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The Elder Scrolls: Online


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#391 Omega X

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Posted 12 November 2012 - 05:03 PM

Perhaps..........

#392 Solid_Gold

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Posted 13 November 2012 - 12:38 PM

This is one I'm waiting for, along with Neverwinter, they could both have quite an impact on the GW2 player base.

#393 ShadeMoon

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Posted 14 November 2012 - 09:47 AM

For all that are interested in the game and like to RP,here a little fun for ya.

The Nameless Mage..


http://elderscrollso...ss-mage-contest

View PostOmega X, on 12 November 2012 - 05:03 PM, said:

Perhaps..........

Can't you tell lol.



#394 Omega X

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Posted 14 November 2012 - 05:15 PM

View PostShadeMoon, on 14 November 2012 - 09:47 AM, said:

Can't you tell lol.

Nope. Not until it runs and crashes umpteenbillion times. I'll know for sure then.

Edited by Omega X, 14 November 2012 - 05:16 PM.


#395 Di-Dorval

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Posted 15 November 2012 - 04:02 AM

Everything I ear about this game sounds awesome.

The only thing that might hold me back (if all that is said is true) is how much of a grind it is and the art style (well the art style won't stop me it's still very ordinary atm imo!).

Glad bethesda isn't making this: Sure they make big worlds but very shallow content imo.

Edited by Di-Dorval, 15 November 2012 - 04:03 AM.


#396 Doki20

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Posted 02 December 2012 - 08:01 AM

View PostDi-Dorval, on 15 November 2012 - 04:02 AM, said:

Everything I ear about this game sounds awesome.
...

So.. the (in my opinion) bland main story line is awesome as well for you? see below what I mean

View PostXgreatArtist, on 01 December 2012 - 09:57 PM, said:

...
However the most important thing in any MMO is the drive to make you continue playing. This can be achieved via an excellent storyline. Guild wars 2 storyline up to lv 50 is acceptable, but it can be done better. If tes online has a good mainstoryline, then i will buy the game.
...

The main storyline so far is that one of the 3 factions is trying to pull all Tamriel into Molag Bal's realm.. yeah, it's original.. oh wait, that's the storyline for "Oblivion" as well, but with Mehrunes Dagon. The PvP version of a story is that all the 3 factions want to put one of their heroes into the chair of the Emperor.

Though.. have to admit, on paper these features seem awesome:
- "Time-travel will be featured in the game. In one example, the player puts on some old armor and is put in the owner's role, participating in a battle of long ago."

- "The Tribunal will be in the game  There is a pretender trying to become part of the Tribunal" (Can't wait to see Sotha Sil in an.. alive state)

#397 Gerroh

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Posted 02 December 2012 - 08:38 AM

View PostDi-Dorval, on 15 November 2012 - 04:02 AM, said:

Everything I hear about this game sounds awesome.

That's what everyone has ever said about every TES game ever made before it ever came out.
After the games come out, the fanboys continue that theory and the remainder of people who played it either mod it to make up for its garbageness or toss it out the window.

I enjoyed Morrowind. I enjoyed a heavily modded Oblivion. I enjoyed a heavily modded Skyrim.
But I've remained skeptical about the game series since getting into it, and have learned to count on the job not being finished, the game practically being in a beta state, and an overall mess of bad design choices and gimmicky mechanics wrapped in nice textures and nifty lighting effects.
Yeah, it's being developed by a different studio, but I am still going to be extremely critical of the series, and I won't have confidence in TESO until I see a game that defies all of my expectations.

Oh, yeah, and if it follows the trend the TES games have been following, we'll have extremely simple gameplay and a choice of like ten skills made by smashing the old skills together until they somehow make some sort of distant sense.

#398 FoxBat

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Posted 02 December 2012 - 08:46 AM

View PostDoki20, on 02 December 2012 - 08:01 AM, said:

The main storyline so far is that one of the 3 factions is trying to pull all Tamriel into Molag Bal's realm.. yeah, it's original.. oh wait, that's the storyline for "Oblivion" as well, but with Mehrunes Dagon.

