Guardian Videos [POST HERE]
#61
Posted 16 May 2012 - 11:06 AM
Build has been added to the video description.
The Guardian is by nature a support profession. While not being focused around support, the build does provide regeneration, protection, aegis and condition removal on a regular basis. The control and damage mitigation the build provides (Sanctuary, Shield of Absorption & Wall of Reflection) is good as well if your teammates are able to properly use them, but if you want to play full support there are better utility skills and trait options. I actually found mace/shield|hammer to be the far superior weapon set for support guardian's, but that's another discussion.
#62
Posted 18 May 2012 - 06:06 AM
#63
Posted 18 May 2012 - 06:23 AM
#64
Posted 18 May 2012 - 09:23 AM
Edited by Brutaly, 18 May 2012 - 09:24 AM.
#65
Posted 18 May 2012 - 10:14 AM
Edited by ocirne23, 18 May 2012 - 10:18 AM.
#66
Posted 18 May 2012 - 10:33 AM
Brutaly, on 18 May 2012 - 09:23 AM, said:
i didn't play warrior at all so i am not 100% positive on their utilities, but couldn't you just use hallowed ground or a traited courage to prevent the bull's charge? then you would just have to roll away or use a KD during their 100 blades.
again it'd take great guess work and intimate knowledge of the class to time your cd's to counter the warrior's, but in the end it seems daunting as they have such short cooldowns.
i didn't have a lot of trouble with warriors during the stress test and BWE, but their burst definitely opened my eyes a little to their ability. i also could've been blessed and ran into some bad players haha.
#67
Posted 18 May 2012 - 10:37 AM
#68
Posted 18 May 2012 - 10:47 AM
ocirne23, on 18 May 2012 - 10:37 AM, said:
that is what i figured, i feel stability from a shout or consecration seems underrated against those glass cannon builds.
#69
Posted 18 May 2012 - 10:49 AM
Hundred blades are on 6 sek cd and still hits like truck even without frenzy so basically all you have to do is build adrenaline doing about 10k damage while doing it and then pull the burst. Btw i dont even play with frenzy on my warrior, i have "endure pain" if i mess up, 5 sec bubbles with no movement restrictions.
What you see in that clip is just the fastest way, if the opponent times his dodges (2 of them), bubbles and cc its just delaying the outcome with about 12 seconds.
Well tbh, about 15 sec considering the build i am using, its a bit more defense in that one.
i agree with the poster of the clip, i have never lost out in a one on one versus a gurdian. The only ones i had issues with are 100% supportbuilds, they can take for ever to bring.
Edited by Brutaly, 18 May 2012 - 10:54 AM.
#70
Posted 18 May 2012 - 10:58 AM
It's about reading the enemy, not that much reacting on reflex.
And there is no reason to run away unless you already lost, if you don't have your back turned you won't get KD'd, circling is fine.
Edited by ocirne23, 18 May 2012 - 11:00 AM.
#71
Posted 18 May 2012 - 11:08 AM
Brutaly, on 18 May 2012 - 10:49 AM, said:
Hundred blades are on 6 sek cd and still hits like truck even without frenzy so basically all you have to do is build adrenaline doing about 10k damage while doing it and then pull the burst. Btw i dont even play with frenzy on my warrior, i have "endure pain" if i mess up, 5 sec bubbles with no movement restrictions.
What you see in that clip is just the fastest way, if the opponent times his dodges (2 of them), bubbles and cc its just delaying the outcome with about 12 seconds.
Well tbh, about 15 sec considering the build i am using, its a bit more defense in that one.
i agree with the poster of the clip, i have never lost out in a one on one versus a gurdian. The only ones i had issues with are 100% supportbuilds, they can take for ever to bring.
it sounds great in a perfect world tbh, unfortunately you can make the case that ocirne is trying to make. if you time your cooldowns correctly, again in a perfect world, you can largely negate a lot of the damage. they have blinds, immobilizes, kd's, and blocks ranging from 10 seconds and up. from then on it becomes a battle of attrition that the guardian will have the upper hand in.
#72
Posted 18 May 2012 - 11:27 AM
jmilktoast, on 18 May 2012 - 11:08 AM, said:
Ofc you can, everything is possible. Personally i find it easier to land one of the three cc i have, that makes landing the burst inevitable much easier, but thats maybe just me.
