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Information Gathered on GW2 So Far


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#1 Glyph

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Posted 29 April 2010 - 07:59 PM

The information here has been gathered from official sources, interviews on game sites, etc. Items tagged with (speculation) are not confirmed and are merely educated guesses. By compiling all of the information in one place we can start to see how the game will turn out.

Sources are listed inline (like this).

Thanks to everyone who has contributed to this thread. I will continue to update it with the help of your Internet sleuthing.

Last Thread Update: May 3rd, 2010 (look for Posted Image)

Public Game Testing: No Date Set
Release Date: Not Announced Yet

Professions



For released professions, visit here: Official List

[QUOTE]There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world. (source)[/QUOTE]

[QUOTE]Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions. (source)[/QUOTE]

[QUOTE]We included secondary professions in early versions of Guild Wars 2, but due to the unique mechanics of each profession and the increased role of race in character customization, they are no longer a feature of the game. (source)[/QUOTE]

[Elementalist](confirmed)

Description: The Elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the Elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the Elementalist truly formidable. (source)

Skills:

Air Magic

Posted Image Static Field (video)

Posted Image mentioned, but not named

An elite skill which turns its' user into a massive tornado, knocks enemies around and causes massive damage. (source)


Posted Image shown, but not named

Sends a lightning projectile at an enemy. (video)


Posted Image shown, but not named

Call forth a giant storm that shoots lighting onto foes underneath it. (video: Races of Tyria)


Posted Image shown, but not named

Send out a ball of lightning to hit a foe. (video: Races of Tyria)


Earth Magic

Posted Image Churning Earth (video)

Posted Image Signet of Earth

Passive Effect: Increased damage resistance. Active Effect: Sends out a wave of stone, stunning nearby enemies. (source)


Posted Image mentioned, but not named

Creates giant crushing stone hands. (source: not 100% sure this belongs to this profession)


Posted Image shown, but not named

Sends a stone projectile at an enemy. (video)


Fire Magic

Posted Image Conjure Flame

Creates several large flaming rocks that can then be picked up and thrown at the enemy. (source)


Posted Image Dragon's Breath

Basically turns your scepter into a flame thrower. (source)


Posted Image Fireball

Explodes on impact. (source)


Posted Image Lava Arrows

Sends out a cone-shaped blast of fiery arrows. (source)


Posted Image Meteor Shower (video)

Posted Image Phoenix (video)

Posted Image Signet of Fire

Passive Effect: Increased chance to deal criticals. Active Effect: Burns enemies. (source)


Posted Image Wall of Fire

Scorches any enemies passing through it. (source)


Posted Image mentioned, but not named

Conjures a fiery sword from the heavens. (source)


Water Magic

Posted Image Conjure Frost

Conjures a bow of frost; which can be used to shoot an icy arrow that freezes a target. (source)


Posted Image Frozen Ground

Creates an area of frozen ground that freezes anyone passing through it. (source)


Posted Image Water Trident (video)

Miscellaneous

Posted Image Aura of Restoration

A buff that heals each time a skill is used. (source)


Posted Image Glyph of Elemental Power

Increases the damage, range, and duration of spells. (source)


Posted Image Glyph of Elemental Storage

Allows you to store a skill in a slot; even switching attunements doesn't overwrite it. (source)


Posted Image Glyph of Healing

A straightforward healing skill. (source)


Posted Image mentioned, but not named

Summons a flock of vicious birds of prey. (source: not 100% sure this belongs to this profession)


Posted Image mentioned, but not named

A skill that heals you as long as it is channeled. (source)


Traits:



Posted Image Stone Boots

Keeps feet firmly planted on the ground even when an attack or skill effect would normally toss the character through the air. (source)



Details:

  • [QUOTE]Rather than swap weapons to adjust to new situations, the multi-faceted Elementalist quickly adapts to new threats by attuning to different elements as needed. (source)[/QUOTE]
  • Elementalists have been shown to wield a staff and also a scepter/focus combination. Although, according to the quote above, they will not be able to swap weapons on the fly like some of the other professions. (speculation)

