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Warrior Leveling: Fun or Boring?


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#1 Vazz

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Posted 01 April 2012 - 08:35 AM

Based on the most recent of beta videos, a slew of low level-low mid level videos have been posted.

It looks like Warriors are super fun, exciting, and generally "boss" at level 80, PvE and PvP wise.

Leveling...however....

...it honestly looks like a WoW grind. Hit the mob with a boring sword and board, slash slash they die. Hooray, here's some exp. Now go do the exact same slash slash slash on another mob for some more exp.

Why yes, there are dynamic events, thank you MacGruber.
But the mobs in this dynamic events are the same: slash slash slash dodge shoot shoot dodge slash slash.

Just wondering how dull/boring leveling a Warrior will be

Sincerely,
Someonewhowantstoplayawarriorbecausetheyareawesome

#2 DaS_BrOt_2MaL

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Posted 01 April 2012 - 08:48 AM

In the latest Guildcast, they discussed a bit of the lvl-ing experience. Bottom Line was:
- In the latest Pressbeta, levels were a bit longer than in PB1. This made playing the lower levels a bit tedious, as you didn't have access to traits, weapon swaps, ans skillslots yet.
- They worried about "melee in dungeons". Atm, it looks like a dungeon-boss is only approachable in melee if you are build for defense. Otherwise, better use range. That could be a major disadvantage for the warrior-lvling-expereience.

May I ask why you think hitting something with a sword is less fun than hitting something with a fireball repeatedly?

#3 Nemesis7884

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Posted 01 April 2012 - 09:02 AM

warrior might be a bit more boring for the simple fact that its more straight forward then other builds - but sa with everything in gw, it depends on how you spec...you can also build a support warrior...

#4 stefanplc

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Posted 01 April 2012 - 11:20 AM

PvE warrior looks SWEET as hell to me... with all the dodging and cool abilities I can't wait to try and take on by myself one of those world champion/veteran mobs

#5 Ebenus Terra

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Posted 01 April 2012 - 12:58 PM

stefanplc said:

PvE warrior looks SWEET as hell to me... with all the dodging and cool abilities I can't wait to try and take on by myself one of those world champion/veteran mobs

^This

Warrior, or melee in general is more "involved" in combat. You can stand there and take hits if you want I suppose, but you should be kiting and dodge rolling the whole time you're taking on mobs.
Also with all the different weapon combos available to you, you should always be able to keep it fresh.

#6 Bunzaga

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Posted 01 April 2012 - 01:43 PM

I'm planning to level in WvW, so it will be fun for me. :D

I'll go out and get my skill points and whatever, but I'm not really a PvE person.

#7 Vazz

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Posted 01 April 2012 - 04:30 PM

DaS_BrOt_2MaL said:

In the latest Guildcast, they discussed a bit of the lvl-ing experience. Bottom Line was:
- In the latest Pressbeta, levels were a bit longer than in PB1. This made playing the lower levels a bit tedious, as you didn't have access to traits, weapon swaps, ans skillslots yet.
- They worried about "melee in dungeons". Atm, it looks like a dungeon-boss is only approachable in melee if you are build for defense. Otherwise, better use range. That could be a major disadvantage for the warrior-lvling-expereience.

May I ask why you think hitting something with a sword is less fun than hitting something with a fireball repeatedly?

If melee is required to go defensive in dungeons I will not be happy whatsoever.

Warriors are raping the mothers out of PvP at the moment, and the only reason I want to play one is because of the amazing PvP and the awesome end-game content.

The leveling being bad is turning me off from the warrior.

#8 Proximo

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Posted 01 April 2012 - 05:01 PM

It sounds like you're into the warrior more for it's prowess rather than it's style. In which case, you can probably find another class that's just as effective for what you want to use it for.

#9 Vazz

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Posted 01 April 2012 - 08:25 PM

Proximo said:

It sounds like you're into the warrior more for it's prowess rather than it's style. In which case, you can probably find another class that's just as effective for what you want to use it for.

Very true, but Warriors look the strongest in PvP.

But now that I think about and recent circulations note that Warriors suck as WvW...

which sucks.

#10 SylvariCrazed

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Posted 01 April 2012 - 08:27 PM

never like melee combat other then on Assassins ..so gonna say Boring

#11 Scribbles

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Posted 01 April 2012 - 09:58 PM

Isn't it a bit early to worry about profession balance yet?

