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#481 Gilles VI

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Posted 26 January 2013 - 12:34 PM

View Postomar316, on 26 January 2013 - 12:21 PM, said:

I can't even stand the so called level 1 DE crap/story crap where you need to kill the Centaur joke at level 1. I quit Gw2 at level 2.

Back on ToR where scenarios actually are fun instead of waiting to stand in a circle for 10 seconds in different skinned maps.
And holy shit I get to play with spec trees and go all nuts with my spec/abilites/gear stats instead of being pressing 1 for 20 seconds and watching for CDs for 40 seconds.

And finally some hope for proper 3 faction based World PvP.

Tobad everything else but the story is total garbage in ToR, I tried getting to these scenarios but I just couldn't bear to level.
It's epic how bad they designed it, hell in lots of aspects even WoW, a 8 year old game, is better.

View PostArquenya, on 26 January 2013 - 11:57 AM, said:

I'm finding myself asking that same question quite regularly ;)

But yes, we'll see. I'm not keeping my hopes up too high though. The MMORPG franchise is in quite a deplorable state compared to other genres in the gaming industry. Too bad I just don't really enjoy single player games as much.

If it's F2P/B2P and the open world is allright, I might see myself getting 1 character to max level just for the story and to see the open world (morrowind <3) back.
Other than that I pretty much know the game won't be for me.

Edited by Kamatsu, 26 January 2013 - 11:00 PM.
Removed dnc GW2 discussion


#482 Arquenya

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Posted 26 January 2013 - 12:54 PM

View PostGilles VI, on 26 January 2013 - 12:34 PM, said:

And honestly if you find yourself asking that in GW2, why don't you just stop playing?
There are lots of games out there that do things different than GW2, you could try those
I'm not raging here or w/e, just curious why you stay in GW2 if you odn't have fun, are you waiting/hoping for Anet to improve/change certain things or..?

Thing is, it's hardly 1 thing.
The DE's are the primary levelling mechanic, which you do quite a lot in MMO's.
Competetive PvP is my main source of "end-game" in MMO's so again very important to me.
And the gear grind.. Just not for me tbh.

If it's F2P/B2P and the open world is allright, I might see myself getting 1 character to max level just for the story and to see the open world (morrowind <3) back.
Other than that I pretty much know the game won't be for me.
I played on because GW2 has it merits, of course. Mostly because it´s just a pretty game, which makes up for a lot. There´s not a single game that has such nice looking characters. Afaik. And a lot of former GW friends.

And PvP: well I liked random aranas in GW (with some occasional GvG) and also CTF and "king of the kill" in WoW. No reason why that and other pvp styles won't be in ESO. But we don't know that yet.
Levelling and DE's: well I guess it's personal. I wasn't very much overwhelmed by most DEs and in the end the hearts and the vast majority of DEs are actually not very much different from what the average MMO offers: defend the outpost, escort an NPC, collect an X amount of stuff, kill an Y amount of enemies, kill boss Z.

Edited by Arquenya, 26 January 2013 - 12:58 PM.


#483 Gilles VI

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Posted 26 January 2013 - 01:01 PM

View PostArquenya, on 26 January 2013 - 12:54 PM, said:

I played on because GW2 has it merits, of course. Mostly because it´s just a pretty game, which makes up for a lot. There´s not a single game that has such nice looking characters. Afaik. And a lot of former GW friends.

And PvP: well I liked random aranas in GW (with some occasional GvG) and also CTF and "king of the kill" in WoW. No reason why that and other pvp styles won't be in ESO. But we don't know that yet.
Levelling and DE's: well I guess it's personal. I wasn't very much overwhelmed by most DEs and in the end the hearts and the vast majority of DEs are not very much different from what the average MMO offers (defend the outpost, escort an NPC, collect an X amount of stuff, kill an Y amount of enemies, kill boss Z).

Well the DE's are much more active in my eyes.
In any other MMO "defending the village" is just going outside the village and killing some random mobs that are just standing there still, while in GW2 the mobs actually attack the village and all players can get together to do it.
It's a small nuance, but a very big difference to me.