  • [QUOTE]When the Elementalist attunes to any of the four elements, she receives intrinsic bonuses that continually empower her. (source)[/QUOTE]
  • [QUOTE]Just by attuning to fire, the Elementalist automatically causes flame damage to any foe foolish enough to touch her. (source)[/QUOTE]
  • [QUOTE]When an Elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes. (source)[/QUOTE]
  • [QUOTE]Nearby allies receive continuous healing from an Elementalist who is attuned to water. (source)[/QUOTE]
  • [QUOTE]Earth attunement automatically confers magical protection to the Elementalist (source)[/QUOTE]
  • Elementalists now have signets. They have an ongoing passive effect and can be activated for a greater effect. While the signet is recharging, the player does not get the passive effect. (source)

  • [QUOTE]The Elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. (source)[/QUOTE]
  • There is a visual aura around the hands/weapons that shows which element an Elementalist is attuned to. (shown in various skill videos and screenshots)


[Warrior](confirmed)

Description: No official description yet.

Skills:

Posted Image 100 Blades

An area-of-effect skill (tied to the greatsword weapon). (source)


Posted Image Banner of Courage

Inspires allies and increases their melee damage. (source)


Posted Image Block

A powerful defensive skill (tied to the shield). (source)


Posted Image Cyclone Axe

Axe attack that hits multiple targets. (source)


Posted Image Destruction

An elite skill which causes melee attacks to inflict area-of-effect damage. (source)


Posted Image Devastating Hammer

Launches an enemy into the air. (source)


Posted Image Fear Me!

A shout that inflicts the weakness condition on surrounding foes. (source)


Posted Image Frenzy

Fills the adrenaline gauge instantly. (source)


Posted Image Rush

A movement-oriented skill (tied to the greatsword weapon). (source)


Posted Image Savage Leap

Impales a target. (source: not 100% sure this skill belongs to this profession)


Posted Image Shield Bash

A powerful defensive skill (tied to the shield). (source)


Posted Image Stomp Posted Image

Launches opponent(s) backward. (source: not 100% sure this skill belongs to this profession)


Traits:

none revealed yet


Details:

  • [QUOTE]A warrior might keep a longbow or rifle for engaging foes at a distance, and then switch to a hammer when that enemy gets close. (source)[/QUOTE]

[Mesmer] (speculation: image)
[Assassin] (speculation: image)
[Ranger] (speculation: image)
[Necromancer] (speculation: mentioned loosely in the Art of Guild Wars 2 book)
[Unknown: Profession #7] (speculation: image)
[Unknown: Profession #8]

Races


[Asura](confirmed)

Description: They may be short in stature, but this subterranean race of magical inventors are intellectual giants. These incredibly intelligent beings use their knowledge and skill with magic and crafting to assert their natural dominance. In the world of the asura, it is not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they delude themselves. All will serve the asura - in due time...

Skills:

Posted Image Arcane Blast

Provides ranged damage. (source)


Posted Image Golem Battlesuit

Player crawls into a golem and uses it to devastate their foes. (source)


Posted Image Radiation Field

no description provided (source)


Details:

  • [QUOTE]An asura player will always have a way to blast enemies with magic. (source)[/QUOTE]

[Charr](confirmed)

Description: The thundering sound of their advancing war machines makes the lesser races tremble with fear. They are the charr, and conquest is their birthright. The charr race was forged in the merciless crucible of war. It is all they know; war defines them and their quest for dominion drives them onwards, always onwards. The weakling and the fool find no place among the charr...

Skills:

Posted Image Battle Roar

no description provided (source)


Posted Image Shrapnel Mine

no description provided (source)


Posted Image Warband Support

Used to overwhelm foes with numbers. (source: unsure if this is a skill, trait or other special ability)


Details:

  • [QUOTE]The charr use technology, explosives, and sheer ferocity in battle. (source)[/QUOTE]

[Human](confirmed)

Description: The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. From the invasion of Ascalon by the savage charr, to the cataclysmic rise of the lost kingdom of Orr from the depths of the sea, mankind has been battered and overwhelmed. They have lost homelands; their prayers go to silent skies. Now, the remaining sons and daughters of man have one last homeland--the nation of Kryta, ruled by Queen Jennah...

