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#1 Deadmemories

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Posted 30 April 2012 - 09:15 AM

NECRONUKE

A Guide for damage dealing Necromancer



So what do we need to know before starting to play a Necromancer?
Necromancer is a master of dark magics. His skill rely on summoning minions and draining enemies life force and turning himself into powerful forms. There are different styles of how to play a Necromancer. In this Guide I'll present you my Necronuke style or shorter NN.


NECRONUKE

A player, who decided to play Necronuke has to realise that he didn't chose anything else, but dealing damage and to kill his enemy as soon as possible. The 'Nuke' word means, that you slay your enemy with using all your skills only once – in other words, you don't have to wait for cooldowns, because your enemy should be dead by then.

Pro's:

  • Great damage
  • Easy to PvE
  • After mastering, easy to PvP

Con's:

  • Less survability
  • Will be targeted in PvP




1. STARTING OFF




Introduction to the weapons:


In Guild Wars 2 the type of weapon we use is very importmant. That is why we have to understand what does each weapon give to Necromancer (what kind of set of skills).
  • 2-HANDED STAFF: A 2-H Necro is more or less a supportish player of team. It provides a Necromancer various AoE skills on long range, but those give a supporting act to your team
  • SCEPTER: Scepter is a weapon what we're looking for. It provides a great mix of medium to long range rage offensive spells to a Necromancer. That's why we're using it on Necronuke.
  • AXE: Axe could be a second choice for a player who doubts my opinions, as it also provides offensive spells, but on a short to medium range. The reason I dismiss this weapon is, because of its range – our build won't give us much survivability, that's why we will be very easy to kill on such short range
  • DAGGER: Close range weapon, with nice skills – but definetly not for a NN
  • OFF-HAND:  Focus gives you a chance to weaken and freeze your enemies, while this is not so bad, it's not what we're searching for on a NN. Warhorn and Dagger could be debated, but I'm going for a Off-hand Dagger, because as long range Nukers, we do not need swiftness, but we need even more damage.

Introduction to Skills:



Now let us see what skills did we get with the weapons equipped on a Necronuke: Scepter + Off-hand Dagger.

1. Blood curse:  Bleed your Foe. Impressive range of 900 and it bleeds your foe for 7 seconds. Remember you can stack bleeding up to 25 times (!). And BC is a spammable curse.

2. Grasping death: Summoms skeletal hands that bleed an criple your foe. It bleeds your target for 5 seconds and also criples them for 5 seconds on a range of 900.

3. Feast of Corruption: Strike your target, dealing additional damage and gaining Life Force for each condition.  cca 8% additional damage per condition + 2% Life-Fore per condition. Range 600.

4. Deathly Swarm: Unleash an insect swarm on multiple foes. Transfer three conditions to your target on a successful attack. This skils blinds target for 5 seconds. 1200 range.

5. Enfeeble: Apply weakness and bleeding on your foes in target area. An impressive AoE that bleeds your target for 10 seconds and also adds blinding for 10 seconds at impressive 1200 range.


Introduction to conditions:


Necronuke comes in touch with the following conditions.

1. Bleeding: is a stackable condition that deals damage over time (DoT). Bleedings can be stacked up to 25 stacks.
2.  Weakness: reduces enemy attack damage for 50-75% for 50% of time.
3. Cripple: Decreases movement speed by 50%.
4. Blind: causes an enemy to miss it's next attack.




TRAITS, UTILITES, ELITES


Traits:


Now it's start to build a Necro also passively into a Nuke machine. We will level up following traits.

1. Curse [+10 Precision +10 Malice] or Soul Reaping [+1 Prowess +1 Hunger] : With curse we reach abilities like striking critical hits, which makes a Necro scarry machine. While it's passives give you longer durations to bleeds and increase the duration of our Scepter skills conditions, it provides other offensive passive elements to a necro.  On the other hand Soul Reaping focuses on DS and gives you powerfull passive damage buffs.

2. Death Magic [+10 Toughness +1 Concetration] : We use this for a bit of survavibility, but moreover we need ti for our minion buffs, which are essential.  With powerfull passive abilities such as transforming 10% of toughness to power and enchancing damage to enemies beloew 50% HP, this Trait also ives powerfull buffs to minions, increasing their HP and taking your condition onto them and boosting their damage for 30%.

