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Neverwinter


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#151 Stargate

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Posted 18 February 2013 - 08:26 AM

View PostHeart Collector, on 18 February 2013 - 06:38 AM, said:

I believe that Cryptic will charge to unlock these classes though, in addition to charging for new character slots (I think they mentioned this but I could be wrong).
As a GURU I have some knowledge of this.

Hero of North $199
http://nw.perfectwor...underspack/hero
3 EXTRA CHARACTER SLOTS
750,000 ASTRAL DIAMONDS
BETA access mount, items etc.

Guardian pack $59
http://nw.perfectwor...rspack/guardian
1 EXTRA CHARACTER SLOT
125,000 ASTRAL DIAMONDS
BETA access mount, items etc.

Free account:
Means no BETA access and 2 character slots.

However it has been confirmed that with ZEN you can buy more character slots.
Everything is FREE except BETA access.

It is a long and hard way to earn a character slot I think. Earn huge amount of Astral Diamonds and then convert it to ZEN and buy a character slots. However we have seen NOTHING of endgame. It might be that in ENDGAME you could even earn directly ZEN or bigger amounts of Astral Diamonds.
This youtube video analyses deeply Neverwinter economics:

Right we should be thankful because this game has GOOD graphics and is FREE GAME! On top of that great Action combat. At release you can create with FOUNDRY PvE adventures. However later in future long time after release devs have said you can also create PvP Battlegrounds. Tell me in what other MMO you can create both PvE Adventures and PvP Battlegrounds?

This game is amazing and free! The only critism is maybe that for a very casual player that plays little earning that third character slot might take an eternity. I don't care since I am hardcore player.

What is unknown will the new classes after release cost? Maybe, but I am 80% sure that you can buy with lots of ZEN instead of must use real money new classes if they will cost.

Edited by Stargate, 18 February 2013 - 08:41 AM.


#152 Nightblaze1

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Posted 18 February 2013 - 08:50 AM

I wouldn't expect to much from this game but disappointment. My number one concern is that fact that there aren't actually any classes. Instead they are builds of a class. Eg: Great Weapon Fighter and Guardian Fighter are just builds of the Fighter class. So basically, there is no class customization, everyone has the same cookie cutter skills and builds as everyone else playing that same "class".

Also, knowing Cryptic and what they do with their other games, it will take a pay to win mentality. We will have to purchase any new builds they add and possibly a lot of other things. So I don't have my hopes high for this game.

Edited by Nightblaze1, 18 February 2013 - 08:51 AM.


#153 lmaonade

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Posted 18 February 2013 - 09:12 AM

PWE has always been the biggest pay to win, anyone who's ever played their first game, PWI, past the first anniversary knows that VERY well.

#154 Dilbon

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Posted 18 February 2013 - 11:01 AM

Possible pay to win doesn't bother me at all as I have no interest in winning and I'd probably lose whether I paid or not. But what bothers me is that it's more like a generic MMO than Dungeons & Dragons. It even has need/greed rolling system, which is horrible.

#155 FoxBat

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Posted 18 February 2013 - 01:16 PM

View PostNightblaze1, on 18 February 2013 - 08:50 AM, said:

I wouldn't expect to much from this game but disappointment. My number one concern is that fact that there aren't actually any classes. Instead they are builds of a class. Eg: Great Weapon Fighter and Guardian Fighter are just builds of the Fighter class. So basically, there is no class customization, everyone has the same cookie cutter skills and builds as everyone else playing that same "class".

Haven't been following how the passives works out, but as for active skills, it's a GW-style "tons of choices, can only equip a few" type setup, which you can swap only at "rest" spots. So there should be different skill loadouts even for the same class build.

If they followed 4E at all (no guarantee), there should be a fair amount of overlap between available skills for a particular build. For example great weapon focus on 2H attacks while guardian is 1H + shield, but there's plenty of skills, feats etc. that are usable in both setups.

