Zeroyoshe, on 30 April 2012 - 08:59 AM, said:
I was on my Mesmer, and they just guessed right and I got charged by a warrior, and then that two handed sword thrash thing, ate me alive. a couple times. I think its play-style, and tuning that is in order, because from what I have seen melee can be lethal especially wielding a two-hander as weapon swings not only hit melee range be often much further (also could be lag time), and swings hit everything 180 degrees face direction.
The Thrash thing that you are referring to locks a warrior in place, unable to move, it can be avoided by rolling away or side strafeing away for less than a second. As I said before, the wideness-a-tude-alism of a melee wielder's weapon's swing does matter some but not much, due to the geometry of a circle and the distance one has to side-step at range with the 180 degree honing arc of ranged weapons. An arc that enables the ability to strafe away at full speed while maintaining DPS.
I'm not trying to discount your experience. I just think that, the amount of gap-closers that root the subject who uses them and the amount of roots vs. the amounts of stun/movement impairment breakers and gap openers combined with the fact that, as long as you are within range, you never burn a vital cooldown seems to be an imbalance. Now, that being said. I love the combat systems potential, and I had a ton of fun this weekend. I think all these things
are fixable, I just hope that they are recognized and addressed.
Leeto, on 30 April 2012 - 08:23 AM, said:
This isnt your normal mmorpg wheres mellee/range classes, every class can have ranged weapon beside guardian and i realy doubt that guardians have problems with kiting. Getting kited? switch weapon.
This is a circular argument though. Getting Kited --> Switch to Ranged Weapon --> Attacked By Ranged?: OK Attacked By Melee?: Kite --> Opponent Switches to Ranged weapon.
If this is the proper response then why do melee weapons exist in the game?
Edited by Fazicar, 30 April 2012 - 02:17 PM.