No, don't make it an elite skill!
Of this type of skills it is the worst, balance the reuse timer down and make the effect more worthwhile. The passive can stay the same but the active ability should have a secondary mechanic.
The Guardian has too much support right now and there's some sort of weird perception that Guardian support is soooo good that it must be spread across all abilities and utilities that the profession has.
The other professions have such better synergy and options with their utilities, weapons and traits right now. The Guardian is really a mess and it seems they don't know what to do with it.
You can create as much useful support right now with other professions yet they retain their access to damage and overall usefulness.
The Guardian has too much support that it's best role is to follow another class like a pet and provide buffs.
Guardian support abilities need to be consolidated better in the utilities and especially in the traits to reflect the same type of flexibility and power the other professions can access. Right now our weapons are spread out all over the place, give us clear paths to roles and setups...
Zeal - Sword, Greatsword (Direct Damage, Symbols)
Radiance - Hammer, Scepter, Torch (Conditions, Spirit Weapons)
Valour - Mace, Staff (Defence, Boons)
Honour - Shield, Focus (Healing)
Sure the Guardian can spec right now to be hard to kill and hold off two or three people for a bit, but that's it... Hold off, not defeat or drive back, the Guardian can just avoid dying in straight up combat for a bit longer than most.
Other professions can do the same thing through different mechanics, there's footage kicking about of a Thief distracting an entire group for 4 minutes by shadowstepping and stealthing around a point while he gets them to chase him. Well, that's also holding off multiple opponents! Just not toe to toe taking damage.
Edited by Ezra, 06 April 2012 - 04:47 AM.