#156 xarallei

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Posted 18 February 2013 - 05:14 PM

Meh, they said pc gamer beta folks don't go in yet. Maybe next beta. But I've been looking at the press videos.....hmmm, the character models leave so much to be desired. They aren't utterly hideous, but man they feel really dated and plain. It's kind of disappointing. That's not gamebreaking, but I sure as hell will prob not be spending any money on these packs. And I still worry about how they are going to set up the cash shop. Perfect World has a bad rep for p2w as does Cryptic, so I'm quite wary.

#157 Nightblaze1

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Posted 18 February 2013 - 10:26 PM

View PostFoxBat, on 18 February 2013 - 01:16 PM, said:

Haven't been following how the passives works out, but as for active skills, it's a GW-style "tons of choices, can only equip a few" type setup, which you can swap only at "rest" spots. So there should be different skill loadouts even for the same class build.

If they followed 4E at all (no guarantee), there should be a fair amount of overlap between available skills for a particular build. For example great weapon focus on 2H attacks while guardian is 1H + shield, but there's plenty of skills, feats etc. that are usable in both setups.

I was watching some videos from the beta weekend. From what I saw, doesn't look like there are tons of choices at all. There were like 3 at-will skills, you can only equip 2. So that is 1 extra choice. There were 5 encounter skills, and you can only equip 3. So that's 2 extra choices there. And there were a few daily skills, and you can only equip 1 at a time. So yeah, it definitely looks like everyone is going to be the same. Looking at the paragon trees, the cleric for examples has three different trees, the only difference between them is they offer different ways to spec into healing lol. So no matter what, if you play as a devoted cleric, you are a healer. Whether that is an over-time healer, instant healer or aoe healer, they are all the same thing. That is not customization if you ask me.

#158 FoxBat

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Posted 19 February 2013 - 07:01 PM

View PostNightblaze1, on 18 February 2013 - 10:26 PM, said:

I was watching some videos from the beta weekend. From what I saw, doesn't look like there are tons of choices at all. There were like 3 at-will skills, you can only equip 2. So that is 1 extra choice. There were 5 encounter skills, and you can only equip 3. So that's 2 extra choices there. And there were a few daily skills, and you can only equip 1 at a time. So yeah, it definitely looks like everyone is going to be the same. Looking at the paragon trees, the cleric for examples has three different trees, the only difference between them is they offer different ways to spec into healing lol. So no matter what, if you play as a devoted cleric, you are a healer. Whether that is an over-time healer, instant healer or aoe healer, they are all the same thing. That is not customization if you ask me.

If betas are being limited to weekends, then I doubt they are giving access to full content. Skills may well be level gated also. Even if not, what you said wasn't really accurate, aside from there always being an optimal cookie cutter whether there are 3 or 300 skills. Not that there isn't plenty to be disappointed about, but let's not  overstate things.

On the other hand, yes I'd expect devoted cleric will be healer, guardian fighter will be tank, etc. Fairly defined roles, more like a single attribute line of a GW1 class. That's not far from what you'd expect from 4E either. If they expect people to keep buying piles of new builds though, I'd think they would need to offer some way of switching existing built up characters rather than expecting them to start from scratch every time. (I.E. go to some NPC, pay some gold or even shop currency to flip between guardian and great weapon fighter. Even if it's a high cost you don't want to pay often.) This game is after all shaping up to have traditional raid endgame, not pinning its hopes on alt-itus.

Edited by FoxBat, 19 February 2013 - 07:52 PM.


#159 Stargate

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Posted 20 February 2013 - 08:08 PM

View PostNightblaze1, on 18 February 2013 - 08:50 AM, said:

I wouldn't expect to much from this game but disappointment. My number one concern is that fact that there aren't actually any classes. Instead they are builds of a class. Eg: Great Weapon Fighter and Guardian Fighter are just builds of the Fighter class. So basically, there is no class customization, everyone has the same cookie cutter skills and builds as everyone else playing that same "class".

Also, knowing Cryptic and what they do with their other games, it will take a pay to win mentality. We will have to purchase any new builds they add and possibly a lot of other things. So I don't have my hopes high for this game.
You are dissatisfied at the wrong end. They will add more classes lots of them after release. I also want more classes. The money system was explained in my previous post and still you complain lol. I guess some people NEVER are satisified.

