Necromancer Builds - Post Here!
#31
Posted 03 May 2012 - 09:54 AM
I personally always prefer a balance of offense and defense and thus I wouldn't consider your choice of traits bad at all but since you are going for a "nuke" build, then Spite is a must.
#32
Posted 03 May 2012 - 09:57 AM
That's indeed true! After I wrote that, I thought that I should consider putting Spite in it just because of the Power it gives you. And now I'm thinking, since I decide not to rely so much on Minions, should I swap those two traits?
Thanks for commenting
#33
Posted 03 May 2012 - 10:14 AM
http://www.gw2tools....acUg;bdZa;ZhTSb
-Changed all the corruption utilty to Spectral skills.
--Armor for the defence and Life force.
--Wall for more defence (we are still clothy in melee and spectral armor cd is long) and might try to kite the foe a few time in it to stack vulne.
--Graps still there, still cool.
(Dev said they'll add something to spectral walk to make it good in pve, would swap wall if it's good enought)
Since no longer any corruptions (i had no +condition damage trait anyway) taking the Warhorn off-hand insteat of the dagger, the swarm/daze will be more useful since the off hand dagger is pretty defensive and i have alot of defence in utility now. Also swapped 30->25 bloodmagic ''dagger cooldown'' to 25->30 Soul reaping for "faster spectrals cooldown" and also swaped the "life force drain slower" for "shorten Death shroud cooldown by 50%". In Spite, swaped "more damage on life blast" for "Spinal shiver when entering death shroud". Goes well with the 50% less cooldown.
I'll use the "Ice" rune for the longer frozen duration and more damage to chilled foes. (Spectral grasp, entering death shroud, that blink in death shroud, staff got one too)
In final, the build got some huge survivability and melee range weapon should give good damage, allowing to take anything safely, the staff and all the chilling/tanking should help in group play.
#34
Posted 03 May 2012 - 02:35 PM
You'll have Retaliation up a LOT, making you just generally dangerous to engage too, which is obviously nice.
http://www.gw2tools....abge;YbZa;YZTgZ
- I want that purple stuff.
#35
Posted 03 May 2012 - 03:06 PM
http://www.gw2builds...-8.5.1.10.1.6.5
This one is my ''brouillon'' It's kind of cool because you basicly have 1216 Power and 1216 Toughness. Then it gives 10% Toughness into power to achive more or less 1340 Power. After that you add Signet of Spite for probably 90 power and then you add gear...With added damage on marks, added damage on below 50% hp and added damage on axe skills I wonder what damage we could expect.
A no power build had 600 damage on Rending Claws can we expect 1k base and growing because of Vulnerability stacking, I think so. The interesting thing in this power based build could have very high surivability trough very good toughness and very good life force regen because of weapon skills and Blood Is Power which means more DeathShroud of course.
Now a good question would be do we want all points of Death Macic into Curse for more crits... 120 Power, damage on marks, 10% damage on below 50%, 300 toughness for more crits, but major traits not so usefull for raw power. Personally I'm not too much into crits, I like reliable dots/power and I'm more about balance between O and D, but for a pure Nuking build I guess max Spite and Curses is pretty much the way to go.
Edited by Sebyos, 03 May 2012 - 03:06 PM.
#36
Posted 03 May 2012 - 03:17 PM
#37
Posted 03 May 2012 - 03:26 PM
http://gw2.luna-atra...u5065676bh2hbhh
I didn't have enough time during the BWE to test it properly so feel free to criticize it and your suggestions are mostly welcomed.
The main idea behind the build was to max out the time i'm in the DS state. Ghastly claw and Blood is Power will yield good amounts of life force to stack it up and enter DS asap. 5 sec CD will also contribute to that. Upon entering the DS I will get rid of all the conditions on myself as well as gain stability and cast Enfeeble and Spinal Shivers on my enemies which will not only weaken and bleed them but will also "dispel" 3 boons from them.
My primary damage ability is assumed to be Life blast and of course there will be some bleeds on the target. Signet of Spite will give some additional damage and when triggered will curse the target with all sorts of conditions both defensive (e.g. blind) and attacking (e.g. bleed).
And of course once in 3 mins I will be able to become death itself and finish off quickly those dare enough to attack me.
#38
Posted 03 May 2012 - 04:04 PM
http://www.gw2builds...more_dots_build
#39
Posted 03 May 2012 - 06:52 PM
#40
Posted 04 May 2012 - 03:02 AM
MAlandM, on 03 May 2012 - 06:52 PM, said:
Ack! Get well soon! Quick, go into Death Shroud to soak up the damage!
