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An exploration type of event/quest.

quest event explore

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5 replies to this topic

#1 Pocario

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Posted 02 May 2012 - 11:23 PM

While this only slightly breaks the goal that ArenaNet is trying to set with the new dynamic event system, couldn't it be possible to have random NPCs scattered throughout the world that give a semi-traditional quests, but with an added twist: You don't have to do it now, and it can accomplished in multiple locations.

For example, in a similar fashion to how some NPCs run up to you as you're on your travels. A scenario could go like this: (in voice or in textual dialogue)

"Help, my family has fallen ill! Please, the town physician said they can only be cured by X item. I hear you can find it at the bottom of most lakes in Tyria, please help!" Or in caves, or in rivers, or on mountains and hills, or etc. The key point is, it's a separate kind of dynamic event that doesn't lock you into one zone; it would encourage exploration in order to get it done. And even at the locations that contain the item you seek, there could be all kinds of challenges waiting.

Edited by Pocario, 02 May 2012 - 11:28 PM.


#2 zosek

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Posted 04 May 2012 - 12:09 PM

I'm leaning toward no. Why? I'll tell you.
If i take your example. The person that gives you quest will be sitting duck, until you come. And you can be gone for 5 mins, a time you need to find that medicine, or you could be gone for 1, 2, 3 or more days. In that time, his/her family would already die, and you didn't even return the medicine. But in your case, the person with quest is still there, and that is not dynamic world, that is static, waiting for you to come back.

#3 Klaleara

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Posted 04 May 2012 - 12:33 PM

Put a timer on it, and the first person who does it, gets the reward (Where you would then get told that it is done, and and get half reward if you managed to get the item).

While the idea is decent, the hearts do this fine.

#4 Datenshi92

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Posted 05 May 2012 - 07:43 PM

You're thinking of something along the lines of Hearts in GW2 and the Traveler in GW1.
I would love if one NPC like the Traveler would appear at remote locations at diferent times and ask for a certain object in exchange for something valuable or at least interesting, like a sort of temporary bonus. It should have an achievement with diferent ranks just for this as well. The NPC should also have a timer: "You have 24h to finish this quest before I leave."

Edited by Datenshi92, 05 May 2012 - 07:44 PM.


#5 Fatalis

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Posted 05 May 2012 - 07:46 PM

This is already partially embedded in the event system.

There are events that are tucked away in places where you may not think to search for.

I don't like the idea of making you go somewhere else, as that's simply too much backtracking, and no ones really going to care to run all the way back then all the way there again. Also, if you leave and say you'll comeback when you get time, you'll almost certainly forget.

Imagine if in WoW, you had to quest without a questlog. The game would be virtually unplayable, as you would never remember what exactly who needed what.

#6 MithranArkanere

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Posted 06 May 2012 - 03:47 AM

I like the idea of random 'goose-chases'.

In several areas, there are items that drop from enemies and can be given to the Heart NPC, but after you get the Heart, they become useless, yet the enemies keep dropping them.
They are also soulbound, so you can't buy them them others.

They could give a permanent use to those items by randomly generating NPCs here and there that will ask you for one of them.
They'll be there for a fixed amount of time, and during that time, they'll give that 'quest' to anyone who talks to them.

They'll always ask for one of these items that become useless after a while, and you'll have to quickly go to the place that has them dropping, get one, and quickly go back to the guy.

In exchange, they'll give you quite some karma, and a random item like a rare material or equipment for your level.