Still, I would much rather see the bull whip...especially the more fantasy, metallic, style of such. There's just a sort of malicious feel about the weapon that gives a dark allure to anyone wielding it. There are several ways that this could be justified over the more practical chain whips of Asia. One would be to just cop out and add a blade fixed to the handle somehow. In the movie "The Rundown" the whip wielding enemies had switchblade-like daggers built into the handle of their weapons, though they didn't get to use this feature. I can see a more fixed blade mounted onto the handle somehow...but this feels a bit like a cop out just to make the weapon effective, so there is only one other option.
Who's to say that the whips must work in direct melee combat? The fact that this weapon can be utilized only within a mid-range may actually further the uniqueness of the mechanics behind it, further deviating its style other weapons. Lets imagine that, when wielding a whip, you are incapable of attacking any enemy that has gotten into direct proximity to you. Your whip wielding abilities have now deactivated and you are forced to do one of several things:
1: Fall back a little to regain the distance needed in order to continue attacking with your whip, or whips if you're duel wielding. Proximity in Guild Wars is difficult to gauge in a realistic manner. Direct Melee combat seems to be about three feet away from the opponent in game, and realistically speaking...anyone that's more than three feet away from you is within the distance required to make a bull whip effective. So it wouldn't take MUCH of a withdraw to regain your required distance.
2: Rely on your potential secondary non-whip weapon if you are duel wielding such secondary. A whip could be easily used in conjunction with a mace, sword, ax, or dagger.
3: Switch weapons, which I believe I read you will be able to do in Guild Wars 2. If the enemy gets close, simply swap out for different weapons that are effective at a direct range. For example, I would have a set of daggers...and when someone got two close, my duel whips would be swapped out for such.
Now, I see the whip as a fast, low damage, weapon that can be utilized mid-range. It is also a weapon that delivers agonizing pain above all else, and massive bleeding as well. So, most of it's abilities, in my eyes, would focus around bleeds and potentially short term stuns. This leads to another potential mechanic:
1: Wielding one whip grants you the bleeding attack abilities.
2: Wielding two whips grants you the bleeding and slight stun abilities.
This stun wouldn't be something drastic, more lick a quick hesitation upon attack that reduces the advancements of an enemy. This would allow one of two things, a chance to fall back a bit and regain distance from the prey...or simply delay the time before you have to switch out weapons.
All and all, this would make the whip incredibly different in style than the weapons we currently have...and since I have thought and written this on the fly, makes me desire the weapon's inclusion all the more!
Before I begin, I understand that they have currently solidified their current weapon choices with the statement that they will not be adding anymore. However, I don't believe this to apply to future expansions...and fully expect new weapons to be one of the various additions they add with each expansion, when they are capable of dedicating a decent amount of time and resources towards balancing the new additions of such. With that said, I also understand that there have been plenty of concept weapon threads which addressed the whip, but only vaguely...to my recollection. So, with that stated...
I would like to see Whip Weapons introduced into future expansions. I personally feel that they would be a unique in comparison to the current weapon types and provide something interesting...both visually and mechanic wise.
There are countless things you can do with a whip, disarm, trip, asphyxiate (Concept Devised by another Forum poster who's name eludes me.), or my personal favorite...cause massive bleeding. Despite some of these not being unique in mechanic...they're unique when you take into consideration that the whip is a mid-ranged melee weapon...some even reaching the length of eight feet. In combination to such, the whip fits very nicely into their duel wielding system...
Here's two good videos of what I mean:
Iron Man 2:
Both of these are metal whips, but I couldn't find a video between the Rock and the three whip wielding villains in "The Rundown". If you have seen the movie, there's another good example of whip wielding. Regardless, I believe that there SHOULD be metallic whips included seeing as how technology has advanced within Tyria, and the concept isn't too far fetched in a fantasy environment. Hell, elemental damage being infused with weaponry already plays a factor, so the possibility of seeing a "Whiplash" type metallic whip is perfectly feasible.
There's just something about duel wielding whips that makes your character look like a badass...be it male, or female...and I would greatly enjoy appearing the part. To be an Assassin with duel Metallic Whips (Possibly bladed) would be, quite simply, delicious...especially if they increased my DOT abilities...since that's my personal preference in attacking.
Edited by XxxTenebraexxX, 04 May 2010 - 03:42 PM.