I tell what was my worst day in these forums. It was the day when somebody gave me a trailer link to Guild Wars 2 loot policy and mentality of no endgame. Do you know that I refused to believe before somebody gave me direct link?

This is a sweet moment for me. A news that I LOVE.

Skip to 3.57... RAIDS ARE CONFIRMED! WOHOO! YEEEEEES! However we still don't know how hardcore this game is in loot policy. To say it is even near as hardcore in loot system as WOW is guessing and that has not been proved. However developers have said that this game has ENDGAME and now it is confirmed that RAIDS will be released sooner or later after release. I have no idea how big raids that is unknown,,, 10 maybe, but that is a wild guess.

Edited by Stargate, 20 February 2013 - 08:32 PM.


#160 Nightblaze1

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Posted 20 February 2013 - 09:59 PM

View PostStargate, on 20 February 2013 - 08:08 PM, said:

You are dissatisfied at the wrong end. They will add more classes lots of them after release. I also want more classes. The money system was explained in my previous post and still you complain lol. I guess some people NEVER are satisified.

I tell what was my worst day in these forums. It was the day when somebody gave me a trailer link to Guild Wars 2 loot policy and mentality of no endgame. Do you know that I refused to believe before somebody gave me direct link?

This is a sweet moment for me. A news that I LOVE.

Skip to 3.57... RAIDS ARE CONFIRMED! WOHOO! YEEEEEES! However we still don't know how hardcore this game is in loot policy. To say it is even near as hardcore in loot system as WOW is guessing and that has not been proved. However developers have said that this game has ENDGAME and now it is confirmed that RAIDS will be released sooner or later after release. I have no idea how big raids that is unknown,,, 10 maybe, but that is a wild guess.

I don't care at all about raids. They are boring, monotonous grind, that take too long to do or find a group for. Also, for one with unexpected internet disconnects, they prove to be a hassle as well. It has been shown many times that about 5% of an MMO game's player base actually ever participate in raids anyway (check out the statistics from Wildstar). Because no one, except for the hard core, like raids. Now open world raids on the other hand are awesome and very fun because they are easy to get into, however, no game but GW2 does this. =(

WoW does loot policy wrong. Again, you are only concerned about aspects for hardcore players. I, and the majority, are not hardcore players who want to grind endlessly to get the best gear. This is where many MMO's fail, because once you've experienced it in WoW, you never want to experience it again. GW2 does this perfectly, as you can get the best gear without all the stupid dungeon and raid runs. :P

You need to consider others perspectives instead of being biased toward your hardcore perspective. Unfortunately for you, you are in the minority. You will be one of the few to grind for this so called Zen, while many other will use real money in the p2w cash shop. They will buy character slots, new "BUILDS" (not classes), and I wouldn't be surprised if content is also sold in the cash shop.

I have very legitimate concerns about this game and have the right to complain, because nothing you have stated alleviates those concerns. The game will be p2w, where only the hardcore can manage to get enough in-game zen (or whatever) to purchase things without paying real money. Another major concern which is probably fact now is that these "builds" have no customization, they are all cookie cutter and there is no argument against that. Cryptic removed build customization to make this game more appealing to fps players (particularly CoD fanboys) and they have stated that they wanted the game to be simple for it to feel more like an action game many times. So yeah, I have no respect for the developers and how stupid they are in doing this. There is no excuse for simple and limited character customization, it is shear laziness or a ploy to release many builds in the cash shop out of greed.

#161 Stargate

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Posted 20 February 2013 - 10:15 PM

View PostNightblaze1, on 20 February 2013 - 09:59 PM, said:

I don't care at all about raids. They are boring, monotonous grind, that take too long to do or find a group for. Also, for one with unexpected internet disconnects, they prove to be a hassle as well. It has been shown many times that about 5% of an MMO game's player base actually ever participate in raids anyway (check out the statistics from Wildstar). Because no one, except for the hard core, like raids. Now open world raids on the other hand are awesome and very fun because they are easy to get into, however, no game but GW2 does this. =(

WoW does loot policy wrong. Again, you are only concerned about aspects for hardcore players. I, and the majority, are not hardcore players who want to grind endlessly to get the best gear. This is where many MMO's fail, because once you've experienced it in WoW, you never want to experience it again. GW2 does this perfectly, as you can get the best gear without all the stupid dungeon and raid runs. :P

You need to consider others perspectives instead of being biased toward your hardcore perspective. Unfortunately for you, you are in the minority. You will be one of the few to grind for this so called Zen, while many other will use real money in the p2w cash shop. They will buy character slots, new "BUILDS" (not classes), and I wouldn't be surprised if content is also sold in the cash shop.

