Guild Wars 2 Part One: The Skills – UPDATED
#1
Posted 28 April 2010 - 04:46 PM
#2
Posted 28 April 2010 - 04:47 PM
#3
Posted 28 April 2010 - 04:47 PM
well, it's nice to see that Dev Hammer will be making a return :D
Edited by The_Mikey, 28 April 2010 - 04:55 PM.
#4
Posted 28 April 2010 - 04:49 PM
#5
Posted 28 April 2010 - 04:52 PM
#6
Posted 28 April 2010 - 04:54 PM
Also like the small comic strips :P
#8
Posted 28 April 2010 - 04:55 PM
The_Mikey said:
well, it's nice to see that Dev Hammer will be making a return :D
and lookey here, a charr ele!

Thats a Female Charr Ele
#9
Posted 28 April 2010 - 05:00 PM
#10
Posted 28 April 2010 - 05:02 PM
#11
Posted 28 April 2010 - 05:03 PM
This has my curiosity up quite a bit, this would mean as I swap out my weapon five of my skills change on the fly?
oh BTW, warrior confirmed as a profession, they should just show the picture already.
Edited by Tzu Qui Jinn, 28 April 2010 - 05:09 PM.
#12
Posted 28 April 2010 - 05:04 PM
Tzu Qui Jinn said:
This has my curiosity up quite a bit, this would mean as I swap out my weapon five of my skills change on the fly?
Yes .
#13
Posted 28 April 2010 - 05:05 PM
Tzu Qui Jinn said:
This has my curiosity up quite a bit, this would mean as I swap out my weapon five of my skills change on the fly?
Does anyone else read it that we don't get to choose the first 5 skills? or is it only spots for skill of that weapon and we do get to choose them? If we don't get to choose them, are they random or only 5 for each weapon/profession combo?
Naoroji said:
Tzu Qui Jinn said:
This has my curiosity up quite a bit, this would mean as I swap out my weapon five of my skills change on the fly?
Does this mean we get to change out the other 5 skill on the fly as well?
#14
Posted 28 April 2010 - 05:07 PM
skullmount4 said:
Does this mean we get to change out the other 5 skill on the fly as well?
The 5 skills are locked depending on Weapon. Example (with 2 skills instead of 5, too hard to think of 5 skills); You equip a Hammer? Get Crushing Blow & Flail. You equip an Axe? You get Frenzy & Dismember. Stuff like that.
And we'll probably get to change those other 5,... At a lot of times, yeh.
#15
Posted 28 April 2010 - 05:07 PM
#16
Posted 28 April 2010 - 05:07 PM
skullmount4 said:
I read the same thing. The first(?) 5 skills are bound to the weapon you wield - if you are a Warrior (they're confirmed, yes!). Another skill slot is reserved for healing, the next for elite skills and the other 3 is up to you to decide.
#17
Posted 28 April 2010 - 05:08 PM
Naoroji said:
mmkay, the next question is... do we have any control over those? Are the first five default for each weapon? For example... every sword-war automatically gets uhhh... eviscerate, gryphon's sweep, final thrust, and whatever else and can't change it? Or can we pre-set up which skills are in our sword build and just have them pop in to our bar whenever we equip a sword?
#18
Posted 28 April 2010 - 05:09 PM
Quote
Combat Developer Notes Part One: Skills by Lead Designer Eric Flannum
Tomorrow: Weapons, Professions and Races
nice :D I can't wait
#19
Posted 28 April 2010 - 05:09 PM
The_Mikey said:
But wait. Only 5 slots are decided directly by the player (the other 5 are standarized based on weapons and profession). True, you can switch out weapons, so you aren't stuck with those 5, but they are preset.
EDIT: Actually, these 5 are based on weapons and profession, so maybe not all 5 will switch out. Worth noting.
Now, out of the 5 you get to choose: One is dedicated to healing. (Rez sig?) And one is an Elite slot.
So, you really only have 3 slots you have total control over. Am I the only one worried about this?
Edited by Mordakai, 28 April 2010 - 05:13 PM.
#20
Posted 28 April 2010 - 05:10 PM
#21
Posted 28 April 2010 - 05:10 PM
The_Mikey said:
From their wording, I conclude the first situation, not the second (Btw. Eviscerate is an Axe elite, has nothing to do with Sword :p).
#22
Posted 28 April 2010 - 05:10 PM
Mordakai said:
Now, out of the 5 you get to choose: One is dedicated to healing. OK, not sure why. And one is an Elite slot.
So, you really only have 3 slots you have total control over. Am I the only one worried about this?
no, no you are not. Only 4 skills to play with? Hm.... not so sure I like the sound of that...
#23
Posted 28 April 2010 - 05:11 PM
The_Mikey said:
From the article, it seems like there will be less versatility, not more.
Why would they mandate a self heal?
#25
Posted 28 April 2010 - 05:11 PM
Then I'm pensive, then excited.
Then I'm pensive, then excited.
This continues Ad Nauseum.
#26
Posted 28 April 2010 - 05:11 PM
Naoroji said:
yeah yeah yeah, the only time I play a warrior is when I RA with my cut and paste Dev-Hammer, cut me some slack :D
#27
Posted 28 April 2010 - 05:11 PM
#28
Posted 28 April 2010 - 05:14 PM
#29
Posted 28 April 2010 - 05:15 PM
#30
Posted 28 April 2010 - 05:15 PM
the predetermined weapon skills are in fact determined by your weapon?
Maybe you can get a sword pommel that grants Galrath Slash in slot 2, or a hilt that gives Sever Artery in slot 3. That would be intriguing, a way to provide more item flexibility while still preserving GW's light approach to gear.
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