3. Blood Magic [+ 10 Vitality + 10 Compassion]: This trait makes the dagger off-hand deadly.  While giving passivly already +90 to power  it also reduces dagger off-hand skills CD for 15%.  With this trait and with combination of DM, your minions are real beasts stealing life from your enemies and healing you.


NOTE: Section not fully tested. As we are limited at Trait points, I still haven't fully tested how to properly divide traits amongs the above passives.


Utilities:


As for as goes for utilities for our NN, we focus on summoning our minions. As minision are importmant part for a Necronuke – not only they deal bunch of damage to enemies, they are our guards. While we're standing behind in battle, cast our long-range nuke skills, minions charge in and deal additional damage. And if you've read our Traits discussion, you'll see how much of use they are for us. So what we have here is:

1. Bone minions: Ability to explode.
2. Shadow fiend: Ability to teleport and blind foes.
3. Bone fiend : Ability to immobilize your enemies.


Elites:


As Necromancer we have 2 Formation Elite skills and 1 Summoning skill. Some players are affinitive to summoning, but with our NN we should pick formation Elites. I'm going with a Lich form, because of PvP and PvE, while I agree that Plague is better in WvW.

1. Lich form: You get 5 new skills:
  • Deathly Claws – damaging skill
  • Marked for Death – AoE vulnerability
  • Chilling wind – AoE freeze and knock-back
  • Mark of Horror – Summons 5 Jagged horros which lose Health over Time
  • Grim Specter – Damaging skill that deals damage based on boons and conditions on target
For now this is what I could wrote for my Necronuke build. With this build you can stay back and slay your enemies one by one or even more at once. Tested at first BWE.
IMPORTMANT: This Guide is not fiinshed, not everything was tested yet. I will edit it and update it at the right time.


Thanks for reading it, hope you found out some usefull information.



Coming Up in updates:

- How to PvP with this build
- Skill rotation combo
- Switching weapons - Yes or no?










-------------------------------------------------------------------------------------------------------------------------------------------


As talking with Ice_Pirate to exchange a few ideas, I've decided I'll post a fully Necronuke or NN build right before the Release of the Game, until then I'll be gathering even more clues and ideas for the NN build.

Any Inputs of Necro players are usefull - use Mail to reach me for personal or should I say 'secrets' you found out.
I cannot write or don't want to publish it sooner, because for now I have formal things written down, such as:
- How much DMG does +1 Power give to Necro (this will be revealed in the Guide, not sooner(!))
- The best way to gain most Power
- What Utilites and what Traits give the best Nuke DMG + Survability to Necro

Further on I have to test some things in next Beta events. But I'd appreaciate help on my research and writting a Guide for it. Ice_Pirate already jumped in to put his ideas with me.

I've tested some play styles in PvP -> The movements, the skill order, the fight initiations. So if anyone has some questions on that for me, I could help perhaps.

P.S. Darkmemories was my Ingame name on Necro, ask Moderators to switch the name if there will be some kind of reset in next Beta's.

Edited by Deadmemories, 01 May 2012 - 10:37 AM.


#2 MAlandM

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Posted 30 April 2012 - 03:44 PM

Cool! Looking forward to a NN build! Necro's rule! All hail Grenth, the God of darkness, ice and death!

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#3 MAlandM

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Posted 30 April 2012 - 06:16 PM

Hello!

If you have a build for any of the necromancer types, be it MM (Micro Managing), Condition, Marks, etc... Post them here so that all the Necromancer builds will be located in one place, making it very easy to find. I will be updating this post every so often.


MM Build:

http://gw2.luna-atra...k5m5u66h2h3hlhq - Credit to Drackster


Condition:

http://gw2.luna-atra...04u4v50565vh8h9 - Credit to Moritsuna

http://gw2.luna-atra...a4q56585m5u6bh8 - Credit to hydriss76

http://gw2.luna-atra...aff565j5r6bh8h9 - Credit to siafufu ("This build is focused mostly on bleeding with a mix of minion play for putrid explosion for its burst damage.")

http://gw2.luna-atra...u4v505864656bhb - Credit to Gukmonster

http://gw2.luna-atra...65u606bh4h8h9hn - Credit to qweikeris

Condition/MM:

http://www.gw2tools....aaaa;cdaa;bdXWY - Credit to Ravenear

Mark/Well:

http://www.gw2tools....aaaa;ZacX;YijQZ - Credit to ynfinity (Mark/Well build)

http://www.gw2tools....Yaaa;cXbd;YRjib - Credit to Lyuben (Well build)