Skills:

Posted Image Hounds of Balthazaar

An elite skill which summons two massive fiery dogs into the battle. (source)


Posted Image Prayer to Dwayna

Heals the player. (source)


Posted Image Prayer to Kormir

Removes a condition. (source)


Details:

  • no details listed


[Norn](confirmed)

Description: They hail from the frozen north--the norn, a race of heroes. These massive, shape-shifting warriors prize individual valor and victory above all. They trust only the power of steel. The norn do not beg or grovel for the favor of the Gods, no. Instead, they revere the spirits of animals and draw strength from them. The norn can assume the form of their sacred totem beasts--bear, snow leopard, raven, and wolf--and call upon their power whenever they do battle, which is often.

Skills:

Posted Image Bear Form

An elite skill which transforms the player into a half-norn half-bear which increases their health. (source: name is assumed to be similar to other forms)


Posted Image Raven Form

An elite skill which transforms the player into a half-norn half-raven. (source: name is assumed to be similar to other forms)


Posted Image Snow Leopard Form

An elite skill which transforms the player into a half-norn half-snow leopard. (source)


Posted Image Wolf Form

An elite skill which transforms the player into a giant half-norn half-wolf able to tear across the battlefield, savaging enemies. (source)


Details:

  • no details listed


[Sylvari](confirmed)

Description: Long ago, a weary soldier planted a strange seed in the depths of the Maguuma Jungle. For centuries, the Pale Tree grew, branches arching over the forest, until at last--twenty five years ago--it bloomed, and the Firstborn stepped into the world. They were followed by their brethren, season after season of sylvari, wide-eyed with wonder and searching for purpose in this strange land. Shaped first by the Dream that nurtured them before they awakened, the sylvari now travel Tyria seeking adventure and their place in the world...

Skills:

Posted Image Blessing of the Pale Tree

Used to protect the player. (source)


Posted Image Grasping Roots

Immobilizes a foe. (source)


Posted Image Strength of the Dream

Heals player from critical damage. (source)


Posted Image Take Root

Immobilizes a foe. (source: possibly the same skill as Grasping Roots)


Details:

  • [QUOTE]A Sylvari player can always choose to heal their allies. (source)[/QUOTE]

Weapons


Here is a full list of the weapons in GW2 (source):

  • One-Handed: Axe, dagger, mace, pistol, scepter, and sword.
  • Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.
  • Offhand only: Focus, shield, torch, and warhorn.

Details:

  • [QUOTE]No single profession is able to use all of these weapons, and some of them can wield a lot more than others. (source)[/QUOTE]
  • [QUOTE]Many professions can also wield a one-handed weapon in their offhand. A weapon in the offhand will have different skills than that same weapon wielded in the main hand. (source)[/QUOTE]

Combos & Improvised Weapons


[QUOTE]There are literally hundreds of combinations for players to discover. (source)[/QUOTE]

Skill Combos

  • [QUOTE]Posted Image ... combo where he leaps behind the guy and then uses this skill called Stomp to launch the guy off of a ledge that he was standing on. (source)[/QUOTE]
  • [QUOTE]An Elementalist can cast Fire Wall next to an opponent, and then switch to Water attunement, which freezes all enemies around him. Using the concussive force of Water Trident, he can slam his frozen enemy into the Fire Wall, leaving him to roast in the flames. (source)[/QUOTE]
  • [QUOTE]If you’re playing an Elementalist, try casting a fire wall, and then see what happens when your friends shoot projectiles through it. (source)[/QUOTE]
  • [QUOTE]The Elementalist could drop down Static Field, which is an area-targeted lightning effect. A warrior who fires a rifle bullet through the static field would cause his shot to be charged up with electricity, inflicting additional damage. (source)[/QUOTE]
  • [QUOTE]If that didn't suit their style, then the Elementalist might drop a Wall of Fire in front of a group of enemies. The warrior could enter the firewall and use Cyclone Axe, an attack which causes him to spin rapidly, sending the firewall outward and hitting his foes. (source)[/QUOTE]
  • [QUOTE]Jon is using his shield to deflect the fire breath of a drake, when Isaiah hits the drake from behind with a skill called Devastating Hammer, launching it into the air. The drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground. (source)[/QUOTE]