AFAIK the Imperial "faction" is doing this, they are separate from the other 3 and you can't play Imperials (i.e. NPCs)

#399 Doki20

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Posted 02 December 2012 - 01:01 PM

View PostFoxBat, on 02 December 2012 - 08:46 AM, said:

AFAIK the Imperial "faction" is doing this, they are separate from the other 3 and you can't play Imperials (i.e. NPCs)

Well, it still doesn't change the fact that they just pulled off a second Oblivion-crisis. (though, timeline-wise this will be the first)

Edited by Doki20, 02 December 2012 - 01:01 PM.


#400 Di-Dorval

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Posted 02 December 2012 - 05:46 PM

View PostGerroh, on 02 December 2012 - 08:38 AM, said:

That's what everyone has ever said about every TES game ever made before it ever came out.


Meh TES games have all been ordinary to me... Bethesda aren't the best when come to original quests/story/level system. They just make big world really..

I don't know why we should compare the MMO to the games though has it isnt the same team making it and my opinion atm is only based on the 'promotional' videos..

Quote

So.. the (in my opinion) bland main story line is awesome as well for you? see below what I mean


Well I didn't knew about the story. And a good story depends heavily on how it's presented soo theres still hope.. maybe. If the content/quests are fun though I wont mind the main story much.

Edited by Di-Dorval, 03 December 2012 - 08:25 PM.


#401 Shizu

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Posted 03 December 2012 - 06:03 PM

Looks a lot like generic mainstream garbage n. 209874.
The name alone won't save it from disaster if it sucks. Hopefully the developers learned something from the SWTOR trainwreck.


To have some hope of success, this game needs to evolve on the main asset of the ES games: a bigass world with a metric *ton of things to do. That common feeling of doing a quest, but there's that ruined temple in the distance distracting me, but on the way to the temple a gang of bandits jumps out of the woods, and so on.

So no "exping" and "end-game" zones. I don't know if and how they'll be able to pull it off, but I'm sick and tired of huge worlds full of beautiful areas, with everyone hanging out in the same two places because there's no point in being elsewhere.
I'm also tired of everyone being able to literally go everywhere in seconds. I don't mean we should walk everywhere, but it would be nice, for a change, to have some faction-exclusive zones.
"I'm hibernian and I don't have a clue how Midgard looks. Why should I care?"
I want this feeling in faction-based games.


Combat: can't tell much yet, but it seems very dull and clunky from that video. I reserve my judgement until more detailed informations are released.

PvP: they didn't mention arenas or battlegrounds or tournaments and this is a big plus for me. If I want a skill-based, balanced challenge in a confined environment, I play a FPS, thank you very much. Player A has 100 hp and a rifle, player B has 100 hp and a rifle.
I play mmos for the first "M" actually. Wich doesn't mean "always be in a zerg". For me, it means being part of something PERSISTENT, constantly developing over an entire world, forged by the actions of huge armies, small bands and lone cowboys.
In short, still waiting for the DAoC feel, wich ANET tried to emulate, failing miserably at it.

I'm way beyond the "getting hyped over a 10 mins video" stage in my gamer life and, given the last few years' record, highly skeptical about any major upcoming MMO.
So, until proven otherwise, I'll consider this generic mainstream garbage n. 209874.

#402 Juanele

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Posted 03 December 2012 - 07:23 PM

I said this somewhere else about this game but I'll repeat it here. This should have been the ultimate fantasy sandbox, the world is setup perfectly for it.

#403 Shamadamun

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Posted 05 December 2012 - 10:39 PM

View PostJuanele, on 03 December 2012 - 07:23 PM, said:

I said this somewhere else about this game but I'll repeat it here. This should have been the ultimate fantasy sandbox, the world is setup perfectly for it.

This would be a welcome change in the MMO scene. Sandbox = ulimited gameplay. The developers wouldn't feel rushed to pump out content since players could somewhat create their own, thus meaning they could actually put out quality content instead of just time-burners.