And I think I'm just more PvP-orientated than you, I want my PvP to be pure skill-wise, which only GW1 and GW2 offered me so far.
I want to be able to PvP from the first hour I get into the game. I don't want to worry about skills/armor/level when I PvP.

And in my opinion, if they would have a system like that, they would have confirmed it already.
Same as it being P2P, should they go for F2P/P2P, they would have said that already because it would draw alot of attention to the game.

#484 Keaghan

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Posted 26 January 2013 - 01:36 PM

View PostMyTabbycat, on 25 January 2013 - 08:08 PM, said:

They aren't using the hero engine. http://www.gameinfor...heroengine.aspx

This is more like it! Using a Game Engine and improving on it better is showing that you really want to make the game great. It also makes complete sense since they needed some sort of back bone to get into the MMO genre to see how it functions, considering they are coming from a SP-RPG.

I love the ES series, and all of its lore, if they can continue the aspect of being able to mod the scenery to improve the graphics, I would instantly buy this.

I don't know why, but ES is one of the series that has always touched me, it's the only game where I went to get on midnight release, lol.

#485 Rezo

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Posted 26 January 2013 - 04:40 PM

View PostGilles VI, on 25 January 2013 - 05:31 PM, said:

Standard quests (while alot of currently being developped MMO's try to deviate from that)
Confirming there will be lots of gear to get after lvl50 = gear threadmill.
Everyone can wear anything = amazingly hard to balance = no competitive PvP.

Other than that there are still the stuff like: exploring the whole world without restrictions, pretty realistic graphics, total freedom, fps combat, mods,... that alot of the TeS playerbase loves which won't be included simply because it is an MMO.
I'm sure this will attract some people, but I think everyone who really loves TeS is going to dislike it, it simply has nothing in common with TeS so far except for the lore.. :/

I wish they just made a multi-player option for skyrim or the next gen TeS..
I have played in Daggerfall, Morrowind, Oblivion and Skyrim and from what I see ESO looks very promising.
Maybe ESO will fail my expectation but at least I do not make any assumptions like some people in this treat that it will be bad game only because it might be different than GW2.

Edited by Kamatsu, 26 January 2013 - 11:09 PM.
Removing dnc GW2 question


#486 Naoroji

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Posted 26 January 2013 - 07:56 PM

And how does people (dis)liking GW2 relate to The Elder Scrolls Online?

On that note, is there actually any info out there about when the beta will be? :P

#487 Specialz

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Posted 26 January 2013 - 08:28 PM

View PostNaoroji, on 26 January 2013 - 07:56 PM, said:

And how does people (dis)liking GW2 relate to The Elder Scrolls Online?

On that note, is there actually any info out there about when the beta will be? :P

Honestly, because there is nothing to talk about until someone decides to leak info about ESO?

#488 Kamatsu

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Posted 26 January 2013 - 11:06 PM

Please keep to the topic at hand. This is a thread to discuss The Elder Scrolls Online. This is *NOT* the place to discuss GW2, F2P vs P2P or anything similar. Any further discussions and comments trying to drag GW2 and/or F2P vs P2P into this topic/thread will be deleted & infractions handed out.

Note to all - if you see a post that's off-topic, trolling, baiting, derailing a thread or otherwise breaking our rules please use the "Report" feature at the bottom right of the post to alert a moderator of the post. Do not reply to it.

Edited by Kamatsu, 26 January 2013 - 11:11 PM.

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#489 Robsy128

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Posted 27 January 2013 - 04:09 PM

I just saw the CGI trailer for this game and eh... why do companies make CGI trailers for games? Especially MMOs? It just doesn't do anything good for them.

For example:
They show this in the trailer to make you go 'ooooh':
Posted Image

But in the actual game, you get this:
Posted Image

I'm one for good marketing and sure, CGI trailers are cool, but it just gives players false expectations. Even Arenanet did it with Guild Wars 1, but I find, personally, it's so much better when they actually market the game and gameplay rather than some CGI cutscene they threw together to make people watch eyecandy.

