WvW Rewards
#31
Posted 10 May 2012 - 05:04 PM
#32
Posted 10 May 2012 - 05:12 PM
Mutou, on 01 May 2012 - 01:20 AM, said:
This is great when they find a better way to distribute the medals, looting during battles is to chaotic and the bag go to the person who pulls off the stomp not the people who all did the fighting.
#33
Posted 10 May 2012 - 11:25 PM
Reikou, on 01 May 2012 - 10:28 AM, said:
My suggestions as to how to fix this:
1. Significantly increase rewards for player kills. Gold and Exp are alright, but insignificant at end-game. More Importantly, I’d like to see Karma, Glory, or even a 100% chance to drop medals. Basically some reason for me to go out solo and gank others.
2. Make the rewards from WvW something more material. Every hour, each player on the world gains X Karma, Y Glory and Z Medals. Or something. Some reason why a PvPer would want to “win” in WvW. Not PvE just marginal pve rewards.
The problem with #1 is that you would just encourage kill swapping, instead of fort swapping. The problem with #2 is that most people don't care about +karma, gold, medals gains either. Also both karma and glory are currencies that need to be earned legitemately, if you earned them with realm benefits then I could just logged in, AFK, and get free currency all day long.
#34
Posted 11 May 2012 - 11:24 AM
the Token gear is Prestige Skins and there where people who got 100+ badges in 2 days. just because you couldn't get the prestige stuff in 2 days does not mean that the system is broken. the repel attackers gave plenty of Karma. and my guild NEVER had any problems with gold to repair (i always had enough gold to repair and buy good stuff in the action house).
maybe you get into problems when you just die a lot, but then play better.
#35
Posted 11 May 2012 - 06:24 PM
weizen, on 11 May 2012 - 11:24 AM, said:
the Token gear is Prestige Skins and there where people who got 100+ badges in 2 days. just because you couldn't get the prestige stuff in 2 days does not mean that the system is broken. the repel attackers gave plenty of Karma. and my guild NEVER had any problems with gold to repair (i always had enough gold to repair and buy good stuff in the action house).
maybe you get into problems when you just die a lot, but then play better.
My problem with the system for badges had more to do with having loot them then anything else. Its maybe my issue but stoppIng my forward push so I can loot items is not what I would call a good idea. Also when I started to take the time to loot corpses there seems to be alot of rng involved. I got 3 badges in two days of WvW, most of my stopping to loot took place in a 2hr (first 5 hours or so i did t loot because we where moving from place to place so fast i didnt have time)span on Saturday and a 7 hour run on Sunday. If your going to give out badges make it something I just get when the flag hits not something in a bag.
#36
Posted 12 May 2012 - 12:14 PM
#37
Posted 12 May 2012 - 12:31 PM
Moorecore, on 12 May 2012 - 12:14 PM, said:
I couldn't agree more, with everything you said. I wonder... if you get more badges per drop, the higher level you are? This might make sense why after a full weekend of nothing but WvW, I still could not buy jack with my badges.
Edited by Bunzaga, 12 May 2012 - 12:33 PM.
#38
Posted 12 May 2012 - 12:41 PM
Hm, maybe they could fix both our gripes by making new items for badges of honor that are not as good but for less badges.That would be a start.
Edited by Moorecore, 12 May 2012 - 12:42 PM.
#39
Posted 12 May 2012 - 12:59 PM
Loot drops in WvW, sure, but it's all stuff you don't want or can't use!
I like your idea of lower level WvW gear, which only cost 10 or so badges, that would be a start. They could follow up with increasing how much EXP you get per kill / per NPC in WvW. Finally, they could adjust the loot you get, based on your Profession, so you don't get a bag full of light/medium armor when you are a Warrior.
But I don't think they will
#40
Posted 12 May 2012 - 01:14 PM
Pestkont, on 01 May 2012 - 02:57 PM, said:
Check out this stream (well not the first 4 hours orso). It's from Dougal, and it's posted in the "Siege of Greenbriar" thread.
This clearly shows how you can gain some sweet amount of rewards by doing WvWvW like it's intended
http://www.twitch.tv...ras/b/316480379
Grtz Pestkont
no1 answer, i managed to level very fast and make enough money to buy stuff with a small group taking, defending and attacking various points.
#41
Posted 09 June 2012 - 07:21 PM
The badges are fine, the sort of system I'd expect, but there's no direct reward system. I'm not saying i want anything handed to me on a plate, but I would like to know that if I spend x amount of time in wvw helping out to the best of my ability that I will be rewarded for that. Even in spvp, however badly a player is, they will still get given the relative amount of glory/rank for what they contributed.
If badges are handed out at the end of each match, and you get a handful every 2 weeks, then that's ok... at least everyone knows they'll get something for it. But during the BWE's, the matches have been shortened to 1 day (?) and so that system should have been shortened as well.. yet no rewards were given out. The amount of badges should also be based on your contribution to the team score, rather than pure kills or whatever, as there are many ways people can help out.
I can understand that in an organised group, wvw would be fun, but so are pve events and/or dungeons and yet they guarantee you a certain amount of dungeon tokens/karma etc to save up for the particular equipment you want from it. So that's how I would have liked to see the badges rewarded.
Anyway, I guess as much fun wvw might be in a group, I'll stick to dungeon runs and DE's in the outside world.
Question, feedback or issue? Pm me!
#42
Posted 10 June 2012 - 05:13 AM

WvW rewards are awesome.
in PvEland, mobs drop gear up to 3 levels under you.
In WvW, mobs drop gear for your level. That sword is a lvl 60 gold. Also, blue/green karma gear is amazing form wvw.
Edited by Goldenrice, 10 June 2012 - 05:13 AM.