More sandbox, please.

Edited by Shamadamun, 05 December 2012 - 10:39 PM.


#404 Arkantos

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Posted 05 December 2012 - 11:07 PM

View PostShamadamun, on 05 December 2012 - 10:39 PM, said:

This would be a welcome change in the MMO scene. Sandbox = ulimited gameplay. The developers wouldn't feel rushed to pump out content since players could somewhat create their own, thus meaning they could actually put out quality content instead of just time-burners.

More sandbox, please.

You give way too much credit to the general MMO population, unfortunately.

Tyria, here be dragons

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#405 Shamadamun

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Posted 06 December 2012 - 12:22 AM

View PostArkantos, on 05 December 2012 - 11:07 PM, said:

You give way too much credit to the general MMO population, unfortunately.

Wasn't it Eve that was very sandboxy? I can't remember exactly which MMO it was, but I heard that it was really well done in the sandbox department. I dont mean huge content, but small things like a complete customizable player-home (somewhat like Skyrim, being able to place items anywhere) would keep me entertained for countless hours.

#406 Jenn

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Posted 06 December 2012 - 01:29 AM

I must live under a rock. I only recently (~1 week ago) learned about this game. Came here to say: I want to do naughty things to it! :o
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#407 Krazzar

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Posted 06 December 2012 - 07:59 AM

View PostShamadamun, on 06 December 2012 - 12:22 AM, said:

Wasn't it Eve that was very sandboxy? I can't remember exactly which MMO it was, but I heard that it was really well done in the sandbox department. I dont mean huge content, but small things like a complete customizable player-home (somewhat like Skyrim, being able to place items anywhere) would keep me entertained for countless hours.

EVE is sandboxy in that you can do pretty much anything given enough time or people, but for an MMO to be called or compared to EVE isn't a good thing in the least. EVE can pull it off because you expect there to be nothingness in space.

Edited by Krazzar, 06 December 2012 - 07:59 AM.


#408 Arngrim Einheri

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Posted 06 December 2012 - 12:08 PM

View PostSolid_Gold, on 13 November 2012 - 12:38 PM, said:

This is one I'm waiting for, along with Neverwinter, they could both have quite an impact on the GW2 player base.

Hmm I don't know if precisely GW2 playerbase would catter to ESO because of the monthly fees. Anyways I think that this Elder Scrolls game is going to be a typical MMORPG idk why, I got a feeling. Even if you can mix classes up.

#409 Shamadamun

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Posted 07 December 2012 - 02:26 AM

View PostArngrim Einheri, on 06 December 2012 - 12:08 PM, said:

Hmm I don't know if precisely GW2 playerbase would catter to ESO because of the monthly fees. Anyways I think that this Elder Scrolls game is going to be a typical MMORPG idk why, I got a feeling. Even if you can mix classes up.

It most likely will. It's unfortunate that since it is an MMO, the most beloved features probably won't be making a return (and the fact that Bethesda isn't even making it) like being able to throw stuff around, ragdoll effects, customizable houses, a billion books, etc.

#410 Arngrim Einheri

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Posted 07 December 2012 - 11:21 AM

Well, I've been looking for info on the combat system of ESO and it seems it would be the same as in Skyrim with some new additions. Left click primary attack, right click secondary. Hold click, power attack. Then there is the finesse system than rewards you with more exp the better you do in combat (dodge, attack, interrupts etc). well, here is explained much better http://elderscrollso...rolls-online-3/
I find also interesting the concept of public dungeons and the Mega Servers (all people in america connect to the same american server, and all people in Europe connect to the same european server)

Edited by Arngrim Einheri, 07 December 2012 - 11:22 AM.


