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#61 Jaehan

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Posted 16 May 2012 - 10:20 PM

View PostGeirstadalv, on 16 May 2012 - 10:19 PM, said:

Only one problem. No condition removal.

Yes, that is problematic. If Shadow's Embrace wasn't so garbage, I would use that.

#62 Deeja04

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Posted 16 May 2012 - 10:50 PM

A build I made designed around dealing high damage while being able to keep yourself healed with your attacks. Enjoy and give feedback!



#63 The Shadow

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Posted 17 May 2012 - 01:04 AM

Pretty nice build. Very similar to what I was running during the Stress Test.

Only adjustments I would make would be to not invest in Shadow Arts, I mean I get why you do it, to boost malice signet which is great with unload, but to me... the amount of health regain just seems so negligible even though the blinding powder on <25% can be a life saver (as your video very illustrates fairly well). 10 points into trickery and you get Thrill of the crime which is probably the best trait available? Would also work well with the 33% recharge all venoms or poison duration or even quick venoms, + 3 initiative regain on steal (which your build is sorely lacking, energy management), not to mention lower cool down on steal. But I get why those traits may not appeal to you (33% recharge in particular) or just consider lowering deadly arts to just 15, or even 10 then boosting Trickery. Sorry but Trickery is just an amazing trait line lmao. Caltrops on dodge <3

Just some thoughts, or my spin on it if you like.

Pretty cool video, some good gameplay. However it might have been a good idea to also mention what sigils you had on your armour as  well as amulet and jewellery (although it's pretty obvious) as I'm sure not everyone will be able to guess.

And uhm, simply awful music lol but oh well.

Edited by The Shadow, 17 May 2012 - 01:13 AM.


#64 MurkMob

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Posted 17 May 2012 - 01:08 AM

First video! Tell me what you think! Haven't seen any d/p builds so here you go! :P


Edited by MurkMob, 17 May 2012 - 01:08 AM.


#65 The Shadow

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Posted 17 May 2012 - 01:23 AM

Awful music. Made me want to stop watching, but I watched parts.

Shoulda called it D/ cause you only seem to use 4,5 like, 2 or 3 times? Didn't use this weapon set at all like I would expect it to be used. Instead of spamming 1 and 2 you would have been better off going D/D and throwing LDB and Dancing Dagger into the mix too lmao.

Why the 2 traps? Coulda picked way better utilities imo. You hardly seem to use them either.

I mean I can't really say anything, you obviously did quite well from what it seems, then again you did also fight some pretty piss poor players but oh well lol.

Edited by The Shadow, 17 May 2012 - 01:23 AM.


#66 Elaithe

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Posted 17 May 2012 - 01:40 AM

I have to agree, I really didn't like the music choice at all. It made it hard to watch.

#67 MurkMob

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Posted 17 May 2012 - 01:52 AM

View PostThe Shadow, on 17 May 2012 - 01:23 AM, said:

Awful music. Made me want to stop watching, but I watched parts.

Shoulda called it D/ cause you only seem to use 4,5 like, 2 or 3 times? Didn't use this weapon set at all like I would expect it to be used. Instead of spamming 1 and 2 you would have been better off going D/D and throwing LDB and Dancing Dagger into the mix too lmao.

Why the 2 traps? Coulda picked way better utilities imo. You hardly seem to use them either.

I mean I can't really say anything, you obviously did quite well from what it seems, then again you did also fight some pretty piss poor players but oh well lol.

Idk I spammed the shit out of 3 and 4 usually I guess it just didn't show here! And the traps were just backup really never really needed maybe I should switch to signets or something! thanks for input tho


View PostElaithe, on 17 May 2012 - 01:40 AM, said:

I have to agree, I really didn't like the music choice at all. It made it hard to watch.

And idk man techno and dubstep gets pretty lame after a couple videos... bone thugs is classic

Edited by MurkMob, 17 May 2012 - 01:54 AM.


#68 Deeja04

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Posted 17 May 2012 - 02:04 AM

View PostThe Shadow, on 17 May 2012 - 01:04 AM, said:

Pretty nice build. Very similar to what I was running during the Stress Test.

