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Feature Customising pets


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#1 Milennin

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Posted 27 March 2012 - 08:42 PM

Was looking at a Ranger video, and was thinking by myself how cool it would be to be able to customise pets. Like for example norn Rangers get a pet wolf, and you would be able to choose between several fur colours (white, brown, black). For things like drakes maybe let people choose between having blue, red, green, brown etc skin colours, and maybe several different skin patterns with secondary colouring options on it.

Maybe even make it a cash shop item if they want.
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#2 Snake87

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Posted 27 March 2012 - 10:46 PM

Pet of different colors exist and you cannot change their color because a color means a specific sub-race with specific skills.
For exemple, a dark wolf dont have the same skills that a white wolf. The dark will use fear and the white a chilling effect.
Same story for drakes : a green uses lightning, a red uses fire, a grey uses ice.
And same story for other animal type.
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#3 XxxTenebraexxX

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Posted 28 March 2012 - 09:49 AM

Indeed...

The coloration of an animal depicts their genus. What I would like to see is slight variations to each genus skin, giving you far more options amongst the various off-shoots amongst a species. For example, the Black Moa could have several variations to its skin, some being more rare than others, which would give the Ranger a sense of adventure in locating the most interesting Black Moa he can find...or the one that particularly strikes his facy. Even the coloration/markings amongst a genus can vary...and it would be awesome if GW2 tried to reflect that even slightly with several various skins for each genus.

Then, when you've found your preferred variation amongst a genus, there should be a myriad of customization options to choose from that don't alter the physical look...but accentuate it. For example, the Egyptians were very big on depicting their sacred animals adorning jewelry:

Spoiler


There could be various collars to choose from, jewelry, cosmetic armor, brands, so on and so forth. Lots of things to accent your new companion without altering the core look.

I'd love that.

I MIGHT be okay with the ability to dye specific parts of your pet, very minute areas, if it wouldn't take away from the appearance of the genus as a whole.
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#4 Nuronv

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Posted 28 March 2012 - 10:14 AM

Similar to what XxxTenebraexxX said I would like collars etc with dye channels
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#5 Dawbles

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Posted 28 March 2012 - 08:45 PM

So it'll be like a pet dress-up game?
I can't help picturing a vicious drake with "hello kitty" imprinted on its skin, skimpy armor (his master is drakosexual),
a whole bunch of gold collars around its neck, and...
Well you get the point, a lot of people would go completely butternuts with this and create a few "joke pets", which wouldn't be very realistic (How could mr. Feathermuffins fly with ten tons of gold on him?), nor aesthetically pleasing.
And, if you're really strict with the equal-chance-ethics, if someone absolutely wants to use a smaller pet, he can't dress his little critter up as nicely as the others.
I chuckled a bit at the thought of a bird with a necklace, actually. ^^

In short: I don't think it's a very good idea, and the pets wouldn't like it themselves, would they?
I mean, it doesn't grant them more protection, it's just more weight to carry... I'm getting too obsessed with this game. :(
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#6 Arkham

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Posted 28 March 2012 - 10:14 PM

I'd really love to see different pet's skins in the cash shop, but I understand is a bit difficult when a blue moa is not the same as a red one. But some pets as the dog, the owl, the spiders, et cetera can have another colours without creating confusion. For example: Harlequin Krytan Drakehound, Brown Owl, Scarlet Jungle Spider, Black Canyon Devourer...
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#7 XxxTenebraexxX

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Posted 29 March 2012 - 12:21 AM

So it'll be like a pet dress-up game?
I can't help picturing a vicious drake with "hello kitty" imprinted on its skin, skimpy armor (his master is drakosexual),
a whole bunch of gold collars around its neck, and...
Well you get the point, a lot of people would go completely butternuts with this and create a few "joke pets", which wouldn't be very realistic (How could mr. Feathermuffins fly with ten tons of gold on him?), nor aesthetically pleasing.
And, if you're really strict with the equal-chance-ethics, if someone absolutely wants to use a smaller pet, he can't dress his little critter up as nicely as the others.
I chuckled a bit at the thought of a bird with a necklace, actually. ^^

In short: I don't think it's a very good idea, and the pets wouldn't like it themselves, would they?
I mean, it doesn't grant them more protection, it's just more weight to carry... I'm getting too obsessed with this game. :(


That's why you design the pet accessories in the same way they're designing player armor...rather than going the rout of absurdity, in which you fear. There's no reason that they couldn't come up with pet specific attire that was befitting the Guild Wars world, and accentuated the creatures form. I can easily see a spider wearing a variety of bangles upon its limbs...a spiked abdomen plat that gives it an even more foreboding appearance. I could also see a Moa with a helm, that of an angelic appearance coupled with feet armor that gave them a raptor-like claw. Things of that nature would be perfectly fine, and there's many, many, things they could do with this.

Gives people a way to personalize their pets, and gain more of a personal companionship feel with their animal. There is no need for them to add absurd options...

Edited by XxxTenebraexxX, 29 March 2012 - 12:24 AM.

