5% chance to gain retaliation for 10s when hit. (cooldown: 30s)and the two traits in Spite line: Spiteful Spirit and Spiteful Vigor and the Axe#3 Unholy Feast to get an almost permanent Retaliation.
But I was soon disappointed. First, Spiteful Vigor only triggers with skill #6. It doesn't even trigger with Deathly Invigoration.
Well, I could live with that. As I already could keep up an almost permanent retaliation. But I finally gave up on this build when I noticed Retaliation damage is considered a Condition.
It ignores armour and does a constant damage independent from the damage received. The only way to improve its damage is by adding Malice It's actually a fixed 132 hit damage that ignores armour.
The damage is pretty high for a DoT (I think it uses a similar formula to Burning), but my build wasn't spec into Curses, as both major traits come from the Spite line. Also, the weapon that applies retaliation is a DD weapon, directly affected by Power and Expertise (longer Vulnerabilities).
So, what do you think of this? I can't find a reason for this, as it makes all necro builds to rely on condition damage. I understand conditions are our thing. But I really don't like DoTs, I like conditions to build pressure and I want to kill by doing direct damage. And that's specially important in group PvP as you want to kill people fast. Well, at least, that's the playstyle I want to choose.
Why can't retaliation be calculated based on the damage received? It would make so much more sense!
Edited by Aggelos, 05 May 2012 - 06:15 AM.