Neverwinter
#31
Posted 10 April 2012 - 06:48 AM
#32
Posted 10 April 2012 - 07:36 AM
Count me in!
So many promising games lately...
#33
Posted 10 April 2012 - 08:53 AM
#34
Posted 10 April 2012 - 09:08 AM
I'll check back on this title when it gets closer to release, because with this demonstration alone, I'm not convinced that this will be anything but a title that will only feed the dysfunctional F2P masses.
My opinion is a bit tainted by the fact this is being published by Perfect World Entertainment, I'm not a huge fan those guys.
Edited by Neoyoshi, 10 April 2012 - 09:10 AM.
#35
Posted 10 April 2012 - 02:34 PM
#36
Posted 10 April 2012 - 02:50 PM
In other words, this has about as much in common with 4E as baldur's gate: dark alliance games. They've taken the D20 out of D20, and likely replaced it with the typical damage divided by armor RNGs.
On the plus side, those 4E haters should keep an open mind, because it sure isn't using 4E rules.
#37
Posted 10 April 2012 - 03:23 PM
#38
Posted 10 April 2012 - 04:52 PM
FoxBat said:
In other words, this has about as much in common with 4E as baldur's gate: dark alliance games. They've taken the D20 out of D20, and likely replaced it with the typical damage divided by armor RNGs.
On the plus side, those 4E haters should keep an open mind, because it sure isn't using 4E rules.
Okay, so it's de-D20'd... but it is retaining some parts of 4e, namely the part I most heartily dislike: powers. I know powers operate like skills in any other MMO, but they don't belong in my D&D. It's the homogenization of classes that bothers me, and they appear to have kept that.
Well, that and what they did to tieflings... and it looks like the new!tieflings will be present (probably playable, guessing from the trailer).
So actually, it's worse than I thought. If I do end up playing this, it will not be because of the label.
#39
Posted 19 June 2012 - 08:53 AM
Any news on a release date other than 2012? A google search returned nothing.
#40
Posted 27 June 2012 - 02:05 AM
It's connection to Perfect World makes me apprehensive though. Have you seen Perfect World's cash shop? Now picture that in this game and shudder.
#41
Posted 27 June 2012 - 02:11 AM
#42
Posted 27 June 2012 - 02:48 AM
Chrisf, on 27 June 2012 - 02:11 AM, said:
Read this article:
http://www.mmorpg.co...rse-Rising.html
Set along the Sword Coast, and using the 4th Edition rule-set (somewhat more than catered to an MMO game if you’re asking us), Neverwinter takes place 100-150 years after Neverwinter Nights 2,
I have played Newerwinter Nights 1 and 2. Neverwinter is a fictional big city in Sword coast area.
I like Forgotten Realms fantasy World with Sword Coast area and I have read many Salvatore writers books that are all based in Forgotten realms.
I am much more interested that in this world I might encounter members from organisations like
The Harpers
A secret good organization that try to stop Evil in the world. Harper agents are in the World and they report to authorities, but sometimes personally make good and heroic deeds. Some Harpers are Lawful good and others are Chaotic Good(example good thief).
Zhentarim
An evil organization that wants control and dominate. Slavery domination tyrants organized crime...
Evil Magicians.. evil mercenaries joined in their organization.
Finally all the Forgotten realms monsters, races etc. The only thing that I am slightly unfamiliar with is 4th edition rules(I am GURU at 3.5 rules) but I can read them... However you don't need to be GURU in rules to play this game though
Edited by Stargate, 27 June 2012 - 03:07 AM.
#43
Posted 27 June 2012 - 02:55 AM
Little Bird, on 27 June 2012 - 02:05 AM, said:
I agree. It's atrocious. However it's free to play and does look interesting. I'll probably try it given it doesn't feel "cheap".. animations are very important.
I agree with whoever posted the DA2 rogue comment, reminds me of that as well.
#44
Posted 27 June 2012 - 05:09 AM
Chrisf, on 27 June 2012 - 02:11 AM, said:
It's set in a similar locale, except the events of 4th edition some 200 some years later have really F'd things up. Much of the city was destroyed in a volcano, and only just now are adventurers starting to reclaim it. They have to fight off all kinds of undead and spellplagued' mobs in the "dangerous" ruined parts though.
It's also similar to NWN in that players can make their own adventures, albeit the tools for use in a shared MMO will be far more limited. Most notably loot and XP will be normalized by cryptic, you likely won't be able to place that stuff. You also won't have nearly as extensive programming options.
Similarities pretty much end there though. NWN1/2 were relatively faithful realtime interpretations of D&D rules, this game is more of an arcade, twitch-based action fest. That does make some of the videos look pretty smooth though, so do take a look.
Edited by FoxBat, 27 June 2012 - 05:10 AM.