Then again, it could just be me. I just thought it was an interesting move for Bethesda, especially since (as far as I know) they haven't used CGI to show off games before.

I thought I should add - CGI trailers haven't really done much for MMOs anyway. They look good and may provide a bit of backstory, sure, but it hasn't really done any games any good in the past (just look at the games that have used CGI trailers and look where they are now). Perhaps the future doesn't look so good for this game?

Edited by Robsy128, 27 January 2013 - 04:11 PM.


#490 Gilles VI

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Posted 27 January 2013 - 04:11 PM

View PostRobsy128, on 27 January 2013 - 04:09 PM, said:

I just saw the CGI trailer for this game and eh... why do companies make CGI trailers for games? Especially MMOs? It just doesn't do anything good for them.

Then again, it could just be me. I just thought it was an interesting move for Bethesda, especially since (as far as I know) they haven't used CGI to show off games before.

Nah I feel the same way, I guess they used CGI because they got to hide something? :P

#491 Robsy128

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Posted 27 January 2013 - 05:52 PM

View PostGilles VI, on 27 January 2013 - 04:11 PM, said:

Nah I feel the same way, I guess they used CGI because they got to hide something? :P

Pretty much my thoughts exactly. Just look at the game trailers that show gameplay and then look at the game trailers that show a CGI movie and some backstory. Now, which one of those trailers is going to make you go out and buy the game? Personally, I'd rather know what I was getting rather than basing it off a bit of CGI :P

As for this game... well, I haven't really seen any game play. I've seen a camera flying over some land whilst some guy describes any generic MMO and then I saw the CGI trailer. So far, I'm not impressed.

Edited by Robsy128, 28 January 2013 - 07:34 AM.


#492 Specialz

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Posted 27 January 2013 - 06:26 PM

View PostGilles VI, on 27 January 2013 - 04:11 PM, said:

Nah I feel the same way, I guess they used CGI because they got to hide something? :P

I don't necessarily think there is something to hide, I will say that CGI is unfortunately nothing more than a relic of the past. People/companies have so grown accustom to using them that they can't help use them (if it's not broken why fix it?). That is not to say that some companies don't use it to give uninformed players false impressions like you said.

#493 Gilles VI

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Posted 27 January 2013 - 07:15 PM

View PostSpecialz, on 27 January 2013 - 06:26 PM, said:

I don't necessarily think there is something to hide, I will say that CGI is unfortunately nothing more than a relic of the past. People/companies have so grown accustom to using them that they can't help use them (if it's not broken why fix it?). That is not to say that some companies don't use it to give uninformed players false impressions like you said.

To me (and the RL friends that game) CGI is a company's way of saying "we're afraid of showing real game-play, thus we show some weird video that has nothing to do with the game what so ever". (look at WoW trailers, CoD trailers,...)
A company that shows some real game-play in the launch trailer/announcement trailer/... has a much more honest vision to us.

That being said I understand why I did it earlier, I just don't get why companies keep doing it in this age.

#494 Locuz

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Posted 27 January 2013 - 07:56 PM

You guys are a minority though.

Most people are very susceptible for marketing campaigns / trailers like this.

#495 Kamatsu

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Posted 28 January 2013 - 07:00 AM

Lets get back on topic please - if you want to discuss the specific use of CGI in marketing campaigns for games, please make your own thread about it. This thread is to discuss The Elder Scrolls Online - if you want to discuss Bethseda specifically using CGI and/or the CGI used, thats fine, but general/broad discussions as to why all companies use it... belong in it's own separate thread.

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#496 Robsy128

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Posted 28 January 2013 - 07:32 AM

Soo... is anyone even vaguely interested in the gameplay? Or are you all fed up of standing around and casting/swinging your swords? ;)

Edited by Kamatsu, 28 January 2013 - 10:05 AM.
removed dnc stuff.