Condition/Mark:

http://www.gw2tools....aaaa;cbZa;ZZcUZ - Credit to Lyuben

Well Support:

http://gw2.luna-atra...k5t65h7hdhhhmhq - Credit to flint11

Crit:

http://www.gw2builds...e_crit_ax_build - Credit to Dalor


Tank:

http://www.gw2tools....abaa;cbbd;ZbZYb - Credit to Kelarmz

http://www.gw2tools....aZba;cXYd;ZfiTZ - Credit to TheKas


PvP:

http://www.gw2tools....aZba;Ybca;ZeZTZ - Credit to Numkil
http://www.gw2tools....Yaaa;Zabd;YQiXY - Credit to Dirame

Necronuke (NN):

http://www.guildwars...y-darkmemories/ - Credit to Deadmemories


All Melee:

http://www.gw2tools....aZba;cXYd;ZfiTZ - Credit to Daegalus

http://www.gw2tools....fUaa;bbZa;YfiQZ - Credit to Jnlqmac

http://www.gw2tools....fUba;bbZa;ZhZcb - Credit to Maal
Hope this helped!

Hemothiliac (Bleeding):

http://gw2.luna-atra...a0f505665h3h8hh - Credit to flint11  

Shrouded Blaster:

http://gw2.luna-atra...00p5058656bh2hb - Credit to flint11

Unspecified:

http://gw2.luna-atra...a4q4v565865h6h8 - Credit to Soy Oil (http://www.guildwars...ost__p__1399442)


Hope you found this useful!
~Malandm


---Updated at 16:44PM 02/05/2012---

Edited by MAlandM, 02 May 2012 - 03:45 PM.


#4 Jnlqmac

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Posted 30 April 2012 - 08:53 PM

During the BETA I heard a lot of dissing on melee combat, saying range was the way to go. Though I can't speak for other classes, I did manage to get my necro to level 29 dual wielding daggers and it equated to a very fast paced and rewarding experience. This is my build (minus the elite and traits obviously)

http://www.gw2tools....fUaa;bbZa;YfiQZ

Didn't get much hands on in PVP with it, but as long as I kept mobile, I dominated PVE. Was fun to be playing a caster class with light armor and getting up close and personal while still being effective.

#5 Lyuben

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Posted 01 May 2012 - 12:06 AM

http://www.gw2tools....Yaaa;cXbd;YRjib

I went with this. It was actually quite fun. Dropping all the wells on a single place, along with the survival gained from life transfers was quite handy.

#6 Daegalus

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Posted 01 May 2012 - 12:32 AM

http://www.gw2tools....Vbgc;bbYd;bThfY

My build is an All melee Necromancer with the necessary tools to be effective and the traits increase survivability quite a bit.

Stacking Vitatlity with a bit of toughness and power.

#7 TheKas

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Posted 01 May 2012 - 12:49 AM

OP, I have no clue where you got that link from, my tanky build I posted on here has this link.

http://www.gw2tools....aZba;cXYd;ZfiTZ

#8 yinfinity

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Posted 01 May 2012 - 04:40 AM

this is my well/mark build. tons of aoe and some great survivability due to huge amounts of toughness and health along with the siphoning from wells.
http://www.gw2tools....aaaa;ZacX;YijQZ

#9 qweikeris

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Posted 01 May 2012 - 05:38 AM

Condition http://gw2.luna-atra...65u606bh4h8h9hn
DS for tanking /survivability. And I really can't express well enough how much I liked signed of locust.

Edited by qweikeris, 01 May 2012 - 05:59 AM.


#10 Gukmonster

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Posted 01 May 2012 - 06:15 AM

Dont really know if this is a solid build or not, but i really wanted to utilize death shroud and conditions.

http://gw2.luna-atra...u4v505864656bhb

#11 Deadmemories

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Posted 01 May 2012 - 10:18 AM

Thanks MAlandM!  I've been browsing around the net and been calculating some interesting things.

The Guide might come even in these days! Though more or less as 'not fully tested'.

UPDATE [01.05.2012]:  A short Guide was posted for NN (Necronuke build) by me.

#12 Deadmemories

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Posted 01 May 2012 - 10:19 AM

I've posted my Necronuke (NN) build in this Forums:

http://www.guildwars...y-darkmemories/

Edited by Deadmemories, 01 May 2012 - 10:20 AM.