I have very legitimate concerns about this game and have the right to complain, because nothing you have stated alleviates those concerns. The game will be p2w, where only the hardcore can manage to get enough in-game zen (or whatever) to purchase things without paying real money. Another major concern which is probably fact now is that these "builds" have no customization, they are all cookie cutter and there is no argument against that. Cryptic removed build customization to make this game more appealing to fps players (particularly CoD fanboys) and they have stated that they wanted the game to be simple for it to feel more like an action game many times. So yeah, I have no respect for the developers and how stupid they are in doing this. There is no excuse for simple and limited character customization, it is shear laziness or a ploy to release many builds in the cash shop out of greed.
Minority lol. Maybe in this forum that is GW2 forum. However WOW had over 12 million players in year 2010. This is Neverwinter thread. Go back and play GW2 if you do not like Neverwinter. I could not care less. Nevewinter will not become a casual care bear game with items I am sure about that. However I do not know if Neverwinter is even near so hardcore as WOW with items.

Whatever I am very happy Neverwinter will have Raids :).

Edited by Stargate, 20 February 2013 - 10:21 PM.


#162 Heart Collector

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Posted 20 February 2013 - 11:52 PM

Ugh, I hate raids even more than I hate PvP. As long as it's not the only avenue for good loot though I'm happy, raiders should have their fun too.

Either way, I won't be touching raiding with a ten foot pole. Yuck.

#163 Stargate

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Posted 21 February 2013 - 12:42 AM

View PostHeart Collector, on 20 February 2013 - 11:52 PM, said:

Ugh, I hate raids even more than I hate PvP. As long as it's not the only avenue for good loot though I'm happy, raiders should have their fun too.

Either way, I won't be touching raiding with a ten foot pole. Yuck.
Sorry to hear that my forum friend. Well despite my posts above I would be ok if you can get through PvP also best items. Honestly l am completely in dark where to get best items still if you think about PvP also.

The only problem with FOUNDRY is that while I agree you should get to max level and yeah quite good items that FOUNDRY can be exploited. Anyway at this point future loot is a big ? mark. Raids are not in the release. Since you can get lots of Astral Diamonds through PvP and lot of AD can be converted to ZEN I believe that through PvP you can get really good items.

Edited by Stargate, 21 February 2013 - 12:45 AM.


#164 Kamatsu

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Posted 21 February 2013 - 01:30 AM

Lets please keep to the topic - this thread is to discuss the game Neverwinter. If anyone wants to discuss GW2, then please head on over to Tyrian Assembly or any of our other relevant GW2 forums & subforums.

Also, personal attacks against other user's are not acceptable. Don't do it. If you have an issue with a post or thread, report it and we will review it.

Edited by Kamatsu, 21 February 2013 - 01:32 AM.

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#165 Heart Collector

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Posted 21 February 2013 - 06:46 AM

View PostStargate, on 21 February 2013 - 12:42 AM, said:

Sorry to hear that my forum friend. Well despite my posts above I would be ok if you can get through PvP also best items. Honestly l am completely in dark where to get best items still if you think about PvP also.

The only problem with FOUNDRY is that while I agree you should get to max level and yeah quite good items that FOUNDRY can be exploited. Anyway at this point future loot is a big ? mark. Raids are not in the release. Since you can get lots of Astral Diamonds through PvP and lot of AD can be converted to ZEN I believe that through PvP you can get really good items.