Improvised Weapons

  • [QUOTE]In the original GW you’d sometimes find a catapult or trebuchet that you could take over and fire at enemies. That’s one type of environmental weapon (in GW2). (source)[/QUOTE]
  • [QUOTE]If a Stone Elemental throws a boulder at you, pick it up and throw it back. Or as an Elementalist, use that boulder to create a meteor storm. (source)[/QUOTE]
  • [QUOTE]Wooden planks used to smack enemies can be gained by killing oakhearts, or found in the rubble caused by centaurs breaking down a wooden gate. (source)[/QUOTE]
  • [QUOTE]If you meet a beekeeper outside town, buy a jar of bees from him and see what happens when you lob it at nearby enemies. (source)[/QUOTE]
  • [QUOTE]If you come across a stash of powder kegs, don’t just blow them up in place, but try moving them to where they can do the most damage. (source)[/QUOTE]
  • [QUOTE]We've got an enemy called the Jotun, who wield these massive swords in one hand. They will sometimes throw these huge swords at players, and if they miss, players can grab the sword out of the ground and use it themselves. (source)[/QUOTE]
  • [QUOTE]If a centaur wheels a siege machine up to the outskirts of a village, don’t just destroy it; take it over and use it to turn the tide of battle. (source)[/QUOTE]
  • [QUOTE]Discovering a drake nest might yield eggs that can be picked up, and then eaten or thrown. (source)[/QUOTE]
  • [QUOTE]Breaking a barstool over the head of a rowdy bar patron can yield a chair leg that can be used to great effect as a club. (source)[/QUOTE]

Combat


  • [QUOTE]Posted Image I think that it’s pretty safe to say that the holy trinity is not going to be a huge factor for us in GW2 (source) (explanation of 'holy trinity')[/QUOTE]
  • Posted Image Channeling appears to be a feature in the game. Channeling is where a skill takes effect while a user casts, instead of after the casting finishes. The Meteor Shower video shows channeling; as well as a mention to a skill that heals while you channel it. (source 1) (source 2) (discuss it)

  • [QUOTE]You'll be able to toggle the combat voices (on and off). (source 1: developer post) (source 2: developer post)[/QUOTE]
  • [QUOTE]The voices aren't being triggered on every cast of the spell. They're being triggered as a reaction to certain things happening in the environment. (source)[/QUOTE]
  • [QUOTE]You'll see a lot of attacks in Guild Wars 2 that encourage and reward tactical player movement and positioning. (source)[/QUOTE]
  • Eric Flannum has talked about using a shield to deflect the fire breath of a drake. (source)

  • [QUOTE]An arrow shot from a bow doesn’t just go from you to your enemy and disappear; instead it can be reflected, set on fire, bounce between several enemies, or return to you after hitting a target, healing you when it hits. (source)[/QUOTE]
  • [QUOTE]The new (animation) system features transition animations for the smooth animation quality gamers expect, independent upper and lower body animation tracks for running n’ gunning, and looping animations for hold skills. (source)[/QUOTE]

Skill System Details


(awesome visual showing the new skill system. thanx be to nox!)

  • [QUOTE]Skills can be swapped out whenever a character is not in combat. (source)[/QUOTE]
  • The skill bar has 10 slots. 5 of the skills are determined by what is in your hands (your weapons, items you pick up, etc). The other 5 skills are directly chosen by the player. Of the 5 chosen skill slots, we know that one slot must be a healing skill and another slot is for an elite skill. (source)

  • [QUOTE]What about the second five? These skills are all chosen by the player from a pool of skills determined by both profession and race. (source)[/QUOTE]
  • [QUOTE]We want you to be able to identify the skills being used at a glance and also have a good idea of what that skill is doing. Our goal is to design skills that are visually unique and explain them without overly complex skill descriptions. (source)[/QUOTE]
  • [QUOTE]Weapon skills also take profession into account, so a warrior wielding a sword will have different skills than a different sword-wielding profession. (source)[/QUOTE]

  • [QUOTE]To provide additional variety to the mix, most professions can have two different weapon sets equipped and can very quickly and easily swap between the sets. (source)[/QUOTE]
  • [QUOTE]Elite skills are designed to be infrequently-used, ultra-powerful skills that have a dramatic impact on the game. (source)[/QUOTE]