#13 Crosier

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Posted 01 May 2012 - 10:39 AM

Interesting, I'm excited to read more. There's so many interesting builds floating around for NM now that I just can't wait for the next event!

#14 MAlandM

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Posted 01 May 2012 - 04:11 PM

Updated the Original Post with the newly posted builds! Also made it look nicer!
Keep posting!

View PostTheKas, on 01 May 2012 - 12:49 AM, said:

OP, I have no clue where you got that link from, my tanky build I posted on here has this link.

http://www.gw2tools....aZba;cXYd;ZfiTZ

I apologise. That build was Kelarmz's tank build, but it was posted in your thread so I had quickly assumed it was yours. Apologies to Kelarmz as well.



------------------------------

Necro's RULE!
All hail lord Gareth, God of Darkness, Ice and Death.

Edited by MAlandM, 01 May 2012 - 04:21 PM.


#15 Nyth

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Posted 01 May 2012 - 04:42 PM

An interesting concept. Not all that unique, but at least you've given it a name and put some thought into it.

I have a few little remarks though:
1. Calling the build "necronuke" and then largely relying on DoTs and conditions might not make much sense to people. I understand the thought behind it (get your target down fast through bleed stacking and FoC burst), but when you say nuke. People assume it with giant crits. Like thieves backstabbing; elementalist's flame touch; warriors eviscerate.

2. Minions as utilities just doesn't flow all that well with me. I frankly think that there are alternatives that synergize with the build better. Skills like "Blood is Power" (2 bleed stacks for 30 seconds) + a lot of Life Force;
Signet of Spite for extra nuke power and the ability to unleash a ton of conditions for insane FoC spiking;
Epidemic for AoE situations where this build is still lacking a bit;
Or a third signet and you could trait for a bit more signet play if you'd like.

The minions will probably work out decently in PvE, but I don't see them working that well in PvP. Not to mention none of those minions are actually tanks. Bone Minions might work out decently for the burst explosions, but the bone and shadow fiend are both rather weakish.

Your weapon choices on the other hand are really solid, they make sense in this build. With one remark: I don't know if Feast of Corruption only scales with unique conditions, or also with stacks.
The reason I ask this, is because if you want to utilize FoC as a big nuke it makes a difference if you go with max bleed or with bleed + other conditions. In which case a focus for example would fare better.

3. I assume you're still working on traits.

Curses with Lingering Curse and Hemophilia are obviously a must.
Other than that I would look into the Spite tree for the much needed Power and Expertise (the latter so you can stack bleed high enough to do solid damage). And possibly the Soul Reaping tree because it's generally useful.

Death Magic and Blood Magic are less attractive. Both trait lines both build around minions and life drain, which (unless you're sticking with minions) are not the spearpoint of a NN build. You don't want to trickle the enemy down, you want to rip off and beat him to dead with his own arm before he can say: "What the bleep". Your survivability depends largely on how heavily you invest into the Soul Reaping tree.

Edited by Nyth, 01 May 2012 - 04:44 PM.


#16 MAlandM

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Posted 01 May 2012 - 05:40 PM

This is nothing short of epic, IF it works in PvP. the question is, does it?

If I take part in the next BWE, I'd be happy to try and help you by answering some of your questions, such as how much damage does +1 Power add.

Can't wait! A Necronuke build sounds deadly... and according to your descriptions it is! Except, I thought it'd be more burst damage, instead of conditions, but still great!

Could you post the build link?

#17 Maal

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Posted 01 May 2012 - 06:57 PM

Didn't get to try it much, was only pveing, but here what i planning to do.
http://www.gw2tools....fUba;bbZa;ZhZcb

Basicely, melee with huge survival from the life steal, better deathshroud, self condition to heal better or to spread them with Deathly swarm.

Staff for support-ish WvW.

#18 Dirame

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Posted 01 May 2012 - 07:26 PM

http://www.gw2tools....Yaaa;Zabd;YQiXY

This was my most effective build in PvP. Unfortunately I wasn't recording when I really got to use it to pwn a few noob Thieves.

Edited by Dirame, 01 May 2012 - 07:27 PM.