#411 Illein

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Posted 07 December 2012 - 01:12 PM

View PostArngrim Einheri, on 07 December 2012 - 11:21 AM, said:

Well, I've been looking for info on the combat system of ESO and it seems it would be the same as in Skyrim with some new additions. Left click primary attack, right click secondary. Hold click, power attack. Then there is the finesse system than rewards you with more exp the better you do in combat (dodge, attack, interrupts etc). well, here is explained much better http://elderscrollso...rolls-online-3/
I find also interesting the concept of public dungeons and the Mega Servers (all people in america connect to the same american server, and all people in Europe connect to the same european server)

I am not a fan of READING about a combat system :D I would like to see it, to pass personal judgement on whether it'll be interesting for me or not. :(

#412 Arngrim Einheri

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Posted 07 December 2012 - 03:46 PM

^ I know but unfortunately there is not much to see yet. For now they say it is like any recent TES game combat system more or less.

Edited by Arngrim Einheri, 07 December 2012 - 03:46 PM.


#413 Illein

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Posted 09 December 2012 - 09:19 AM

View PostArngrim Einheri, on 07 December 2012 - 03:46 PM, said:

^ I know but unfortunately there is not much to see yet. For now they say it is like any recent TES game combat system more or less.

Any TES game combat system? Wouldn't that pretty much be..first person? (at least for the archery) - I've seen absolutely nothing yet, that would indicate that :(

#414 Plasticblanket

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Posted 09 December 2012 - 09:40 AM

I hope they learned their lesson from other companies that did the p2p model and did not make it.

B2P is the way to go and if so... TAKE MY MONEY!!!

#415 Nitroglicerin

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Posted 09 December 2012 - 09:45 AM

TESO is definetely a game I will play. I am also waiting for ArcheAge to be launched in the West. And Lineage Eternal looks like an awesome game too.

So, future does not look so bad...lets hope 2013 is better than 2012...The MMO´s launched in 2012 have all a very short life span.
Never underestimate the determination of MMO´s player base! We create worlds or tear them apart!

#416 Arngrim Einheri

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Posted 09 December 2012 - 11:32 AM

View PostIllein, on 09 December 2012 - 09:19 AM, said:

Any TES game combat system? Wouldn't that pretty much be..first person? (at least for the archery) - I've seen absolutely nothing yet, that would indicate that :(

I read somewhere that they wanted (or they are working) to implement a functional 1st person combat system like in any TES game. If they manage to do it I may give the game a try! ^^

#417 Freelancer

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Posted 22 January 2013 - 06:33 PM

Sign-Up Link
http://signup.elderscrollsonline.com/


There is also a few sites that focus around ESO.


http://www.tamrielfoundry.com
http://www.elderscrollsguru.com
http://www.elderscrollsforum.com

And the reddit.

http://www.reddit.co...rscrollsonline/

Hope this helps pass the word along. I know most of TL is excited to play GW2/ESO alongside each other and we can't wait. :)

Edited by Freelancer, 22 January 2013 - 06:34 PM.

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#418 Asha2012

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Posted 22 January 2013 - 07:45 PM

I just watched "An Introduction to Elder Scrolls Online" posted November 8, 2012 on YouTube.

Very interesting.  Seems Bethesda is borrowing a few ideas from Anet.  I like the single server idea but wonder how it will play out in a real world scenario.

Based solely on the video, I like the look of GW2 better but the one thing I did like in the ESO was shadows/darkness.  It looked like you could actually enter places of total darkness.  I would love to have to take a torch in to see foes in the dark.

The mention of cost (P2P vs F2P) was conspicuosly absent from the video though.  I'm still enjoying GW2, more so in fact because I have found a great group of people to play with.

#419 FoxBat

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Posted 22 January 2013 - 07:51 PM

If it wasn't P2P it would've been mentioned by now, because B/F2P is a feature that draws attention to MMOs, and is always loudly trumpeted.

#420 Juanele

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Posted 22 January 2013 - 07:54 PM

Signed up for it.

I do think people will have to go in with an open mind. I'm a big elder scrolls fans but I know there will be quite a few different things put in for it to be an mmo, so I'll try to keep my disappointment of certain features not in out of evaluating the game. I suppose it is kind of similar of GW2 coming from GW1.




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