Guardian main skill colours
#1
Posted 11 May 2012 - 07:11 PM
#2
Posted 11 May 2012 - 07:14 PM
#3
Posted 11 May 2012 - 07:15 PM
My guardian is going to be a "conqueror of Grenth", and I'd love to have blood red or black skill animations.
CoH/V is the only game I've ever seen that allowed control over "energy type" colours, I'd love for GW2 to follow suit.
Heck, let us take the butterflies out of the mesmer while we're at it hehe (as an option, mind you. My mesmer fits the butterflies, but I can see how not all would).
Edited by omedon666, 11 May 2012 - 07:16 PM.
http://omedon.tumblr.com/
#4
Posted 11 May 2012 - 07:17 PM
OP... I hate to be the one to break this to you, and I'm actually not trolling, but you're colourblind.
A guardian's skill are light blue in colour.
The Mesmer, on the other hand, is purple/pink.
Ignoring that, I agree with you completely.
#5
Posted 11 May 2012 - 07:19 PM
#6
Posted 11 May 2012 - 07:20 PM
In PvE you need to be able to tell what's going on in the madness, and be able to tell that "That's a purple line, must be 1.) A mesmer field, 2.) an ethereal field". From this you can identify what the line's effect is and what combos can be used with it. When the colors are different, it is no longer an instant reaction and possibly becomes impossible to determine anything about abilities based on visuals alone. That previous ability could be easily misinterpreted as a line from any other profession. It becomes even worse when dealing with AoE fields.
In sPvP the previous applies, and then some. For an E-sport, the fans and the Casters need to be able to understand what's going on instinctively instead of having delayed commentary/comprehension, or worse, not being able to understand at all. It is also bad for the players as well of course, and becomes even worse if another team decides to all use the same color scheme, turning it into an advantage.
Edited by Alaroxr, 11 May 2012 - 07:25 PM.
#7
Posted 11 May 2012 - 07:24 PM
Alaroxr, on 11 May 2012 - 07:20 PM, said:
In PvE you need to be able to tell what's going on in the madness, and be able to tell that "That's a purple line, must be 1.) A mesmer field, 2.) an ethereal field". From this you can identify what the line's effect is and what combos can be used with it. When the colors are different, it is no longer an instant reaction and possibly becomes impossible to determine anything about abilities based on visuals alone. That previous ability could be easily misinterpreted as a line from any other profession. It becomes even worse when dealing with AoE fields.
In sPvP the previous applies, and then some. For an E-sport, the fans and the Casters need to be able to understand what's going on instinctively instead of having delayed commentary/comprehension, or worse, not being able to comment at all. It is also bad for the players as well of course, and becomes even worse if another team decides to all use the same color scheme, turning colors into an unfair advantage.
Ah yes, the old "right to eyeball my opponent"... I remember it stifling the heck out of WoW's creativity for years. Then they grew up.
Here's hoping ANet doesn't feel thusly constrained.
http://omedon.tumblr.com/
#8
Posted 11 May 2012 - 07:29 PM
omedon666, on 11 May 2012 - 07:24 PM, said:
Here's hoping ANet doesn't feel thusly constrained.
Being able to understand what's going on by visual cues alone is a crucial part of what ArenaNet is trying to do with their game, especially considering their goals of E-sports and in-game mechanics. By the way, do you know what a straw-man argument is; you seem to like using them.
Besides, you only tried to refute half of my argument. (PvE has nothing to do with what you posted)
Edited by Alaroxr, 11 May 2012 - 07:35 PM.
#9
Posted 11 May 2012 - 07:30 PM
omedon666, on 11 May 2012 - 07:24 PM, said:
Here's hoping ANet doesn't feel thusly constrained.
Except there is way more information in WoW to identify skill use/class than there is in GW2... GW2 is mainly visual... WoW told you everything with castbars and addons lol
#10
Posted 11 May 2012 - 07:33 PM
omedon666, on 11 May 2012 - 07:24 PM, said:
Here's hoping ANet doesn't feel thusly constrained.
As long as they add UI functions to replace the ability to visually detect my opponent's class and spec, then I'm fine with it.
The information must be available in some form.
I'm fine with either not changing the spell effects or just adding a symbol to their name plate to indicate class.
#11
Posted 11 May 2012 - 07:33 PM
Magnetox, on 11 May 2012 - 07:30 PM, said:
I suppose that makes sense, I'd still always err on the side of more customization (like CoV/H does) over "PvP is easier"...
But then again I don't really like PvP, so I'm biased
http://omedon.tumblr.com/
#13
Posted 11 May 2012 - 07:55 PM
#14
Posted 11 May 2012 - 07:58 PM
#15
Posted 11 May 2012 - 07:58 PM
But i feel the chances of this actually happening is so low, so i wouldn't hold my breath for it.
#16
Posted 11 May 2012 - 08:24 PM
DomantasL, on 11 May 2012 - 07:11 PM, said:
Texmod is your friend. I'm sure someone (maybe you?) will use texmod after release to color powers the way they want.
#17
Posted 12 May 2012 - 10:21 AM
#18
Posted 12 May 2012 - 09:38 PM
Wave, on 11 May 2012 - 07:14 PM, said:
Thats true, but I want to feel in tyria. I'm used to see this colors. This is part of the game world.
#20
Posted 12 May 2012 - 10:08 PM
Turtle Freak, on 12 May 2012 - 09:55 PM, said:
That is all.
Blue fire reminds me of Ao no Exorcist...if you heard of that anime....the main character is the "son of satan" and the mark of his powers are blue fire....so that's why I don't like blue much as a Guardian....haha
#21
Posted 12 May 2012 - 10:29 PM
Purple fire...
Purple Sanctuary...
Purple symbols...
Purple Orbs of Wrath...
Purple Whirling Wrath...
But anyway, I see no problem in making it so only you can see it.









