Posted 30 April 2012 - 08:59 AM
I can say right now, with certainty, Melee heavy armor, is much more resilient, because its defense rated, much higher than cloth or medium armor, they can take a hit or two, not only from casters but other melee as well, light armor, with exception of ele for the earth armor buff are paper cannons. even the necro, with its second life bar, can only take about 4 direct melee hits before that bar is gone, its NOT, a tank efficient form.
I was on my Mesmer, and they just guessed right and I got charged by a warrior, and then that two handed sword thrash thing, ate me alive. a couple times. I think its play-style, and tuning that is in order, because from what I have seen melee can be lethal especially wielding a two-hander as weapon swings not only hit melee range be often much further (also could be lag time), and swings hit everything 180 degrees face direction.
heavy armor allows you to take glancing blows as well. if a tracking spell hits you dead on in the facing position, there is a chance it could be glancing, even conditions can be glancing, meaning you don't suffer the condition, unless its a ground target.
Medium armor can get glancing blows if target is moving, meaning thief, or ranger, moving out of direct line of target projectile, and melee swing, will often produce a glancing blows, and take far less damage from it, or often times no damage at all.
Light armored caster types I am not sure about, as they really are so easy to shred if they get hit by melee.
this has all been from observation, I dont have anything mechanics from devs or anything. but I spent a lot of pvp time as warrior, Ranger melee, and ele, and necro. and what I have to report seems to be accurate.
so take it with a grain of salt, if you will