Hey, as I said raiders need their fix! Having raids in Neverwinter is a good thing. And maybe the action combat system will make them fun. I'd just rather Neverwinter becomes a game with raids rather than a raiding game, if you know what I mean. As for loot... Well we honestly don't know how the gear progression will be. I'm not a fan of gear grinds myself but I would be partial to them if raids aren't the only PvE avenue for good gear. A system I could get behind was if every "playstyle" (solo, party, raid) got similar quality but different stat layout gear, e.g. a solo player would get more balanced, general use gear whereas a raiders gear would be more role driven and specialized. Set bonuses could be oriented towards the type of content the gear is found in.

All this is just conjecture of course. Time will tell how the game will turn out.

Also yeah the foundry is an issue here. Maybe its rewards will be restricted to random loot rather than a tier based system, probably the BiS gear won't be available through that.

#166 xarallei

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Posted 21 February 2013 - 11:04 PM

View PostStargate, on 20 February 2013 - 10:15 PM, said:

Minority lol. Maybe in this forum that is GW2 forum. However WOW had over 12 million players in year 2010. This is Neverwinter thread. Go back and play GW2 if you do not like Neverwinter. I could not care less. Nevewinter will not become a casual care bear game with items I am sure about that. However I do not know if Neverwinter is even near so hardcore as WOW with items.


Eh? You realize the majority of that 12 million is casual right? WoW has gone way, way casual. From farming minigames to pokemon to the LFR. And carebear is for you pve people. That's the correct usage of the term.

Anyway, I don't care about raids. It's fine for them to exist so long as I don't need them at all to be competitive in pvp. I should not have to do dungeons and other pve nonsense to pvp. But we don't know anything about how their pvp will be set up so I guess we need to wait on that. I do think it's a mistake for them not to have raids at launch. If you're going to make a grab for raiders you need to have raids in at launch. Though I suppose there is a bit less pressure on them since it's f2p and not sub.

#167 Stargate

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Posted 22 February 2013 - 12:23 AM

View Postxarallei, on 21 February 2013 - 11:04 PM, said:

Eh? You realize the majority of that 12 million is casual right? WoW has gone way, way casual. From farming minigames to pokemon to the LFR. And carebear is for you pve people. That's the correct usage of the term.

Anyway, I don't care about raids. It's fine for them to exist so long as I don't need them at all to be competitive in pvp. I should not have to do dungeons and other pve nonsense to pvp. But we don't know anything about how their pvp will be set up so I guess we need to wait on that. I do think it's a mistake for them not to have raids at launch. If you're going to make a grab for raiders you need to have raids in at launch. Though I suppose there is a bit less pressure on them since it's f2p and not sub.
For your information I like both PvP and Raids.

View PostStargate, on 21 February 2013 - 12:42 AM, said:


Well despite my posts above I would be ok if you can get through PvP also best items. Honestly l am completely in dark where to get best items still if you think about PvP also.

The only problem with FOUNDRY is that while I agree you should get to max level and yeah quite good items that FOUNDRY can be exploited. Anyway at this point future loot is a big ? mark. Raids are not in the release. Since you can get lots of Astral Diamonds through PvP and lot of AD can be converted to ZEN I believe that through PvP you can get really good items.
I do both PvE and PvP. Lol :cool:! Ok I get it a PvP player that is scared that Raids will be the ONLY way to get best loot? Yes a valid concern for you.

I enjoyed both PvP and PvE in WOW. As for not Raids at Neverwinter release yet I am ok with that. It is a free game. WOW did not have raids at release either. However the important fact that developers are currently working on Raids and sooner or later we will have Raids in Neverwinter. As for loot that system is still a bit unknown. However I am 90 % sure Raids will not give cosmetic loot. This is the real thing in power loot though maybe not so hardcore as WOW. I already said ok for me if it is very hard and long time to do maybe you can earn through PvP as good as loot.

Edited by Stargate, 22 February 2013 - 12:41 AM.


#168 xarallei

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Posted 22 February 2013 - 04:02 AM

As long as the pvp and pve is separate I'm fine with it. Though I don't think it's a good idea to compare Neverwinter's launch with WoW. That was a different time and the playerbase itself was very different. People have certain expectations now and if you don't meet them you fail. But, like I said they do have a bit of room to move since they don't have a sub.

#169 aspi

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Posted 22 February 2013 - 11:58 AM

It looks fun enough to give it a try.