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#8 KillerMonkey

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Posted 29 March 2012 - 12:27 AM

As cool as it would be to customize the pet, it adds content strictly for one profession... which is not ideal
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#9 XxxTenebraexxX

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Posted 29 March 2012 - 12:42 AM

As cool as it would be to customize the pet, it adds content strictly for one profession... which is not ideal


Due to the companion pets being such an intrical part in the Ranger class, I pretty much view it as befitting their class specifically. I have no desire to play a Ranger myself, but from an outside perspective...the companion is pretty much part of the class, so it makes sense to give them some customization to the animals they take in.

-To a Necromancer, your minions are disposable sacks of flesh.
-To a Mesmer, your clones and illusions are little more than tricks of the mind...also very disposable.
-To a Ranger, that's your beloved companion in which hunts alongside you throughout the trials of life.

That's what justifies it in my eyes...it comes off as fleshing out the class with more depth.

Anyway, examples, to delve into the point I was trying to make previously:

Spoiler

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#10 Misce

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Posted 29 March 2012 - 06:56 AM

Indeed...

The coloration of an animal depicts their genus. What I would like to see is slight variations to each genus skin, giving you far more options amongst the various off-shoots amongst a species. For example, the Black Moa could have several variations to its skin, some being more rare than others, which would give the Ranger a sense of adventure in locating the most interesting Black Moa he can find...or the one that particularly strikes his facy. Even the coloration/markings amongst a genus can vary...and it would be awesome if GW2 tried to reflect that even slightly with several various skins for each genus.

Then, when you've found your preferred variation amongst a genus, there should be a myriad of customization options to choose from that don't alter the physical look...but accentuate it. For example, the Egyptians were very big on depicting their sacred animals adorning jewelry:



There could be various collars to choose from, jewelry, cosmetic armor, brands, so on and so forth. Lots of things to accent your new companion without altering the core look.

I'd love that.

I MIGHT be okay with the ability to dye specific parts of your pet, very minute areas, if it wouldn't take away from the appearance of the genus as a whole.


Customizable cosmetic armor sounds awesome.
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#11 Dawbles

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Posted 29 March 2012 - 03:53 PM

That's why you design the pet accessories in the same way they're designing player armor...rather than going the rout of absurdity, in which you fear. There's no reason that they couldn't come up with pet specific attire that was befitting the Guild Wars world, and accentuated the creatures form. I can easily see a spider wearing a variety of bangles upon its limbs...a spiked abdomen plat that gives it an even more foreboding appearance. I could also see a Moa with a helm, that of an angelic appearance coupled with feet armor that gave them a raptor-like claw. Things of that nature would be perfectly fine, and there's many, many, things they could do with this.

Gives people a way to personalize their pets, and gain more of a personal companionship feel with their animal. There is no need for them to add absurd options...


Alright, I'll admit I got a little carried away there.
They way you just put it, I can really see customizable pets being a great addition to the game.
However, creating unique armors and such for every single pet species... Doesn't that sound like quite a bit of work?
(and we all want to play this game as quickly as possible, don't we? :P )
Maybe it'll get added in a future update, we'll see. Oh, and thanks for convincing me! :D
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#12 XxxTenebraexxX

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Posted 29 March 2012 - 09:57 PM

Alright, I'll admit I got a little carried away there.
They way you just put it, I can really see customizable pets being a great addition to the game.
However, creating unique armors and such for every single pet species... Doesn't that sound like quite a bit of work?
(and we all want to play this game as quickly as possible, don't we? :P )
Maybe it'll get added in a future update, we'll see. Oh, and thanks for convincing me! :D


Don't get me wrong...

I don't believe many of the concepts we come up with have a chance of making it into the game upon release, if they like them. However, they could be patched in at a later date or added upon expansion. Still, this particular idea is something I'd like to see before an expansion is released...but that's entirely up to them.

It can be worked in...but when is the question. :P

Surely not, as you point out, before release. There's just too much work that would be involved...and you're welcome haha.
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#13 Arghore

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Posted 30 March 2012 - 12:56 AM

This may sound weird but the 'it's only for the ranger' has me somewhat disappointed about the way they went with beastmastery. I actually voiced my clear opinion on this matter a few years back, the Ranger pets should work like the Necro Minions, this way a Ranger could be a true beast master with 3 pets, and some controll over them. While every other profession could also get A pet, with a special pet skill and GW1 style controll over it (aka. basic attack, and placement) ...

Which would have meant that cosmetic pet enhancements would now be viable content for all professions. And the Ranger would become a true beastmaster/packleader. *sigh*

I think the cosmetic enhancements, while cool, may turn out to be to much work for just one profession, the Ranger is currently already rather 'tame and GW1-copy'ish' due to the amount of development time is put into the pets. Though recent beta skill changes do have me hope that the Ranger will turn out better than it is now, in regards to feel and theme, and play style(s).

What i would endorce though is the 'variety within genus', because this doesn't have to take to much work, its basically making a few variation on the basic skin and have it linked to some variable in the pet-data-sheet.
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