Edited by Lorieth, 01 May 2012 - 02:23 PM.
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Posted 01 May 2012 - 01:27 PM
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Posted 01 May 2012 - 09:15 PM
Posted 01 May 2012 - 09:27 PM
Posted 01 May 2012 - 09:31 PM
Posted 02 May 2012 - 09:53 AM
I really like sword/pistol and scepter/torch its very good though I don't think you need 20k hp you should use the power/precision/crit dmg ammy since you are a mesmer you are able to not get hit too much
I'm sad i haven't tried scepter/torch myself !
Oh and can you tell me why you aren't using decoy ?
Decoy + "the prestige" (torch spell) would allow you to juke even more your opponent, I feel.
instead of using mantra of distraction you could create another illusion and go invisible. *IMO* tell me why you made these choice of utility!
Posted 02 May 2012 - 10:03 AM
Well a lot of people didn't know you could change your starting weapons, which involves a greatsword.
Posted 03 May 2012 - 02:16 PM
Posted 03 May 2012 - 02:22 PM
Edited by purifyt, 03 May 2012 - 02:24 PM.
Posted 03 May 2012 - 05:05 PM
Posted 03 May 2012 - 05:38 PM
Sword/Sword, and GreatSword is the only way to roll as far as i'm concerned. Great melee, great range you have a push-back, clone/illusion generation, a block, invulnerability all while doing great damage. In my opinion greatsword currently is a must have to proficient pvp since ranged classes are king, and you need to able to counter that 1200 range.
Posted 03 May 2012 - 05:52 PM
Edited by LondyXD, 03 May 2012 - 05:54 PM.
Posted 03 May 2012 - 11:54 PM
Impressive! Next beta weekend, I need to try this combo. While GS is fun (and hilariously rediculous. ANCIENT EGYPTION LASERBEAMS GO!) I definitely prefer the zip in > zip out style of Mesmer play.
Posted 09 May 2012 - 02:22 AM
Posted 09 May 2012 - 05:01 AM