Event System


  • [QUOTE]Some events will be rare. (source: developer post)[/QUOTE]
  • [QUOTE]The dynamic content scaling is huge for us. It was one of the things we anticipated we needed, because at different times of your game, your population is going to wax and wane, so you’re going to get times when there’s just one person in your area and they have to be able to do things, but you’re also going to get a time when a guild gets together and you’ll have 10-20 people in an area. You have to keep things interesting, for all these different groups of people. (source)[/QUOTE]
  • GW2 will not have the tradition quest-arrow-over-NPC system. It is based on events that happen as you explore the world around you. (source)

  • [QUOTE]The choices you make will take the story in different directions. Each time you play through the game, you can experience a different storyline. (source)[/QUOTE]
  • [QUOTE]We think of GW2 as the first MMO that actually has a cooperative PvE experience. When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. (source)[/QUOTE]
  • [QUOTE]GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. (source)[/QUOTE]

PvP


  • [QUOTE]Firstly, we have what we refer to as our “competitive PvP” which all players can go into. You don’t make a PvP character. You just take your character to a place in the mists – which is our space between worlds – and when you’re in there, you have everything unlocked. You have all the skills, you’re max level, you have a set of equipment every player has access to. They’re on equal footing. And then it works how it would on a server based first-person shooter, where you browse for a game and then play. There’s no unlocking. We’re having automated tournaments and things like that. (source)[/QUOTE]
  • [QUOTE]Secondly, we have world versus world – which is what would be called servers or a shards in another game. That’s more if you want to think of it as an open world PvP, where levels matter and you can have unequal fights like 5 on 1 or 3 on 2 – or even 100 on 50. That’s where we have our epic castle sieges and that kind of thing. (source)[/QUOTE]
  • [QUOTE]Each week we take three of our worlds (the so-called servers in other games) and (they) will compete in WvW. (source) (English translation)[/QUOTE]
  • [QUOTE]You don’t have to join a party to join the fight. (referring to world vs. world pvp) (source)[/QUOTE]

General


  • [QUOTE]Very early in development, we realized that with a persistent world, we cannot afford to allow each to be accompanied by an entire group of NPC character(s)... we have finally decided that we didn't need companion system and we focused on making really cool occupations (instead). (source) (English translation)[/QUOTE]
  • Players are able to jump and swim freely. (source)

  • [QUOTE]This time around, there’s no question that it’s an MMORPG. It’s an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities.(source)[/QUOTE]
  • [QUOTE]Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.

    We do have instancing of course which we use both for dungeons and in helping to tell a character’s personal story.(source)[/QUOTE]
  • [QUOTE]Same pricing model as GW1. No monthly fee. Boxes, expansion and microtransactions for our revenue. (source)[/QUOTE]
  • [QUOTE]You fill out a biography at character creation time that defines your background and your place within the world. (source)[/QUOTE]
  • Traits are new intrinsic abilities that you can build up for your character. (source)

  • [QUOTE]... and have decided to populate the major cities in the game with mini games similar to those found in Guild Wars. We call these games “activities” and they encompass everything from a bar brawl to a shooting gallery. (source)[/QUOTE]
  • Races have their own starting areas. (assumption: based on wording in the interview)

  • [QUOTE]With GW2 we’re making it a little easier on ourselves, and we’re initially only releasing in the West, and following in Asia afterwards. (source)[/QUOTE]
  • [QUOTE]Since we know the background that you’ve set for yourself, we change the story in response to that. So you and I may start as human warriors… but I may have said mine is born on the street and yours may be a noble. Our stories are going to start out very different. And more than just starting out – we carry that through to the whole story. (source)[/QUOTE]

Edited by Glyph, 04 May 2010 - 03:01 AM.

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#2 Glyph

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Posted 29 April 2010 - 08:03 PM

reserved in case i run out of room ^.^

Edited by Glyph, 02 May 2010 - 03:32 AM.

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#3 Shew

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Posted 29 April 2010 - 08:06 PM

Very organized...thanks!

