Neverwinter
#61
Posted 28 September 2012 - 01:34 PM
#62
Posted 28 September 2012 - 01:39 PM
We all looked forward to NWN2 but they moved away from the original too far and buggered it up, so I only played it for a couple of hours.
#63
Posted 29 September 2012 - 10:37 AM
Heart Collector, on 28 September 2012 - 01:34 PM, said:
The loot system is more or less random drops if I understood correctly so you can not create adventure that you get that super specific ultra powerful weapon. However the loot(and exp) you get is not temporary you can carry it to Cryptic open world and other instances.
Solid_Gold, on 28 September 2012 - 01:39 PM, said:
We all looked forward to NWN2 but they moved away from the original too far and buggered it up, so I only played it for a couple of hours.
NWN2 I played original and expansions though the newest expansion was so messed up so I did never play through it. Anyway have never played on NWN2 persistent servers mainly due to other game releases.
Finally seems my prediction/guess comes true at least about Harper agents. Now it is confirmed that Harper agents exist in the world and we will certainly encounter them:
Stargate, on 27 June 2012 - 02:48 AM, said:
http://www.mmorpg.co...rse-Rising.html
Set along the Sword Coast, and using the 4th Edition rule-set (somewhat more than catered to an MMO game if you’re asking us), Neverwinter takes place 100-150 years after Neverwinter Nights 2,
I have played Newerwinter Nights 1 and 2. Neverwinter is a fictional big city in Sword coast area.
I like Forgotten Realms fantasy World with Sword Coast area and I have read many Salvatore writers books that are all based in Forgotten realms.
I am much more interested that in this world I might encounter members from organisations like
The Harpers
A secret good organization that try to stop Evil in the world. Harper agents are in the World and they report to authorities, but sometimes personally make good and heroic deeds. Some Harpers are Lawful good and others are Chaotic Good(example good thief).
Zhentarim
An evil organization that wants control and dominate. Slavery domination tyrants organized crime...
Evil Magicians.. evil mercenaries joined in their organization.
Finally all the Forgotten realms monsters, races etc. The only thing that I am slightly unfamiliar with is 4th edition rules(I am GURU at 3.5 rules) but I can read them... However you don't need to be GURU in rules to play this game though.
Edited by Stargate, 03 October 2012 - 05:14 PM.
#64
Posted 03 October 2012 - 05:26 PM
The FAQ at Neverwinter is not updated it still says Q4/2012, but that is old info.
PvP:
I can confirm that there will be PvP, but not at release. PvP will be included post release and I would not be suprised if the PvP would be included 6-12 months after release. Absolutely no details have been released about PvP except that it will be included post release.
PvE:
In addition to Dungeons(instances for 5 players) the outside World will have also Events and Contents. To read more about it read here please:
http://nw.perfectwor.../news/?p=690871
Races:
So far following races has been confirmed to be included at release: Human, Half-Elf, Elf. Drow(= Dark Elf separate from Elf), Dwarf, Thiefling. It is unknow if there will be support for other races at release, but whatever that is good enough for me!
Edited by Stargate, 03 October 2012 - 05:38 PM.
#65
Posted 03 October 2012 - 07:03 PM
Stargate, on 03 October 2012 - 05:26 PM, said:
Good thing IMO. What they've shown so far still has a ways to go.
And I'll repeat, it is a travesty that halflings are not supported in a D&D game. They are way more core than the thousands of Drizzt clones about to be unleashed.
#66
Posted 04 October 2012 - 10:10 AM
Stargate, on 03 October 2012 - 05:26 PM, said:
The FAQ at Neverwinter is not updated it still says Q4/2012, but that is old info.
PvP:
I can confirm that there will be PvP, but not at release. PvP will be included post release and I would not be suprised if the PvP would be included 6-12 months after release. Absolutely no details have been released about PvP except that it will be included post release.
PvE:
In addition to Dungeons(instances for 5 players) the outside World will have also Events and Contents. To read more about it read here please:
http://nw.perfectwor.../news/?p=690871
Races:
So far following races has been confirmed to be included at release: Human, Half-Elf, Elf. Drow(= Dark Elf separate from Elf), Dwarf, Thiefling. It is unknow if there will be support for other races at release, but whatever that is good enough for me!