#170 FoxBat

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Posted 22 February 2013 - 12:21 PM

Supposedly Neverwinter still has that whole foundry thing. You can raid if/when you want to grind stats, but presumably you can also play through some new player-made story content when you feel like it. Both together can make a good endgame if they can design it right.

I do think the raid design is going to push most of the player made adventures towards level cap though, which will in turn make players even more invested in their characters as long-term things. It's on that basis that I expect there will eventually be a way to respec between builds of the same class if they are indeed planning on selling alot of such builds.

#171 Stargate

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Posted 23 February 2013 - 12:42 AM

View Postxarallei, on 22 February 2013 - 04:02 AM, said:

As long as the pvp and pve is separate I'm fine with it. Though I don't think it's a good idea to compare Neverwinter's launch with WoW. That was a different time and the playerbase itself was very different. People have certain expectations now and if you don't meet them you fail. But, like I said they do have a bit of room to move since they don't have a sub.
Maybe different time, but I can tell that Neverwinter forums are much more PRO raid then Guild Wars 2 forums. The majority in Neverwinter forums are positive to raids and also some developers are clearly Yes raids mentality. It has been discussed and big majority want 10 people raids and not even I am so eager to some huge 40 people raids. 10 people raid size is enough to make me happy and I mean 10 players with their NPC companions.

I fully agree that they have time and room to add things later including many new classes and raids later after release and no sub or must to buy is good policy. I liked WOW, but I did not like the subfee.

View PostFoxBat, on 22 February 2013 - 12:21 PM, said:

Supposedly Neverwinter still has that whole foundry thing. You can raid if/when you want to grind stats, but presumably you can also play through some new player-made story content when you feel like it. Both together can make a good endgame if they can design it right.

I do think the raid design is going to push most of the player made adventures towards level cap though, which will in turn make players even more invested in their characters as long-term things. It's on that basis that I expect there will eventually be a way to respec between builds of the same class if they are indeed planning on selling alot of such builds.
Foundry is a good thing. However I think you are mistaken. There exist also low level Dungeons so you can use Dungeons to level up. Of course I want to enjoy many Foundry adventures and roll many characters.

That said the big majority of Raids is endgame and not used for levelup. Endgame means you are max level. Raids will provide with 90 % certainity more powerful loot and developers have also said that there will be 5 player Heroic Dungeons. Simple math which Dragon will have the best treasure? The 5 player young Dragon or the old Dragon for 10 player raid? I don't know the raid size that was an example/guess of possible raid size.

Edited by Stargate, 23 February 2013 - 01:09 AM.


#172 Castegyre

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Posted 23 February 2013 - 01:04 AM

FoxBat, if the system is anything like CO (and at a glance it appeared to be) it shouldn't be too difficult for them to add the ability to switch class build types later on, but I'm sure it won't be free.

#173 Stargate

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Posted 23 February 2013 - 01:17 AM

View PostCastegyre, on 23 February 2013 - 01:04 AM, said:

FoxBat, if the system is anything like CO (and at a glance it appeared to be) it shouldn't be too difficult for them to add the ability to switch class build types later on, but I'm sure it won't be free.
You can switch Talent builds in WOW but it costs ingame money. I don't know how it will be in Neverwinter though... It is more then that if you make a Devout Cleric it is impossible to get very high strength as level 1. When they add likely a Battle Cleric at some point then the Battle Cleric will have higher strength.

You roll stats within small array. The class determines much how high stats you can get. It means IF they would allow you to change class build then it would also affect basic attributes which makes me think that maybe it will not be supported. However for a fee make changes to power choices backwards yeah that is very likely but very likely you don't need to use real cash... ZEN or Astral Diamonds or gold I would guess.

Edited by Stargate, 23 February 2013 - 02:03 AM.


#174 Stargate

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Posted 01 March 2013 - 11:55 PM

Next Neverwinter Beta Weekend is 8-10 Mars 2013. After that there will be more Neverwinter videos on youtube and hopefully much more information.

Edited by Stargate, 01 March 2013 - 11:55 PM.


#175 xarallei

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Posted 07 March 2013 - 01:22 AM

Neverwinter beta this weekend. I finally get in this weekend. Should be interesting.

