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Ports for Port Forwarding


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#1 Chesire

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Posted 31 March 2012 - 05:12 AM

I haven't seen it announced or mentioned by Anet anywhere but that doesn't mean they didn't say anything about it; is anyone aware of whether or not ports will be made public for combat and the like?

Reason I'm asking is I kinda like port forwarding myself. In Aion I had no choice but to do it as the game was just completely unplayable without it due to having 300-1k+ ping at all times. I know a lot of others like to port forward as well in these types of games with PvP and the like.

#2 Rowhin

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Posted 31 March 2012 - 05:15 AM

I don't think we've heard for Guild Wars 2, but Guild Wars 1 needed unrestricted access to TCP ports 80 and 6112.

#3 Chesire

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Posted 31 March 2012 - 05:22 AM

Will have to keep an eye out then. I hope they make it public knowledge just in case, but I'm sure it won't be too big of a deal. As long as my ping isn't like it was in Aion that will be fine.

I know in RIFT is was usually around 50-70 or so iirc. If it's like that with GW2 or at least hovers around 100 then there's no real cause for concern I suppose.

Thanks.

#4 Konvay The Conveyer

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Posted 31 March 2012 - 07:15 AM

From my understanding of port forwarding, you open them so outside connections can be find you... so there shouldn't be any need to open a port to get better/faster connection to a game.

#5 Chesire

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Posted 31 March 2012 - 08:30 AM

Konvay The Conveyer said:

From my understanding of port forwarding, you open them so outside connections can be find you... so there shouldn't be any need to open a port to get better/faster connection to a game.


There was a little trick that a friend from Aion showed me to get my Ping drastically reduced. He said it was another way of port forwarding; but it involved using a Linux OS program and apparently reduced the number of hops between my ISP and the game servers which made such a HUGE difference in gameplay since I wasn't getting 200-2k+ lag spikes every 10 seconds.

I just know how to setup but not really what it's called now. I don't really know much about networking outside of setting up your basic home network; but that's the jist of what I was told. Doing a traceroute on the game server did show a dramatic decrease in bad hops taken as well.

But in order to do it, you need to know the ports/server IP's to "forward".

#6 Corwin

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Posted 31 March 2012 - 08:37 AM

Personally I'm also interested in what ports GW2 uses, because I have shared internet and a router with QoS (traffic shaping), so I need to know the ports to give GW2 a higher priority over other types of traffic.

#7 babac

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Posted 31 March 2012 - 09:33 AM

Chesire said:

There was a little trick that a friend from Aion showed me to get my Ping drastically reduced. He said it was another way of port forwarding; but it involved using a Linux OS program and apparently reduced the number of hops between my ISP and the game servers which made such a HUGE difference in gameplay since I wasn't getting 200-2k+ lag spikes every 10 seconds.

I just know how to setup but not really what it's called now. I don't really know much about networking outside of setting up your basic home network; but that's the jist of what I was told. Doing a traceroute on the game server did show a dramatic decrease in bad hops taken as well.

But in order to do it, you need to know the ports/server IP's to "forward".

You can't reduce hops, since you don't have any control over your packets as soon as they leave your modem/router.
Only thing you could do is modify your routing table, but that's an other story...

#8 sumrtym

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Posted 31 March 2012 - 12:52 PM

Corwin said:

Personally I'm also interested in what ports GW2 uses, because I have shared internet and a router with QoS (traffic shaping), so I need to know the ports to give GW2 a higher priority over other types of traffic.
Good luck with that.  I still can't figure out why, but with Tomato installed on my router and my QoS set up I thought properly, my upload speed got essentially cut by almost 2/3.  I really couldn't see anything in the rules to account for that I had put in.  I simply ended up disabling it.

#9 plasma

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Posted 31 March 2012 - 01:05 PM

babac said:

You can't reduce hops, since you don't have any control over your packets as soon as they leave your modem/router.
Only thing you could do is modify your routing table, but that's an other story...

I think he means a proxying service such as lowerping. You need one to make Aion playable outside of the U.S.

When Aion was first released a lot of these services required you to run a proxy app + an ssh tunnel and it was a fair bit of mucking around (if i remember correct you had to configure the ip/ports in the proxy to go over the ssh tunnel). These days they have custom apps that do it all for you.