#19 Ravenear

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Posted 01 May 2012 - 08:26 PM

My condition + mm build

#20 Moritsuna

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Posted 01 May 2012 - 09:31 PM

Thanks for posting my build : ), the build http://gw2.luna-atra...04u4v50565vh8h9

Was my original build that I posted, but there are some points, (Mostly preferential) that should be noted with this build (and other similar conditionmancer builds)

Since you are a conidtionmancer, getting 6x runes of nightmare is good. Also, guardians or boon type characters are nonexistent on the enemy team, feel free to swap out corrupt boon with plague signet.


When using plague form you don't need to be touching the enemy, just around them. Also keep pressing your "1" skill for the most damage, toss in a "2" skill to blind them if you need (helps in 1v1) the "3" skill is used if they're trying to run away or your team is about to zerg them.

(axe or dagger is preferential with this build)

Edited by Moritsuna, 01 May 2012 - 09:34 PM.


#21 Deadmemories

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Posted 01 May 2012 - 10:09 PM

@Nyth:

1. The Necronuke name was given since it kinda gives the most offensive way of a Necromancer. It is not compared to ele nuke's or thief nukes, but it gives us the best burst as we can. DoT is also burst damage, believe me, and since as Necro's we rely pretty much on DoT's that's what I could get from Necro.
I pre-purchased the game with decision to build the most offensive Necromancer, since he was always somehow considered supportish. I disagreed with that, because Necromancer is somehow connected with God of Dead and it simply has to suit that role - slaying enemies ASAP.

2. The game is fresh. I expected disagreements or fixes in here and the Thread is well open for that. But I DO INSIST on TRYING this out. You simply have to try. The thing is in MMORPG's, that people use mostly standard builds - but sometimes those unusual ones gives you the most burst. (example: I play a game where Priest with a propper secondary class outburst Mage in dmg).

Ofcourse, feel free to change anything in the build for yourself - but this is NN killing machine.


3. That's the thing. Minions are importmant for a NN build, because while we have to keep our distance, minions do our job, by disfocusing our enemy - in PvE this is TOO EASY TO BE DONE and in PvP, well, you have to train a bit, to command and use Minion abilites, and you'll be deadly.

Traits are still in progress, but I stick with those. What I'm calculating about is the division of Traits. But the Trait Attributes remain the same - for now.


Necronuke build offers great expirience in PvP. It has similarity with other builds, as you say, but I haven't read any of the Guides yet, since I focused on mine. I do believe there are some similarities,ofcourse, but those small difference make the Guides / Build different between each other.


@MAlandM: Firstly, thanks for putting my Build on your Thread!  This was MOSTLY tested in PvP - I only did to lvl 20 on my Necronuke (to get the necessary weps). It's a killing machine in PvP - but I will have to reveal some correct combos, how to order your skills while fighting and importmant: HOW TO INITIATE with a NN.

The build is deadly, for now, you have to rely on my words - but soon, you'll get the chance to test it. Trust me.

I'll post the build link later on.




Thanks for comments.

Edited by Deadmemories, 01 May 2012 - 10:09 PM.


#22 Lyuben

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Posted 01 May 2012 - 11:13 PM

http://www.gw2tools....aaaa;cbZa;ZZcUZ

Another build by me.

Focuses on conditions, and marks.

#23 flint11

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Posted 02 May 2012 - 12:04 AM

These are some of the builds I've had great success in structured PvP. I am by no means part of the elite but I have been consistently good in various PvP games I've tried, these are the takes I have on the Necromancer.

In PvP, it is pretty much mandatory (opinion) to have 15 in Soul Reaping, Foot in the Grave along with Spectral Armor at 50% is game-breaking and adds bulk to any sort of Necromancer. With proper Death Shroud management, glass cannon burst classes are extremely easy to take down, something every build with 15 in Soul Reaping can do. Lastly depending on your team comp or what you want, Corrupt Boon is an extremely potent spell for any Necromancer and if you can find the spot for it, it is definitely worth having.

In my experiences I’ve found Staff to be a staple in any of my builds, four of its skills as Blasts with its 1 having a chance to trigger a Projectile Combo, it has synergy with the Necromancer’s own skills and other initiation from other professions. Additionally, life force generation from the staff is unparalleled, the skills in their utilities speak for themselves. Warhorn offered the most attractive skills as far as Off-hands go. The Off-hand Focus and Dagger I found a bit lacking as their abilities could be replicated in other ways usually through Traits, they don’t really bring anything new thus crowning Warhorn as king with its Daze. I’ve found use for all the main hands as they have clear defined purposes and they have builds that compliment said purpose. Death Shroud overall is an amazing mechanic though Dark Path does leave more to be desired. I’m really happy with the class overall and anything I dislike about it are minor complaints at best.