#12 Kazar

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Posted 01 April 2012 - 10:07 PM

Vazz said:

Warriors are raping the mothers out of PvP at the moment, and the only reason I want to play one is because of the amazing PvP and the awesome end-game content.
You're on the road to disappointment there I'm afraid - picking what class to play based on what is reported as OP now is a classic mistake. By the time you get the game things will have almost certainly have changed and you'll start pulling your hair out. :)

#13 Yorashi

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Posted 01 April 2012 - 11:30 PM

Quote

Why yes, there are dynamic events, thank you MacGruber.
But the mobs in this dynamic events are the same: slash slash slash dodge shoot shoot dodge slash slash.
Why yes u should try typing /dance, might be you get exp for that...or make jokes so they die cause of laughing..srsly

#14 Graywolf4409

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Posted 04 April 2012 - 12:18 AM

Standard Swing Syndrome. Its what made warrior feel dull for me in WoW. The gameplay was fine, but its the repetition of swings which made my class look dull compared to others.

I dont see this problem here.

And ranged have always had it easier, this has been true in every mmo i played. So you have to be a bit more careful, roll out of an AoE, but when its over, leap back in with a massive eviscerate and show them what brutal strength really is

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Is your problem that warriors kill things with their weapons? Cos if that is the problem, everything but spell casters is off limits for you.

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Also, Anet has even more ability to make warriors go ranged for fights, because of weapon swapping. You might say 'waah i wanna be melee' but they justify cash shop contents with 'people can buy them with gold!' so they can justify range bias with 'Warriors can swap weapon!'

Just watch it happen. I use a rifle anyway so gg

#15 mjpalmer

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Posted 04 April 2012 - 01:34 AM

the only time i see it being boring (with any class for that matter) is when you just start out and you only have a few skills, by the time i unlock the full set of skills for the weapon i plan on using, i'll be set until im a high enough level to get my utility skills and this is mainly because of how different a lot of the skills are for each weapon, take the greatsword for example, you have a skill where you spin and fly in a targeted direction, a skill where you throw your blade, a skill where you charge in your opponents face, and 2 skills which are more about just going all slashie slashie.

with all the movement, and the ability to chain highly mobile attacks like these into a different weapon (whirlwind attack away from the enemy and switch to a longbow and use pin down) i can see combat being very engaging and fun.

if your engaging in fights that are easy enough to just stand there and slash away, you can. but nothing is stopping you from using your other skills and having more fun with it. you could even pull larger groups at once to have an excuse to use more skills like this.

#16 Sebyos

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Posted 05 April 2012 - 02:35 PM

So basicly you are picking a professions based on it's ability to PvP rather than playstyle and you'r complaining that the playstyle isn't right ?

I'm sorry, but this profession looks amazing. It's really the closest to my idea of a Warrior that I'v ever seen in any RPG.

It can be enraged and shout at the troops or place banners to motivate like a true commander. It is a wreckless battlefield beast moving around with the agility of a panther and the ferocity of a grizzly bear. It is death from pure weapon mastery. It is... a Warrior !

#17 Matanza Canibal

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Posted 05 April 2012 - 02:39 PM

Vazz said:

Why yes, there are dynamic events, thank you MacGruber.
But the mobs in this dynamic events are the same: slash slash slash dodge shoot shoot dodge slash slash.

You mean that you swing a sword, then swing a sword and, hey! you swing a sword again?

#18 Zerdav

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Posted 05 April 2012 - 02:58 PM

First of all, if you're interested in PvP, what do you care for leveling?

I would say warriors are the most fun to level because they can swing the largest variety of weapons, giving possibly the largest selection of play styles within the same profession.

#19 Razip

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Posted 05 April 2012 - 03:46 PM

Think I might be going with Warrior since I like both the melee and ranged aspects it can have, more so than any other profession.

#20 Murasame

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Posted 05 April 2012 - 04:00 PM

kick > Bull Rushing > Rifle butting > switch to sword > Charge in > Stomp > kick again right off the ledge "This is Sparta !!" no ?? >>

In all seriousness I doubt it will be boring, many builds to try out all sorts of crazy things.

#21 Sarosna

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Posted 08 April 2012 - 09:29 PM

How boring the gameplay will be depends a lot on the player probably...this isn't WoW. You aren't required nor recommended to stand still and activate skills from 1-3 (or more like 1-1000). There's dodging, weapon swapping and timing of skills.