#43
Posted 10 June 2012 - 05:14 PM
travisr, on 10 May 2012 - 03:06 AM, said:
Yeah this is what i see as a problem, Anet is saying we can level up in WvW, but compairing it to PvE makes it seem like a obvious stupid choice. The benefits should be equal: grinding mindles mobs or fighting intelligent humans for 1/4 of the reward??
Edited by Abaregi, 10 June 2012 - 05:15 PM.
#44
Posted 11 June 2012 - 01:06 AM
#45
Posted 11 June 2012 - 01:50 AM


EDIT: It also only took me a few hrs to get a FULL set of gear.
Edited by Istaf, 11 June 2012 - 04:07 AM.
#46
Posted 11 June 2012 - 06:23 PM
Glory for player kills in WvW
Ranks in WvW, maybe unlockable PvP traits you can buy with point gained with ranks, faster reloadspeed on sieges etc
You need a goal in WvW, in DaoC people PvPd for the RR, the realmabilities and the +1 in each stat per rank.
Were not playing a FPS, were playing a MMO
#47
Posted 11 June 2012 - 06:29 PM
Fatalis, on 10 May 2012 - 01:29 AM, said:
Seriously, when you play WvWvW in an organized manner, it's an entirely different ball game.
This one battle completely changed how I viewed WvWvW, and taking a part in it was without a doubt the highlight of my BWE.
QFT. Run WvWvW with an organized group. The rush can be really amazing especially if you clash with another organized group or fall into their back while they are trying to take a keep.
I had the pleasure to run both BWEs with the guild Origin Online on the french server Augury Rock and it was a lot of fun. I will def join a guild that focuses on WvWvW after release since it is really is an amazing rush.
@ topic. There are karma vendors and badge of honor vendors in the starting keep of the eternal battlegrounds where you can get some level approriate gear.
The only thing I would like to see is some jewelry and gems for your armor.
Edited by Yphex, 11 June 2012 - 06:30 PM.
#48
Posted 11 June 2012 - 06:41 PM
I have a good idea of what to do and I am always out there fighting battles and such with the large groups, but whenever im there it seems like we NEVER make progress. It seems like it's always a stalemate and so I'm there for hours, getting literally no experience whatsoever.
#49
Posted 11 June 2012 - 06:51 PM
Chromatic, on 11 June 2012 - 06:41 PM, said:
I have a good idea of what to do and I am always out there fighting battles and such with the large groups, but whenever im there it seems like we NEVER make progress. It seems like it's always a stalemate and so I'm there for hours, getting literally no experience whatsoever.
Well the problem atm is that zerg against zerg gives no XP and karma. Taking keeps and defending them on the other hand does give points.
It will take some time until everyone understands that you have to run with an organized group and take the least defended keeps as fast as possible. Leveling goes really fast this way and I always had more then enough Karma to buy a new set of armor and weapons every 5 levels.
#50
Posted 11 June 2012 - 11:47 PM
Yphex, on 11 June 2012 - 06:51 PM, said:
It will take some time until everyone understands that you have to run with an organized group and take the least defended keeps as fast as possible. Leveling goes really fast this way and I always had more then enough Karma to buy a new set of armor and weapons every 5 levels.
and going for the quick score cheapening the fight and fun. See this is not what i want in rvr. Elite little squads running into undefended keeps and racking up scores. This happened in WAR its called keep swapping and it made the rvr there crap. I like the big slug outs over keeps. The point is people want to be rewarded the same for the big fights as you little non defended keep takers get.
Maybe arena net wants it to be small man keep trade but it will kill there game. DAOC and WAR the most fun people had in Bgs and the like was the big fun fights and final takeing or defeat of it. If their is no reward for doing these then the games gonna fall flat. Both other rvr games had small squad fights. They are fun too. But why should the little 5 man be rewarded more than the large battle groups?
#51
Posted 12 June 2012 - 12:18 AM
flea1, on 11 June 2012 - 11:47 PM, said:
Maybe arena net wants it to be small man keep trade but it will kill there game. DAOC and WAR the most fun people had in Bgs and the like was the big fun fights and final takeing or defeat of it. If their is no reward for doing these then the games gonna fall flat. Both other rvr games had small squad fights. They are fun too. But why should the little 5 man be rewarded more than the large battle groups?
Well I made another topic about this where I said you even need to get points when you are attacking. Atm as it stands it's totally undesirable to attack a keep that is defended because it will take a while and only give points to the attackers if they succeed.
Imo even the attempt to take a keep should be rewarded with points just like defending it should be. I explained in my thread that the current system discourages PvP encounters and sooner or later teams will try to avoid each other in order to maximize their points, well at least until everyone reached max level and has the best gear available.
Unfortunately I started the Topic in the structured PvP forum and no mod has responded yet to me asking to move it here but here is the link.
http://www.guildwars...points-as-well/
#52
Posted 12 June 2012 - 01:18 AM
flea1, on 11 June 2012 - 11:47 PM, said:
Maybe arena net wants it to be small man keep trade but it will kill there game. DAOC and WAR the most fun people had in Bgs and the like was the big fun fights and final takeing or defeat of it. If their is no reward for doing these then the games gonna fall flat. Both other rvr games had small squad fights. They are fun too. But why should the little 5 man be rewarded more than the large battle groups?
Exactly, that is what happens if you make the areas to big, it takes to long to get to the fight so you rather start taking keeps near you. People are avoiding eachother rather then fighting, the same thing happened in DaoC when they added new frontiers, the areas became to big and people just keep swapped instead.
In the old frontiers you had much mroe narrow paths, and if you wanted to get to the furhest keeps you had to fight your way through the enemy force.
Also its way to easy taking Orbs, in DaoC the relics ment more and it took a much bigger effort taking them, making the keep weaker by taking down the others, this also made it so the third realm showed up to stop them.
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