noblue, on 05 May 2012 - 04:34 AM, said:
Putting distance between you and the warrior is at least as valuable as 4 seconds of stability. The small amount of damage you will get from empowering mantras is not worth taking an inferior skill.
Every structured PvP build without blink could be improved by getting blink. It's good for offense, good for defense, good for movement. Unlike most other skills, you will find a use for blink in every single encounter.
There are also lots of cool tricks you can pull off with terrain. If you use blink correctly, you can teleport from the ground up to the scaffolding around the clock tower, and I'm sure there's a lot more stuff like that.
^ Pretty much sums it up.
The only thing I wasn't able to use Blink for was elevation climbing and that's because it would be slightly ridiculous. I prefer not being able to go up with it.
Babe, on 05 May 2012 - 05:34 AM, said:
Again with the "little passive damage". You don't have the numbers, so don't make assumptions about it.
I can also account to the minimal gain from Empowering Mantra's. It was in one of my first builds and I test it for maybe 45 minutes. I think my damage went from somewhere around 335 without mantra's charged to something like 347-350 with them charged; and that was with three active Mantra's. Highly disappointing honestly, I would have thought for sure it would be higher considering how annoying it is to recharge Mantra's during combat.
But I don't think it will change much because it is pretty balanced. On the other hand with such a minimal difference I don't even see the point in the trait unless you just love Mantra's.
Babe, on 05 May 2012 - 05:34 AM, said:
You're not the only one who PvP'd during the BWE, and Blink disappointed me with the amount of gap closers and continuous spike classes can put out.
I, personally, used Blink to Kite, LoS, Escape, Gap close, evade, hit and run, and move about the field. In my build Blink is far too superior to any other utility we have to simply replace it.
Just my two cents.
That Happy Cat, on 05 May 2012 - 06:01 AM, said:
Blink's range is far too short. When I used it the only use I got out of it was for escaping, I had no use for it in-combat: theoretically it could be useful as ranged dealing with melee or melee dealing with ranged but practically I have better tools for that. Other Utilities generally have a greater effect in combat.
If it always teleports you to maximum range if you click outside its range, instead of just telling you it's out of range; and if it's more reliable in teleporting up and down different elevations, then I might consider it.
I think Blink is perfect as is
except I agree that it would be nice if it teleported you to max range if you moved your mouse out too far--isn't entirely necessary mind you, but it would be nice.
That Happy Cat, on 05 May 2012 - 06:01 AM, said:
Seriously though, I once Blinked right inside a wall and couldn't get out until it was available again. After that I switched Blink for Decoy and never looked back.
Lolz. Gotta love beta, eh?
Decoy just never did it for me honestly. I am just able to use Blink more effectively and the three second stealth just doesn't fill my cup o' tea. Some people love it though.
jackazzm, on 04 May 2012 - 09:32 PM, said:
Added, thanks