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Big ol' Crits

Crit Axe Warrior Eviscerate

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#1 triavatar

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Posted 29 April 2012 - 05:33 AM

Hello Everyone :D

This is triavatar if you havent already guessed, and i bring you a couple of screenshots and experienced from my time in the BWE.

Now for a little background information, i played a guardian at first and got him to level 12. Then i created a warrior to try out pvp with, after a couple of matches i decide to head to the mists and start min/maxing as much as i can. (Before anyone hates, this is what i like to do, I know this is beta and probably half the mechanics are working as intended, but the results are quite interesting :D)

What i went for was a very glass cannon-y (0.o) build. With 30 trait points in arms and 30 in discipline and the final 10 points in strength.

These are my major traits:

Strength


Axe Mastery - Improves critical damage when wielding an axe



Arms

Deep strikes - 40+ precision for each unused signet (Most important one right here)
Rending Strikes - 33% vulnerability on crit
Last chance - Gain Frenzy when striking an opponent with less than 25% health



Discipline

Heigtened Focus -  2% crit - 1st stage , 5% crit - 2nd stage , 9% crit 3rd stage (I dont think this is working in the beta)
Adrenal Reserves - Burst Skills cost less
Quick Bursts - 20% cooldown on burst skills


The ability that hits the hardest is the axe burst move (Eviscerate). So far the highest crit ive managed is 10k. And im pretty sure i can get MUCH higher. This build focuses on crit and crit  damage, optimizing gear using Runes of the eagle and Sigils of accuracy net you a pretty large sum of critical chance/damage. I currently am sitting at 67% Crit chance and 94 Crit Damage.


The utility skills i use are all signets, save for one. Healing Signet, Signet of Might, Signet of Fury, Frenzy, Signet of Rage. This is so i get the largest amount of crit possible through the Deep Strikes trait.

Anyway, without further ado i bring you my screenshots.

http://i.imgur.com/7HEMO.jpg - Early Min/Maxing Efforts

http://i.imgur.com/VeiXW.jpg - Getting Better

http://i.imgur.com/7Eiew.jpg - My stats

http://i.imgur.com/EWfdD.jpg  - Pretty Decent.

http://i.imgur.com/iaNny.jpg  - Heres one on the dummy

Let me know what you think and give me any advice to get bigger numbers :D

Edited by triavatar, 29 April 2012 - 05:37 AM.


#2 BeastmodeGM

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Posted 29 April 2012 - 05:54 AM

I like the idea of the Rending Strikes for the vulnerability on crits but wondering if its worth not using your signets for the +40 precision on each unused but if it is you did it right using all signets in your build.

#3 triavatar

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Posted 29 April 2012 - 06:03 AM

well it gets me from 59% crit to 67% , and usually i will pop my signet of rage along with my fervor and that guarantees me a big ass 9k+ crit. As for the other signets, obviously i will use my heal when needed, but i leave the might and fury signets untouched, im not entirely sure that that is the better choice though. Thanks for your opinion though :D

#4 applebeefstew

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Posted 29 April 2012 - 07:22 AM

Very nice! You can try to stack more might if you want bigger numbers. But there's other ways of getting high damage on eviscerate without sacrificing so much survivability :P

#5 On_Slaught

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Posted 29 April 2012 - 07:44 AM

18,000 hp with, let me guess, around 1,000 toughness?

I'm not even sure if you could consistently/reliably beat the NPC-class targets with so little defense.

#6 Sir Sparhawk

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Posted 29 April 2012 - 09:51 AM

Absolutely retarded, hopefully that gets toned down. Poor eles with their 12k hp, I wanted a greatsword guardian but after seeing warriors do 9-10k with hundred blades and 9k+ eviscerates Im reconsidering. Lets see how it is on release.

#7 triavatar

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Posted 29 April 2012 - 10:06 AM

View Postapplebeefstew, on 29 April 2012 - 07:22 AM, said:

Very nice! You can try to stack more might if you want bigger numbers. But there's other ways of getting high damage on eviscerate without sacrificing so much survivability :P

I am stacking crit and crit damage at the moment, when i get home from uni tonight i  will try and make a might set and see if i can push these numbers higher. Tell me how please ;P

View PostOn_Slaught, on 29 April 2012 - 07:44 AM, said:

18,000 hp with, let me guess, around 1,000 toughness?

I'm not even sure if you could consistently/reliably beat the NPC-class targets with so little defense.

Im confused, what targets are you talking about here? Though you make a completely valid point, this build is very very low on survivability, tonight i will make a might build that pushes for higher numbers (who knows how far i  can push with this) also i will try different weapons out because at the moment ive only done the axe. After that i will attempt to make a balanced build in terms of survivability and damage output.

View PostSir Sparhawk, on 29 April 2012 - 09:51 AM, said:

Absolutely retarded, hopefully that gets toned down. Poor eles with their 12k hp, I wanted a greatsword guardian but after seeing warriors do 9-10k with hundred blades and 9k+ eviscerates Im reconsidering. Lets see how it is on release.

Well 10k+ :P Thats my first point. Second point is that i think that this is quite well-balanced actually, you're giving up so much survivability when you go with this spec, its a fair trade-off.

Edited by triavatar, 29 April 2012 - 10:06 AM.


#8 Soazak

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Posted 29 April 2012 - 11:20 AM

View PostSir Sparhawk, on 29 April 2012 - 09:51 AM, said:

Absolutely retarded, hopefully that gets toned down. Poor eles with their 12k hp, I wanted a greatsword guardian but after seeing warriors do 9-10k with hundred blades and 9k+ eviscerates Im reconsidering. Lets see how it is on release.

