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Warrior Utility Skills: slot comparisons

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#31 Shinimas


    Sylvari Specialist

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Posted 03 April 2012 - 08:59 PM

Stomp has a much stronger knockback that disables for a longer period of time (they tumble in the air and bounce against the ground, it's about a 1-1.5 sec. effective stun). Kick deals a bit more damage and is more fitting for melee-centric builds as in interrupt, since the actual knockback is tiny.

Why would you use Bull's Charge?

You can charge away from enemies if you don't have a target and just face the direction you want to go when activating the skill.

I wonder if there's a way to combat Weakness effectively. Necros can keep you perma-weakened, so you will always deal two times less damage with them around, that's annoying.
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