Only adjustments I would make would be to not invest in Shadow Arts, I mean I get why you do it, to boost malice signet which is great with unload, but to me... the amount of health regain just seems so negligible even though the blinding powder on <25% can be a life saver (as your video very illustrates fairly well). 10 points into trickery and you get Thrill of the crime which is probably the best trait available? Would also work well with the 33% recharge all venoms or poison duration or even quick venoms, + 3 initiative regain on steal (which your build is sorely lacking, energy management), not to mention lower cool down on steal. But I get why those traits may not appeal to you (33% recharge in particular) or just consider lowering deadly arts to just 15, or even 10 then boosting Trickery. Sorry but Trickery is just an amazing trait line lmao. Caltrops on dodge <3

Just some thoughts, or my spin on it if you like.

Pretty cool video, some good gameplay. However it might have been a good idea to also mention what sigils you had on your armour as  well as amulet and jewellery (although it's pretty obvious) as I'm sure not everyone will be able to guess.

And uhm, simply awful music lol but oh well.

I invest in Shadow Arts for Leeching Venoms, which is the whole point of the build, to heal yourself with your attacks. +Healing does not affect your healing (6-slot) skill. My build does not lack initiative management because of combined tactics and opportunist (gain initiative when you complete a dual skill, 20% chance on crit to gain 1 initiative), which is why I am able to use Pistol Whip and Unload repeatedly.  I like the idea of investing into trickery with improved venoms, but the 3 seconds off of steal that 10 points into trickery will get me is not much. I will likely play around with it though next chance I get.

I go over sigils / runes / jewelery at the beginning of the build guide. They are also posted in the video description. Thanks much for the feedback.

Edited by Deeja04, 17 May 2012 - 02:05 AM.


#69 The Shadow

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Posted 17 May 2012 - 02:09 AM

View PostMurkMob, on 17 May 2012 - 01:52 AM, said:

Idk I spammed the shit out of 3 and 4 usually I guess it just didn't show here! And the traps were just backup really never really needed maybe I should switch to signets or something! thanks for input tho

Oh I know, I just don't think D/P 3 is very good as is. Damage is not on par with other dual skills imo. I didn't see you use 4 much, or 5 at all. To me the main advantage of /P is 4 really, although Headshot is pretty damn useful in the right situations. I know the initiative cost is simply silly but access to blind + stealth in one skill... Incredibly useful.

And yeah, the 10% movement speed increase signet is pretty much a staple on every single Thief bar, or at least I think it should be, it's active is pretty good too.

I suppose you could combine Assassin's signet with Shadow Shot, otherwise just go for a venom. Or if you intend on playing more defensively, perhaps Shadow Refuge.

Edited by The Shadow, 17 May 2012 - 02:11 AM.


#70 apun01

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Posted 17 May 2012 - 02:16 AM

View PostMurkMob, on 17 May 2012 - 01:52 AM, said:


And idk man techno and dubstep gets pretty lame after a couple videos... bone thugs is classic


I agree that bone thugs n harmony is indeed classic, but I think the songs just didn't go with the video. Also agree on that techno, trance, and dubstep is almost on every video and it does get tiring. If I had a choice, I would like to hear the ingame sounds instead of music. Then again that's just my preference.

#71 The Shadow

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Posted 17 May 2012 - 02:30 AM

View PostDeeja04, on 17 May 2012 - 02:04 AM, said:

I invest in Shadow Arts for Leeching Venoms, which is the whole point of the build, to heal yourself with your attacks. +Healing does not affect your healing (6-slot) skill. My build does not lack initiative management because of combined tactics and opportunist (gain initiative when you complete a dual skill, 20% chance on crit to gain 1 initiative), which is why I am able to use Pistol Whip and Unload repeatedly.  I like the idea of investing into trickery with improved venoms, but the 3 seconds off of steal that 10 points into trickery will get me is not much. I will likely play around with it though next chance I get.

I go over sigils / runes / jewelery at the beginning of the build guide. They are also posted in the video description. Thanks much for the feedback.

Oh sorry, I worded that awfully, no wonder you misinterpreted, I would have too. What I meant to say was; health regain from Malice + Leeching seems like a negligible addition despite both skills working extremely well with both unload and PW. So I'd personally just stick with one or the other, preferably Malice as it doesn't require speccing into Shadow Arts, though of course, I understand why you have.