#10 Darkiron

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Posted 14 July 2012 - 03:37 PM

View PostCorwin, on 31 March 2012 - 08:37 AM, said:

Personally I'm also interested in what ports GW2 uses, because I have shared internet and a router with QoS (traffic shaping), so I need to know the ports to give GW2 a higher priority over other types of traffic.

Sorry to Necro, but I was wondering if anyone has figured out yet what Ports GW2 uses. I'm in the same Situations as Corwin, I really want to Prioritize my GW2 traffic over the kids gaming/mindless surfing lol.

#11 Ghostwing

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Posted 14 July 2012 - 03:49 PM

View PostDarkiron, on 14 July 2012 - 03:37 PM, said:

Sorry to Necro, but I was wondering if anyone has figured out yet what Ports GW2 uses. I'm in the same Situations as Corwin, I really want to Prioritize my GW2 traffic over the kids gaming/mindless surfing lol.

You can just put your machine, either through IP or mac address, on a higher priority than everyone else's.

#12 Darkiron

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Posted 14 July 2012 - 04:08 PM

View PostGhostwing, on 14 July 2012 - 03:49 PM, said:

You can just put your machine, either through IP or mac address, on a higher priority than everyone else's.

Yea I will have to do that I quess until I can figure out the ports. My wife will probably end up playing the game too, which is why I was hoping to be able to do the application specifically.

#13 SyberNet

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Posted 16 July 2012 - 12:07 PM

The ports for Guild Wars (1&2) should be TCP 6112 and 6600 (prob 80 as well but obviously you shouldn't have to worry about it if you can browse the web).  You shouldn't have to port forward anything, just make sure these ports are allowed outbound.  It's what I'm using and it's been working just fine.

Edited by SyberNet, 16 July 2012 - 12:09 PM.


#14 chanw4

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Posted 16 July 2012 - 12:28 PM

View Postsumrtym, on 31 March 2012 - 12:52 PM, said:

Good luck with that.  I still can't figure out why, but with Tomato installed on my router and my QoS set up I thought properly, my upload speed got essentially cut by almost 2/3.  I really couldn't see anything in the rules to account for that I had put in.  I simply ended up disabling it.

http://en.wikipedia....lity_of_service

By enabling QoS, the router will try to make rooms for other streaming services that use the QoS protocol and thus, cutting speed on anything that is not using QoS so if you rarely use any QoS services, it is better to disable them.

#15 XtremeGimp

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Posted 25 August 2012 - 04:30 PM

Quote

In addition, Guild Wars 2 requires TCP ports 80, 443, 6112 and port 6600 be fully unrestricted and accessible, both inbound and outbound. For further information about opening ports or port forwarding, you can visit the following website: http://www.portforward.com Please note, this site is not affiliated with or supported by NCsoft or ArenaNet.
-http://en.support.gu...C9RLUJoWkE0bA==

Edited by XtremeGimp, 25 August 2012 - 04:31 PM.


#16 Corwin

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Posted 30 August 2012 - 02:45 PM

View Postsumrtym, on 31 March 2012 - 12:52 PM, said:

Good luck with that.  I still can't figure out why, but with Tomato installed on my router and my QoS set up I thought properly, my upload speed got essentially cut by almost 2/3.  I really couldn't see anything in the rules to account for that I had put in.  I simply ended up disabling it.
I have been using Tomato for years. I went from unplayable Counter Strike (no QoS) to ping almost on par with free connection, even when roommate is torrenting or whatever. To be fair, I also had to set a hard download speed limit in addition to prioritizing upload traffic.

You have to set your "Max Bandwidth" in Tomato QoS settings to something like 85%-90% of your total upload speed for it to work properly. So you do lose about 10%, but in my case it's absolutely worth it. In addition, Tomato usually works on older routers (AFAIK) so maybe your router simply can't handle the speed (but that's only if you have like 15mbps+ connection).

Edit: and thanks for the port info XtremeGimp, I'll have to try those. I wonder, since they say "inbound" do I need to forward them after all? This wasn't necessary in any MMORPG I've played before though.

Edited by Corwin, 30 August 2012 - 02:50 PM.


#17 dreadlrd

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Posted 08 February 2013 - 12:28 AM

to get the ports of a game
do this:
with the game running open a command prompt type
netstat -abn

(it will take about 30 secs to complete). This will show you the protocol, the port and the executable name that wants it (so you can isolate your game). There will be a lot, so you may want to redirect the output to a file:

netstat -abn > my_ports.txt




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