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Neverwinter


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#1 Albione

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Posted 09 April 2012 - 08:10 AM

Cryptic finally showed some gameplay and stuff at PAX:

EDIT:

Thanks to Turambar for pointing out the accompanying article: http://www.mmorpg.co...rse-Rising.html

Edited by Albione, 10 April 2012 - 11:05 AM.


#2 Alexious

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Posted 09 April 2012 - 10:08 AM

Looks nice. Hopefully we can have a decent D&D game set on Forgotten Realms.

#3 aurora2

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Posted 09 April 2012 - 10:39 AM

The combat looks kinda sluggish... not really like an action game's...

#4 Besath

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Posted 09 April 2012 - 11:20 AM

It... acutally looks really good. Not something I'd expect from Cryptic.

aurora2 said:

The combat looks kinda sluggish... not really like an action game's...
Rubbish.

#5 aurora2

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Posted 09 April 2012 - 02:05 PM

Besath said:

Rubbish.

Well i didn't want to say something mean like that... :) Sluggish is a nicer word... :p

#6 Nemesis7884

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Posted 09 April 2012 - 02:14 PM

isnt fast/action oriented combat and d&d kinda contradictory?

but it doesnt look that bad actually...altugh im kinda tired of that high fantasy i kill hundreds of monsters in a row wit hmy +4 hammer stuff....

#7 Turambar

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Posted 09 April 2012 - 02:27 PM

MMORPG.com have done a full PAX EAST preview:

http://www.mmorpg.co...rse-Rising.html

Quote

GAME OF SHOW | NEVERWINTER (CRYPTIC STUDIOS)

Without a shadow of a doubt, the game that stunned us all with its polish (even in alpha!), design, and fun was Cryptic’s Neverwinter.  The studio needed a shot in the arm, and apparently they’re getting it with the Jewel of the North in Forgotten Realms. See our full preview for all the details, but you’re definitely going to want to keep your eyes on this one as it nears its 2012 launch.

Youtube link in OP above from mmorpg.com^ / same article :)

#8 FoxBat

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Posted 09 April 2012 - 03:04 PM

Yeah combat looks good but also doesn't make sense for a D&D game.... frankly it feels very similar to GW2. Instead of four dailies you clearly only have one, remind you of elites? And the bar is full of 8-9 encounter powers treated as traditional cooldowns, maybe some of those are utilities but it feels very divergent from D&D. Oh did we mention you can do any attack or cast while moving?

Now don't get me wrong some GW2 clones in the industry could be a very good thing, particularly if this clone lets you make your own dungeons.... and I'd love that combat paired to D&D lore... but dammit I was expecting the D&D rules to matter. This looks like they ignored them entirely. I'm pretty sure there isn't any rogue power that summons anything for example, such as that shadowy decoy. Heck they are scaling levels to 60 so it doesn't match up with D&D at all.

I'm also really leery of Cryptic after hearing they recently f***d STO. Replaced (not added, replaced) a huge portion of drops in the game with the equivalent of mannco crates. Then they spam everyone's screen every 5 minutes when some idiot rolls the 1 in several thousands chance of a new ship from those crates. (Cosmetic my ***) I'm not keen on the MTX part of neverwinter being anything short of invasive. Still it's F2P so no harm in trying.

Edited by FoxBat, 09 April 2012 - 03:22 PM.


#9 Caledore

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Posted 09 April 2012 - 03:04 PM

Hmmm, interesting:

Quote

Cryptic’s Neverwinter is going to be entirely free to play.  No box to buy. No subscription to pay.  All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.

I do actually really like how Star Trek Online handled the F2P model, as I never had to buy anything and still felt like I wasn't missing out on much. Color me intrigued by this game.

#10 Jerakor

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Posted 09 April 2012 - 04:40 PM

Perfect World and Cryptic together have been doing some great stuff.  I am a big fan of how Star Trek Online has been handled and this looks fantastic for Neverwinter.

I just hope they have some kind of hook to get me to play other than it being free.  Campaign creation would be fantastic.  The ability to DM a zone would be even better.  Otherwise it will just be another solid F2P title from PW/Cryptic which isn't a bad thing but we'll have GW2 by then hopefully so...

Edit: I found out they are going to have their Foundry from STO in at release.  So you will be able to make your own campaigns and run them with friends.  That alone makes this a day one download for me at least.

Edited by Jerakor, 09 April 2012 - 04:52 PM.
new infoz


#11 Gempulse

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Posted 09 April 2012 - 04:43 PM

Lol Cryptic?  They are still a company?  Ahh well, better add this one to the list of MMO flops.

After watching the video, my stance is firm.  Cryptic, why do you still make games?

Edited by Gempulse, 09 April 2012 - 04:52 PM.