On that note, whenever you find the time, I think my spec would fit well under the Conditionmancer build (even though it has some shrouded blasting in it's strategy).
Infinite Conditionmancer (aka Fluffy Happy Fun Time)
#41
Posted 04 May 2012 - 03:09 AM
Short-ranged tanky supportish build with wells. The damage is rather slow depending on other factors like items but the wells give great supporting power and point defense is great.
Long detailed description and guide inside.
Edited by Shadow Ritualist, 04 May 2012 - 03:11 AM.
#42
Posted 04 May 2012 - 12:27 PM
Maybe a fun build(didn't test it in the beta) Crowd Control build. You have 2x Immobilize, 1x Daze, 5x Chill, 1x Fear(2x Fear in downed state), 2x knockback, 3x Cripple and 1x aoe Blinding.
Edited by Brayzz, 04 May 2012 - 12:32 PM.
#43
Posted 04 May 2012 - 01:20 PM
Brayzz, on 04 May 2012 - 12:27 PM, said:
Maybe a fun build(didn't test it in the beta) Crowd Control build. You have 2x Immobilize, 1x Daze, 5x Chill, 1x Fear(2x Fear in downed state), 2x knockback, 3x Cripple and 1x aoe Blinding.
Maybe it is somehow viable in a team where you will be assigned to do some crowd-control but I don't see how you will be able to kill anybody with such a build. You will be dead in notime in 1v1 and even 2v2 situations cause your control will not equal to the dps loss. In addition you lack survivability and will be nuked very fast especially by ranged classes which do not really care about all the immobilizing stuff you can throw on them.
#44
Posted 04 May 2012 - 02:15 PM
This one is Offense with Power and Defense with toughness. I get a mix of long range AoE with marks and single target damage with axe and I got a lot of abilities that can give Life Force for a mix is survival trough DS and damage with traited life blast.
Overall its a Mark build with Axe/DS
http://www.gw2builds...-8.5.1.11.1.6.5
However I did use this one with Spectral focus in PvP a bit more due to the amount of warriors/thieves around in the Beta it can basicly stack 20 seconds of Chill use Spectral Armor as defensive skill and still dps a lot with conditions.
http://www.gw2builds...-4.1.3.4.8.10.9
#45
Posted 04 May 2012 - 04:36 PM
Not sure which heading this goes under. It is Well-support but characterised by heavy DS spam and tanking.
http://www.gw2builds....11.12.3.7.6.12
- The benefits here are massive AoE spam by repeatedly entering and cancelling DS (chill + weakness to enemies nearby) along with your wells, which are traited.
- You give up a well for added LF generation signet but also gain a mass AOE revive which is probably better, anyhow.
- DS spam also gives repeated AOE heals to your team.
- SR and BM trait trees ensure you can stay in DS when you need to and have tolerance even when not.
- Damage is sacrificed for pure support.
- Staff is used for AoE CC, damage and (importantly) LF generation.
- Other weapon set is pretty much your own choice. If you aren't getting enough LF, use a dagger. Scepter is nice for Grasping Dead. Etc etc.
Edited by Kittimm, 04 May 2012 - 04:39 PM.
#46
Posted 04 May 2012 - 05:55 PM
#47
Posted 05 May 2012 - 10:07 PM
I've noticed the majority of these builds are specced to PvP/WvW, so I was looking for some advice to pinpoint a perfect solo PvE build, as I don't have much time for long group excursions usually. I originally thought of going staff as it was effective for Ele's, but for Necros it appears to be more tailored to a largely support/group role rather than damage if I'm reading into it all correctly.
I'd like to go as offensive as I can. Some would argue as a solo PvE'r I should worry about survivability, but I've always had a much more offensive mindset and figure I can survive a lot longer if I kill things before they kill me. So I'm leaning towards a predominantly Condition-based build (based off Scepter/Off-Dagger), however even after reading through nearly every thread and running through a ton of build generators myself, I'd like some outside advice as to what best suits my needs. I want to master the Necro against all the AI before I move on to PvP, as I've never been a great PvPer and want to at least have a very good grasp on the class before I dip into that spectrum.
So ignoring all this excessive wordage above, does this build work well for a Solo, PvE, offensive-based style? What, if anything, should I change? Or is there a linked build elsewhere that really seems to suit what I'm looking for?
http://www.gw2builds...0-0.0.0.0.0.0.0
#48
Posted 05 May 2012 - 10:20 PM
Noticed a lot of people mainly focus on sPvP builds so thought I'd share my WvW build since that'll be my main focus.
Marks and conditions are quite similar so that is the main focus in this build with the staff being the primary weapon. The minions are there for a little support and extra damage. I won't go into a long post about why each skill was chosen but if you have any questions just feel free to ask.
