The Issue With 2h Damage
#1
Posted 28 April 2012 - 07:54 PM
If you look in beta, or if your not in beta, the damage disparity between Min-Max for 1h and 2h is only a measly 100-200 damage base.
This means your pretty much gimping yourself for using a 2h over 1h in damage/utility:
1. Slower attacking weapon
2. Less Damaging Weapon
Many could argue the utility on Guardian and Warrior for 2-handers makes up for the lack in damage, I however disagree as for the lack in attacks and overall damage out put of a 2hr is not nearly as good as a 1h.
I went out to the dummies on my Guardian and did quite a few tests even with combo's and my 1h sword output more damage then my 2h. If I went 1h/Torch, that would probably be the highest amount of damage output possible for guardian. My team member who is a warrior also gave up on 2h and went Sw/Sh + Axe/Axe or 2h Hammer but only for utility.
You can test this yourself using a Sw/Sh with either Guardian or Warrior and you will output more damage, have more utility, and survive longer.
The point of 2h weapons is to forsake defense for more damage, but in the current state of beta/gw2 you don't have that.
I feel that the developers need to up the damage of 2h weapons to make them more viable in every scenario - PvE, PvP, and WvW.
#2
Posted 28 April 2012 - 08:28 PM
EDIT: After playing around with greatword some more, I grew to love it. Some great gap-closing abilities.
Edited by UssjTrunks, 30 April 2012 - 06:18 PM.
#3
Posted 28 April 2012 - 08:32 PM
#4
Posted 28 April 2012 - 09:08 PM
#5
Posted 28 April 2012 - 09:37 PM
Edited by Epic_Bear_Guy, 28 April 2012 - 09:38 PM.
#6
Posted 28 April 2012 - 09:41 PM
havent tried warr yet tho but i think that can work a bit better
#7
Posted 28 April 2012 - 10:07 PM
Itharius, on 28 April 2012 - 09:08 PM, said:
"Many could argue the utility on Guardian and Warrior for 2-handers makes up for the lack in damage, I however disagree as for the lack in attacks and overall damage out put of a 2hr is not nearly as good as a 1h."
Just cause both 2h'rs for Sword at least have actions that hit multiple time, doesn't mean that they hit as hard as they should be.
a 100-200 dmg base difference is not enough. I feel with the current pvp, 300-500 would be just right to be viable worth giving up the survivability you get using a 1hr.
#8
Posted 28 April 2012 - 10:10 PM
Epic_Bear_Guy, on 28 April 2012 - 09:37 PM, said:
2h Range weapons are fine with their amount of damage, this goes for all "ranged" 2hr's as they are fine in the sustain v range they have.
2h Sword and 2h Hammer on the other hand, do not have range, have fairly low trait synergy and to top all that off, the base damage is lacking extremely compared to the output you get with a 1hr.
The point of using a 2hr is to gain more damage, if a 1hr does as much or more, then a 2hr is worthless. Even with the great combinations I got, they still lack extremely both for Guardian and Warrior.
Melee should have higher base/sustain damage with 2hr's then ranged, because it is melee.
#9
Posted 28 April 2012 - 10:17 PM
And Guardian 2h is extremely mobile. I circle frequently when auto-attacking 1, kite enemies into symbol (or pull them with binding blade), and leap of faith is absolutely awesome for closing distance. "Not mobile." Lawl.
I also haven't noticed any decrease in attack speed between using a greatsword and a one-hander, and I notice that I take down enemies significantly faster using a greatsword than sword/shield or sword/torch, especially in groups. Oh man, do I ever mow down groups with my greatsword.
Edited by ItStartsAtDusK, 28 April 2012 - 10:17 PM.
#10
Posted 28 April 2012 - 10:30 PM
ItStartsAtDusK, on 28 April 2012 - 10:17 PM, said:
And Guardian 2h is extremely mobile. I circle frequently when auto-attacking 1, kite enemies into symbol (or pull them with binding blade), and leap of faith is absolutely awesome for closing distance. "Not mobile." Lawl.
I also haven't noticed any decrease in attack speed between using a greatsword and a one-hander, and I notice that I take down enemies significantly faster using a greatsword than sword/shield or sword/torch, especially in groups. Oh man, do I ever mow down groups with my greatsword.
The small cone isn't a huge deal and the 3 hit on 1h sword hits multiple people too.
Yes a lot of the skills for 2h sword hit multiple ppl, but still if the base dmg isn't increased then skill dmg needs a small bump, the build sw/sh + GS is ok for pugging, but against structured teams, its complete garbage with how little the damage output is.
If you haven't noticed, there is quite the delay between 2h strike and a 1h
Edited by Aodan, 28 April 2012 - 11:17 PM.
#11
Posted 28 April 2012 - 11:09 PM
The sigil part? Worries me more. But what do I care.
I play an engineer. And engineers are supposedly build around kits. And kits are not affected by sigils or weapon stats.
Ahh, first world problems. Where you worry about fixing minor issues. Where we engineers seem to have a broken class.
#12
Posted 29 April 2012 - 09:11 PM
#13
Posted 30 April 2012 - 03:21 PM
#14
Posted 30 April 2012 - 05:47 PM
I admit I never got past level 10 but every 2H weapon I tried with every class that could use them was amazing. I loved the way the mace/focus worked on the guardian, but inevitably it was more of a defencive weapon choice. When I switched to hammer or greatsword, whole waves of mobs just fell down at my feet. And the situation was similar for greatsword ranger as well as the warrior.
#15
Posted 30 April 2012 - 05:51 PM