Its just so easy to do this thats its just silly and if i mess up i have 11 seconds of bubbles for the first 25 seconds of the fight and 20 sec fury and 30 sec swiftness. Two 4 sec cripples at 10 and 20 sec cd with 900 in range which prevents all form of kiting.
The warrior isnt depending on what you saw in that clip, The axe chain does almost 8k damage in itself. There is no need for a perfect world there is only need to land one single cc if you are bad and non if you are skilled 10 sec cd on burst/combined with a gapcloser ensures that.
Edited by Brutaly, 18 May 2012 - 11:33 AM.
#73
Posted 18 May 2012 - 07:34 PM
trogdorgw2, on 18 May 2012 - 06:23 AM, said:
That video is sickening. They will nerf that or there will be 1000 warriors running around spamming 100 b.
#74
Posted 18 May 2012 - 08:20 PM
Brutaly, on 18 May 2012 - 11:27 AM, said:
Its just so easy to do this thats its just silly and if i mess up i have 11 seconds of bubbles for the first 25 seconds of the fight and 20 sec fury and 30 sec swiftness. Two 4 sec cripples at 10 and 20 sec cd with 900 in range which prevents all form of kiting.
The warrior isnt depending on what you saw in that clip, The axe chain does almost 8k damage in itself. There is no need for a perfect world there is only need to land one single cc if you are bad and non if you are skilled 10 sec cd on burst/combined with a gapcloser ensures that.
stability. more than likely you are going to run into a guardian who sees you, if so i imagine he is preparing for knockdowns, cripples, and any other condition to keep him rooted so you can drop your burst on him. i imagine if 2 equally skilled players meet with war v guard, you won't see an easy burst for win. theoretically they will fight for ever until someone slips up on cd's or rotation.
too many variables can end a fight, but that is why i said in a perfect world.
all that being said, i feel that the current state of warrior will be nerfed somewhat as it would make the game too class imbalanced. you would see too many warriors/rangers running around, due to the "easy" burst they can provide. who doesn't like to see big numbers and crushing victories in only 3 buttons? the simple fact that as a guardian you have to basically play perfect to counter will turn a lot of people off.
#75
Posted 18 May 2012 - 09:11 PM
This video, is 2v1's 3v1 vs a warrior with 18k hp (greatsword, axe+shield)...and winning. You can block that whole combo burst from the first video I posted but it wouldn't matter because the warrior can get 10k hits pretty damn often and there is no way you can heal through that. Also, I think its sad that the guardian is forced to not only have all their cooldowns up to defend against these warrior builds, but be able to use them exactly when they need to avoid 15k hits. My eviscerate has hit for 18.5k btw and I don't see any guardian living through this...plus think about this in a team perspective. If I had a support guardian with my warrior doing this much damage, how are you going to stop us?
(edit) at the 2 minute mark of the video you get to see a warrior smoke a defensive/support guardian right after killing an ele.
Edited by trogdorgw2, 18 May 2012 - 09:31 PM.
#76
Posted 19 May 2012 - 12:49 AM
What if said guardian brings a burst partner or some more cc or conditions? This is all theoretical and perfect scenarios.
My point is that there are ways for the guardian to counter the burst of the warrior on a level playing field. Its short sighted to believe in beta that the warrior is the end of the line for a guardian. I do. Believe they bwill get nerfed just like the guardian with damage cuts and longer cd's
#77
Posted 19 May 2012 - 01:49 AM
jmilktoast, on 19 May 2012 - 12:49 AM, said:
Of course there are a lot of theoretical situations, anything can happen. Maybe the player I'm fighting against gets a heart attack, then I'll surely win. In order to avoid these theoretical absurdities, all we can use is the scenerios that have actually played out, therefore, I think the videos I've posted are valid examples of what I'm saying. The only other option would be for you and I to meet in game and you prove me wrong. Though, I'm very confident with the greatsword+axe+shield combo, you'll never know when I'll pop my cds and I'll crush you with them. Its just the damage that warriors can inflict and the abilities they have at their disposal is too much for any current builds of the guardian. Perhaps in the future some OP guardian build will come forth but until then, warrior played correctly will easily win even if the guardian is played correctly as well. Its like two equally skilled players playing chess, but instead of pawns I have all Queens. Until a nerf that is just how it's going to play out, but I agree with you...the warrior will get a nerf.
