one handed maces that should cover it.


As for Crafting - with out confirmation from devs those images can just as well be items and tools to be placed around NPC crafter, stock bin for instance - utterly useless if you have inventory that can hold 40+ stacks of items, but a good filler in a npc crafter's house.

#4 KallyX

KallyX

    Vanguard Scout

  • Members
  • 154 posts

Posted 05 April 2010 - 12:01 PM

I think the weapon above the horn that you are referring to is a sort of chakram, because it does have a blade popping out which is more obvious in the second pic.

http://guildwars.wik..._Split_Chakrams

It might also be a focus.

#5 Naoroji

Naoroji

    Site Contributor

  • Site Contributors
  • 5495 posts

Posted 05 April 2010 - 12:04 PM

I hope those above the horns are fistweapons :p. And I'm also hoping that the Pistols don't need the horn as side-arm to resupply it with gunpowder,...

#6 Druid of Melandru

Druid of Melandru

    Vanguard Scout

  • Members
  • 198 posts

Posted 05 April 2010 - 12:39 PM

Naoroji said:

I hope those above the horns are fistweapons :p. And I'm also hoping that the Pistols don't need the horn as side-arm to resupply it with gunpowder,...

x2  Dual-weild pistols ftw!

#7 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2241 posts

Posted 05 April 2010 - 12:46 PM

Is that a spear or a polearm at the far right? If that is a spear, I guess its safe to say the Para is coming back.

#8 Own Age Myname

Own Age Myname

    Vigil Crusader

  • Community Contributors
  • 4615 posts

Posted 05 April 2010 - 12:50 PM

Dirame said:

Is that a spear or a polearm at the far right? If that is a spear, I guess its safe to say the Para is coming back.

I think so. Unless its a melee spear.

#9 Naoroji

Naoroji

    Site Contributor

  • Site Contributors
  • 5495 posts

Posted 05 April 2010 - 01:26 PM

Dirame said:

Is that a spear or a polearm at the far right? If that is a spear, I guess its safe to say the Para is coming back.

The bottom pic it's a polearm, in the top pic it's a spear. They're both in the same spot, so I suppose they're the same type of weapon. So I'm guessing it's melee (Thrown polearms are just,... Silly xD).

Edited by Naoroji, 05 April 2010 - 02:00 PM.


#10 Vidal

Vidal

    Vanguard Scout

  • Members
  • 429 posts

Posted 05 April 2010 - 01:51 PM

Biz said:

Flails take more time and effort to animate and/or implement into the game then most weapons especially if you use "physics" for your weapons, that is you hit something in-sync with animation for the weapon.

Yeah I wondered if it would be possible.  Maybe it just isn't feasible right now...maybe in the future.  Maces will do nicely for now though.

As for the spears, I do hope they are converted to melee use...

#11 Excel

Excel

    Seraph Guardian

  • Members
  • 1380 posts

Posted 05 April 2010 - 03:45 PM

I'd like to note that the obvious shield was not mentioned. ;)

Also, I think the short twin weapons in each picture are daggers rather than short swords.

#12 Naoroji

Naoroji

    Site Contributor

  • Site Contributors
  • 5495 posts

Posted 05 April 2010 - 03:46 PM

Excel said:

I'd like to note that the obvious shield was not mentioned. ;)

Well, ehm,... :p.

#13 Excel

Excel

    Seraph Guardian

  • Members
  • 1380 posts

Posted 05 April 2010 - 03:53 PM

Well, just because something is obvious, doesn't mean it shouldn't be listed! :D

#14 Jexx

Jexx

    Golem Rider

  • Members
  • 2751 posts

Posted 05 April 2010 - 04:11 PM

If Anet approves these pics to be some of the weapons actually in the game, you can assume that there will be around 6-8 professions.

For those Golemancer people...I think Golems are just going to be a companion...Hopefully you can still get one of those sweet looking arm-braces that Zojja has.

#15 Arghore

Arghore

    Vigil Crusader

  • Members
  • 4726 posts

Posted 05 April 2010 - 04:17 PM

OR, the picture is a cutt of a bigger one only showing weapons we currently know ;)

#16 Theobold

Theobold

    Seraph Guardian

  • Members
  • 1424 posts

Posted 05 April 2010 - 04:23 PM

Naoroji said:

I hope those above the horns are fistweapons :p. And I'm also hoping that the Pistols don't need the horn as side-arm to resupply it with gunpowder,...