#497 Arngrim Einheri

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Posted 28 January 2013 - 01:25 PM

I will reserve my judgement for the game when I finally put my hands on it. The problem is that right now they haven't shown anymore than alpha/pre-beta? footage. And scarce footage.

#498 Arquenya

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Posted 28 January 2013 - 03:11 PM

View PostRobsy128, on 28 January 2013 - 07:32 AM, said:

Soo... is anyone even vaguely interested in the gameplay? Or are you all fed up of standing around and casting/swinging your swords? ;)
Well .. there's just not a lot been said or shown about the gameplay except for pre-beta stuff.
  • One world and no "shards"
  • Blocking, crouching, sneaking
  • Probably healing and tanking
  • Realistic sized weapons
  • All classes having some option to be healing and supporting the group ("combinations such as rogue-healer and wizard-tank will be quite possible")
Not a lot on end-game goals, gathering and crafting mechanics, player or guild housing, mounts, travel, social interaction facilities, character customization, economy, bank slots - or other rather important game aspects.
The good thing being that I haven't seen anything really horrible thus far ^_^

Let's hope for the best, let's prepare for the worst.

Edited by Arquenya, 28 January 2013 - 07:28 PM.


#499 Krazzar

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Posted 28 January 2013 - 06:46 PM

View PostArquenya, on 28 January 2013 - 03:11 PM, said:

Well .. there's just not a lot been said or shown about the gameplay except for pre-beta stuff.
  • One world and no "shards"
  • Blocking, crouching, sneaking
  • Probably healing and tanking
  • Realistic sized weapons
  • All classes having some option to be healing and supporting the group
Not a lot on end-game goals, gathering and crafting mechanics, player or guild housing, mounts, travel, social interaction facilities, character customization, economy, bank slots - or other rather important game aspects.
The good thing being that I haven't seen anything really horrible thus far ^_^

Let's hope for the best, let's prepare for the worst.

Well, it does use a system that puts you in the same "game space" as other players, so I don't think it's literally one server with everyone on it, it's more like shards or districts that are not disclosed. You definitely won't see everyone on the server in an area. That may make it more like a coop experience, but that depends on implementation.

Quote

Players will never have their favourite character stranded on one server when their friends are playing on another, but instead will be intelligently placed in one of many versions of the game running on every server.

"The goal of the system is to allow players to join with the people they want to play with," Sage explained. "By eliminating server selection, you are able to join your friends at any time. While they might be in another version of an area, you can still say, I want to play with this person or these people and you or they will be moved."
The server software will also try to intelligently place you in the best version of the world without being asked, based on your guild membership and friends list. "We try to intelligently put you in the right version of an area with the people you are most likely to want to play with," Sage said.


http://www.smh.com.a...0126-2dd5f.html




Don't expect it to be the most "social" MMO, considering you may not even see others in the server. GW2 is has been called anti-social, but at least you can see other people, but then again not seeing them may take that away as a negative.

Edited by Krazzar, 28 January 2013 - 06:48 PM.


#500 Robsy128

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Posted 28 January 2013 - 06:51 PM

I think it's weird how they haven't shown us skill videos or... well, anything really. And they plan to move into closed beta within a few months? I mean... what? :P

If there was a little more information, I wouldn't cast such doubt on the game. But to me, it's like they're deliberately not showing us stuff because we know how bad it will be.

Edited by Kamatsu, 28 January 2013 - 11:14 PM.
Removed dnc commentary


#501 Arquenya

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Posted 28 January 2013 - 07:11 PM

View PostRobsy128, on 28 January 2013 - 06:51 PM, said:

Don't mention GW2 or any other game! :eek:

I think it's weird how they haven't shown us skill videos or... well, anything really. And they plan to move into closed beta within a few months? I mean... what? :P

If there was a little more information, I wouldn't cast such doubt on the game. But to me, it's like they're deliberately not showing us stuff because we know how bad it will be.
Yes it's kind of suspicious when developers release so little information. Often they rush content and give players no endgame content, some crappy crafting system, buggy dungeons and world content - almost as if they haven't heard about the 80/20 rule .. ;)

But we'll see.