Edited by trogdorgw2, 19 May 2012 - 02:02 AM.
#78
Posted 19 May 2012 - 02:15 AM
#79
Posted 19 May 2012 - 04:27 AM
trogdorgw2, on 18 May 2012 - 09:11 PM, said:
Even though clips has low value as evidence i think one segment in this clip is really interesting, at 8:15 there is a very interesting fight which shows what the warrior is capable of without using one single major cd. And thats the thing, a warrior can hit this hard all the time and as trogdorgw2 tries to say that if there are two equally skilled players, and not apples and pears, this stomps pretty much everything.
And now we are looking at the most offensive builds, i myself played a slightly less offensive one and ended up with about 22k health and i still hit for 8k with my burst, every 10 seconds.
I didnt play that many games but one more thing i reflected upon on after playing the warrior was that blinds seemed absolutely useless, i specced damage on roll and after getting blinded (obvious animation on guardians) i dodged and the aoe from the dodge seemed to clear the blind if an enemy was in range.
I might be mistaken, as i said i reflected on it afterwards, but blinds wasnt an issue, ever, they are cleared with white hits and are easy to spot even without looking at the conditions in the ui.
Frankly there is no realistic countermeasure and the reason for that is that the countermeasures has long cd but the warrior doesnt have to use cd to accomplish it, the warrior cds are just icing imo.
Edited by Brutaly, 19 May 2012 - 04:28 AM.
#80
Posted 19 May 2012 - 05:01 AM
You are basically asking the guardian to pitch a perfect game, everytime. I'm talking prefect angles, spacing, dodges and cd management. I can't imagine even pvping in those type of conditions.
#81
Posted 19 May 2012 - 05:26 AM
jmilktoast, on 19 May 2012 - 02:15 AM, said:
And to you last sentence of your above post, I AGREE WITH YOU, I agree that I think the warrior needs a nerf, its currently too much damage with too much defense and hp.
Edited by trogdorgw2, 19 May 2012 - 05:31 AM.
#82
Posted 19 May 2012 - 06:09 AM
Maybe you are right, maybe it is unstoppable. That does not mean you shouldn't try to find a solution. Btw a little humility goes a long way
#83
Posted 19 May 2012 - 08:04 AM
Edited by trogdorgw2, 19 May 2012 - 08:10 AM.
#84
Posted 20 May 2012 - 10:19 PM
#85
Posted 22 May 2012 - 05:20 AM
ocirne23, on 18 May 2012 - 10:14 AM, said:
Agreed,Ive never played but Im pretty sure a good guardian can beat a warrior, especially since we can use things like retreat while KDed or activate virtues while CDed which if traited add blind when you use justice and the aegis from virtue. As you say and Ive been saying it for awhile, burst glass cannon builds have their place but can be easily countered, popping shelter when 100B starts is a good start. Not to mention focus adds 3 extra blocks and a blind. Warriors kiting a guardian who has scepter immobilize+ damage and say bane signet or signet of wrath wouldnt end up very well. That warrior has no escape skills other than his charge which can be negated with a Immoibilize. Plus guardian can have multiple teleports to stay in range, a GS grip and many blinds. Atleast in the vid with the warrior he has no survivability, he is all damage which I like but is still easily countered.
Surviving that first bola/bulls charge is the key, after that as far as I know he cant root you or KD you since those other 2 skills have a longer cd than the 6 secs on hundred blades, you can just roll out of its radius. I think the winning outcome will be who plays better honestly. Whoever makes less mistakes will win, in gw1/wow/swtor and most other games the class that kills targets in 3 seconds like that tends to be a stealthy or assassin. Once people figured how to counter them assassins/rogues/operatives and so forth became alot easier to deal with. Obviously this build of warrior will still dominate some classes but alot of others can combat it, I believe guardian necro and ranger are possibly among the best to combat this type of warrior.
#86
Posted 22 May 2012 - 12:37 PM
Quote
I personally think 100b is pretty overrated. The axe chain will hit almost as hard and it allows for movement. But a Warrior also has other ways to setup 100b, like OH mace knockdown, or trait that immobilizes every time he cripples or, and I think that's the most important thing, he can just ask his buddy elementalist to stun you. All he needs is one single opening. That's why it's OP, such damage shouldn't exist unless it requires absolutely extreme amounts of preparation and it doesn't, not in this case.