I actually kind of like that idea...

#17 Jexx

Jexx

    Golem Rider

  • Members
  • 2751 posts

Posted 05 April 2010 - 04:26 PM

Arghore said:

OR, the picture is a cutt of a bigger one only showing weapons we currently know ;)

That could be true. :P

Daggers- Assassin
Swords, Axes, Maces, Shields (maybe spears)- Warrior-type
Bows, Guns (maybe spears)- Ranger-type
Wands, Staffs (maybe focci)- Elementalist, Mesmer, Necro, Monk


I just noticed, those medium-staffs/long wands... They don't look like the others really, because they have real flames in them. Like a torch. Is it possible those are for the guns? Or is a new profession going to include torch running for the Tyrialympics? :P

#18 Fario

Fario

    Sylvari Specialist

  • Members
  • 883 posts

Posted 05 April 2010 - 04:31 PM

Theobold said:

I actually kind of like that idea...

Who would use that though the assassin's? It doesn't sound like a very assassin thing to do it sneak up and then punch with a knuckle duster. Seems a bit weird to introduce a prof that mainlys uses that anyway.

I think it looks a lot more likely to be a caster off hand since nothing else really resembles an off hand except the horn which I don't all casters if any would actually use. Plus there's already one-handed wands in that image.

AsuranSylvari21 said:

That could be true. :P

Daggers- Assassin
Swords, Axes, Maces, Shields (maybe spears)- Warrior-type
Bows, Guns (maybe spears)- Ranger-type
Wands, Staffs (maybe focci)- Elementalist, Mesmer, Necro, Monk


I just noticed, those medium-staffs/long wands... They don't look like the others really, because they have real flames in them. Like a torch. Is it possible those are for the guns? Or is a new profession going to include torch running for the Tyrialympics? :P

I see the horns as an off hand for the pistols since it seems like something a scout would use to warn of enemy attacks and rangers are pretty much the closest things to scouts in gw.

Edited by Fario, 05 April 2010 - 04:36 PM.


#19 Mister_Smiley

Mister_Smiley

    Seraph Guardian

  • Members
  • 1546 posts

Posted 05 April 2010 - 04:37 PM

They are nice concept art i do agree with that much, but really can't go off professions from them because they are just concept art. They may not even make it into the game for all we know. But given what we have there, we have almost every class back from the looks, the biggest question is weather that is a Spear/polearm or polearm/spear, but it does bring up a lot of ideas of what the professions could be.

#20 Naoroji

Naoroji

    Site Contributor

  • Site Contributors
  • 5495 posts

Posted 05 April 2010 - 04:42 PM

Fario said:

Who would use that though the assassin's? It doesn't sound like a very assassin thing to do it sneak up and then punch with a knuckle duster. Seems a bit weird to introduce a prof that mainlys uses that anyway.

Warriors? A.k.a. Brawlers? xD Why fist-weapons, you ask? Because they're cool, period! ;o

#21 Arghore

Arghore

    Vigil Crusader

  • Members
  • 4726 posts

Posted 05 April 2010 - 04:49 PM

AsuranSylvari21 said:

They don't look like the others really, because they have real flames in them. Like a torch. Is it possible those are for the guns? Or is a new profession going to include torch running for the Tyrialympics? :P
I think this time around you might not find torches and fire's lit in caves, also with the day and night system, esp. in forrested area's nights could become truely dark, a torch ofcourse is for those afraid of the dark ;)

#22 Malchior Devenholm

Malchior Devenholm

    Team Legacy Legionnaire

  • Site Contributors
  • 6591 posts

Posted 05 April 2010 - 06:01 PM

Arghore said:

I think this time around you might not find torches and fire's lit in caves, also with the day and night system, esp. in forrested area's nights could become truely dark, a torch ofcourse is for those afraid of the dark ;)

Of Course!

/doh

I didn't consider the day/night system.  So yeah, I guess it's safe to say that one art is indeed a torch.  Now the question is how will it work?  Because it will put every player at a disadvantage by disallowing the use of an offhand or even worse, a two-handed weapon.