#49
Posted 05 May 2012 - 11:59 PM
#50
Posted 06 May 2012 - 04:39 AM
http://www.gw2builds...2.4.7.9.12.10.7
Mark/Conditions wvw:
http://www.gw2builds...0.11.5.8.12.8.9
Same builds with different traits and utilities.
#51
Posted 06 May 2012 - 08:58 AM
http://www.gw2tools....abUa;YXZa;ZSTZY
It focuses mainly on direct damage through death shroud. When specced for crits, I was able to regularly score 3.5k life blast crits, with up to 4.5k if the target was vulnerable. The damage outside of it wasn't bad either, ripping targets apart with axe while having focus to provide some mobility and control. The utility skills are focused on balancing the lack of defense while providing some life force. I wasn't an easy kill - this build definitely isn't a glass cannon one. With death shroud providing both damage and defense, it's a double win.
For the elite, my plan was to go for lich form, but it interestingly doesn't do that more damage than a death shroud on a single target. So I went for a constant damage bonus option.
#52
#53
Posted 13 May 2012 - 12:25 PM
This is the guide Guild Wars 2 PvP and Necromancer the Reanimator of Death
Builds are:
Death Shroud Master: http://www.gw2builds...h_shroud_master
Condition Master: http://www.gw2builds...ondition_master
Minion Master: http://www.gw2builds...1/minion_master
Well Master: http://www.gw2builds...014/well_master
#54
Posted 13 May 2012 - 01:14 PM
#55
Posted 13 May 2012 - 01:27 PM
prince vingador, on 13 May 2012 - 01:14 PM, said:
All I can say for now is try it out, I doubt anyone know the numbers as of yet, and remember they will continue to change the numbers even after launch.
#56
Posted 13 May 2012 - 10:47 PM
Edited by Hydriss76, 13 May 2012 - 10:54 PM.
#57
Posted 14 May 2012 - 03:00 AM
Zydrenas, on 05 May 2012 - 10:07 PM, said:
I've noticed the majority of these builds are specced to PvP/WvW, so I was looking for some advice to pinpoint a perfect solo PvE build, as I don't have much time for long group excursions usually. I originally thought of going staff as it was effective for Ele's, but for Necros it appears to be more tailored to a largely support/group role rather than damage if I'm reading into it all correctly.
I'd like to go as offensive as I can. Some would argue as a solo PvE'r I should worry about survivability, but I've always had a much more offensive mindset and figure I can survive a lot longer if I kill things before they kill me. So I'm leaning towards a predominantly Condition-based build (based off Scepter/Off-Dagger), however even after reading through nearly every thread and running through a ton of build generators myself, I'd like some outside advice as to what best suits my needs. I want to master the Necro against all the AI before I move on to PvP, as I've never been a great PvPer and want to at least have a very good grasp on the class before I dip into that spectrum.
So ignoring all this excessive wordage above, does this build work well for a Solo, PvE, offensive-based style? What, if anything, should I change? Or is there a linked build elsewhere that really seems to suit what I'm looking for?
http://www.gw2builds...0-0.0.0.0.0.0.0
Staff and Scepter or Axe/Dagger or Focus is amazing in PvE, Death Shroud is very powerful and Staff is great in both PvE and PvP(from my experience). You can place your marks down pre-emptively and wait for the cooldowns to be pretty much up then put your mark between you and the mob. You can tear through mobs quite quickly like this.
http://www.gw2builds...5-5.8.3.7.10.11
I'd use a build like that, namely because you aren't going to get enemies with > 10 stacks of boons. Using death shroud for survivability and massive damage, as well as your staff and scepter doing great bleed damage.
Condition/Death Shroud build:
http://www.gw2builds...-5.11.3.7.6.8.3
Equipment:
3 runes of lyssa and 3 runes of the centaur
The general strategy with the build is to use staff as main to build up life force and do AoE damage and use scepter for single target damage and feast of corruption. Never staying in death shroud for extended periods of time(unless extremely low on health)
Edited by Galav, 14 May 2012 - 12:11 AM.
#58
Posted 14 May 2012 - 03:04 AM
Here is my build from the first BWE, I have modified it a little since then to focus more on survivability versus straight damage as this seemed to be the most important stat. Let me know your thoughts.
http://www.gw2builds...0-4.3.11.10.1.5
#59
Posted 14 May 2012 - 03:10 AM
#60
Posted 14 May 2012 - 05:39 AM
Marks, condition damage and death shroud focus. Staff & sc / wh:
http://www.gw2tools....aZeU;cdZa;ZZTUZ
Edited by Morghana, 14 May 2012 - 05:48 AM.
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