And the main reason to go 10 trickery would be for either Thrill of the Crime or Caltrops, depending on how you want to play, regain on steal is just a little bonus really. Although personally I think 15 Trickery is essential for just about any Thief build and 25 is pretty great (for obvious reasons). Usually regardless of what build I run I throw in a trait like "regain ini per signet use, or per heal, or over stealth" or whatever, depending on what I'm going to use, purely because you can use this, despite it being a small amount, to your advantage while being out of combat (as in, in-between bursts) as opposed to solely while attacking. Would work great with Malice, if you specced 25 into Trickery as the recharge is only 20 seconds and the "regain ini per heal" is in the same line.

I thought you only went over weapon sigils, must be losing my hearing sorry about that lol. Btw I know the way I word things is very convoluted so I hope this reply at least makes a bit more sense than the first post.

Edited by The Shadow, 17 May 2012 - 02:32 AM.


#72 MurkMob

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Posted 17 May 2012 - 02:30 AM

View Postapun01, on 17 May 2012 - 02:16 AM, said:

I agree that bone thugs n harmony is indeed classic, but I think the songs just didn't go with the video. Also agree on that techno, trance, and dubstep is almost on every video and it does get tiring. If I had a choice, I would like to hear the ingame sounds instead of music. Then again that's just my preference.

My bad dude the in game sound was connected to my skype and I didnt want everyone to hear it LOL next time I'll use skype on my laptop thanks !

View PostThe Shadow, on 17 May 2012 - 02:09 AM, said:

Oh I know, I just don't think D/P 3 is very good as is. Damage is not on par with other dual skills imo. I didn't see you use 4 much, or 5 at all. To me the main advantage of /P is 4 really, although Headshot is pretty damn useful in the right situations. I know the initiative cost is simply silly but access to blind + stealth in one skill... Incredibly useful.

And yeah, the 10% movement speed increase signet is pretty much a staple on every single Thief bar, or at least I think it should be, it's active is pretty good too.

I suppose you could combine Assassin's signet with Shadow Shot, otherwise just go for a venom. Or if you intend on playing more defensively, perhaps Shadow Refuge.

The 3 skill is a blind thats 5 sec which is better imo unless you're in an aoe then 5 is better but ya I need to use my utility skills they're kinda just chilling! :cool:

#73 The Shadow

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Posted 17 May 2012 - 02:38 AM

View PostMurkMob, on 17 May 2012 - 02:30 AM, said:

The 3 skill is a blind thats 5 sec which is better imo unless you're in an aoe then 5 is better but ya I need to use my utility skills they're kinda just chilling! :cool:

Haha, just realized I'm an absolute twat. I've been confusing Blind powder and Black powder. I really need to start reading skill titles and descriptions more.

#74 Anthraxloll

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Posted 17 May 2012 - 04:54 AM

Yea need a way to remove conditions

#75 Spark026

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Posted 17 May 2012 - 05:03 AM

WoW, that was one tanky Thief, hehe. Your play was fine.  And it was good to see the unused weapon sets.

Although, they're obviously unused for a reason as the dmg output was maybe 25% of D/D or P/P.  No exaggeration...

#76 LethalConcept

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Posted 17 May 2012 - 05:03 AM

Just wondering, skipping parts of the vid, you didnt have a second weapon slot to use, or you just decided to only use D/P, because that limits yourself to 5 skills

#77 LethalConcept

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Posted 17 May 2012 - 05:16 AM

i dont think ive seen you use steal in the vid, its VERY useful, especially since you did get some (whether intentionally or unintentionally) minor traits for it, since it applies poison, use it when they are about less than 50% health, so they get reduced healing

did you test how much damage increase you get from Combined Training? if its not that much you could switch it out for cooldown on your venoms since you have so many of them

I would actually pair Ankle shots with Combo Crit chance in your Critical Strike trait

all in all nice gameplay vid, was a pleasure to watch ;P

edit: if you already made a thread here, you dont have to go to multiple sections and other threads to post your video

Edited by LethalConcept, 17 May 2012 - 05:22 AM.


#78 HatoraDe

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Posted 17 May 2012 - 06:24 AM

View PostLokheit, on 16 May 2012 - 02:40 AM, said:

It seems that Germany is very strict with music copyright, the video I made is unavailable in Germany (and Japan) too.

View Postn1ght, on 16 May 2012 - 12:31 PM, said:

It's a huge pain in the ass here, I have to watch every second vid via proxy :qq:

Aww lamesauce, If I do another video in the future I'll try to make sure its available everywhere, sorry about that!

#79 MurkMob

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Posted 17 May 2012 - 07:02 AM

View PostLethalConcept, on 17 May 2012 - 05:03 AM, said:

Just wondering, skipping parts of the vid, you didnt have a second weapon slot to use, or you just decided to only use D/P, because that limits yourself to 5 skills

I used bow in half of the video mostly for team fights cause the AoE does big damage!

#80 Scarlet_Blossom

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Posted 17 May 2012 - 07:04 AM

Why do people always use music that gets the video blocked for germans???

#81 HoudCamu

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Posted 17 May 2012 - 07:08 AM

View PostDeeja04, on 16 May 2012 - 10:50 PM, said:

A build I made designed around dealing high damage while being able to keep yourself healed with your attacks. Enjoy and give feedback!



very nice man.

I absolutely didnt know how Pistol Whip was good. I thought it had horrible-low-damage.
Il test it too for sure :)

#82 Sekushu

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Posted 17 May 2012 - 07:10 AM

It would improve your plays a lot if you learn to use your heal effectively.  It's one of the best heal out there.

#83 LethalConcept

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Posted 17 May 2012 - 07:12 AM

View PostMurkMob, on 17 May 2012 - 07:02 AM, said:

I used bow in half of the video mostly for team fights cause the AoE does big damage!

Ahh i see, i see it now, nice video, although yeah, i muted it and play my own music, it didnt feel like it suited the pace of the action of your combat haha

Edited by LethalConcept, 17 May 2012 - 07:12 AM.


#84 MurkMob

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Posted 17 May 2012 - 07:30 AM

View PostLethalConcept, on 17 May 2012 - 07:12 AM, said:

Ahh i see, i see it now, nice video, although yeah, i muted it and play my own music, it didnt feel like it suited the pace of the action of your combat haha
I'll remember that thanks! :cool:

#85 Thief707

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Posted 17 May 2012 - 09:19 AM

Thanks for taking the time to upload these.

#86 Choki

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Posted 17 May 2012 - 11:48 AM

I was also using the malice signet.But my build was for d/d and p/p .Also it was heavy shadow art focused.I am still not sure about it, but it seemed to me, that bleeds also heal you.So with the d/d LDP i was successful in taking down class cannon professions quite easily while also healing myself.But to mention it again, i am not sure that bleeds heal you.I wasn't able to figure that out.Might be my imagination but the way i was running the vampiric build it was as good as yours.

#87 LethalConcept

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Posted 17 May 2012 - 11:54 AM

View PostChoki, on 17 May 2012 - 11:48 AM, said:

I was also using the malice signet.But my build was for d/d and p/p .Also it was heavy shadow art focused.I am still not sure about it, but it seemed to me, that bleeds also heal you.So with the d/d LDP i was successful in taking down class cannon professions quite easily while also healing myself.But to mention it again, i am not sure that bleeds heal you.I wasn't able to figure that out.Might be my imagination but the way i was running the vampiric build it was as good as yours.

DoT never heals
e.g. bleeds wont heal, proccing your signet of malice for thief
burns wont heal, proccing signet of restoration for an elementalist

your heals were probably from you hitting them constantly or regen

#88 NikaroTheSwift

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Posted 17 May 2012 - 12:55 PM

Cheers Thief707, thanks for watching :)

#89 metalsazz

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Posted 17 May 2012 - 01:50 PM

Really good, wasn't able to watch all of them (mobile phone days plan can only handle so much). But good use of your control and uitility skills. you were a bit initiative starved for a bit in video 6. What kind off initiative management were you using if any?

#90 HoudCamu

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Posted 17 May 2012 - 03:53 PM

what amulet did you have dude?




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