Here's a good example video:


While I find the use of Rifle a tad annoying since the player insists on using it all the time, the players movement and dodges make it look a lot more appealing than standing still and backpedalling. Also, when he switches to dual wield swords, it looks like a lot of fun.

#22 Killyox

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Posted 08 April 2012 - 09:41 PM

Actually with warrior in pve you will have to dodge and evade...A LOT!

#23 windforcex

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Posted 08 April 2012 - 10:36 PM

Just change your weapon for every level. They are very different style. Problem solved

#24 Tyke

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Posted 09 April 2012 - 12:46 PM

Would fully depend on how you choose to play your warrior. We do have alot of options in choosing what weapon and utility skills we want.

I could easily create a normal warrior with with just shouts, a shield and a sword and actually play him as a guy that stands still (dodging too mind you). Or I could for example go with Sword/Sword+Longbow with knockback and immobolise utility skills, jumping in and out of combat and laying waste to enemies with AoE Burning and single target bleeds.

Just chaning the weapon can potentially completley change your playstyle. How does a Hammer work compared to 2h Sword or Rifle or Longbow. I don't have too standstill and beat on the mob if  I don't want that kind of playstyle. But in the end it's just different ways to hurt the enemy if you want to simplify it that far.

#25 Redd

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Posted 09 April 2012 - 06:29 PM

how is hitting things with a sword (or a hammer, or an ax, or a longbow, or a rifle, or a mace, or a greatsword) any more boring than hitting things with butterflies or flying hands? melee involves a great deal of movement, and requires a lot more concentration and attention than ranged. if you're talking about somewhat repetitive abilities until you unlock more, then that applies to all professions, not just the warrior.

#26 Nephele

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Posted 09 April 2012 - 08:19 PM

Personally I find leveling melee characters more entertaining than ranged. The only exception I found was Hunter in WoW, but only because I spent a lot of time kiting and killing things so far above my level no other class stood a chance against them. Melee tends to be less forgiving of mistakes, and more rewarding of good play. If ranged messes up and loses 1/2 their HP, they can just keep the next few pulls out of range. If melee messes up, they have to stop and heal up.

GW2 looks to be extra tough on melee while leveling, which is great. I want my dodging, blocking, and evading to mean something. Ranged still looks like a lot of them can follow the "snare, nuke, loot" formula. That's fine if you enjoy it, but not really my style. Unless I'm kiting a champion 6 levels above me that can kill me in 2 hits.

#27 xyzleech

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Posted 10 April 2012 - 09:12 AM

Boring, dare you to buy the game (or pay warrior)!

kidding.


Honestly!?? Why are you afraid of a potential boredom that will overcome you when leveling a warrior? Heck this game has so much variety in its "questing"/leveling you will not get bored. And if you do, then probably because you couldnt decide what class to pick and its 2weeks after launch and you are still re-rolling :P or maybe you jump on the FOTM-train and reroll. Just dont... and do we honestly need to tell you just to be patient and enjoy the content? Wow.. people these days

#28 Licentia

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Posted 11 April 2012 - 03:12 PM

The only concern I have about warriors right now is the "lololmelee" in dungeons.  As I understand it (based on what I saw in a video), threat is based on proximity, meaning the player closest to the target is the one that gets hit.  If you had, for example, 3 melee warriors in a group who were mobile and intelligent, it shouldn't be too hard to ping pong threat around just by dancing in and out when it was your turn to soak some damage.

In reality, we know that the sheeple who hear it's easier to function in dungeons at range are going to do just that, meaning that if you're the only pure melee warrior you're going to take a thumping unless you join the crowd in the back.

#29 karekiz

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Posted 12 April 2012 - 12:21 AM

Vazz said:

...it honestly looks like a WoW grind. Hit the mob with a boring sword and board, slash slash they die. Hooray, here's some exp. Now go do the exact same slash slash slash on another mob for some more exp.

The opposite of running around killing things is just sorta standing there or gathering 1/X items while (Insert evil mob here) takes over.

IMO I would take hitting people over gather X berries all day.

#30 saladin1

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Posted 12 April 2012 - 02:47 AM

Warrior can equip the most weapons, if you're bored with one set change it up, change utilities, traits etc..warrior in pve and pvp is gonna be awesome when lvling up.