View PostKrazzar, on 28 January 2013 - 06:46 PM, said:

Well, it does use a system that puts you in the same "game space" as other players, so I don't think it's literally one server with everyone on it, it's more like shards or districts that are not disclosed. You definitely won't see everyone on the server in an area. That may make it more like a coop experience, but that depends on implementation.
Yes it reminds me of GW's district system. I wonder how many people max can be in the same town and outpost instances ("you are able to join your friends at any time").

Edited by Arquenya, 28 January 2013 - 07:27 PM.


#502 Fizzypop

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Posted 28 January 2013 - 07:50 PM

View PostGilles VI, on 27 January 2013 - 04:11 PM, said:

Nah I feel the same way, I guess they used CGI because they got to hide something? :P

Every single mmo uses CGI. It means nothing.

View PostArngrim Einheri, on 28 January 2013 - 01:25 PM, said:

I will reserve my judgement for the game when I finally put my hands on it. The problem is that right now they haven't shown anymore than alpha/pre-beta? footage. And scarce footage.

It isn't even in closed beta. Of course it doesn't have much footage. I'd expect to see more over the next year or so. It's nowhere near release. I'm not a huge elder scrolls person...in fact I loathe FPS camera so I've played one game for 5 minutes that's it. I might try it, but only if I can get into the beta.

#503 Robsy128

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Posted 28 January 2013 - 09:33 PM

^ Not every single MMO, but let's not go there... we're not allowed ;)

I guess we'll soon see, but I personally am not holding much hope to the game. I'm much more excited for Beyond: Two Souls :D

#504 Kamatsu

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Posted 28 January 2013 - 11:20 PM

View PostRobsy128, on 28 January 2013 - 09:33 PM, said:

^ Not every single MMO, but let's not go there... we're not allowed ;)
I'll just say this once - the context of whats said is what counts. Comparing TESO's video's to others is fine, but if the discussion derails to purely discussing cgi/videos/etc in the genre as a whole then that's off-topic. Keep to the topic, keep what your saying related to TESO and there will be no problem.

Oh, and back-seat moderating will tend to get you in trouble (and technically is against our Forum Rules & Guidelines). If you have any concerns, issue's or questions about moderation issues or whats allowed or not, please PM a moderator of the forum (in the case of this thread, that would be me).

Edited by Kamatsu, 28 January 2013 - 11:21 PM.

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#505 Gilles VI

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Posted 29 January 2013 - 01:01 PM

View PostFizzypop, on 28 January 2013 - 07:50 PM, said:

Every single mmo uses CGI. It means nothing.


Not every one..
And again this raises they question, why?

#506 Silent The Legend

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Posted 29 January 2013 - 01:30 PM

Is there anyone who got into the beta and has some info about the game?

Well, try not to break the NDA ofc. Just general info.

#507 Menehune

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Posted 29 January 2013 - 02:48 PM

As much as I like the TES IP, I didn't apply for the beta. I don't, and won't for the foreseeable future, have time for any other games. Since headstart, I have played just one hour of Skyrim and I have neglected GW since around end of September, contrary to expectations.

View PostArquenya, on 28 January 2013 - 07:11 PM, said:

...
Yes it reminds me of GW's district system. I wonder how many people max can be in the same town and outpost instances ("you are able to join your friends at any time").
They mention "version of the world" so it seems like it won't be limited to just towns and outposts and there will be different versions of the persistent world. Effectively the same as with any MMO, but transparent (there are still servers/shards "under the hood" but you don't see them separately) and without the requirement for a home world or specifying a server to move to. Just say I want to be with them and you'll be put together some how.

Quote

... I want to play with this person or these people and you or they will be moved."