#45
Posted 27 June 2012 - 10:50 AM
FoxBat, on 27 June 2012 - 05:09 AM, said:
However the tools for NWN1 were pretty powerful.... with those tools amazing content were created for NWN1. To create something is not easy and I remember opening the editor and looking it at with confusion. The stupid manual had a reference that it is useful to be adapt C++ programmer to create NWN1 adventures and yes there is lots of scripting which is as close to coding it can get.
Whatever while I lack the patience to create I will gladly enjoy what others create. Creating is a slow process though and if it is like in NWN1 then really good player created content will not come out before 1-2 years after release. With content I mean adventures, environments. With NWN1 tools you could even create new colors, ingame graphic trailers so pretty powerful. The best but rare NWN1 adventures(single player) made by players were better then the original Bioware story! However voice acting was very rare... I would like if somebody would use his girlfriend for feamale voices because silence is better the a male imitating female.
My great thanks to NWN1 community who provided adventures years after the game was released.
Edited by Stargate, 28 June 2012 - 10:45 PM.
#46
Posted 27 June 2012 - 01:22 PM
#47
Posted 28 June 2012 - 04:08 PM
http://www.mmorpg.co...awl.html/page/1
http://www.pcgamer.c...nds-on-preview/
Edited by Albione, 28 June 2012 - 04:13 PM.
#48
Posted 29 June 2012 - 12:14 AM
FoxBat, on 27 June 2012 - 01:22 PM, said:
That said I don't believe it will be only instanced dungeons that players can create. Full adventure maps like in NWN1 adventures were largely outside world. Finally I am sure all community created material is optional download.
The best of the best NWN1 adventures were really good. That said 90 % of then were bad or average. Simple solution people can vote like in NWN1 on how good adventures are. I usually tried top rated NWN1 adventures... the sheer thought that everybody would download automatically all user created content would be insane.
Albione, on 28 June 2012 - 04:08 PM, said:
Yes some think WOW and NWN1 are old games lol
Two music tunes from the past from great games like Baldurs Gate 1 and Baldurs Gate 2
Really to old games to be played anymore but these tunes still sound good to me. First is used in a Dragon Battle as music. The second tune is from an Elf tavern.
Basically all Newerwinter games are sequels and Baldur's gate are the ancestors.
Edited by Stargate, 29 June 2012 - 12:17 AM.
#49
Posted 29 June 2012 - 12:20 PM
Stargate, on 29 June 2012 - 12:14 AM, said:
Because I've been following their forums, and it's not going to be that way.
They have a persistent overworld (along with alot of official instances.) Modules that get vetted by the community will be "published" as max 5-player instances that anyone can enter at certain spots in the world. (You might still be able to use outside areas, but it's still going to be instanced.) Non-published modules can only be played by the creator and invited friends. Size is likely to be limited so you can't cram an entire world in your creator's stash. (Although maybe they will allow you to buy/rent enough slots to achieve that.) They are already doing similar things in Star Trek Online with a somewhat weaker toolset. Custom content is by the way a no-go (custom models, textures, music etc.), and the game is a full MMO on its own servers, so players don't have to download anything.
P.S. sorry for the old school snobbery, but facepalm @ confusing BG2 with BG:DA2. If you can make that kind of jump then I guess you can call Neverwinter Action MMO a "Baldur's Gate game."
Edited by FoxBat, 29 June 2012 - 12:21 PM.
#50
Posted 29 June 2012 - 12:28 PM
#51
Posted 29 June 2012 - 12:42 PM
As with all free to play, I'm wary of a pay to win dynamic, but as I haven't played any PWI games, I don't really know how much if any of that can be expected in this. Still, it's free to play, so really, there's no risk in trying it out.
The biggest problem for this game I think, is going to be its timing. They say release in late 2012, so I may very well still be knee deep in GW2, and just not have much time to give to this game.
#52
Posted 01 July 2012 - 03:35 PM
FoxBat, on 29 June 2012 - 12:20 PM, said:
They have a persistent overworld (along with alot of official instances.) Modules that get vetted by the community will be "published" as max 5-player instances that anyone can enter at certain spots in the world. (You might still be able to use outside areas, but it's still going to be instanced.) Non-published modules can only be played by the creator and invited friends. Size is likely to be limited so you can't cram an entire world in your creator's stash. (Although maybe they will allow you to buy/rent enough slots to achieve that.) They are already doing similar things in Star Trek Online with a somewhat weaker toolset. Custom content is by the way a no-go (custom models, textures, music etc.), and the game is a full MMO on its own servers, so players don't have to download anything.
P.S. sorry for the old school snobbery, but facepalm @ confusing BG2 with BG:DA2. If you can make that kind of jump then I guess you can call Neverwinter Action MMO a "Baldur's Gate game."
On to topic:
Yeah I did not meant community should change Cryptics outside World. Whatever instance for 5 is ok as long as it is not only Dungeon environment. I would like to have actual adventure where you also enocunter NPC that you can communicate... not some simple Dungeon run. Dungeon runs can of course be fun but I would rather it to be one adventure where the Dungeon is a part of it. That limited instance issue can be solved.