#12 Juanele

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Posted 09 April 2012 - 05:50 PM

It looks pretty darn good. Plus user created content? Yes please. I'll have to keep tabs on this one.

#13 Own Age Myname

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Posted 09 April 2012 - 06:21 PM

I can't play any "!" based games anymore. Doesn't look bad otherwise. Maybe the dungeons will be fun though.

It's F2P, so what the heck, i'll give it a try when it comes out.

#14 Firetruck

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Posted 09 April 2012 - 08:21 PM

Reticule? Count me in.

#15 Garegare

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Posted 09 April 2012 - 08:31 PM

Combat and graphics look better than I thought. Dungeon creator sounds pretty nice and it seems the shop will be just cosmetic and convenience items. Sadly I think it will use the Holy Trinity, hope I´m wrong...

#16 FoxBat

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Posted 09 April 2012 - 08:34 PM

Garegare said:

Combat and graphics look better than I thought. Dungeon creator sounds pretty nice and it seems the shop will be just cosmetic and convenience items. Sadly I think it will use the Holy Trinity, hope I´m wrong...

If there's any pretense of it being 4th edition, it better use the F***ing holy trinity. (Or really, Quaternity - CC/AoE gets its own class role.) Albeit 4E clerics have alot of heal and attack powers chained together, so you wouldn't be stuck doing pure heals quite.

#17 Qing Guang

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Posted 09 April 2012 - 08:37 PM

I saw the article on this on PCGamer. I was somewhat interested until the bit where they mentioned it's based on 4e. Pass.

Someone call me when Paizo hires somebody to make a Pathfinder MMO.

(Okay, I lied. I might still check it out, just because it's F2P, maybe see if it's pretty and interesting enough for me to choke down the system. Still want that Pathfinder game, though.)

#18 Aglethe

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Posted 09 April 2012 - 08:57 PM

FoxBat said:

Yeah combat looks good but also doesn't make sense for a D&D game.... frankly it feels very similar to GW2. Instead of four dailies you clearly only have one, remind you of elites? And the bar is full of 8-9 encounter powers treated as traditional cooldowns, maybe some of those are utilities but it feels very divergent from D&D. Oh did we mention you can do any attack or cast while moving?

Now don't get me wrong some GW2 clones in the industry could be a very good thing, particularly if this clone lets you make your own dungeons.... and I'd love that combat paired to D&D lore... but dammit I was expecting the D&D rules to matter. This looks like they ignored them entirely. I'm pretty sure there isn't any rogue power that summons anything for example, such as that shadowy decoy. Heck they are scaling levels to 60 so it doesn't match up with D&D at all.

I'm also really leery of Cryptic after hearing they recently f***d STO. Replaced (not added, replaced) a huge portion of drops in the game with the equivalent of mannco crates. Then they spam everyone's screen every 5 minutes when some idiot rolls the 1 in several thousands chance of a new ship from those crates. (Cosmetic my ***) I'm not keen on the MTX part of neverwinter being anything short of invasive. Still it's F2P so no harm in trying.

I don't know, I've always been of a mind that GW2 probably took some inspiration from 4E, with the way that the skill siloing works. Skill 1 is an at will, 2-5 are encounters, 6 is a selectable healing skill replacing the generic Second Wind, 7-9 are literally utilities, and 0 is a daily. So I don't find this and GW2 having similar skill layouts that surprising.

I'm not exactly keen on some of the... creative liscense going on with the game mechanics either though. Especially stuff like attack power and crit rating. In a D&D game. Blech.

Of course it's not like anything in the last decade or so, besides ToEE, has even tried to hew very closely to the PnP rules. And for all the liberties it took, DDO did, in a weird way, capture something of the adventure of dungeon crawling that most D&D pc games haven't (at least with the low-mid level dungeons on launch, no idea how it's been since then). So I suppose I can try to keep an open mind on this one. The world looks pretty enough anyway.

And I guess it's official now, with this, GW2, Tera, and Blade and Soul, the faux action mmo has replaced the hotkey mmo as a thing. :D

-Aglethe

#19 Dilbon

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Posted 09 April 2012 - 09:01 PM

I'm just worried that it'll lose the D&D spirit and be yet another level based MMO with big numbers.

#20 Aglethe

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Posted 09 April 2012 - 09:14 PM

Dilbon said:

I'm just worried that it'll lose the D&D spirit and be yet another level based MMO with big numbers.

Yeah, forget the edition wars, generic pc rpg big numbers are one of those things that just doesn't belong in D&D. I hope they don't scew that up too much. Although, with attack power, crit rating, and level 60 it does look a bit ominous.

-Aglethe

#21 Jerakor

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Posted 09 April 2012 - 09:36 PM

D&D just doesn't have enough mechanics to translate directly to a computer game.  I can certainly understand them salting it a bit.  I know that in DDO my biggest issue was actually how bloated the game got after a few expansions.   It reminded me of everything I hated about 3.5 late in the game.  Every level up session would take me a week to pour through the 20 books I had to determine what was best.

