As much as I like the TES IP, I didn't apply for the beta. I don't, and won't for the foreseeable future, have time for any other games. Since headstart, I have played just one hour of Skyrim and I have neglected GW since around end of September, contrary to expectations.
Arquenya, on 28 January 2013 - 07:11 PM, said:
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Yes it reminds me of GW's district system. I wonder how many people max can be in the same town and outpost instances ("you are able to join your friends at any time").
They mention "version of the world" so it seems like it won't be limited to just towns and outposts and there will be different versions of the persistent world. Effectively the same as with any MMO, but transparent (there are still servers/shards "under the hood" but you don't see them separately) and without the requirement for a home world or specifying a server to move to. Just say I want to be with them and you'll be put together some how.
Quote
... I want to play with this person or these people and you or they will be moved."
I wonder if they will check to see what your friends are doing before moving anyone. If you say you want to play with someone or a group and he/she/they is/are playing in a dungeon in some other "version of the game running on every server" and that version is full while your version is not, would they still be moved and if so where would they be moved to? Would they be asked to move or would you just be informed that they can't be bothered ATM? Or if there is room on the other version, would you spawn in the dungeon, at the dungeon entrance, at a spot corresponding to your current location which could be across the world? So many different possible scenarios with different number of players, where they may be and what they are doing.
Seems to me that this mechanic tossed out there casually in a single sentence could be much more complex technically than appears at first glance. This could be a real game breaker if people would be moved without notice. Doubt if this would be intentional, but a bug could cause the situation and it just maybe could take some time to fix. As we've seen with every game launch, issues could arise at launch that didn't appear during beta with fewer people. Even during the GW2 stress tests, there were far fewer people on fewer servers. Closed beta supposed to be fairly soon? (wonder how many fixes/improvements are currently in the pipeline) Will there be an open beta (demo)? Launch apparently later this year? TES:O seems pretty much as ambitious as GW2, in some ways more so with comparable development times (Zenimax Online Studios created 2007 after which speculation about TES online game started). Good Luck Bethesda/Zenimax.