Blessing of the Pale Tree is a sylvari skill that protects the user.
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#4 SweetZoid

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Posted 29 April 2010 - 08:08 PM

Charr had two or three elite skills aswell,dont remember the names.
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#5 ShdwDrake

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Posted 29 April 2010 - 08:10 PM

NICE! Thread needs a like button ala Facebook (Lol).
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#6 TedTheShred

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Posted 29 April 2010 - 08:16 PM

As much as I like the spirit of organizing information, there is a site dedicated to just that endeavor:

Guild Wars 2 Wiki

If you were to take this information and properly add it to the Wiki, it would be a much more constructive exercise.
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#7 Kendil

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Posted 29 April 2010 - 08:22 PM

As much as I like the spirit of organizing information, there is a site dedicated to just that endeavor:

Guild Wars 2 Wiki

If you were to take this information and properly add it to the Wiki, it would be a much more constructive exercise.


I agree on this, but as long as we've got speculation included I think it's good to have a thread about it, so you easily can see the difference between speculation and fact. As speculation doesn't belong at the wiki.

Great work Glyph.
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#8 Kwintpod

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Posted 29 April 2010 - 08:27 PM

They've also mentioned fireball and Dragon's Breath as fire attuned elementalist skills

Edited by Kwintpod, 29 April 2010 - 08:33 PM.

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#9 Glyph

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Posted 29 April 2010 - 08:36 PM

They've also mentioned fireball and Dragon's Breath as fire attuned elementalist skills


Danke. I'm adding to this as I go. Reading the interviews I missed right now.

Edited by Glyph, 29 April 2010 - 09:04 PM.

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#10 DayNight

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Posted 29 April 2010 - 09:05 PM

There was a statement here about "dragon breath" (and close range ele spells) only available on scepters. Then, for the eles, I assume they can swap sets - staff and scepter for long/close ranges.

Edited by DayNight, 29 April 2010 - 09:38 PM.

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#11 Thalador

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Posted 29 April 2010 - 09:09 PM

That's an excellent compilation. Thank you very much, Glyph! :)

You should also add a placeholder for Snow Leopard Form as well...
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#12 Glyph

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Posted 29 April 2010 - 09:26 PM

That's an excellent compilation. Thank you very much, Glyph! :)

You should also add a placeholder for Snow Leopard Form as well...


Do you have a speculation source for the snow leopard? I remember hearing that, but I can't remember from where!
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#13 Glyph

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Posted 29 April 2010 - 09:28 PM

There was a statement here about "dragon breath" (and close range ele spells) only available on scepters. Then, for the eles, I assume they can swap sets - staff and scepter for long/close ranges.


Can you re-link? That one isn't working for me.
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#14 DayNight

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Posted 29 April 2010 - 09:37 PM

Can you re-link? That one isn't working for me.


Sorry for that, fixed

http://uk.gamespot.c...previews&page=2

One of my favorites is "dragon's breath," which pretty much turns your scepter into a flamethrower.


and about close-range being available on scepters, damn, it's somewhere else, there are just too many articles atmxD

Edited by DayNight, 29 April 2010 - 09:46 PM.

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#15 Greyhart

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Posted 29 April 2010 - 10:02 PM

Details:


  • Elementalists have been shown to wield a staff and also a scepter/focus combination. Although, according to the quote above, they will not be able to swap weapons on the fly like some of the other professions. (source)



to be slightly nit picky but I don't think the quote says that the elementalist is not able to swap weapons in combat only that the main way that they adapt is through elemental attunement.

it is a reasonable interpretation of the wording but just not exactly what it says as it makes no mention of weapon swapping. Other sources suggest that their might be an ability to swap again though they are not clear cut.
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#16 Evangelionfan

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Posted 29 April 2010 - 10:12 PM

Id have to dig up the sources it was one of the first interviews, But Sylvari have The great dream or something of that sort mentioned as a racial, and it most likely may be an elite.