Sounds good so far
#67
Posted 11 October 2012 - 08:07 PM
FoxBat, on 03 October 2012 - 07:03 PM, said:
And I'll repeat, it is a travesty that halflings are not supported in a D&D game. They are way more core than the thousands of Drizzt clones about to be unleashed.
Since developers have already said that additional classes will be incuded after release then I would not be suprised if some races would be included in future. Lots of Drow? So be it the and this time line is a long time after Drizzt surfaced and many males want to flee the tyranny of female Drow Lloth priestess world. Many females want also more freedom because if you are not high ranked female you can also be killed by a sadistic whim of a chaotic Drow priestess. Common people like none noble are like cattle to be killed to the drow female rulers .
Heart Collector, on 04 October 2012 - 10:10 AM, said:
http://betanews.com/...-and-pax-prime/
:
Edited by Stargate, 11 October 2012 - 08:23 PM.
#68
Posted 11 October 2012 - 10:24 PM
#69
Posted 12 October 2012 - 05:19 AM
Stargate, on 11 October 2012 - 08:07 PM, said:
http://betanews.com/...-and-pax-prime/
:
Huh, I was under the impression that PvP would be released post launch
#70
Posted 12 October 2012 - 05:42 AM
Heart Collector, on 12 October 2012 - 05:19 AM, said:
That was back when they were launching in 2012, with the delay they may have enough time.
PvP was always going to be a tacked-on thing in this game anyway.
Mod Edit: This is not the place, forum, or thread for discussions on what you think/feel about GW2. If you want to discuss GW2, then go do so in the appropriate place (ie 1 of the pre-existing threads in Tyrian Assembly, or create a new thread in TA if no other thread discusses what you want to discuss).
Edited by Kamatsu, 12 October 2012 - 07:34 AM.
Removed DNC / offtopic commentary
#71
Posted 12 October 2012 - 05:53 AM
FoxBat, on 12 October 2012 - 05:42 AM, said:
PvP was always going to be a tacked-on thing in this game anyway.
Yeah somehow when I think Forgotten Realms (even though I never really explored that "world") PvP is the last thing that comes to mind
#72
Posted 12 October 2012 - 09:35 PM
EDIT:
GDC User Generated Content: http://www.gdcvault....Content-In-MMOs
Edited by Albione, 12 October 2012 - 10:24 PM.
#73
Posted 13 October 2012 - 05:37 PM
Combat seems fast paced enough and seems visceral enough.
Animations could use some improvements, slightly rigid and characters seem a bit unnatural in their movements.
Keeping an eye on this.
#74
Posted 14 October 2012 - 11:03 AM
"A new area, can't wait" as I would say in GW2 !
Roll on release date.
#75
Posted 15 November 2012 - 05:23 AM
http://nw.wanmei.com/
#76
Posted 22 November 2012 - 11:17 PM
#77
Posted 25 November 2012 - 03:08 AM
#79
Posted 25 November 2012 - 06:07 AM
Never have anything to do with that company again.
Edited by Eon Lilu, 25 November 2012 - 06:08 AM.
#81
Posted 26 November 2012 - 04:12 PM
Robsy128, on 25 November 2012 - 03:21 AM, said:
The cold truth is that we do not know a shit about how endgame/loot policy will be exactly handled. I know there will be random loot drops, but exactly how casual or hardcore Neverwinter is stil remains a Mystery.
Part of the PvE will always be the FOUNRY tool with that players can create PvE adventures that other players can enjoy.
PvP is another mystery the only thing that I know now is that yes PvP will be included in the release when they release it during 2013. I also note that full Open World PvP will not be supported so I would suspect Battlegrounds, but I don't know what gaming modes are supported example Deathmatch/Capture The Flag etc. no information about that. It is great Action RPG and good story and PvE that I am confident about, but PvP is a mystery.
Edited by Stargate, 26 November 2012 - 04:19 PM.
#82
Posted 26 November 2012 - 04:30 PM
About the PvP thing brought up above, is it me or does PvP really belong in any DnD game? That is the one game I could see dueling or maybe some arena type challenge, but totally open PvP? I dunno...then again I hail from the original Pen and Paper era DnD.
Edited by TGIFrisbie, 26 November 2012 - 04:32 PM.
#83
Posted 26 November 2012 - 04:43 PM
/sarcasm on other forum topic posts here
#84
Posted 26 November 2012 - 05:42 PM
Stargate, on 26 November 2012 - 04:12 PM, said:
Eh? Is it just me, or do those two sentences contradict one another?