#176 Lurker14ownz

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Posted 07 March 2013 - 01:51 AM

The game looks great, dodging of GW2 (or some avoidance mechanic depending on class) and action combat of Tera. Oh.. .and the best part... Healers!!! So miss being a healer lol  I hope they do a good job with the game, looks like it could be good. I will also be in the beta this weekend..

Edited by Lurker14ownz, 07 March 2013 - 01:51 AM.


#177 xarallei

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Posted 07 March 2013 - 06:42 PM

http://www.curse.com...ta-key-giveaway

For anyone wanting to get in on the beta. :)

Edited by xarallei, 07 March 2013 - 06:44 PM.


#178 Helliion

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Posted 08 March 2013 - 05:25 AM

I wanted to get into beta but didn't get a key, darn.

#179 Juanele

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Posted 09 March 2013 - 12:13 AM

Got to play this a bit today. It feels very much like if DDO had a sequel. It's not that bad. I could see myself playing it every once in a while.

I'll play with it some more over the weekend and hopefully mess around with the Foundry (which is the real draw for me).

#180 xarallei

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Posted 09 March 2013 - 07:16 AM

Some impressions so far.....

the bad:

1) cc kind of sucks. They should have different hair for each race. The faces seem kind of meh. Too similar. I like that they had sliders, just wish they pushed it a bit more. Not to mention the fact that male characters are hideous. >_< Why? Why the fugly guys?

2) graphics seem kind of dated compared to other mmos out right now. It's not terrible, but it's not impressive either.

3) very linear questing so far. No alternative starting zones so you start in the same areas over and over again if you roll alts. This will get old fast.

4) VERY, VERY instanced. It kind of reminds me of CoH the way it is. Yes, there are open world areas to run around in but, many of the quests send you into these instanced areas where only you (and your party if grouped) can go. Like I said, very CoH. It also feels like there are more loading screens than even GW2.

5) identify scrolls really suck. I have always hated this kind of mechanic in mmos and it's bad because you need astral diamonds to get the scrolls off vendors. Which means you have to buy them or use invocation for more diamonds (and you can only invoke once an hour). Some scrolls do drop from loot. I wish it was like Tera where you could buy it with in game money at least (not astral diamonds).

6) I recall them making a sort of jab at Tera saying their game will be real true-action combat. I can say this is not the case. It's very similar in style to Tera combat. Spell casting locks you down and you can't move and shoot spells at the same time. It's actually a little worse than Tera because at least Tera's left button mouse ability shoots off so fast it feels almost like you are moving at the same time. The thief could move a bit more than the casters, but doesn't feel as fluid as say a warrior or slayer from Tera. I did like the teleports on the wizard though, those were well done.

7) Feels like a game I wouldn't play much on my own. Think it's more fun partying with another. This is good and bad. Parties can be fun, but I do like solo stuff as well.

8) Like Tera you can't regen health even outside combat. You need to either be healed by someone, eat a potion or find a campfire. It's kind of annoying and can lead to down time.

9) camera kind of sucks. You can't zoom in or out. I wanted to take a nice in-game close up screen shot of my char,  but for the life of me I can't get it to zoom. I looked over the options and didn't notice an option for this. If someone knows how, please tell me.

10) No option to log out to character screen

11) I hate the looting. They need AoE loot. (GW2 could use it too)

12) The instancing/sharding with parties is AWFUL. It almost never puts you in the same district as your other party members and you're constantly having to hop districts to try to group up with them. They need a smarter system that puts people in the same shard/district.

the good:

1) I like the skirmishes and the little foundry missions. It's a little bit of a different way to level at least, which is much needed given the very linear leveling.
2) While I said it reminds me of Tera combat that's not a bad thing. I actually do like Tera combat for the most part. Just wanted to point out that I don't feel it does action combat better than Tera so far.
3) Rogue and control wizard are fun so far.

More negatives than positives so far, but I suppose overall it's not a bad game. But it needs a lot of work. It's so heavily instanced you forget it's an mmo at times.

Edited by xarallei, 09 March 2013 - 07:34 AM.





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