Chaotic Energy - Every time you create an illusion, you gain one charge of chaotic energy. Chaotic Energy does not dissipate when your illusions are destroyed.
- Cry of Frustration - Has been removed. Instead, every time your illusions are destroyed, confusion is applied to the foe who destroys them. An extra stack of confusion is added for each current charge of Chaotic Energy.
- Mind Wrack - Use up all current Chaotic Energy to send a spiral of chaos at the target's head. Damage done by Mind Wrack is increased with each charge of Chaotic Energy.
- Diversion - Use up all Chaotic Energy to daze the target for 1s per charge of Chaotic Energy
- Distortion - Use up one charge of Chaotic Energy to grant yourself 1 sec of distortion.
How this opens up Mesmer design: By the charges not being tied to active illusions, weapon skills require less illusion creating skills. This opens up weapon skills to create more Mesmery abilities that create the hard choices lacking from the current Mesmer skills. By allowing the player to trait for Manipulation skills granting Chaotic Energy, the Mesmer is not forced into being a clone factory. They can roll with manipulations and still use their class mechanic.
Edited by Zebes, 02 May 2012 - 08:45 AM.