Endgame is endgame. The problem is that if people don't have grinding, they will race through the content and then complain about there being no endgame.
#85
Posted 26 November 2012 - 05:47 PM
Robsy128, on 26 November 2012 - 05:42 PM, said:
Endgame is endgame. The problem is that if people don't have grinding, they will race through the content and then complain about there being no endgame.
Really? What if the end game is PvP? Check GW1, there was no grinding to the PvP (at least not the first 2 years of the game that I played). Grinding is a PvE tread mill, for those who don't have anything to fill their real lives with tedium, they can enjoy tedium in a "game".
#86
Posted 26 November 2012 - 06:42 PM
How to play an MMO is simple: PvE, PvP, then quit. Once you've done everything, there really is nothing to stick around for. If you enjoy playing, then fair enough, but I find it strange how people expect Endgame to last forever. There's a reason it's called Endgame, after all. It's like when playing Mario. Do you expect there to be new content and millions of things to do after saving Princess Peach for the 900th time? Or after the credits roll in any game, do you still continue on and find new and interesting things? I don't think so. There has to be a time when the game has finished, and for MMOs it's the same. It's only really extended by content updates or expansions.
#87
Posted 26 November 2012 - 07:21 PM
TGIFrisbie, on 26 November 2012 - 04:30 PM, said:
About the PvP thing brought up above, is it me or does PvP really belong in any DnD game? That is the one game I could see dueling or maybe some arena type challenge, but totally open PvP? I dunno...then again I hail from the original Pen and Paper era DnD.
Not so sure about this... they claim this is 4th edition D&D but the button spamming "action" aspect to this doesn't really seem to mesh with that. It seems to me that they just took a generic 3rd person action/RPG tossed it in a vaguely D&D universe and said "Hey this is the spiritual successor to Neverwinter Nights and Baldurs Gate!" I think they forgot that those games were build from the ground up around a core ruleset and the mechanics of combat all revolved around how those work. Given that this is Cryptic we're talking about I imagine they just decided doing that for this game is too much work and decided to toss something together and pass it off as D&D.
If you can't tell already I'm not blown away by this at all.
#88
Posted 26 November 2012 - 07:29 PM
Atticus, on 26 November 2012 - 07:21 PM, said:
I never expect this type of franchise-turned-video game to ever truely represent the franchise or the real feel of pen and paper gaming. If I expected that type of faith to the franchise I would constantly be disappointed. (Not a fan of NWN, I felt bilked after I bought the original, even though so many sing it's praises even to this day).
As long as it turns out to be a good game, wrapped in franchise dressing, thats fine by me.
#89
Posted 27 November 2012 - 06:48 AM
Atticus, on 26 November 2012 - 07:21 PM, said:
If you can't tell already I'm not blown away by this at all.
Pretty much what I was thinking.
TGIFrisbie, on 26 November 2012 - 04:30 PM, said:
About the PvP thing brought up above, is it me or does PvP really belong in any DnD game? That is the one game I could see dueling or maybe some arena type challenge, but totally open PvP? I dunno...then again I hail from the original Pen and Paper era DnD.
It will probably work out the same or you will be wishing there will be an auto-attack option. Those other abilities with no restrictions would just make it faceroll easy for everything but the one boss they showed, which would have to mean there are restrictions akin to GW2 or most opponents are simply immune to those effects so it isn't faceroll easy, which would defeat their purpose in the first place. Teleport is also mechanically identical to dodging, it just looks different, like rolling to dodge in GW2 or those funny instances where your character just runs upright very quickly, it does the same thing.
Open PvP; it's how you make players replace content, although with Neverwinter they're pulling a page from Bethesda and having players fill in the game.
Edited by Krazzar, 27 November 2012 - 06:49 AM.
#90
Posted 27 November 2012 - 02:21 PM
TGIFrisbie, on 26 November 2012 - 04:43 PM, said:
/sarcasm on other forum topic posts here
Oddly enough I'm not too hassled by the trinity in this game. Mostly because of the more action-y combat, and because it seems heavily class based (not like WoW where it's spec based and can create pressure on heal capable classes to do just that) so I can actively avoid the healing classes.
TGIFrisbie, on 26 November 2012 - 04:30 PM, said:









