Quite frankly, monks are special to me. They're one of the core 6 that have been with Guild Wars since the beginning, and their ascetic, tattooed, plain cloth look is a very refreshing (for me) break from the renaissance faire cuffs, jackets, and dresses that adorn most clothies. GW2 is an excellent opportunity to save the monk from its admittedly stale pure support role and bring it back into a hybrid state.
The overall concept I will be dealing with here is a melee to short-ranged, cloth-wearing, fast moving class that hinders enemies and helps allies in equal measure.
It should successfully blend the mobility of the thief with the protection of the guardian, and throw in a slightly underrepresented element of combat in GW2 to boot: skills that slide, push, or pull foes around the battlefield.
The key word that describes every aspect of a monk's behavior is BALANCE.
Okay, enough exposition:
Special Class Mechanic: The Stance
Special Class Resource: Yin and Yang
That's about all I have time for today. As a preview for all the combat skills, here are the possible weapon combinations the monk can use:
Staff (close to mid range, aoe, combo fields)
Scepter (mid range, positive conditions on allies, reflects)
Dagger (close range, negative conditions on enemies, teleports)
Fist (close range, pushes, pulls, leaps, rolls, finisher skills)
Focus (mid range)
Dagger (close range)
Fist (close range)
Thanks for reading! Suggestions and comments are very welcome.
Edited by inertialDamper, 09 May 2012 - 10:27 PM.