I think 30 levels would have been enough... they mention 20 but they are 4th Ed based which is actually 30 is max as Epic is really blended a lot more than it was in 3rd so I found that odd.  Still, I get the idea of wanting people to level but wanting the game to still draw out a bit.

It seems like they are taking less liberties than DDO did, which I am happy about.  I mean... DDO had a friggin mana pool!  for 3rd edition!

#22 FoxBat

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Posted 09 April 2012 - 10:56 PM

Aglethe said:

I'm not exactly keen on some of the... creative liscense going on with the game mechanics either though. Especially stuff like attack power and crit rating. In a D&D game. Blech.

Where is THIS????

Even DDO doesn't go this far!!!

3E Arcana Unearthed had a variant for spell points... it is a big divergence but IMO less of one than attack power and crit rating would be. Where the heck did the dice go?

Edited by FoxBat, 09 April 2012 - 11:09 PM.


#23 Aglethe

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Posted 09 April 2012 - 11:14 PM

FoxBat said:

Where is THIS????

Even DDO doesn't go this far!!!

3E Arcana Unearthed had a variant for spell points... it is a big divergence but IMO less of one than attack power and crit rating would be. Where the heck did the dice go?

About hereish he gets some loot and opens up the character panel. They have the usual STR CON DEX and whatnot at the normal values, but then in the pane under that there's another list of much more MMO looking stats.

#24 Failsafe

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Posted 09 April 2012 - 11:42 PM

I could care less about the pvp in this game, I love Neverwinter Nights, I love Forgotten Realms, and I am going to play the shit out of this game, for the PvE.... Kind of like CoH for me..

#25 FoxBat

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Posted 10 April 2012 - 12:12 AM

Aglethe said:

About hereish he gets some loot and opens up the character panel. They have the usual STR CON DEX and whatnot at the normal values, but then in the pane under that there's another list of much more MMO looking stats.

Thank you, good spot.

Well, with them talking about "soloing most content", maybe there's no real class roles either. They clearly aren't following fourth edition in the slightest, so who knows what lies in store.

#26 Wothan

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Posted 10 April 2012 - 12:17 AM

Dilbon said:

I'm just worried that it'll lose the D&D spirit and be yet another level based MMO with big numbers.

The only good D&D game is p&p

#27 Albione

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Posted 10 April 2012 - 01:04 AM

FoxBat said:

Yeah combat looks good but also doesn't make sense for a D&D game.... frankly it feels very similar to GW2. Instead of four dailies you clearly only have one, remind you of elites? And the bar is full of 8-9 encounter powers treated as traditional cooldowns, maybe some of those are utilities but it feels very divergent from D&D. Oh did we mention you can do any attack or cast while moving?

Now don't get me wrong some GW2 clones in the industry could be a very good thing, particularly if this clone lets you make your own dungeons.... and I'd love that combat paired to D&D lore... but dammit I was expecting the D&D rules to matter. This looks like they ignored them entirely. I'm pretty sure there isn't any rogue power that summons anything for example, such as that shadowy decoy. Heck they are scaling levels to 60 so it doesn't match up with D&D at all.

I'm also really leery of Cryptic after hearing they recently f***d STO. Replaced (not added, replaced) a huge portion of drops in the game with the equivalent of mannco crates. Then they spam everyone's screen every 5 minutes when some idiot rolls the 1 in several thousands chance of a new ship from those crates. (Cosmetic my ***) I'm not keen on the MTX part of neverwinter being anything short of invasive. Still it's F2P so no harm in trying.

This is actually untrue, they're added into their own separate drop table, they don't replace any item that might have previously dropped or been rewarded. Not that it matters right now since those items are limited time, and they no longer drop anymore in-game, you can also turn off those pop-up messages in the game options menu. Now, that doesn't mean a similar thing won't turn up again in the future.

The one thing that I'm quite excited about with Neverwinter is the Foundry, having played some pretty great missions in STO with it, and hearing how much better Neverwinter's version is meant to be, then I can definitely see myself delving into it a lot more.

Edited by Albione, 10 April 2012 - 01:20 AM.


#28 saladin1

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Posted 10 April 2012 - 01:59 AM

Reminds me of Dragon's Age II rogue combat..

#29 Firetruck

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Posted 10 April 2012 - 02:46 AM

Jerakor said:

D&D just doesn't have enough mechanics to translate directly to a computer game.
You mean it doesn't have enough mechanics that can translate directly? Cause it has a load of mechanics.

#30 Castegyre

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Posted 10 April 2012 - 03:15 AM

This looks like it might be alright to play even though I'm not a fan of the current edition, but it doesn't look like D&D to me.




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