Humans have Prayer to dwayna that heals them Im not sure if they heal the party

Char have mines that they can lay. (I dont know if this is as much a racial as an item, but it was brought up in the same conversation)

Those are what i see youre missing at the moment :) Difg around if you like for them, Ill try and find them too when i have the time to redig through the interviews.
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#17 HawkofStorms

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Posted 29 April 2010 - 10:13 PM

Very nice. Here is an interview with a few skills you missed.
http://uk.gamespot.c...;title;2&page=2


Glyph of Elemental Storage
Conjure Frost
... heck there is like 10 skills mentioned, pull the info off the link

edit: that seems to be the interview Evangelion was talking about
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#18 Sabre Wolf

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Posted 29 April 2010 - 10:21 PM

You forgot Norn Form Snow Leopard
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#19 Evangelionfan

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Posted 29 April 2010 - 10:23 PM

Very nice. Here is an interview with a few skills you missed.
http://uk.gamespot.c...;title;2&page=2


Glyph of Elemental Storage
Conjure Frost
... heck there is like 10 skills mentioned, pull the info off the link

edit: that seems to be the interview Evangelion was talking about


THANK YOU! XD you saved me alot of work hahaha im working my way back through the interviews right now :P
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#20 Glyph

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Posted 29 April 2010 - 10:28 PM

Very nice. Here is an interview with a few skills you missed.
http://uk.gamespot.c...;title;2&page=2


Glyph of Elemental Storage
Conjure Frost
... heck there is like 10 skills mentioned, pull the info off the link

edit: that seems to be the interview Evangelion was talking about


Can't believe I missed that one! I added all of those. It was a lot >.<

On a side note, I haven't used the underline mechanic to represent "new things" much yet. Mostly b/c everything is pretty new at this point.
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#21 Glyph

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Posted 29 April 2010 - 10:29 PM

to be slightly nit picky but I don't think the quote says that the elementalist is not able to swap weapons in combat only that the main way that they adapt is through elemental attunement.

it is a reasonable interpretation of the wording but just not exactly what it says as it makes no mention of weapon swapping. Other sources suggest that their might be an ability to swap again though they are not clear cut.


That's a fair argument. I will label this one as speculation.
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#22 Pseudoforest

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Posted 29 April 2010 - 11:01 PM

It's nice to see all of this in one place. It's not always apparent what wiki page to search for, and some things are (rightfully) not getting individual pages.
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#23 HawkofStorms

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Posted 30 April 2010 - 02:00 AM

It's nice to see all of this in one place. It's not always apparent what wiki page to search for, and some things are (rightfully) not getting individual pages.


Agreed. I'm going to bump this up and even ask for it to get stickied. Its definitely the best summary of all the skills we have heard of so far.
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#24 Gun Pierson

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Posted 30 April 2010 - 02:17 AM

Great thread.

+1 for sticky.
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#25 Konvay The Conveyer

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Posted 30 April 2010 - 02:30 AM

I applaud the work you're putting into this, especially with updating with sources and images of the skills we currently have and ones we hope to have soon :) Thank you.
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#26 Duran

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Posted 30 April 2010 - 02:49 AM

Eric Flannum: In Guild Wars 2 an elementalist can attune to one of the four elements. The attunement they are in combines with their choice of weapon to change the first five skills on their bar. For example an elementalist attuned to fire and wielding a staff will have access to five skills including the Fireball skill. An elementalist attuned to fire and wielding a scepter and focus will have access to a completely different set of five skills including Dragon’s Breath. When that elementalist attunes to water he has five new skills.


This is from here

Not sure if you saw this yet, keep up the good work!
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#27 PariahX

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Posted 30 April 2010 - 03:36 AM

Nice collection of info. I prefer see it all in one place than have to navigate the wiki, at least until complete info is available and a logical form can take shape.

Another +1 for sticky. :)
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#28 Geikamir

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Posted 30 April 2010 - 03:53 AM

Yeah, this is an exceptional guide for our current available info. This looks like it took a while.
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#29 Tenoh

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Posted 30 April 2010 - 05:30 AM

Nice work! Hope your not the Glyph from Seib.
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#30 Nox

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Posted 30 April 2010 - 05:36 AM

Great work, could be formatted better.

Get rid of [square brackets], italics, ((double paratheses)) and ???multiple question marks???. Stick with bold and don't jump font sizes too far unless you need to. Left-aligned text is easier to read on such a wide-format forum. I wouldn't put the skill images in bullet points. Underlines should be reserved for headings and links only.
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