#23 Shaft Ed

Shaft Ed

    Asuran Acolyte

  • Members
  • 121 posts

Posted 05 April 2010 - 06:24 PM

Strap the torch to your back! (jk)

#24 Hybarf Tics

Hybarf Tics

    Sylvari Specialist

  • Members
  • 999 posts

Posted 05 April 2010 - 06:33 PM

How quickly people forget, remember the first weapon art that came out? It had firearms, scythe to name a few, it's not because we now have new pics that the old art gets dropped. :D

#25 Arghore

Arghore

    Vigil Crusader

  • Members
  • 4726 posts

Posted 05 April 2010 - 06:34 PM

Well i would picture it to work somewhat how the Shard of Brilliance (think thats how its called) works ... though ofcourse you wouldnt drop you torch ... but i picture say a team of 8 entering a dark cave system, the 1e, 4e and 8e person on the string carry a torch while you decent into the cave, ofcourse this only lets you view your direct surroundings ... then a ROAR sounds, and seeing cave system blocks the radar, no-one sees a red dot (if there even is a radar :) ) ... then outof the dark appears this foul beast in the shimmering light of the torches, then, the wammo rushes in and begins to fight the beast, people switch out torches for weapons, pitch black darkness and with the new fps style fighting system no-one knows where to aim, a scream, bodies falling to the ground ... *poef* the bright light of the rez shrine makes everybody realise that wasnt the best strategy ...

Mostly wonder if the torches will be lit even when stored in your inventory, or wether you have to carry matches to light them... could also see caves and or dungeons with unlit fires and walltorches that, when lit, burn for say a min or two ... so you can light the way infront, and if you run atleast for a small part of where you have been, the torches will be lit...

Last thing i wonder, wether the torches will be 'consumables' say you buy them as a bundle and everytime you use one, it gets lit and gives a torch for say 5min, then it disappears ...

#26 Malchior Devenholm

Malchior Devenholm

    Team Legacy Legionnaire

  • Site Contributors
  • 6591 posts

Posted 05 April 2010 - 06:34 PM

Poojah said:

How quickly people forget, remember the first weapon art that came out? It had firearms, scythe to name a few, it's not because we now have new pics that the old art gets dropped. :D

But that was drawn by a guy who no longer works for Arenanet and for what isn't even positive is GW 2.  Some of his arts were introduced in Nightfall and GWEN.

#27 Hybarf Tics

Hybarf Tics

    Sylvari Specialist

  • Members
  • 999 posts

Posted 05 April 2010 - 06:50 PM

Malchior Devenholm said:

But that was drawn by a guy who no longer works for Arenanet and for what isn't even positive is GW 2.  Some of his arts were introduced in Nightfall and GWEN.

Didn't know about some of those facts. Found the article for a look back.

http://guildwars.inc...ight=Weapon art

#28 KallyX

KallyX

    Vanguard Scout

  • Members
  • 154 posts

Posted 05 April 2010 - 06:55 PM

I think torches will be 2 handed "bundle" weapons that you have to drop when youre in a fight, and it'll continue burning. Would be kinda dissapointing though.

#29 Hybarf Tics

Hybarf Tics

    Sylvari Specialist

  • Members
  • 999 posts

Posted 05 April 2010 - 07:02 PM

Maybe I missed it but has anyone realized that maybe torches are not needed, a lot of the weapons seem to have glowing parts to them. :cool:

#30 Bergil Sunfyre

Bergil Sunfyre

    Vanguard Scout

  • Members
  • 170 posts

Posted 05 April 2010 - 07:17 PM

My interperetation of the what the weapons are (in"reading order", on the upper picture) Twin daggers, two-handed and one-handed swords, an axe (probably one-handed), one-handed and two-handed bludgeon, torch (not sure why?), bow, (non-thrown) spear, staff, wand, thing that could be one of several things (helmet, focus, or Cestus), shield, pistol, horn (musical or powder-horn), musket.

I also think that the top picture is Human weapons and the lower picture Charr weapons. It would be eazier to determine what the cestus/helmet/focus thing is if we had more examples to compare, but I'm inclined to think that it's a focus, as we have a wand but no other potential focus on the pictures, unless the horns are focuses.
#Dismantle

Edited by Bergil Sunfyre, 10 April 2010 - 04:42 PM.
Forgot #Dismantle