Say you want to create a linear long story. Do it like in NWN1 split the long adventure into say for example 4 parts.
Example:
Drizzt Do Urden part 1 module.
Drizzt Do Urden part 2 module.
Drizzt Do Urden part 3 module.
Drizzt Do Urden part 4 module.
That way it feels less restricted. If custom content is no go then it is a disappointment but maybe they will change that at some point in future. Anyway if you talk about real NWN1 ingame trailers that some talented peole did they were really rare and same goes for voice acting. Most NWN1 modules were simple adventures.
EDIT! The impression what I got from Neverwinter forums that is not only going to be Dungeon runs that people can create. I am 90 % sure that in Neverwinter modules can example outside areas be created like forest, but that forest must be within an instance that is true. There will be certainly more info about it since it is released during 2012.
Little Bird, on 27 June 2012 - 02:05 AM, said:
It's connection to Perfect World makes me apprehensive though. Have you seen Perfect World's cash shop? Now picture that in this game and shudder.
Good question is how do they get their funding?
1. WOTC(Wizards of the Coast) has a great income they sell lot of fantasy stuff including Magic (MTG) cards and stuff.
I suspect there could be economical support from them.
2. Alienware is a partner. I believe Alienware donates these computers to Cryptic and in return want more or less
advertising:
3. There might be of course other sponsors/supporters... that I do not know about.
I have not heard about it, but I suspect there might be also Microtransactions. Please don't complain about adverting of Alienware in the menus because the other option is the DDO bussiness model. The whole game itself is advertising for WOTC.
Edited by Stargate, 01 July 2012 - 08:22 PM.
#53
Posted 04 July 2012 - 04:31 PM
"
http://kotaku.com/58...-to-neverwinter
The World’s Most Famous Dark Elf Carves a Path to Neverwinter
Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of the Coast wants to put the city of Neverwinter on the minds of fantasy fans everywhere. That's why they've called in the big guns: author R.A. Salvatore and his most famous creation, Drizzt Do'Urden.
"
Safe to say that since WOTC have their best author supporting the project I would expect good story. That said please remember this is an Action MMORPG and such I expect the story part might be a bit limited. R.A. Salvatore is absolutely my favortite DD author and many many years ago I saw an article describing him as New York Best selling author.
#54
Posted 05 July 2012 - 12:55 AM
#55
Posted 06 July 2012 - 06:15 PM
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"Abandon your fear. Look forward. Move forward and never stop. You'll age if you pull back. You'll die if you hesitate."
#56
Posted 07 July 2012 - 01:58 AM
Shadok, on 06 July 2012 - 06:15 PM, said:
It's not anything like NWN. I just got done explaining this.
You can make custom instanced adventures for up to 5 players. You cannot build entire worlds, there is no DM client, custom rules and loot/xp adjustment will be limited because every character is part of the same official MMO world, etc.
Edited by FoxBat, 07 July 2012 - 02:00 AM.
#57
Posted 07 July 2012 - 10:03 AM
#58
Posted 07 July 2012 - 10:38 AM
wyvern, on 07 July 2012 - 10:03 AM, said:
FoxBat, on 07 July 2012 - 01:58 AM, said:
You can make custom instanced adventures for up to 5 players. You cannot build entire worlds, there is no DM client, custom rules and loot/xp adjustment will be limited because every character is part of the same official MMO world, etc.
Finally combat seems much better in Neverwinter then in Guild Wars 2 or WOW. For a wizard there is aiming like in a FPS! I find this idea of having stats/gear big impact combined with Action combat skill appealing.
Edited by Stargate, 07 July 2012 - 10:50 AM.
#59
Posted 12 July 2012 - 06:21 AM
FoxBat, on 07 July 2012 - 01:58 AM, said:
I know now for sure that is "up to five players" = 1-5 players. YES you can have 1 player solo content. Remember NWN1? Most content was for 1-2 players anyway... but you know now that max content what you can do is for 5 players.
Please also remember instance does not mean it must be inside a Dungeon. I believe you cand create forest and also likely mountain and water areas. Yes I do think many good adventures have a Dungeon, but there are also many outside forest area adventures in NWN1 and beautiful landscapes. However everything must be inside an instance, but if instance become to big you can do many instances for one adventure. Simply tell people that first instance is for DD level 1-3 people next is for 4-6 level etc.
The only problem if one adventure is done like many instances then I do not know if loot etc. will carry over to next instance?
Edited by Stargate, 12 July 2012 - 06:21 AM.
#60
Posted 26 September 2012 - 04:01 PM
More info about the Foundry the tool that players can create adventures with:
http://nw.perfectwor.../news/?p=690571
Edited by Stargate, 26 September 2012 - 04:20 PM.
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