Hemophiliac:
http://gw2.luna-atra...a0f505665h3h8hh

I started with a Conditions based Necro as I dislike having to rely on pets and the Minion Master play style.This is a bleeds heavy build that is extremely offensive and is able to provide a steady condition removal for its allies. Signet of Spite works extremely well with the trait Target the Weak and is the burst CD of the spec. With Staff and Blood is Power along with Soul Reaping Traits, life force management is extremely easy making you an extremely hard target to stop. The only way someone could really shut you up if you play it right is Moa Morph. Always use Scepter while in Death Shroud, its sigil means that if you crit with Life Blast, it has a chance to stack two Bleeds. A variant for needing Corrupt Boon would be to swap out Signet of Spite for it, obviously pick a new Spite trait instead of the -20% recharge for Signets at that point.

Rune of the Adventurer
Perfect Drakspar Jewels
Sigil of Energy on Staff (Grants 50% of Endurance on Swap)
Sigil of Earth on Scepter (60% Chance to Bleed for 5s on Crit)

Well Support:
http://gw2.luna-atra...k5t65h7hdhhhmhq

Spectral Armor can be swapped out for Epidemic, Blood is Power, Corrupt Boon or even another well depending on the situation. I was playing a lot with my buddy who is a condition spamming Mesmer and epidemic was a no brainer. Transfusion in Blood Magic is crucial to any Necromancer wanting to support its allies by healing them. It beats Deathly Invigoration as it heals 573 a tick, 380 or so when you're poisoned and it does a lot of ticks. Meaning you can top people off pretty well in between their healing CDs with both Well of Blood and Life Transfer. A bug that I noticed was that the heal from Transfusion was not scaling up with extra +healing gear, Well of Blood however did increase in the amount it healed. Lich Form allows you to help your team in a burst phase, the marks do give you life force and having Jagged Horrors out adds to your overall toughness. This is the build I plan to use in WvW.

Rune of the Flock
Sigil of Energyx2
Perfect Sapphire Jewels

Shrouded Blaster:
http://gw2.luna-atra...00p5058656bh2hb

A power centric build that I tried because of one thing I disliked about Death Shroud in the Hemophiliac build. When you're forced into Death Shroud for the former build, you have to rely on crits to keep the bleeds stacking, as a result if you're in shroud, your damage output is lower. The aim of this build is to have a steady damage output outside of shroud while utilizing life blast for some direct damage burst. Stacked with power and Target the Weak, Life Blast does respective damage when you have it filled nicely. The set is rounded off with Lich Form that further compliments the direct damage philosophy of the build. Spectral Armor would be the skill to swap out for Epidemic/Corrupt Boon as needed for your team etc.

Rune of Vampirism/Centaur
Sigil of Energy on Staff
Sigil of Battle on Axe (Gain 3s of Might for 20s on Swap)

Edited by flint11, 02 May 2012 - 12:45 AM.


#24 Soy Oil

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Posted 02 May 2012 - 06:17 AM

http://gw2.luna-atra...a4q4v565865h6h8

Only got to level 24 in PVE for this beta, but the Scepter and offhand Dagger has some great AOEs for groups of weaker enemies, then I just start stacking bleeds. With Hemophilia slotted, I could usually get at least 9 stacks before I dropped Feast of Corruption, more if there were other people helping. Axe and Focus is better for single targets, especially if they were Heavy Armor types, by stacking Vulnerability. Skills 3, 4, and 5 and Signet of the Locust allowed me to circle-strafe all day. I only got into trouble when there were groups of enemies AND a Veteran, and rapid respawns, and I was a second too slow activating Death Shroud... XD

Edited by Soy Oil, 02 May 2012 - 06:26 AM.


#25 MAlandM

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Posted 02 May 2012 - 03:47 PM

---Updated at 16:44PM 02/05/2012---

Keep posting!


View PostMoritsuna, on 01 May 2012 - 09:31 PM, said:

Thanks for posting my build : ), the build http://gw2.luna-atra...04u4v50565vh8h9

Was my original build that I posted, but there are some points, (Mostly preferential) that should be noted with this build (and other similar conditionmancer builds)

Since you are a conidtionmancer, getting 6x runes of nightmare is good. Also, guardians or boon type characters are nonexistent on the enemy team, feel free to swap out corrupt boon with plague signet.