#87
Posted 22 May 2012 - 06:51 PM
Warriors will need balancing and Im sure anet will do a good job of it. I think the problem is most warrior vids just show the person stomping on newbs and people who cant pvp to save their lives, but it doesnt show them getting owned and not because it doesnt happen but because they want recognition for being op. Ive played alot of games where warriors are op, mostly in swtor and wow and rift. fighting warriors as a non warrior was always tough in those games but it was possible to win if you played better and made less mistakes or overall just countered the class.
#88
Posted 22 May 2012 - 07:10 PM
Aodan, on 01 May 2012 - 10:50 PM, said:
Support/D is the most viable specs for Guardians. I rather not give new/current players dreams that a offensive guardian is anything close to viable. Even Bohr who did one of the 2 most viable builds for an Offensive guardian admits, its falls far from viable. I hope they buff it to be a little more viable, but I doubt it cause other professions are much better at it. (ele, war, ran)
But that debate is up for casuals, I rather be viable to my team and do better then simply make pointless video's of catching players or worthless fighting off points. Bohr's video is probably the closest thing you'll see to a good offensive guardian video.
The games is still in beta, yet you already know, LOL. Really a single beta testing weekend is enough to put the nail in the coffin? Posting that DPS guardians aren't viable is counter-productive to testing. No one will know the viability of guardian DPS until weeks after release, when the community has extensively tested it. Plus, things are going to change. This is beta. It stands to reason that the guardian will be undergoing serious defensive nerfs in coming betas, since it is by far the best defensive class at capture point, the only play-style seen for sPVP.
#89
Posted 23 May 2012 - 03:19 AM
ocirne23, on 18 May 2012 - 10:14 AM, said:
It's fairly easy to block the 100b/Eviserate combo, as you can read easily if he leads off with Bullscharge, as soon as you see him leap, just throw up Protection or Shelter
indure, on 22 May 2012 - 07:10 PM, said:
Ok, lets get one thing straight, I said, I want to see offensive Guardian become viable, and have posted elsewhere, where it could be helped and what needs to be worked out to make an offensive build be more viable. So no I'm not being counter-productive, hell I'm more productive by stating that the offensive builds are fairly crap compared to other professions, which will lead to people discussing what could be improved or what other builds may/could become effective/viable.
Before pointing and saying things to another poster, without doing your research, how about you not be counter-productive by simply slamming me and not proving/providing any facts to either 1. Prove me wrong, or 2. add to the discussion.
Here's an example you could learn from.
Yes, Offensive is not viable, the only 2 viable spec's are Bohrs GS spec and Ocir's 1h spec, spec's that have been played by multiple people. Both posters apart from me, will tell you that the specs may do damage, and may be great for regular hot join sPvP, but in real competitive play, it is not enough compared to other Professions who can easily get 4-14K damage off, much more faster, and in more controlled burst then the Guardian.
Why it's not viable apart form that, is that defensive/support specs offer a lot more to the group, while still being able to provide damage and control. The best spec is easily the 1h spec, as you still have use of all there defensive abilities in the weapons, faster attacks, more mobility in the movies, and without sacrificing a lot of defense.
The problem with GS is it's very stationary for #3 and leaves you open as there is no way to really reduce damage or break focus (like you can with shield/focus)
I know a ton from theory crafting and playing multiple beta's, don't assume that people only played one beta. Also even as the changes come, there are trends with each profession, changes will only level out those trends or provide more viable builds.
I hope guardian gets a more viable offensive build, but even then, I highly doubt in scrims/high level play you will be seeing a offensive guardian, simply because their utilities are nothing close to what other heavier burst professions like war/ele/rang have access too. So in regards to your post, the only way I can be "wrong" is if they continue to rework skills entirely like with what they did to Hammer for Guardian.
Sir Sparhawk, on 22 May 2012 - 06:51 PM, said:
Also this game is not built around 1v1. No balance should ever be considered around 1v1. At the very least, it should be considered around 2v2.
#90
Posted 23 May 2012 - 05:05 AM
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