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Guardian main skill colours

Guardian Skills Colours Skins

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#1 DomantasL

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Posted 11 May 2012 - 07:11 PM

Hello. I was thinking that it would be cool if you could change some of your skill colours. For example I would play guardian if it would have less purple, because I just hate that colour. Do you think they could make this option? It could be something like skins for skills that you can buy or special effects of your weapon.

#2 Wave

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Posted 11 May 2012 - 07:14 PM

The professions in GW1 had long-standing and consistent color connotations, and they were used as a sort of identification for each profession.  GW2 doesn't have characters with multiple professions so its not as necessary, but I wouldn't expect to see a feature like this in the game.

#3 Omedon

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Posted 11 May 2012 - 07:15 PM

I am so down with this.

My guardian is going to be a "conqueror of Grenth", and I'd love to have blood red or black skill animations.

CoH/V is the only game I've ever seen that allowed control over "energy type" colours, I'd love for GW2 to follow suit.

Heck, let us take the butterflies out of the mesmer while we're at it hehe (as an option, mind you. My mesmer fits the butterflies, but I can see how not all would).

Edited by omedon666, 11 May 2012 - 07:16 PM.

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#4 Fleshgrinder

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Posted 11 May 2012 - 07:17 PM

Guardian... purple...?

OP... I hate to be the one to break this to you, and I'm actually not trolling, but you're colourblind.

A guardian's skill are light blue in colour.

The Mesmer, on the other hand, is purple/pink.

Ignoring that, I agree with you completely.

#5 Reflected Mirage

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Posted 11 May 2012 - 07:19 PM

Erm...no. Would be far too much effort for such a small thing. And why just for guardian??? Also if you could just change the colours, then it would interfere with recognising what skills are being used by what professions.

#6 Alaroxr

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Posted 11 May 2012 - 07:20 PM

If you can change the color, then it becomes incredibly difficult to identify what ability is being casted or (more importantly) what profession is casting it.

In PvE you need to be able to tell what's going on in the madness, and be able to tell that "That's a purple line, must be 1.) A mesmer field, 2.) an ethereal field". From this you can identify what the line's effect is and what combos can be used with it. When the colors are different, it is no longer an instant reaction and possibly becomes impossible to determine anything about abilities based on visuals alone. That previous ability could be easily misinterpreted as a line from any other profession. It becomes even worse when dealing with AoE fields.

In sPvP the previous applies, and then some. For an E-sport, the fans and the Casters need to be able to understand what's going on instinctively instead of having delayed commentary/comprehension, or worse, not being able to understand at all. It is also bad for the players as well of course, and becomes even worse if another team decides to all use the same color scheme, turning it into an advantage.

Edited by Alaroxr, 11 May 2012 - 07:25 PM.


#7 Omedon

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Posted 11 May 2012 - 07:24 PM

View PostAlaroxr, on 11 May 2012 - 07:20 PM, said:

If you can change the color, then it becomes incredibly difficult to identify what ability is being casted or (more importantly) what profession is casting it.

In PvE you need to be able to tell what's going on in the madness, and be able to tell that "That's a purple line, must be 1.) A mesmer field, 2.) an ethereal field". From this you can identify what the line's effect is and what combos can be used with it. When the colors are different, it is no longer an instant reaction and possibly becomes impossible to determine anything about abilities based on visuals alone. That previous ability could be easily misinterpreted as a line from any other profession. It becomes even worse when dealing with AoE fields.

In sPvP the previous applies, and then some. For an E-sport, the fans and the Casters need to be able to understand what's going on instinctively instead of having delayed commentary/comprehension, or worse, not being able to comment at all. It is also bad for the players as well of course, and becomes even worse if another team decides to all use the same color scheme, turning colors into an unfair advantage.

Ah yes, the old "right to eyeball my opponent"... I remember it stifling the heck out of WoW's creativity for years.  Then they grew up.

Here's hoping ANet doesn't feel thusly constrained.
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#8 Alaroxr

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Posted 11 May 2012 - 07:29 PM

View Postomedon666, on 11 May 2012 - 07:24 PM, said:

Ah yes, the old "right to eyeball my opponent"... I remember it stifling the heck out of WoW's creativity for years.  Then they grew up.

Here's hoping ANet doesn't feel thusly constrained.

Being able to understand what's going on by visual cues alone is a crucial part of what ArenaNet is trying to do with their game, especially considering their goals of E-sports and in-game mechanics. By the way, do you know what a straw-man argument is; you seem to like using them.

Besides, you only tried to refute half of my argument. (PvE has nothing to do with what you posted)

Edited by Alaroxr, 11 May 2012 - 07:35 PM.