That's only their base, after runes/amulets, in practice they will have around 18k (unless they go completely glass cannon spec, which is what the OP has done).

@OP I tried a similar setup last night, managed to hit for over 12k on the test dummy, was regularly hitting between 6k-10k in Conquest, but I found that the poor defense wasn't worth it.. It may work going forward with a strong support team, but I found that unless I killed them in the initial adren buildup + eviscerate it could be a tough fight :P

I've found a middleground which is pretty nice by swapping amulets, crit chance has dropped down to 25% or so, but better health&toughness :)

#9 Ayestes

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Posted 29 April 2012 - 02:52 PM

If you find Eviscerate damage to be high, remember that Flurry does twice that over a total of sixteen strikes.  The disadvantage is that the Flurry takes a second or two while you are forced to be still.  In an actual test on a medium-high armor target, I had Eviscerate crit for about 5k and the subsequent bleed for 750 damage from the crit.  My Flurry then crit for 11k when added up and bled for another 10k.  (You better have a condition removal skill ready after that..., it's 14 8s Bleeds with 900 Condition Damage)  Keep in mind I have a build that has 100%+ crit rate with burst skills, so yes the Flurry crit on every swing.  

The thing is, I have almost no added Toughness or Vitality.  Around 1.1k each - but I still have 20k HP and the 2300 Defense because I'm a Warrior.   Basically being a Warrior is a free 1000 Vitality and 400 Toughness over an Elementalist or Mesmer which made me survivable enough in my opinion.  It's still in the realm of Glass Cannon though, since I don't have much beyond Endure Pain for class defenses.

Edited by Ayestes, 29 April 2012 - 02:55 PM.


#10 Donato

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Posted 29 April 2012 - 05:50 PM

Way to little HP and defence. The big problem with this build is that you have to be fairly close to be effective and that you have no more utility. Sigs are basically a o'shit button and if you use them then you lose the reason you had them there in the first place.

#11 triavatar

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Posted 29 April 2012 - 07:01 PM

View PostDonato, on 29 April 2012 - 05:50 PM, said:

Way to little HP and defence. The big problem with this build is that you have to be fairly close to be effective and that you have no more utility. Sigs are basically a o'shit button and if you use them then you lose the reason you had them there in the first place.

The entire purpose of the build is to explode the hell of the first sorry person you meet in a bg, other than that its about as efficient and effective as prancing about in your underwear - in fact, i think even that would be even more effective what with all the enemies being distracted by the fact that you're in your knickers in the middle of a warzone.

#12 Nada

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Posted 29 April 2012 - 07:38 PM

I have all the same runes/sigils as you and used all the same traits and slot skills.

I have 37% crit chance...what am i missing here?

#13 triavatar

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Posted 30 April 2012 - 07:17 AM

View PostNada, on 29 April 2012 - 07:38 PM, said:

I have all the same runes/sigils as you and used all the same traits and slot skills.

I have 37% crit chance...what am i missing here?

Your armor set.... Put rune of the eagle on all of your armor and get the +813 precision amulet. That gives you a ridicolous amount of crit

#14 Scribbles

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Posted 30 April 2012 - 07:30 AM

Not sure how I did it, but I achieved a 99% critrate in WvW, and it was glorious.

#15 Soazak

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Posted 30 April 2012 - 10:46 AM

View PostScribbles, on 30 April 2012 - 07:30 AM, said:

Not sure how I did it, but I achieved a 99% critrate in WvW, and it was glorious.

Given that you can only take your PvE gear to WvW.

How without level 80 gear?

#16 Calmdown

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Posted 30 April 2012 - 11:17 AM

Max crit is nothing to worry about in PvP, as Warriors in these builds (like most classes in pure DPS builds) go down in no time at all. Literally 4 attacks will remove your amazing crit ability from the game when you're dead on the floor. I came up against lots of Warriors this weekend who I assume were running this and they died inside my chain attacks.

I was playing Axe warrior this weekend hitting properly built targets for 1k crits with chain attacks (77% crit chance with Fury up) and 4-7k with Eviscerate depending on target. It was a much better build than this 'max crit' that is being peddled around as OP.

#17 Keninblack

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Posted 30 April 2012 - 12:46 PM

View PostCalmdown, on 30 April 2012 - 11:17 AM, said:

Max crit is nothing to worry about in PvP, as Warriors in these builds (like most classes in pure DPS builds) go down in no time at all. Literally 4 attacks will remove your amazing crit ability from the game when you're dead on the floor. I came up against lots of Warriors this weekend who I assume were running this and they died inside my chain attacks.

I was playing Axe warrior this weekend hitting properly built targets for 1k crits with chain attacks (77% crit chance with Fury up) and 4-7k with Eviscerate depending on target. It was a much better build than this 'max crit' that is being peddled around as OP.

Completely agree. I run Axe / Shield and Rifle build for SPvP and I must say, it's like reading a book you've read 50 times seeing these double axe warriors running around. Look at their buffs, see what skills they used, then just use you're knowledge and know that when they either cripple you or you have instinct they are going to Eviscerate, shield block that garbage and watch how they'll just run. Warriors that run the rediculous high critting build only have 18k health, no toughness, and most likely no defensive traits or offset, so it's either they get the hit on you and it's over (because you were bad) or you block it (or evade) and commence roflstomp (because they're bad).