When using plague form you don't need to be touching the enemy, just around them. Also keep pressing your "1" skill for the most damage, toss in a "2" skill to blind them if you need (helps in 1v1) the "3" skill is used if they're trying to run away or your team is about to zerg them.

(axe or dagger is preferential with this build)

You're welcome! Thank you for posting additional information to help people!


---------------------------------------------------------------------------------------------------------------------

Necro's RULE!
All hail lord Gareth, God of Darkness, Ice and Death.

#26 Sebyos

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Posted 02 May 2012 - 08:17 PM

View PostDeadmemories, on 01 May 2012 - 10:09 PM, said:

@Nyth:
But I DO INSIST on TRYING this out. You simply have to try.

Seems to me like a hundred thousand people thought about it it's not really such a unique discovery that you have to tell people to absolutly try it and name it like if you had discovered a new star in a foreign galaxy. Plus the build might not be over yet I don't understand why you would want to name an unfinished build.

Now I'm not just complaining I do have suggestions, if you really want nuking we got some good Corruptions and weapon skill to use. I'm sure a lot of people noticed Blood is Power/Deathly Swarm cobo : 5,5k damage in 4 stacks of bleed during 10 seconds for example. I feel like people might wanna take a look at corruptions for pure damage builds more than pets.

I don't mean to insult or anything btw and I always like when people devote time to help new comers to learn the game, but naming builds really leaves me with an akward feeling I just had to say it.

Edited by Sebyos, 03 May 2012 - 12:36 AM.


#27 Strumfeta

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Posted 02 May 2012 - 08:59 PM

View PostDeadmemories, on 01 May 2012 - 10:09 PM, said:

@Nyth:

1. The Necronuke name was given since it kinda gives the most offensive way of a Necromancer. It is not compared to ele nuke's or thief nukes, but it gives us the best burst as we can. DoT is also burst damage, believe me, and since as Necro's we rely pretty much on DoT's that's what I could get from Necro.
I pre-purchased the game with decision to build the most offensive Necromancer, since he was always somehow considered supportish. I disagreed with that, because Necromancer is somehow connected with God of Dead and it simply has to suit that role - slaying enemies ASAP.

2. The game is fresh. I expected disagreements or fixes in here and the Thread is well open for that. But I DO INSIST on TRYING this out. You simply have to try. The thing is in MMORPG's, that people use mostly standard builds - but sometimes those unusual ones gives you the most burst. (example: I play a game where Priest with a propper secondary class outburst Mage in dmg).

Ofcourse, feel free to change anything in the build for yourself - but this is NN killing machine.


3. That's the thing. Minions are importmant for a NN build, because while we have to keep our distance, minions do our job, by disfocusing our enemy - in PvE this is TOO EASY TO BE DONE and in PvP, well, you have to train a bit, to command and use Minion abilites, and you'll be deadly.

Traits are still in progress, but I stick with those. What I'm calculating about is the division of Traits. But the Trait Attributes remain the same - for now.


Necronuke build offers great expirience in PvP. It has similarity with other builds, as you say, but I haven't read any of the Guides yet, since I focused on mine. I do believe there are some similarities,ofcourse, but those small difference make the Guides / Build different between each other.


@MAlandM: Firstly, thanks for putting my Build on your Thread!  This was MOSTLY tested in PvP - I only did to lvl 20 on my Necronuke (to get the necessary weps). It's a killing machine in PvP - but I will have to reveal some correct combos, how to order your skills while fighting and importmant: HOW TO INITIATE with a NN.

The build is deadly, for now, you have to rely on my words - but soon, you'll get the chance to test it. Trust me.

I'll post the build link later on.




Thanks for comments.
You must be noob,when you caling yourself nuker and you are using dots.
One more pve noob from WOW.

Edited by Strumfeta, 02 May 2012 - 09:00 PM.


#28 Nyth

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Posted 02 May 2012 - 11:49 PM

Ignore the troll above.

