I love the squad system, but I have a couple of concerns.
First and foremost - With the right to purchase "commander" status being reliant on gold, the gem-gold trading system can potentially have great influence.. creating a situation where "noobs" that trade gems for a ton of gold can become commanders. It would be nice if there was some other additional requirement.. maybe total playtime on your account? I'm still thinking about that one.
Secondly, what happens when a commander needs to go afk.. even for short periods of time? Is there a method for "switching" squad commanders integrated into the system? Let's say for example that you have a squad of 30 people running around WvW, having a great time.. and the commander suddenly needs to take off. Does that squad need to entirely disband and then reform a new one? That seems a little clunky - especially if your squad has branched off in several directions.
What if the commander could select from a list of other commander-capable users in the squad, and send them a "request" to become commander. If they decline, they'll have to pick someone else. If they accept, commander responsibilities in that squad are switched. What are your thoughts?
If the commander leaves without manually assigning leadership, or if they get disconnected - what happens then? Should the commander be switched automatically?
Good concerns, the cost for becoming commander is pretty steep. What I think would happen is large guilds basically buying commander status for certain multiple members and maybe choosing one person at that particular time, allowing anyone else to take over if needed.
I am honestly not worried about the gem shop and gold trading at all, especially when after a while you will basically get to know who a good commander is or not, if they used gold gained from the gem shop isnt the issue at all since its our choice to follow or leave. I can have the most amount of playtime in the game and still make a crap commander.