#9 Magnetaire

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Posted 11 May 2012 - 07:30 PM

View Postomedon666, on 11 May 2012 - 07:24 PM, said:

Ah yes, the old "right to eyeball my opponent"... I remember it stifling the heck out of WoW's creativity for years.  Then they grew up.

Here's hoping ANet doesn't feel thusly constrained.

Except there is way more information in WoW to identify skill use/class than there is in GW2... GW2 is mainly visual... WoW told you everything with castbars and addons lol

#10 Fleshgrinder

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Posted 11 May 2012 - 07:33 PM

View Postomedon666, on 11 May 2012 - 07:24 PM, said:

Ah yes, the old "right to eyeball my opponent"... I remember it stifling the heck out of WoW's creativity for years.  Then they grew up.

Here's hoping ANet doesn't feel thusly constrained.

As long as they add UI functions to replace the ability to visually detect my opponent's class and spec, then I'm fine with it.

The information must be available in some form.

I'm fine with either not changing the spell effects or just adding a symbol to their name plate to indicate class.

#11 Omedon

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Posted 11 May 2012 - 07:33 PM

View PostMagnetox, on 11 May 2012 - 07:30 PM, said:

Except there is way more information in WoW to identify skill use/class than there is in GW2... GW2 is mainly visual... WoW told you everything with castbars and addons lol

I suppose that makes sense, I'd still always err on the side of more customization (like CoV/H does) over "PvP is easier"...

But then again I don't really like PvP, so I'm biased :P
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#12 Alaroxr

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Posted 11 May 2012 - 07:34 PM

View Postomedon666, on 11 May 2012 - 07:33 PM, said:

I suppose that makes sense, I'd still always err on the side of more customization (like CoV/H does) over "PvP is easier"...

But then again I don't really like PvP, so I'm biased :P

But adding this also affects PvE equally.

#13 Magnetaire

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Posted 11 May 2012 - 07:55 PM

I'm all for being able to change our spell colours, but I won't be upset if it doesn't get put in the game. I'd rather Anet's resources in other aspects of the game.

#14 DomantasL

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Posted 11 May 2012 - 07:58 PM

Yes, I understand that it is necessary to separate all classes by the way how the skills are looking like and etc. The game might get very chaotic and confusing in those Zerg fights of WvWvW and I don't think that it is possible to change it anyway, but wouldn't it help to understand even more clearly what is happening if you could see that for example: this guy has added a specific elemental damage bonus on his weapon and therefore his skills are changing to a specific colour?

#15 Donny

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Posted 11 May 2012 - 07:58 PM

It would be fun to play around with and add more customization to the game.
But i feel the chances of this actually happening is so low, so i wouldn't hold my breath for it.

#16 Imaginos

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Posted 11 May 2012 - 08:24 PM

View PostDomantasL, on 11 May 2012 - 07:11 PM, said:

Hello. I was thinking that it would be cool if you could change some of your skill colours. For example I would play guardian if it would have less purple, because I just hate that colour. Do you think they could make this option? It could be something like skins for skills that you can buy or special effects of your weapon.

Texmod is your friend. I'm sure someone (maybe you?) will use texmod after release to color powers the way they want.

#17 Oldthrall

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Posted 12 May 2012 - 10:21 AM

they shouldve given guardian skills that golden yellow type color....way cooler than blue right now

#18 mazut

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Posted 12 May 2012 - 09:38 PM

View PostWave, on 11 May 2012 - 07:14 PM, said:

The professions in GW1 had long-standing and consistent color connotations, and they were used as a sort of identification for each profession.  GW2 doesn't have characters with multiple professions so its not as necessary, but I wouldn't expect to see a feature like this in the game.

Thats true, but I want to feel in tyria. I'm used to see this colors. This is part of the game world.

#19 Turtle Freak

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Posted 12 May 2012 - 09:55 PM

View Postanpoon, on 12 May 2012 - 10:21 AM, said:

they shouldve given guardian skills that golden yellow type color....way cooler than blue right now

Ahem... blue fire.

That is all.  :)

#20 Oldthrall

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Posted 12 May 2012 - 10:08 PM

View PostTurtle Freak, on 12 May 2012 - 09:55 PM, said:

Ahem... blue fire.

That is all.  :)

Blue fire reminds me of Ao no Exorcist...if you heard of that anime....the main character is the "son of satan" and the mark of his powers are blue fire....so that's why I don't like blue much as a Guardian....haha

#21 Alaroxr

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Posted 12 May 2012 - 10:29 PM

Maybe make it so that the customized color is all on the client side rather than the server side. This way only you see the color. Purple is my favorite color, and would be amazing...

Purple fire...
Purple Sanctuary...
Purple symbols...
Purple Orbs of Wrath...
Purple Whirling Wrath...

But anyway, I see no problem in making it so only you can see it.