View PostDeadmemories, on 01 May 2012 - 10:09 PM, said:

@Nyth:

1. The Necronuke name was given since it kinda gives the most offensive way of a Necromancer. It is not compared to ele nuke's or thief nukes, but it gives us the best burst as we can. DoT is also burst damage, believe me, and since as Necro's we rely pretty much on DoT's that's what I could get from Necro.
I pre-purchased the game with decision to build the most offensive Necromancer, since he was always somehow considered supportish. I disagreed with that, because Necromancer is somehow connected with God of Dead and it simply has to suit that role - slaying enemies ASAP.

2. The game is fresh. I expected disagreements or fixes in here and the Thread is well open for that. But I DO INSIST on TRYING this out. You simply have to try. The thing is in MMORPG's, that people use mostly standard builds - but sometimes those unusual ones gives you the most burst. (example: I play a game where Priest with a propper secondary class outburst Mage in dmg).

Ofcourse, feel free to change anything in the build for yourself - but this is NN killing machine.

Don't get me wrong. I totally get your point of view. I'm just saying that the general consensus says that nuke = big hits. I know DoT in this game can do faster DPS than big hits, but like I said the definition of nuke kind of is that one big hit (hence the name). Ergo people might get confused; especially since most Necro Nuke builds so far have been revolving around setups with an Axe

Quote

3. That's the thing. Minions are importmant for a NN build, because while we have to keep our distance, minions do our job, by disfocusing our enemy - in PvE this is TOO EASY TO BE DONE and in PvP, well, you have to train a bit, to command and use Minion abilites, and you'll be deadly.

I still don't quite agree on this. Even disregarding the blatant bugs with minions we had in the BWE, I don't see how minions are worth it over corruption skills or even something like Wells.
Again for PvE I can see how minions works out, as the minions can indeed distract the enemy; but frankly there ain't much use in it. None of the minions you take are really made for taking damage. The bone minions' only real purpose is blowing up doing burst damage. So taking these I understand from that perspective, but they do not form a wall of any kind. The other 2 minions are both ranged and take little punishment, nor do they do much burst damage.
In PvP this is just as bad, only pvp players can't be distracted as easily with minions.

The problem I have with the minions is that you are semi-forced to spec deep into Death Magic to make them useful. At this point you're simply spreading rather thin. And a conditionmancer oriented setup is one of the least synergetic with minions in that regard.
- Heavy Soul Reaping works with minions because they keep active during death shroud
- Life stealing works with minions because of added toughness and trait synergies
- An axe direct damage build synergyses through both you and minions benefiting from the vulnerability that the axe provides
- Conditionmancer have much less overlap with minions.


Quote

Traits are still in progress, but I stick with those. What I'm calculating about is the division of Traits. But the Trait Attributes remain the same - for now.

That's cool, but some of your traits make little sense. You spec deep into life stealing, when your objective is to do as much damage as fast as possible. Life steal builds are attrition builds meaning you whittle the opponent down while staying alive yourself. At the same time you're doubting between Curses and Soul Reaping when the former is VITAL to your NN build (as it increase bleed damage) and the latter revolves around death shroud.

I think your idea isn't all bad. A lot of necromancers really want to have a highly offensive build.
Just saying if you plan to make this build work well, you have to be very self critical and check if every part plays a solid roll in your build.

Edited by Nyth, 02 May 2012 - 11:54 PM.


#29 Tyrjoy

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Posted 03 May 2012 - 02:29 AM

I'm also a big fan of utilizing Necromancer's inherit survivability and combining it with a heavy damage build. I put together something over the BWE1 that had incredible success. Take a look at the build and see if any of it might work a bit better for you? Input very welcome.

Infinite Conditionmancer, WvW and SPvP variants

#30 Deadmemories

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Posted 03 May 2012 - 07:54 AM

@Nyth:

I'll try out and do some changes on my build. I won't lose anything by trying out your suggestions and perfectize my NN build. I still like Minions to be an importmant part, but I'll try to find a way without using them as 'most-needed' for a NN. Maybe I can go try and focus LF (Lich Form) se maint part of a NN. You are right, there's still much more to try out for this build. But it's definetly not wrong to already start debating about it.

Thanks for the comment, but until next BWE, I won't be able to give you a solid feedback on how it went.


@Sebyos:

I don't know what the problem with naming my build like I want. I'm trying to find the most offensive way of playing the Necro, which comes with the word 'Nuke'. Nuke comes from Nuclear Bomb, or when soldiers say 'Nuke that sh*et out' and all explodes. That's my goal, to use those 5 skills and the enemy is dead.





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