I wonder if they will check to see what your friends are doing before moving anyone. If you say you want to play with someone or a group and he/she/they is/are playing in a dungeon in some other "version of the game running on every server" and that version is full while your version is not, would they still be moved and if so where would they be moved to? Would they be asked to move or would you just be informed that they can't be bothered ATM? Or if there is room on the other version, would you spawn in the dungeon, at the dungeon entrance, at a spot corresponding to your current location which could be across the world? So many different possible scenarios with different number of players, where they may be and what they are doing.

Seems to me that this mechanic tossed out there casually in a single sentence could be much more complex technically than appears at first glance. This could be a real game breaker if people would be moved without notice. Doubt if this would be intentional, but a bug could cause the situation and it just maybe could take some time to fix. As we've seen with every game launch, issues could arise at launch that didn't appear during beta with fewer people. Even during the GW2 stress tests, there were far fewer people on fewer servers. Closed beta supposed to be fairly soon? (wonder how many fixes/improvements are currently in the pipeline) Will there be an open beta (demo)?  Launch apparently later this year? TES:O seems pretty much as ambitious as GW2, in some ways more so with comparable development times (Zenimax Online Studios created 2007 after which speculation about TES online game started). Good Luck Bethesda/Zenimax.

#508 Arquenya

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Posted 29 January 2013 - 03:04 PM

View PostSilent The Legend, on 29 January 2013 - 01:30 PM, said:

Is there anyone who got into the beta and has some info about the game?

Well, try not to break the NDA ofc. Just general info.
No the betas haven't begun yet, you can only apply at the moment.

And for info: there isn't that much released about it. Read the links in this thread. It still could go anywhere, although they seem to have armour customization (by crafting) covered, every class can spec towards tank, heal or dps, they seem to have some kind of districts like GW, blocking, crouching, sneaking, 3 factions and open world PvP like DAoC and I like the realistical sized weapons and armours. Level cap is 50, max gear is obtainable in multiple ways and crafting will have an above average importance.

For the rest I guess it remains to be seen.

Edited by Arquenya, 29 January 2013 - 03:13 PM.


#509 Silent The Legend

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Posted 29 January 2013 - 05:20 PM

View PostArquenya, on 29 January 2013 - 03:04 PM, said:

No the betas haven't begun yet, you can only apply at the moment.

And for info: there isn't that much released about it. Read the links in this thread. It still could go anywhere, although they seem to have armour customization (by crafting) covered, every class can spec towards tank, heal or dps, they seem to have some kind of districts like GW, blocking, crouching, sneaking, 3 factions and open world PvP like DAoC and I like the realistical sized weapons and armours. Level cap is 50, max gear is obtainable in multiple ways and crafting will have an above average importance.

For the rest I guess it remains to be seen.

Yeah Ive read something about it, and I already knew those things, not really exciting stuff, but... the combat. The combat. Skyrim combat in an MMO seems like the worst and dumbest thing ever. But however thanks for the heads up, about the beta especially :D

#510 Robsy128

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Posted 29 January 2013 - 06:18 PM

View PostArquenya, on 29 January 2013 - 03:04 PM, said:

No the betas haven't begun yet, you can only apply at the moment.

And for info: there isn't that much released about it. Read the links in this thread. It still could go anywhere, although they seem to have armour customization (by crafting) covered, every class can spec towards tank, heal or dps, they seem to have some kind of districts like GW, blocking, crouching, sneaking, 3 factions and open world PvP like DAoC and I like the realistical sized weapons and armours. Level cap is 50, max gear is obtainable in multiple ways and crafting will have an above average importance.

For the rest I guess it remains to be seen.

Wait... so I could be in a level 5 area and a level 50 could come along and kill me from behind? That sounds like fun!

I'm not really too fond of being a specific role forever, anyway. I know you can probably pay a trainer or something so you can respec your character, but I love the option of just switching roles with the touch of a button. This is done in many games today and even in GW2, so I can't see why MMOs in development today want to stick to the same formula that has been tried and tested so many times. Where's the innovation?




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